diff --git a/init.lua b/init.lua index bc5384c..d6a1de7 100644 --- a/init.lua +++ b/init.lua @@ -785,13 +785,13 @@ local function create_corridor_section(waypoint, axis, sign, up_or_down, up_or_d -- Mob spawner (at center) if place_mob_spawners and tsm_railcorridors.nodes.spawner and not no_spawner and - webperlin_major:get3d(p) > 0.3 and webperlin_minor:get3d(p) > 0.5 then + webperlin_major:get_3d(p) > 0.3 and webperlin_minor:get_3d(p) > 0.5 then -- Place spawner (if activated in gameconfig), -- enclose in cobwebs and setup the spawner node. local spawner_placed = SetNodeIfCanBuild(p, {name=tsm_railcorridors.nodes.spawner}) if spawner_placed then local size = 1 - if webperlin_major:get3d(p) > 0.5 then + if webperlin_major:get_3d(p) > 0.5 then size = 2 end if place_cobwebs then @@ -814,7 +814,7 @@ local function create_corridor_section(waypoint, axis, sign, up_or_down, up_or_d if pr:next(1,5) == 1 then local h = pr:next(0, 2) -- 3 possible cobweb heights local cpos = {x=basepos.x+vek.x, y=basepos.y+h, z=basepos.z+vek.z} - if webperlin_major:get3d(cpos) > 0.05 and webperlin_minor:get3d(cpos) > 0.1 then + if webperlin_major:get_3d(cpos) > 0.05 and webperlin_minor:get_3d(cpos) > 0.1 then if h == 0 then -- No check neccessary at height offset 0 since the cobweb is on the floor return TryPlaceCobweb(cpos)