diff --git a/terrain/voxel_lod_terrain.cpp b/terrain/voxel_lod_terrain.cpp index c49b1f79..d94d12fd 100644 --- a/terrain/voxel_lod_terrain.cpp +++ b/terrain/voxel_lod_terrain.cpp @@ -1443,7 +1443,7 @@ void VoxelLodTerrain::process_fading_blocks(float delta) { const float speed = _lod_fade_duration < 0.001f ? 99999.f : delta / _lod_fade_duration; - for (int lod_index = 0; lod_index < _lods.size(); ++lod_index) { + for (unsigned int lod_index = 0; lod_index < _lods.size(); ++lod_index) { Lod &lod = _lods[lod_index]; Map::Element *e = lod.fading_blocks.front();