Voxel Tools for Godot ========================= A C++ module for creating volumetric worlds in Godot Engine. Features --------------------------- - Realtime editable, 3D based terrain (Unlike a heightmap based terrain, this allows for overhangs, tunnels, and user creation/destruction) - Physics based collision and raycast support - Infinite terrains made by paging sections in and out - Voxel data is streamed from a variety of sources, which includes the ability to write your own generators - Minecraft-style blocky voxel terrain, with multiple materials and baked ambient occlusion - Smooth terrain using Transvoxel - Levels of detail for smooth terrain - Voxel storage using 8-bit channels for any general purpose What This Module Doesn't Provide ----------------------------------- - Levels of detail for blocky terrain - Game specific features such as cave generation or procedural trees (though it might include tools to help doing them) - Editor tools (only a few things are exposed) - Import and export of voxel formats How To Install And Use ------------------------- Voxel Tools is a custom C++ module for Godot 3.1+. It must be compiled into the engine to work. ### Prebuilt binaries Ready-to-use versions of Godot including the module exist, though they might not be 100% up to date. - Tokisan Games (editor and export templates) - [Tokisan Games binaries](http://tokisan.com/godot-binaries) - Master builds (editor) - Windows: https://github.com/Zylann/godot_voxel/actions?query=workflow%3A%22%F0%9F%9A%AA+Windows+Builds%22 - Linux: https://github.com/Zylann/godot_voxel/actions?query=workflow%3A%22%F0%9F%90%A7+Linux+Builds%22 - Warning, these can be unstable, as they come from the very latest commits. Click on one of the recent commits and a build artifact should be available. ### Compiling Compiling the source yourself is the best way to get the very latest version. Please see the [Getting Started Guide](doc/01_get-started.md) for instructions. ### Examples - Documentation: [Getting Started Guide](doc/01_get-started.md) - Zylann's demos: [Zylann's demos](https://github.com/Zylann/voxelgame) - TinmanJuggernaut's demos: [TinmanJuggernaut's demo](https://github.com/tinmanjuggernaut/voxelgame) Roadmap --------- These are some ideas that may or may not be implemented in the future: * Texturing on smooth terrain * Editor preview and authoring * Improving LOD performance * Other meshing algorithms (e.g. dual contouring) * GPU offloading (Maybe when Godot 4+ supports compute shaders)