#ifndef VOXEL_BOX_MOVER_H #define VOXEL_BOX_MOVER_H #include "voxel_terrain.h" #include // Helper to get simple AABB physics class VoxelBoxMover : public Reference { GDCLASS(VoxelBoxMover, Reference) public: Vector3 get_motion(Vector3 pos, Vector3 motion, AABB aabb, VoxelTerrain *terrain); void set_collision_mask(uint32_t mask); inline uint32_t get_collision_mask() const { return _collision_mask; } private: Vector3 _b_get_motion(Vector3 p_pos, Vector3 p_motion, AABB p_aabb, Node *p_terrain_node); static void _bind_methods(); uint32_t _collision_mask = 0xffffffff; // Everything }; #endif // VOXEL_BOX_MOVER_H