name: Linux Builds on: push: branches: [ master, github_actions ] pull_request: branches: [ master ] # Global Cache Settings env: GODOT_BASE_BRANCH: 3.2 SCONS_CACHE_LIMIT: 4096 jobs: linux-editor: runs-on: "ubuntu-20.04" name: Editor steps: # Clone Godot - uses: actions/checkout@v2 with: repository: godotengine/godot ref: 3.2 # Clone our module under the correct directory - uses: actions/checkout@v2 with: path: modules/voxel # Azure repositories are not reliable, we need to prevent azure giving us packages. - name: Make apt sources.list use the default Ubuntu repositories run: | sudo rm -f /etc/apt/sources.list.d/* sudo cp -f misc/ci/sources.list /etc/apt/sources.list sudo apt-get update # Install all packages (except scons) - name: Configure dependencies run: | sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \ libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm # Upload cache on completion and check it out now - name: Load .scons_cache directory id: linux-editor-cache uses: actions/cache@v2 with: path: ${{github.workspace}}/.scons_cache/ key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} restore-keys: | ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}} ${{github.job}}-${{env.GODOT_BASE_BRANCH}} # Use python 3.x release (works cross platform; best to keep self contained in it's own step) - name: Set up Python 3.x uses: actions/setup-python@v2 with: # Semantic version range syntax or exact version of a Python version python-version: '3.x' # Optional - x64 or x86 architecture, defaults to x64 architecture: 'x64' # Setup scons, print python version and scons version info, so if anything is broken it won't run the build. - name: Configuring Python packages run: | python -c "import sys; print(sys.version)" python -m pip install scons python --version scons --version # We should always be explicit with our flags usage here since it's gonna be sure to always set those flags - name: Compilation env: SCONS_CACHE: ${{github.workspace}}/.scons_cache/ run: | scons -j2 verbose=yes warnings=all werror=yes platform=linuxbsd tools=yes tests=yes target=release_debug # Execute unit tests for the editor - name: Unit Tests run: | ./bin/godot.linuxbsd.opt.tools.64 --test