diff --git a/README.md b/README.md index b4832fb..8e9dca7 100644 --- a/README.md +++ b/README.md @@ -13,5 +13,5 @@ Use the advanced settings to finetune the railway corridors. * License: MIT License. ## Info for modders -Want to include this mod in a subgame, but you hate the dependencies? +Want to include this mod in a game, but you hate the dependencies? You can edit the node names in gameconfig.lua to fit your needs. :-) diff --git a/gameconfig.lua b/gameconfig.lua index 89b1093..68d72f2 100644 --- a/gameconfig.lua +++ b/gameconfig.lua @@ -1,4 +1,4 @@ --- This file stores the various node types. This makes it easier to plug this mod into subgames +-- This file stores the various node types. This makes it easier to plug this mod into games -- in which you need to change the node names. -- Node names (Don't use aliases!) @@ -41,7 +41,7 @@ end if minetest.get_modpath("mobs_monster") then tsm_railcorridors.nodes.cobweb = "mobs:cobweb" - -- This is for subgames to add their spawner node. No spawner is added by default + -- This is for games to add their spawner node. No spawner is added by default -- because Mobs Redo's mob spawner is still unfinished. -- If you set this, you MUST also set tsm_railcorridors.place_spawner. tsm_railcorridors.nodes.spawner = nil @@ -49,7 +49,7 @@ end -- This is called after a spawner has been placed by the game. -- Use this to properly set up the metadata and stuff. --- This is needed for subgames if they include mob spawners. +-- This is needed for games if they include mob spawners. function tsm_railcorridors.on_construct_spawner(pos) end