-- mods/default/nodes.lua -- intllib support local S, F if (minetest.get_modpath("intllib")) then S = intllib.Getter() F = function( s ) return minetest.formspec_escape(S(s)) end else S = function ( s ) return s end F = function ( s ) return minetest.formspec_escape(s) end end minetest.register_node("default:stone", { description = S("stone"), tiles = {"default_stone.png"}, is_ground_content = true, groups = {cracky=3, stone=1}, drop = 'default:cobble', legacy_mineral = true, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stone_with_coal", { description = S("coal ore"), tiles = {"default_stone.png^default_mineral_coal.png"}, is_ground_content = true, groups = {cracky=3}, drop = 'default:coal_lump', sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stone_with_iron", { description = S("iron ore"), tiles = {"default_stone.png^default_mineral_iron.png"}, is_ground_content = true, groups = {cracky=2}, drop = 'default:iron_lump', sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stone_with_gold", { description = S("gold ore"), tiles = {"default_stone.png^default_mineral_gold.png"}, is_ground_content = true, groups = {cracky=2}, drop = "default:gold_lump", sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stone_with_diamond", { description = S("diamond ore"), tiles = {"default_stone.png^default_mineral_diamond.png"}, is_ground_content = true, groups = {cracky=1}, drop = "default:diamond", sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:dirt_with_grass", { description = S("dirt with grass"), tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"}, is_ground_content = true, groups = {creative_breakable=1}, drop = 'default:dirt', sounds = default.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.25}, }), }) minetest.register_node("default:dirt", { description = S("dirt"), tiles = {"default_dirt.png"}, is_ground_content = true, groups = {creative_breakable=1}, sounds = default.node_sound_dirt_defaults(), }) minetest.register_node("default:sand", { description = S("sand"), tiles = {"default_sand.png"}, is_ground_content = true, groups = {creative_breakable=1, falling_node=1}, sounds = default.node_sound_sand_defaults(), }) minetest.register_node("default:tree", { description = S("tree trunk"), tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {creative_breakable=1}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) minetest.register_node("default:leaves", { description = S("leaves"), drawtype = "allfaces_optional", waving = 1, visual_scale = 1.3, tiles = {"default_leaves.png"}, paramtype = "light", is_ground_content = false, groups = {creative_breakable=1}, drop = { max_items = 1, items = { { -- player will get sapling with 1/20 chance items = {'default:sapling'}, rarity = 20, }, { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 items = {'default:leaves'}, } } }, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("default:grass_5", { description = S("grass"), tiles = {"default_grass_5.png"}, is_ground_content = true, groups = {attached_node=1,creative_breakable=1}, sounds = default.node_sound_leaves_defaults(), wield_image = "default_grass_5.png", inventory_image = "default_grass_5.png", drawtype = "plantlike", sunlight_propagates = true, paramtype = "light", walkable = false, }) minetest.register_node("default:ladder", { description = S("ladder"), drawtype = "signlike", tiles = {"default_ladder.png"}, inventory_image = "default_ladder.png", wield_image = "default_ladder.png", paramtype = "light", paramtype2 = "wallmounted", walkable = false, climbable = true, is_ground_content = false, selection_box = { type = "wallmounted", }, groups = {attached_node=1,creative_breakable=1}, legacy_wallmounted = true, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:wood", { description = S("wooden planks"), tiles = {"default_wood.png"}, groups = {choppy=2,wood=1}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:water_flowing", { description = S("flowing water"), inventory_image = minetest.inventorycube("default_water.png"), drawtype = "flowingliquid", tiles = {"default_water.png"}, special_tiles = { { image="default_water_flowing_animated.png", backface_culling=false, animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8} }, { image="default_water_flowing_animated.png", backface_culling=true, animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8} }, }, alpha = WATER_ALPHA, paramtype = "light", paramtype2 = "flowingliquid", walkable = false, pointable = false, diggable = false, buildable_to = true, drop = "", drowning = 1, liquidtype = "flowing", liquid_alternative_flowing = "default:water_flowing", liquid_alternative_source = "default:water_source", liquid_viscosity = WATER_VISC, post_effect_color = {a=64, r=100, g=100, b=200}, groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, freezes=1, melt_around=1}, sounds = default.node_sound_water_defaults(), }) minetest.register_node("default:water_source", { description = S("water source"), inventory_image = minetest.inventorycube("default_water.png"), drawtype = "liquid", tiles = { {name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}} }, special_tiles = { -- New-style water source material (mostly unused) { name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}, backface_culling = false, } }, alpha = WATER_ALPHA, paramtype = "light", walkable = false, pointable = false, diggable = false, buildable_to = true, drop = "", drowning = 1, liquidtype = "source", liquid_alternative_flowing = "default:water_flowing", liquid_alternative_source = "default:water_source", liquid_viscosity = WATER_VISC, post_effect_color = {a=64, r=100, g=100, b=200}, groups = {water=3, liquid=3, puts_out_fire=1, freezes=1}, sounds = default.node_sound_water_defaults(), }) minetest.register_node("default:torch", { description = S("torch"), drawtype = "torchlike", --tiles = {"default_torch_on_floor.png", "default_torch_on_ceiling.png", "default_torch.png"}, tiles = { {name="default_torch_on_floor_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}, {name="default_torch_on_ceiling_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}, {name="default_torch_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}} }, inventory_image = "default_torch_on_floor.png", wield_image = "default_torch_on_floor.png", paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, is_ground_content = false, walkable = false, light_source = LIGHT_MAX-1, selection_box = { type = "wallmounted", wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1}, wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1}, wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1}, }, groups = {attached_node=1,creative_breakable = 1}, legacy_wallmounted = true, sounds = default.node_sound_defaults(), }) function default.chest_formspec() return "size[8,10.6]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. "label[0,-0.2;"..minetest.formspec_escape(S("Chest inventory:")).."]".. "list[current_name;main;0,0.3;8,4;]".. "label[0,4.35;"..minetest.formspec_escape(S("Player inventory:")).."]".. "list[current_player;main;0,4.85;8,1;]".. "list[current_player;main;0,6.08;8,3;8]".. "listring[current_name;main]".. "listring[current_player;main]".. "label[0,9.1;"..default.gui_controls.."]".. default.get_hotbar_bg(0,4.85) end minetest.register_node("default:chest", { description = S("storage chest"), tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"}, paramtype2 = "facedir", groups = {creative_breakable=1}, legacy_facedir_simple = true, is_ground_content = false, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", default.chest_formspec()) meta:set_string("infotext", S("Chest (Rightclick to open)")) local inv = meta:get_inventory() inv:set_size("main", 8*4) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().. " moves stuff in chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " moves stuff to chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " takes stuff from chest at "..minetest.pos_to_string(pos)) end, }) function default.furnace_active(pos, percent, item_percent) local formspec = "size[8,9.8]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. "label[-0.1,-0.3;"..minetest.formspec_escape(S("This furnace is active and constantly burning its fuel.")).."]".. "label[2.25,0.1;"..minetest.formspec_escape(S("Source:")).."]".. "list[current_name;src;2.25,0.5;1,1;]".. "label[2.25,2.5;"..minetest.formspec_escape(S("Fuel:")).."]".. "list[current_name;fuel;2.25,2.9;1,1;]".. "label[2.25,1.3;"..minetest.formspec_escape(S("Flame:")).."]".. "image[2.25,1.7;1,1;default_furnace_fire_bg.png^[lowpart:".. (100-percent)..":default_furnace_fire_fg.png]".. "label[3.75,1.3;"..minetest.formspec_escape(S("Progress:")).."]".. "image[3.75,1.7;1,1;gui_furnace_arrow_bg.png^[lowpart:".. (item_percent*100)..":gui_furnace_arrow_fg.png^[transformR270]".. "label[5.75,0.70;"..minetest.formspec_escape(S("Output slots:")).."]".. "list[current_name;dst;5.75,1.16;2,2;]".. "label[0,3.75;"..minetest.formspec_escape(S("Player inventory:")).."]".. "list[current_player;main;0,4.25;8,1;]".. "list[current_player;main;0,5.5;8,3;8]".. "listring[current_name;dst]".. "listring[current_player;main]".. "listring[current_name;src]".. "listring[current_player;main]".. "label[0,8.5;"..default.gui_controls.."]".. default.get_hotbar_bg(0,4.25) return formspec end function default.get_furnace_active_formspec(pos, percent) local meta = minetest.get_meta(pos)local inv = meta:get_inventory() local srclist = inv:get_list("src") local cooked = nil local aftercooked = nil if srclist then cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist}) end local item_percent = 0 if cooked then item_percent = meta:get_float("src_time")/cooked.time end return default.furnace_active(pos, percent, item_percent) end default.furnace_inactive_formspec = "size[8,9.8]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. "label[-0.1,-0.3;"..minetest.formspec_escape(S("This furnace is inactive. Please read the sign above.")).."]".. "label[2.25,0.1;"..minetest.formspec_escape(S("Source:")).."]".. "list[current_name;src;2.25,0.5;1,1;]".. "label[2.25,2.5;"..minetest.formspec_escape(S("Fuel:")).."]".. "list[current_name;fuel;2.25,2.9;1,1;]".. "label[2.25,1.3;"..minetest.formspec_escape(S("Flame:")).."]".. "image[2.25,1.7;1,1;default_furnace_fire_bg.png]".. "label[3.75,1.3;"..minetest.formspec_escape(S("Progress:")).."]".. "image[3.75,1.7;1,1;gui_furnace_arrow_bg.png^[transformR270]".. "label[5.75,0.70;"..minetest.formspec_escape(S("Output slots:")).."]".. "list[current_name;dst;5.75,1.16;2,2;]".. "label[0,3.75;"..minetest.formspec_escape(S("Player inventory:")).."]".. "list[current_player;main;0,4.25;8,1;]".. "list[current_player;main;0,5.5;8,3;8]".. "listring[current_name;dst]".. "listring[current_player;main]".. "listring[current_name;src]".. "listring[current_player;main]".. "label[0,8.5;"..default.gui_controls.."]".. default.get_hotbar_bg(0,4.25) minetest.register_node("default:furnace", { description = S("furnace"), tiles = {"default_furnace_top.png", "default_furnace_bottom.png", "default_furnace_side.png", "default_furnace_side.png", "default_furnace_side.png", "default_furnace_front.png"}, paramtype2 = "facedir", groups = {creative_breakable=1}, legacy_facedir_simple = true, is_ground_content = false, sounds = default.node_sound_stone_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", default.furnace_inactive_formspec) meta:set_string("infotext", S("Inactive furnace (Rightclick to examine)")) local inv = meta:get_inventory() inv:set_size("fuel", 1) inv:set_size("src", 1) inv:set_size("dst", 4) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() if not inv:is_empty("fuel") then return false elseif not inv:is_empty("dst") then return false elseif not inv:is_empty("src") then return false end return true end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end local meta = minetest.get_meta(pos) local inv = meta:get_inventory() if listname == "fuel" then if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then if inv:is_empty("src") then meta:set_string("infotext",S("Empty furnace (Rightclick to examine)")) end return stack:get_count() else return 0 end elseif listname == "src" then return stack:get_count() elseif listname == "dst" then return 0 end end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local stack = inv:get_stack(from_list, from_index) if to_list == "fuel" then if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then if inv:is_empty("src") then meta:set_string("infotext",S("Empty furnace (Rightclick to examine)")) end return count else return 0 end elseif to_list == "src" then return count elseif to_list == "dst" then return 0 end end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end return stack:get_count() end, }) minetest.register_node("default:furnace_active", { description = S("furnace"), tiles = { "default_furnace_top.png", "default_furnace_bottom.png", "default_furnace_side.png", "default_furnace_side.png", "default_furnace_side.png", { image = "default_furnace_front_active.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 1.5 }, } }, paramtype2 = "facedir", light_source = 8, drop = "default:furnace", groups = {creative_breakable=1,not_in_creative_inventory=1,hot=1}, legacy_facedir_simple = true, is_ground_content = false, sounds = default.node_sound_stone_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", default.furnace_inactive_formspec) meta:set_string("infotext", S("Inactive furnace (Rightclick to examine)")); local inv = meta:get_inventory() inv:set_size("fuel", 1) inv:set_size("src", 1) inv:set_size("dst", 4) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() if not inv:is_empty("fuel") then return false elseif not inv:is_empty("dst") then return false elseif not inv:is_empty("src") then return false end return true end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end local meta = minetest.get_meta(pos) local inv = meta:get_inventory() if listname == "fuel" then if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then if inv:is_empty("src") then meta:set_string("infotext",S("Empty furnace (Rightclick to examine)")) end return stack:get_count() else return 0 end elseif listname == "src" then return stack:get_count() elseif listname == "dst" then return 0 end end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local stack = inv:get_stack(from_list, from_index) if to_list == "fuel" then if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then if inv:is_empty("src") then meta:set_string("infotext",S("Empty furnace (Rightclick to examine)")) end return count else return 0 end elseif to_list == "src" then return count elseif to_list == "dst" then return 0 end end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end return stack:get_count() end, }) local function swap_node(pos,name) local node = minetest.get_node(pos) if node.name == name then return end node.name = name minetest.swap_node(pos,node) end minetest.register_abm({ nodenames = {"default:chest"}, interval = 5, chance = 1, action = function(pos,node,active_object_count, active_object_count_wider) local meta = minetest.get_meta(pos) meta:set_string("formspec", default.chest_formspec()) meta:set_string("infotext", S("Chest (Rightclick to open)")) end }) minetest.register_abm({ nodenames = {"default:furnace","default:furnace_active"}, interval = 1.0, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local meta = minetest.get_meta(pos) for i, name in ipairs({ "fuel_totaltime", "fuel_time", "src_totaltime", "src_time" }) do if meta:get_string(name) == "" then meta:set_float(name, 0.0) end end local inv = meta:get_inventory() local srclist = inv:get_list("src") local cooked = nil local aftercooked if srclist then cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist}) end local was_active = false if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then was_active = true meta:set_float("fuel_time", meta:get_float("fuel_time") + 1) meta:set_float("src_time", meta:get_float("src_time") + 1) if cooked and cooked.item and meta:get_float("src_time") >= cooked.time then -- check if there's room for output in "dst" list if inv:room_for_item("dst",cooked.item) then -- Put result in "dst" list inv:add_item("dst", cooked.item) -- take stuff from "src" list inv:set_stack("src", 1, aftercooked.items[1]) else --print("Could not insert '"..cooked.item:to_string().."'") end meta:set_string("src_time", 0) end end if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then local percent = math.floor(meta:get_float("fuel_time") / meta:get_float("fuel_totaltime") * 100) meta:set_string("infotext",string.format(S("Active furnace (Flame used: %d%%) (Rightclick to examine)"), percent)) swap_node(pos,"default:furnace_active") meta:set_string("formspec",default.get_furnace_active_formspec(pos, percent)) return end local fuel = nil local afterfuel local cooked = nil local fuellist = inv:get_list("fuel") local srclist = inv:get_list("src") if srclist then cooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist}) end if fuellist then fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist}) end if not fuel or fuel.time <= 0 then meta:set_string("infotext",S("Furnace without fuel (Rightclick to examine)")) swap_node(pos,"default:furnace") meta:set_string("formspec", default.furnace_inactive_formspec) return end if cooked.item:is_empty() then if was_active then meta:set_string("infotext",S("Empty furnace (Rightclick to examine)")) swap_node(pos,"default:furnace") meta:set_string("formspec", default.furnace_inactive_formspec) end return end meta:set_string("fuel_totaltime", fuel.time) meta:set_string("fuel_time", 0) inv:set_stack("fuel", 1, afterfuel.items[1]) end, }) minetest.register_node("default:cobble", { description = S("cobblestone"), tiles = {"default_cobble.png"}, is_ground_content = true, groups = {cracky=3, stone=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:apple", { description = S("apple"), drawtype = "plantlike", visual_scale = 1.0, tiles = {"default_apple.png"}, inventory_image = "default_apple.png", paramtype = "light", sunlight_propagates = true, walkable = false, is_ground_content = true, selection_box = { type = "fixed", fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2} }, groups = {dig_immediate=3,}, on_use = minetest.item_eat(1), sounds = default.node_sound_leaves_defaults(), after_place_node = function(pos, placer, itemstack) if placer:is_player() then minetest.set_node(pos, {name="default:apple", param2=1}) end end, })