#include "voxel_generator.h" #include "../voxel_string_names.h" VoxelGenerator::VoxelGenerator() { } void VoxelGenerator::generate_block(VoxelBlockRequest &input) { ERR_FAIL_COND(input.voxel_buffer.is_null()); ScriptInstance *script = get_script_instance(); if (script) { // Call script to generate buffer Variant arg1 = input.voxel_buffer; Variant arg2 = input.origin_in_voxels.to_vec3(); Variant arg3 = input.lod; const Variant *args[3] = { &arg1, &arg2, &arg3 }; Variant::CallError err; script->call(VoxelStringNames::get_singleton()->generate_block, args, 3, err); ERR_FAIL_COND_MSG(err.error != Variant::CallError::CALL_OK, "voxel_generator.cpp:emerge_block gave an error: " + String::num(err.error) + ", Argument: " + String::num(err.argument) + ", Expected type: " + Variant::get_type_name(err.expected)); // This had to be explicitely logged due to the usual GD debugger not working with threads } } //bool VoxelGenerator::is_thread_safe() const { // return false; //} //bool VoxelGenerator::is_cloneable() const { // return false; //} void VoxelGenerator::emerge_block(Ref out_buffer, Vector3i origin_in_voxels, int lod) { VoxelBlockRequest r = { out_buffer, Vector3i(origin_in_voxels), lod }; generate_block(r); } void VoxelGenerator::_b_generate_block(Ref out_buffer, Vector3 origin_in_voxels, int lod) { ERR_FAIL_COND(lod < 0); VoxelBlockRequest r = { out_buffer, Vector3i(origin_in_voxels), lod }; generate_block(r); } void VoxelGenerator::_bind_methods() { // Note: C++ inheriting classes don't need to re-bind these, because they are bindings that call the actual virtual methods ClassDB::bind_method(D_METHOD("generate_block", "out_buffer", "origin_in_voxels", "lod"), &VoxelGenerator::_b_generate_block); }