From e75ee3d12d7e328ac6594234f3aea744b50f546f Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Mon, 14 Aug 2017 05:10:38 +0200 Subject: [PATCH] Fix cobweb mob dependencies --- README.md | 2 +- depends.txt | 2 +- gameconfig.lua | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 294f246..e99b75e 100644 --- a/README.md +++ b/README.md @@ -5,7 +5,7 @@ Minetest mod for adding underground corridors with rails and wood constructions with a few treasure chests now and then. Optional Treasurer support is available for adding treasures from various mods. -Cobwebs are added if the Mobs Redo [mobs] mod is found. +Cobwebs are added if the `mobs_monster` mod is found. Use the advanced settings to finetune the railway corridors. diff --git a/depends.txt b/depends.txt index 5322951..047c251 100644 --- a/depends.txt +++ b/depends.txt @@ -2,4 +2,4 @@ default tnt farming treasurer? -mobs? +mobs_monster? diff --git a/gameconfig.lua b/gameconfig.lua index 9e7f0d1..9278295 100644 --- a/gameconfig.lua +++ b/gameconfig.lua @@ -21,7 +21,7 @@ tsm_railcorridors.nodes = { }, } -if minetest.get_modpath("mobs") then +if minetest.get_modpath("mobs_monster") then tsm_railcorridors.nodes.cobweb = "mobs:cobweb" -- This is for subgames to add their spawner node. No spawner is added by default