#include "voxel_tool.h" #include "terrain/voxel_lod_terrain.h" #include "voxel_buffer.h" void VoxelTool::set_value(int val) { _value = val; } int VoxelTool::get_value() const { return _value; } void VoxelTool::set_eraser_value(int value) { _eraser_value = value; } int VoxelTool::get_eraser_value() const { return _eraser_value; } void VoxelTool::set_channel(int channel) { ERR_FAIL_INDEX(channel, VoxelBuffer::MAX_CHANNELS); _channel = channel; } int VoxelTool::get_channel() const { return _channel; } void VoxelTool::set_mode(Mode mode) { _mode = mode; } VoxelTool::Mode VoxelTool::get_mode() const { return _mode; } Dictionary VoxelTool::raycast(Vector3 pos, Vector3 dir) { ERR_PRINT("Not implemented"); return Dictionary(); } int VoxelTool::get_voxel(Vector3i pos) { return _get_voxel(pos); } float VoxelTool::get_voxel_f(Vector3i pos) { return _get_voxel_f(pos); } void VoxelTool::set_voxel(Vector3i pos, int v) { Rect3i box(pos, Vector3i(1)); if (is_area_editable(box)) { _set_voxel(pos, v); _post_edit(box); } } void VoxelTool::set_voxel_f(Vector3i pos, float v) { Rect3i box(pos, Vector3i(1)); if (is_area_editable(box)) { _set_voxel_f(pos, v); _post_edit(box); } } void VoxelTool::do_point(Vector3i pos) { Rect3i box(pos, Vector3i(1)); if (!is_area_editable(box)) { return; } if (_channel == VoxelBuffer::CHANNEL_ISOLEVEL) { _set_voxel_f(pos, _mode == MODE_ERASE ? 1.0 : -1.0); } else { _set_voxel(pos, _mode == MODE_ERASE ? _eraser_value : _value); } _post_edit(box); } void VoxelTool::do_line(Vector3i begin, Vector3i end) { ERR_PRINT("Not implemented"); } void VoxelTool::do_circle(Vector3i pos, int radius, Vector3i direction) { ERR_PRINT("Not implemented"); } int VoxelTool::_get_voxel(Vector3i pos) { ERR_PRINT("Not implemented"); return 0; } float VoxelTool::_get_voxel_f(Vector3i pos) { ERR_PRINT("Not implemented"); return 0; } void VoxelTool::_set_voxel(Vector3i pos, int v) { ERR_PRINT("Not implemented"); } void VoxelTool::_set_voxel_f(Vector3i pos, float v) { ERR_PRINT("Not implemented"); } // TODO May be worth using VoxelBuffer::read_write_action() in the future with a lambda, // so we avoid the burden of going through get/set, validation and rehash access to blocks. // Would work well by avoiding virtual as well using a specialized implementation. namespace { inline float sdf_blend(float src_value, float dst_value, VoxelTool::Mode mode) { float res; switch (mode) { case VoxelTool::MODE_ADD: res = min(src_value, dst_value); break; case VoxelTool::MODE_ERASE: res = max(1.0 - src_value, dst_value); break; case VoxelTool::MODE_SET: res = src_value; break; default: res = 0; break; } return res; } } // namespace void VoxelTool::do_sphere(Vector3 center, float radius) { Rect3i box(Vector3i(center) - Vector3i(Math::floor(radius)), Vector3i(Math::ceil(radius * 2.0))); if (!is_area_editable(box)) { return; } if (_channel == VoxelBuffer::CHANNEL_ISOLEVEL) { box.for_each_cell([this, center, radius](Vector3i pos) { float d = pos.to_vec3().distance_to(center) - radius; _set_voxel_f(pos, sdf_blend(d, get_voxel_f(pos), _mode)); }); } else { int value = _mode == MODE_ERASE ? _eraser_value : _value; box.for_each_cell([this, center, radius, value](Vector3i pos) { float d = pos.to_vec3().distance_to(center); if (d <= radius) { set_voxel(pos, value); } }); } _post_edit(box); } void VoxelTool::do_box(Vector3i begin, Vector3i end) { ERR_PRINT("Not implemented"); } void VoxelTool::paste(Vector3i pos, Ref p_voxels, int mask_value) { ERR_FAIL_COND(p_voxels.is_null()); Ref voxels = Object::cast_to(*p_voxels); ERR_FAIL_COND(voxels.is_null()); ERR_PRINT("Not implemented"); } bool VoxelTool::is_area_editable(const Rect3i &box) const { ERR_PRINT("Not implemented"); return false; } void VoxelTool::_post_edit(const Rect3i &box) { ERR_PRINT("Not implemented"); } void VoxelTool::_bind_methods() { ClassDB::bind_method(D_METHOD("set_value", "v"), &VoxelTool::set_value); ClassDB::bind_method(D_METHOD("get_value"), &VoxelTool::get_value); ClassDB::bind_method(D_METHOD("set_channel", "v"), &VoxelTool::set_channel); ClassDB::bind_method(D_METHOD("get_channel"), &VoxelTool::get_channel); ClassDB::bind_method(D_METHOD("set_mode", "m"), &VoxelTool::set_mode); ClassDB::bind_method(D_METHOD("get_mode"), &VoxelTool::get_mode); ClassDB::bind_method(D_METHOD("set_eraser_value", "v"), &VoxelTool::set_eraser_value); ClassDB::bind_method(D_METHOD("get_eraser_value"), &VoxelTool::get_eraser_value); ClassDB::bind_method(D_METHOD("get_voxel", "pos"), &VoxelTool::_b_get_voxel); ClassDB::bind_method(D_METHOD("get_voxel_f", "pos"), &VoxelTool::_b_get_voxel_f); ClassDB::bind_method(D_METHOD("set_voxel", "pos", "v"), &VoxelTool::_b_set_voxel); ClassDB::bind_method(D_METHOD("set_voxel_f", "pos", "v"), &VoxelTool::_b_set_voxel_f); ClassDB::bind_method(D_METHOD("do_point", "pos"), &VoxelTool::_b_do_point); ClassDB::bind_method(D_METHOD("do_sphere", "center", "radius"), &VoxelTool::_b_do_sphere); // TODO Implement the rest ADD_PROPERTY(PropertyInfo(Variant::INT, "value"), "set_value", "get_value"); ADD_PROPERTY(PropertyInfo(Variant::INT, "channel", PROPERTY_HINT_ENUM, VoxelBuffer::CHANNEL_ID_HINT_STRING), "set_channel", "get_channel"); ADD_PROPERTY(PropertyInfo(Variant::INT, "eraser_value"), "set_eraser_value", "get_eraser_value"); ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Add,Remove,Set"), "set_mode", "get_mode"); BIND_ENUM_CONSTANT(MODE_ADD); BIND_ENUM_CONSTANT(MODE_ERASE); BIND_ENUM_CONSTANT(MODE_SET); }