From 2d815074b2f00a17484dcd5474c9417cb5846929 Mon Sep 17 00:00:00 2001 From: PilzAdam Date: Sat, 8 Sep 2012 13:28:10 +0200 Subject: [PATCH] Make falling nodes fall when the node under them is destroyed --- init.lua | 1 + 1 file changed, 1 insertion(+) diff --git a/init.lua b/init.lua index 5f33cf8..6e2939d 100644 --- a/init.lua +++ b/init.lua @@ -5,6 +5,7 @@ local destroy = function(pos) local nodename = minetest.env:get_node(pos).name if nodename ~= "air" then minetest.env:remove_node(pos) + nodeupdate(pos) if minetest.registered_nodes[nodename].groups.flammable ~= nil then minetest.env:set_node(pos, {name="fire:basic_flame"}) return