diff --git a/doc/source/changelog.md b/doc/source/changelog.md index d37222e6..d781e583 100644 --- a/doc/source/changelog.md +++ b/doc/source/changelog.md @@ -103,7 +103,6 @@ Godot 4 is required from this version. - Known issues - Some nodes and resources no longer start with predefined properties due to a warning introduced in Godot4 when properties are resources. - SDFGI does not work all the time and can only be forced to update by moving away and coming back, pre-generating the terrain, or toggling it off and on. This is a limitation of Godot not supporting well meshes created dynamically. - - Moving fast near a terrain with mesh size 16 can cause more noticeable slowdowns compared to Godot3. This is because Godot's Vulkan allocator is much slower to free mesh buffers. A mitigation is in place to smooth the slowdown but it is not avoidable. 0.5.x - Legacy Godot 3 branch - `godot3.x`