# Getting Started With Voxel Tools For Godot Voxel Tools for Godot is a C++ module that must be compiled into the engine. It requires version 3.1+. The following guide will give you a build of Godot that supports Voxel Tools and show you how to use it. ## Tutorials * [Building Godot With Voxel Tools](02_build-voxel-tools.md) * [Creating A Voxel Terrain](03_create-terrain.md) * [Texturing & Materials](04_materials.md) * [Collision](05_collision.md) * [Custom Data Streams](06_custom-streams.md) * [Performance Tips](07_performance-tips.md) ## API * [Overview](08_api-overview.md) * [API Class List](api/Class_List.md) ## External Reference Find more information about related topics here. * [Custom C++ modules in Godot](https://godot.readthedocs.io/en/latest/development/cpp/custom_modules_in_cpp.html) * [Dual Marching Cubes algorithm](https://www.volume-gfx.com/volume-rendering/dual-marching-cubes/)