# Class: Voxel Inherits: Resource _Godot version: 3.2_ ## Online Tutorials: ## Constants: #### » GeometryType.GEOMETRY_NONE = 0 #### » GeometryType.GEOMETRY_CUBE = 1 #### » GeometryType.GEOMETRY_MAX = 2 #### » ChannelMode.CHANNEL_TYPE = 0 #### » ChannelMode.CHANNEL_ISOLEVEL = 1 #### » ChannelMode.CHANNEL_DATA = 2 ## Properties: #### » Color color `set_color (value)` setter `get_color ()` getter #### » int Voxel.GeometryType.geometry_type `set_geometry_type (value)` setter `get_geometry_type ()` getter #### » int material_id `set_material_id (value)` setter `get_material_id ()` getter #### » bool transparent `set_transparent (value)` setter `is_transparent ()` getter #### » String voxel_name `set_voxel_name (value)` setter `get_voxel_name ()` getter ## Methods: #### » int get_id ( ) const #### » Voxel set_color ( Color color ) #### » Voxel set_id ( int id ) #### » Voxel set_material_id ( int id ) #### » Voxel set_transparent ( bool transparent=true ) #### » Voxel set_voxel_name ( String name ) ## Signals: --- * [Class List](Class_List.md) * [Doc Index](../01_get-started.md) _Generated on Aug 26, 2019_