diff --git a/meshers/blocky/voxel.cpp b/meshers/blocky/voxel.cpp index 1123aeb0..4c0d0c11 100644 --- a/meshers/blocky/voxel.cpp +++ b/meshers/blocky/voxel.cpp @@ -418,7 +418,7 @@ void Voxel::_bind_methods() { ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &Voxel::set_collision_mask); ClassDB::bind_method(D_METHOD("get_collision_mask"), &Voxel::get_collision_mask); - ClassDB::bind_method(D_METHOD("is_empty()"), &Voxel::is_empty); + ClassDB::bind_method(D_METHOD("is_empty"), &Voxel::is_empty); // TODO Update to StringName in Godot 4 ADD_PROPERTY(PropertyInfo(Variant::STRING, "voxel_name"), "set_voxel_name", "get_voxel_name");