#Probability (0.0 to 1.0) for every newly generated mapchunk to get rail corridors. tsm_railcorridors_probability_railcaves_in_mapchunk (Rail corridor probability) float 0.33333 0.0 1.0 #Minimum rail corridor path length (excludes forks). tsm_railcorridors_way_min (Minimum rail corridor length) int 4 1 #Maximum rail corridor path length (excludes forks). tsm_railcorridors_way_max (Maximum rail corridor length) int 7 1 #Probability (0.0 to 1.0) for every horizontal part of a rail corridor to have torches. tsm_railcorridors_probability_torches_in_segment (Torch probability) float 0.5 0.0 1.0 #Probability (0.0 to 1.0) for every part of a rail corridor to go up or down. tsm_railcorridors_probability_up_or_down (Stairway probability) float 0.2 0.0 1.0 #Probability (0.0 to 1.0) for every part of a rail corridor to fork. #Caution! Too high values may cause Minetest to hang. tsm_railcorridors_probability_fork (Fork probability) float 0.04 0.0 1.0 #Probability (0.0 to 1.0) for every part of a rail corridor to contain a treasure chest. tsm_railcorridors_probability_chest (Chest probability) float 0.05 0.0 1.0 #Probability (0.0 to 1.0) for every part of a rail corridor to include a cart. #Note: The rail may still be subject to rail damage, so the probability #of finding a cart in rail corridors with high rail damage will be lower. #NOTE: Due to a bug in Minetest #carts often fail to spawn even if they should. tsm_railcorridors_probability_cart (Cart probability) float 0.05 0.0 1.0 #If enabled, cobwebs may be placed in some corridors. #Currently, cobwebs are only supported with the Mobs Redo mod. tsm_railcorridors_place_cobwebs (Cobwebs) bool true #Probability (0.0 to 1.0) for a rail corridor system to have damaged/incomplete railways tsm_railcorridors_probability_damage (Damaged railway probability) float 0.55 0.0 1.0 #Minimum height in which rail corridors are created. tsm_railcorridors_height_min (Minimum height) int -30900 #Maximum height in which rail corridors are created. tsm_railcorridors_height_max (Maximum height) int -30 #If enabled, rail corridors continue to generate through obstacles such #as other rail corridors (without destroying them, mostly). This may lead #to pretty chaotic rail corridors, but they are also more free to spread. #If disabled, rail corridors spread in a orderly fashion. tsm_railcorridors_chaos (Chaos Mode) bool false