#!/usr/bin/python3 # -*- coding: utf-8 -*- """ ________ ______ ______ __ | \ / \ / \ | \ \$$$$$$$$______ ______ ______ ______ | $$$$$$\ ______ ______ | $$$$$$\ _| $$_ | $$ / \ / \ / \ | \ | $$ \$$ / \ | \ | $$_ \$$| $$ \ | $$ | $$$$$$\| $$$$$$\| $$$$$$\ \$$$$$$\| $$ | $$$$$$\ \$$$$$$\| $$ \ \$$$$$$ | $$ | $$ $$| $$ \$$| $$ \$$/ $$| $$ __ | $$ \$$/ $$| $$$$ | $$ __ | $$ | $$$$$$$$| $$ | $$ | $$$$$$$| $$__/ \| $$ | $$$$$$$| $$ | $$| \ | $$ \$$ \| $$ | $$ \$$ $$ \$$ $$| $$ \$$ $$| $$ \$$ $$ \$$ \$$$$$$$ \$$ \$$ \$$$$$$$ \$$$$$$ \$$ \$$$$$$$ \$$ \$$$$ Copyright (C) 2013 Michael Fogleman Copyright (C) 2018/2019 Stefano Peris Github repository: This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . """ import pyglet import os.path from game.graphics import * from game.scenemanager import SceneManager def main(): # The pyglet.resource module handles efficient loading of assets: path = ['assets', 'assets/images', 'assets/sounds'] path = [os.path.abspath(p) for p in path] pyglet.resource.path = path pyglet.resource.reindex() # Create the main game Window, and set it's icon: config = Config(alpha_size=ALPHA_SIZE, double_buffer=DOUBLE_BUFFER) window = pyglet.window.Window(width=WIDTH, height=HEIGHT, caption=TITLE, resizable=RESIZABLE, fullscreen=FULLSCREEN, vsync=VSYNC) window.set_icon(pyglet.resource.image('icon.png')) # Create an instance of the SceneManager, and schedule it to update: scene_manager = SceneManager(window=window) pyglet.clock.schedule_interval(scene_manager.update, 1.0 / TICKS_PER_SEC) # Setup some OpenGL settings (from game.graphics), and start the game loop: setup_opengl() pyglet.app.run() if __name__ == '__main__': main()