local S = minetest.get_translator("perlin_explorer") local F = minetest.formspec_escape ----------------------------- -- Variable initialization -- ----------------------------- local mod_storage = minetest.get_mod_storage() -- If true, the Perlin test nodes will support color -- (set to false in case of performance problems) local COLORIZE_NODES = true -- If true, will use the grayscale color palette. -- If false, will use the default colors. local grayscale_colors = minetest.settings:get_bool("perlin_explorer_grayscale", false) -- Shows a star on generating new noisechunks local mapgen_star = minetest.settings:get_bool("perlin_explorer_mapgen_star", true) -- The number of available test node colors. -- Higher values lead to worse performance but a coarse color scheme. -- This value is only used for performance reason, because Luanti -- has a sharp performance drop when there are many different node colors on screen. -- Consider removing this one when Luanti's performance problem has been solved. local color_count = tonumber(minetest.settings:get("perlin_explorer_color_count")) or 64 local color_lookup = { [256] = 1, -- full color palette [128] = 2, [64] = 4, [32] = 8, [16] = 16, [8] = 32, [4] = 64, [2] = 128, [1] = 256, } -- This value is used for the calculation of the simplified color. local color_precision = color_lookup[color_count] if not color_precision then color_precision = 4 -- default: 64 colors minetest.log("warning", "[perlin_explorer] Invalid setting value specified for 'perlin_explorer_color_count'! Using the default ...") end -- Time to wait in seconds before checking and generating new nodes in autobuild mode. local AUTOBUILD_UPDATE_TIME = 0.1 -- x/y/z size of "noisechunks" (like chunks in the Luanti mapgen, but specific to this -- mod) to generate in autobuild mode. local AUTOBUILD_SIZE = 16 -- Amount of noisechunks to generate around player local AUTOBUILD_CHUNKDIST = 2 -- Color of the formspec box[] element local FORMSPEC_BOX_COLOR = "#00000080" -- Color for the section titles in the formspec local FORMSPEC_HEADER_COLOR = "#000000FF" -- Color of the diagram lines of the histogram local FORMSPEC_HISTOGRAM_LINE_COLOR = "#FFFFFF80" -- Color of hisogram bars local FORMSPEC_HISTOGRAM_BAR_COLOR = "#00FF00FF" -- Number of data buckets to use for the histogram local HISTOGRAM_BUCKETS = 10 -- Number of values to pick in a statistics run local STATISTICS_ITERATIONS = 1000000 -- This number is used to pick a reasonable size of the area -- over which to calculate statistics on. The size (side length -- of the area/volume, to be precise) -- is the maximum spread (of the 2 or 3 axes) times this number. -- This is needed so the randomly picked values in that -- area are more evenly distributed and lot heavily -- localized (which would skew the stats). -- If this is too small, the stats will be too localized, but -- if this is too large, it will limit the maximum supported -- noise spread. local STATISTICS_SPREAD_FACTOR = 69 -- Maximum size of the statistics calculation area (side length of square area / -- cube volume). Must make sure that Luanti still accepts coordinates -- in this range. local STATISTICS_MAX_SIZE = math.floor((2^32-1)/1000) -- Maximum allowed spread for statistics to still be supported. -- Used for triggering error message. local STATISTICS_MAX_SPREAD = math.floor(STATISTICS_MAX_SIZE / STATISTICS_SPREAD_FACTOR) -- Hardcoded message text local TEXT_ERROR_BAD_WAVELENGTH = S("Bad noise parameters given. At least one of the resulting wavelengths got below 1, which is not allowed. Decrease the octaves or lacunarity, or increase the spread to reach valid wavelengths. Use the “Analyze” feature to see the wavelengths.") -- Per-player formspec states (mostly for remembering checkbox states) local formspec_states = {} -- List of noise parameters profiles -- Format of a single profile: -- * noiseparams: Noise parameters table -- * name: Name as it appears in list (not set for user profiles) -- * np_type: Type -- * "active": Active noise parameters. Not deletable -- * "mapgen": Noise parameters loaded from Luanti settings. Not deletable -- * "user": Profiles created by user. Deletable local np_profiles = {} -- The default noiseparams are used as the initial noiseparams -- or as fallback when stuff fails. local default_noiseparams = { offset = 0.0, scale = 1.0, spread = vector.new(10, 10, 10), seed = 0, octaves = 2, persistence = 0.5, lacunarity = 2.0, flags = "defaults", } -- Get default noise params by setting (if available) local np_by_setting = minetest.settings:get_np_group("perlin_explorer_default_noiseparams") if np_by_setting then default_noiseparams = np_by_setting minetest.log("info", "[perlin_explorer] default noiseparams read from setting") end -- Holds the currently used Perlin noise local current_perlin = {} -- holds the current PerlinNoise object current_perlin.noise = nil current_perlin.noiseparams = table.copy(default_noiseparams) local noise_settings = dofile(minetest.get_modpath(minetest.get_current_modname()).."/noise_settings_list.lua") -- Add the special "active" profile table.insert(np_profiles, {noiseparams=current_perlin.noiseparams, name=S("Active Noise Parameters"), np_type="active"}) -- Add the mapgen setting profiles for n=1, #noise_settings do local np = minetest.get_mapgen_setting_noiseparams(noise_settings[n]) -- TODO/FIXME: Make sure that ALL noise settings are gettable (not just those of the active mapgen) if np then table.insert(np_profiles, {noiseparams=np, name=noise_settings[n], np_type="mapgen"}) end end -- Load user profiles from mod storage minetest.log("info", "[perlin_explorer] Checking for user profiles in mod storage ...") if mod_storage:contains("profiles") then local user_profiles_str = mod_storage:get_string("profiles") local user_profiles = minetest.deserialize(user_profiles_str) local loaded = 0 if user_profiles then for p=1, #user_profiles do local user_profile = user_profiles[p] if user_profile and type(user_profile) == "table" and user_profile.noiseparams then table.insert(np_profiles, { np_type = "user", noiseparams = user_profiles[p].noiseparams, }) loaded = loaded + 1 else minetest.log("warning", "[perlin_explorer] Malformed user profile in mod storage! Skipping ...") end end end minetest.log("action", "[perlin_explorer] Loaded "..loaded.." user profile(s) from mod storage") end -- Updates the user profiles in the mod stroage. -- Must be called whenever the user profiles change. local function update_mod_stored_profiles() local user_profiles = {} for p=1, #np_profiles do local profile = np_profiles[p] if profile.np_type == "user" then table.insert(user_profiles, { noiseparams = table.copy(profile.noiseparams), }) end end local serialized_profiles = minetest.serialize(user_profiles) mod_storage:set_string("profiles", serialized_profiles) minetest.log("info", "[perlin_explorer] Profiles in mod storage updated") end -- Options are settings that dictate how the noise is supposed -- to be generated. local current_options = {} -- Side length of calculated perlin area current_options.size = 64 -- Noise value that will be represented by the minimum color current_options.min_color = -1.0 -- Noise value that will be represented by the maximum color current_options.max_color = 1.0 -- Noise value that is interpreted as the midpoint for node colorization current_options.mid_color = 0.0 -- Currently selected nodetype for the mapgen (see `nodetypes` table) current_options.nodetype = 1 -- Currently selected build mode for the mapgen (see below) -- These modes are available: -- * Auto (1): same as ALL in 2D mode, same as HIGH_ONLY in 3D mode -- * All (2): build nodes for all noise values -- * High only (3): build nodes for high noise values only -- * Low only (4): build nodes for low noise values only local BUILDMODE_AUTO = 1 local BUILDMODE_ALL = 2 local BUILDMODE_HIGH_ONLY = 3 local BUILDMODE_LOW_ONLY = 4 local BUILDMODES_COUNT = 4 current_options.buildmode = BUILDMODE_AUTO -- dimensions of current Perlin noise (2 or 3) current_options.dimensions = 2 -- If greater than 1, the Perlin noise values are "pixelized". Noise values at -- coordinates not divisible by sidelen will be set equal to the noise value -- of the nearest number (counting downwards) that is divisible by sidelen. -- This is (kind of) analogous to the "sidelen" parameter of mapgen decorations. current_options.sidelen = 1 -- Place position of current perlin (relevant for single placing) current_options.pos = nil -- If enabled, automatically generate nodes around player current_options.autogen = false -- Remember which areas have been loaded by the autogen so far -- Index: Hash of node position, value: true if loaded local loaded_areas = {} ---------------------- -- Helper functions -- ---------------------- -- Reduce the pos coordinates down to the closest numbers divisible by sidelen local sidelen_pos = function(pos, sidelen) local newpos = {x=pos.x, y=pos.y, z=pos.z} if sidelen <= 1 then return newpos end newpos.x = newpos.x - newpos.x % sidelen newpos.y = newpos.y - newpos.y % sidelen newpos.z = newpos.z - newpos.z % sidelen return newpos end -- A hack to force a formspec to be unique. -- Appends invisible filler content, changing -- every time this function is called. -- This will force the formspec to be unique. -- Neccessary because Luanti doesn’t update -- the formspec when the same formspec was -- sent twice. This is a problem because the -- player might have edited a text field, causing -- the formspec to not properly update. -- Only use this function for one formspec -- type, otherwise it won’t work. -- Workaround confirmed working for engine version 5.5.0 -- FIXME: Drop this when Luanti no longer does -- this. local unique_formspec_spaces = function(player_name, formspec) -- Increase the sequence number every time -- this thing is used, causing the number -- of spaces to change local seq = formspec_states[player_name].sequence_number seq = (seq + 1) % 4 local filler = string.rep(" ", seq) formspec_states[player_name].sequence_number = seq return formspec .. filler end -- Takes the 3 noise flags default/eased/absvalue (either true or false) -- and converts them to a string local build_flags_string = function(defaults, eased, absvalue) local flagst = {} if defaults then table.insert(flagst, "defaults") end if eased then table.insert(flagst, "eased") else table.insert(flagst, "noeased") end if absvalue then table.insert(flagst, "absvalue") else table.insert(flagst, "noabsvalue") end local flags = table.concat(flagst, ",") return flags end -- Takes a flags string (in the noiseparams format) -- and returns a table of the form { -- defaults = true/false -- eased = true/false -- absvalue = true/false -- }. local parse_flags_string = function(flags) local ftable = string.split(flags, ",") local defaults, eased, absvalue = false, false, false for f=1, #ftable do local s = string.trim(ftable[f]) if s == "defaults" then defaults = true elseif s == "eased" then eased = true elseif s == "absvalue" then absvalue = true end end if not defaults and not eased and not absvalue then defaults = true end return { defaults = defaults, eased = eased, absvalue = absvalue } end -- Sets the currently active Perlin noise. -- * noiseparams: NoiseParams table (see Luanti's Lua API documentation) local set_perlin_noise = function(noiseparams) current_perlin.noise = PerlinNoise(noiseparams) current_perlin.noiseparams = noiseparams end -- Register list of node types for test mapgen local nodetypes = { -- { Entry name for sformspec, high value node, low value node, supports color? } { S("Solid Nodes"), "perlin_explorer:node", "perlin_explorer:node_low", true }, { S("Grid Nodes"), "perlin_explorer:grid", "perlin_explorer:grid_low", true }, { S("Minibox Nodes"), "perlin_explorer:mini", "perlin_explorer:mini_low", true }, } -- Analyze the given noiseparams for interesting properties. -- Returns: , , , -- min = minimum possible value -- max = maximum possible value -- waves = table with x/y/z indices, each containing a list of effective "wavelengths" for each of the axes -- bad_wavelength = true if any wavelength is lower than 1 local analyze_noiseparams = function(noiseparams) local np = noiseparams local flags = parse_flags_string(noiseparams.flags) local is_absolute = flags.absvalue == true -- Calculate min. and max. possible values -- Octaves local o_min, o_max = 0, 0 for o=1, np.octaves do local exp = o-1 -- Calculate the two possible extreme values -- with the octave value being either at 1 or -1. local limit1 = (1 * np.persistence ^ exp) local limit2 if not is_absolute then limit2 = (-1 * np.persistence ^ exp) else -- If absvalue is set, one of the -- limits is always 0 because we -- can't get lower. limit2 = 0 end -- To add to the maximum, pick the higher value if limit1 > limit2 then o_max = o_max + limit1 else o_max = o_max + limit2 end -- To add to the minimum, pick the LOWER value if limit1 > limit2 then o_min = o_min + limit2 else o_min = o_min + limit1 end end -- Add offset and scale to min/max value (final step) local min_value = np.offset + np.scale * o_min local max_value = np.offset + np.scale * o_max -- Bring the 2 values in the correct order -- (min_value might be bigger for negative scale) if min_value > max_value then min_value, max_value = max_value, min_value end local bad_wavelength = false -- Calculate "wavelengths" local axes = { "x", "y", "z" } local waves = {} for a=1, #axes do local w = axes[a] waves[w] = {} local wave = np.spread[w] for o=1, np.octaves do if wave < 1 then bad_wavelength = true end table.insert(waves[w], wave) wave = wave * (1 / np.lacunarity) end end return min_value, max_value, waves, bad_wavelength end -- Add stone node to nodetypes, if present minetest.register_on_mods_loaded(function() local stone = minetest.registered_aliases["mapgen_stone"] if stone then local desc = minetest.registered_nodes[stone].description if not desc then desc = stone end table.insert(nodetypes, { desc, stone, "air", false}) end end) ----------- -- Nodes -- ----------- -- Add a bunch of nodes to generate a map based on a perlin noise. -- Used for visualization. -- Each nodes comes in a "high" and "low" variant. -- high/low means it represents high/low noise values. local paramtype2, palette if COLORIZE_NODES then paramtype2 = "color" end if grayscale_colors then palette = "perlin_explorer_node_palette_gray.png" palette_low = "perlin_explorer_node_palette_gray_low.png" else palette = "perlin_explorer_node_palette.png" palette_low = "perlin_explorer_node_palette_low.png" end -- Solid nodes: Visible, walkable, opaque minetest.register_node("perlin_explorer:node", { description = S("Solid Perlin Test Node (High Value)"), paramtype = "light", -- Intentionally does not cast shadow so that -- cave structures are always fullbright when -- the sun shines. sunlight_propagates = true, paramtype2 = paramtype2, tiles = {"perlin_explorer_node.png"}, palette = palette, groups = { dig_immediate = 3 }, -- Force-drop without metadata to avoid spamming the inventory drop = "perlin_explorer:node", }) minetest.register_node("perlin_explorer:node_low", { description = S("Solid Perlin Test Node (Low Value)"), paramtype = "light", sunlight_propagates = true, paramtype2 = paramtype2, tiles = {"perlin_explorer_node_low.png"}, palette = palette_low, groups = { dig_immediate = 3 }, -- Force-drop without metadata to avoid spamming the inventory drop = "perlin_explorer:node_low", }) -- Grid nodes: See-through, walkable. Looks like glass. -- Useful to see "inside" of 3D blobs. minetest.register_node("perlin_explorer:grid", { description = S("Grid Perlin Test Node (High Value)"), paramtype = "light", drawtype = "allfaces", use_texture_alpha = "clip", sunlight_propagates = true, paramtype2 = paramtype2, tiles = {"perlin_explorer_grid.png"}, palette = "perlin_explorer_node_palette.png", palette = palette, groups = { dig_immediate = 3 }, drop = "perlin_explorer:grid", }) minetest.register_node("perlin_explorer:grid_low", { description = S("Grid Perlin Test Node (Low Value)"), paramtype = "light", drawtype = "allfaces", sunlight_propagates = true, paramtype2 = paramtype2, tiles = {"perlin_explorer_grid_low.png"}, use_texture_alpha = "clip", palette = palette_low, groups = { dig_immediate = 3 }, drop = "perlin_explorer:grid_low", }) -- Minibox nodes: See-through, non-walkable, climbable. -- Looks like dot clouds in large numbers. -- Useful to see and move "inside" of 3D blobs. minetest.register_node("perlin_explorer:mini", { description = S("Minibox Perlin Test Node (High Value)"), paramtype = "light", drawtype = "nodebox", climbable = true, walkable = false, node_box = { type = "fixed", fixed = { -2/16, -2/16, -2/16, 2/16, 2/16, 2/16 }, }, use_texture_alpha = "clip", sunlight_propagates = true, paramtype2 = paramtype2, tiles = {"perlin_explorer_mini.png"}, palette = palette, groups = { dig_immediate = 3 }, drop = "perlin_explorer:mini", }) minetest.register_node("perlin_explorer:mini_low", { description = S("Minibox Perlin Test Node (Low Value)"), paramtype = "light", drawtype = "nodebox", climbable = true, walkable = false, node_box = { type = "fixed", fixed = { -2/16, -2/16, -2/16, 2/16, 2/16, 2/16 }, }, sunlight_propagates = true, paramtype2 = paramtype2, tiles = {"perlin_explorer_mini_low.png"}, use_texture_alpha = "clip", palette = palette_low, groups = { dig_immediate = 3 }, drop = "perlin_explorer:mini_low", }) -- Helper function for the getter tool. Gets a noise value at pos -- and print is in user's chat. -- * pos: Position to get -- * user: Player object -- * precision: Coordinate precision of output (for minetest.pos_to_string) -- * ptype: One of ... -- "node": Get value at node position -- "player": Get value at player position local print_value = function(pos, user, precision, ptype) local val local getpos = sidelen_pos(pos, current_options.sidelen) if current_options.dimensions == 2 then val = current_perlin.noise:get_2d({x=getpos.x, y=getpos.z}) elseif current_options.dimensions == 3 then val = current_perlin.noise:get_3d(getpos) else error("[perlin_explorer] Unknown/invalid number of Perlin noise dimensions!") return end local msg local color_node = minetest.get_color_escape_sequence("#FFD47CFF") local color_player = minetest.get_color_escape_sequence("#87FF87FF") local color_end = minetest.get_color_escape_sequence("#FFFFFFFF") if ptype == "node" then msg = S("Value at @1node@2 pos @3: @4", color_node, color_end, minetest.pos_to_string(pos, precision), val) elseif ptype == "player" then msg = S("Value at @1player@2 pos @3: @4", color_player, color_end, minetest.pos_to_string(pos, precision), val) else error("[perlin_explorer] Invalid ptype in print_value()!") end minetest.chat_send_player(user:get_player_name(), msg) end -- Get Perlin value of player pos (on_use callback) local use_getter = function(itemstack, user, pointed_thing) if not user then return end local privs = minetest.get_player_privs(user:get_player_name()) if not privs.server then minetest.chat_send_player(user:get_player_name(), S("Insufficient privileges! You need the @1 privilege to use this tool.", "server")) return end if current_perlin.noise then local pos = user:get_pos() local ctrl = user:get_player_control() local precision = 1 if not ctrl.sneak then pos = vector.round(pos) precision = 0 end print_value(pos, user, precision, "player") else local msg = S("No active Perlin noise set. Set one first!") minetest.chat_send_player(user:get_player_name(), msg) end end -- Get Perlin value of pointed node (on_place callback) local place_getter = function(itemstack, user, pointed_thing) if not user then return end local privs = minetest.get_player_privs(user:get_player_name()) if not privs.server then minetest.chat_send_player(user:get_player_name(), S("Insufficient privileges! You need the @1 privilege to use this tool.", "server")) return end if current_perlin.noise then if pointed_thing.type ~= "node" then -- No-op for non-nodes return end local pos = pointed_thing.under print_value(pos, user, 0, "node") else local msg = S("No active Perlin noise set. Set one first!") minetest.chat_send_player(user:get_player_name(), msg) end end -- Gets perlin noise value minetest.register_tool("perlin_explorer:getter", { description = S("Perlin Value Getter"), _tt_help = S("Place: Display Perlin noise value of the pointed node position").."\n".. S("Punch: Display Perlin noise value of player position (+Sneak: precise position)"), inventory_image = "perlin_explorer_getter.png", wield_image = "perlin_explorer_getter.png", groups = { disable_repair = 1 }, on_use = use_getter, on_place = place_getter, }) --[[ Calculate the Perlin noise value and optionally generate nodes. * pos: Bottom front left position of where Perlin noise begins * noise: Perlin noise object to use * noiseparams: noise parameters table * options: see at create_perlin function * stats_mode: if true, will only calculate values for statistics but not place any nodes Returns: a stats table of the form { min, -- minimum calculated noise value max, -- maximum calculated noise value avg, -- average calculated noise value value_count, -- number of values that were calculated histogram, -- histogram data for the stats screen. A list -- of "buckets", starting with the lower bounds: { [1] = , [2] = , -- ... etc. ... [HISTOGRAM_BUCKETS] = , } histogram_points, -- List of cutoff points for each of the -- data buckets start_pos, -- lower corner of the area that the stats were calculated for end_pos, -- upper corner of the area that the stats were calculated for } Returns nil on error. ]] local calculate_noise = function(pos, noise, noiseparams, options, stats_mode) -- Init local stats if not noise then return end local time1 = minetest.get_us_time() local size_v = { x = options.size, y = options.size, z = options.size, } local startpos = pos local endpos = vector.add(startpos, options.size-1) local y_max = endpos.y - startpos.y if options.dimensions == 2 then -- We don't need 3rd axis in 2D y_max = 0 startpos.y = pos.y endpos.y = pos.y size_v.z = nil end local vmanip, emin, emax, vdata, vdata2, varea local content_test_node, content_test_node_low, node_needs_color if not stats_mode then -- Only needed when we want to place nodes vmanip = VoxelManip(startpos, endpos) emin, emax = vmanip:get_emerged_area() vdata = vmanip:get_data() vdata2 = vmanip:get_param2_data() varea = VoxelArea:new({MinEdge = emin, MaxEdge = emax}) content_test_node = minetest.get_content_id(nodetypes[options.nodetype][2]) content_test_node_low = minetest.get_content_id(nodetypes[options.nodetype][3]) node_needs_color = nodetypes[options.nodetype][4] end -- Init stats stats = {} stats.avg = 0 local sum_of_values = 0 stats.value_count = 0 stats.histogram = {} local min_possible, max_possible = analyze_noiseparams(noiseparams) local cutoff_points = {} -- Calculate the cutoff points for the histogram so we know in which data bucket -- to put each value into. for d=1,HISTOGRAM_BUCKETS do cutoff_points[d] = min_possible + ((max_possible-min_possible) / HISTOGRAM_BUCKETS) * d stats.histogram[d] = 0 end local perlin_map if not stats_mode then -- Initialize Perlin map -- The noise values will come from this (unless in Stats Mode) local perlin_map_object = PerlinNoiseMap(noiseparams, size_v) if options.dimensions == 2 then perlin_map = perlin_map_object:get_2d_map({x=startpos.x, y=startpos.z}) else perlin_map = perlin_map_object:get_3d_map(startpos) end end local x_max, z_max if stats_mode then x_max = STATISTICS_ITERATIONS - 1 y_max = 0 z_max = 0 else x_max = endpos.x - startpos.x z_max = endpos.z - startpos.z end -- Main loop (time-critical!) for z=0, z_max do for y=0, y_max do for x=0, x_max do -- Note: This loop has been optimized for speed, so the code -- might not look pretty. -- Be careful of the performance implications when touching this -- loop -- Get Perlin value at current pos local abspos if not stats_mode then abspos = { x = startpos.x + x, y = startpos.y + y, z = startpos.z + z, } elseif stats_mode then abspos = { x = math.random(startpos.x, startpos.x+options.size), y = math.random(startpos.y, startpos.y+options.size), z = math.random(startpos.z, startpos.z+options.size), } end -- Apply sidelen transformation (pixelize) local abspos_get = sidelen_pos(abspos, options.sidelen) local indexpos = { x = abspos_get.x - startpos.x + 1, y = abspos_get.y - startpos.y + 1, z = abspos_get.z - startpos.z + 1, } -- Finally get the noise value local perlin_value if options.dimensions == 2 then if stats_mode or (indexpos.x < 1 or indexpos.z < 1) then -- The pixelization can move indexpos below 1, in this case -- we get the perlin value directly because it is outside -- the precalculated map. Performance impact is hopefully -- not too bad because this will only occur at the low -- edges. -- Ideally, for cleaner code, the precalculated map would -- take this into account as well but this has not -- been done yet. -- In stats mode, we always calculate the noise value directy -- because the values are spread out. perlin_value = noise:get_2d({x=abspos_get.x, y=abspos_get.z}) else -- Normal case: Get value from perlin map perlin_value = perlin_map[indexpos.z][indexpos.x] end elseif options.dimensions == 3 then if stats_mode or (indexpos.x < 1 or indexpos.y < 1 or indexpos.z < 1) then -- See above perlin_value = noise:get_3d(abspos_get) else -- See above perlin_value = perlin_map[indexpos.z][indexpos.y][indexpos.x] end else error("[perlin_explorer] Unknown/invalid number of Perlin noise dimensions!") return end -- Statistics if not stats.min then stats.min = perlin_value elseif perlin_value < stats.min then stats.min = perlin_value end if not stats.max then stats.max = perlin_value elseif perlin_value > stats.max then stats.max = perlin_value end -- Histogram for c=1, HISTOGRAM_BUCKETS do if perlin_value < cutoff_points[c] or c >= HISTOGRAM_BUCKETS then stats.histogram[c] = stats.histogram[c] + 1 break end end -- More stats sum_of_values = sum_of_values + perlin_value stats.value_count = stats.value_count + 1 -- This section will set the node if not stats_mode then -- Calculate color (param2) for node local zeropoint = options.mid_color local min_size = zeropoint - options.min_color local max_size = options.max_color - zeropoint local node_param2 = 0 if node_needs_color then if perlin_value >= zeropoint then node_param2 = ((perlin_value - zeropoint) / max_size) * 255 else node_param2 = ((zeropoint - perlin_value) / min_size) * 255 end node_param2 = math.floor(math.abs(node_param2)) node_param2 = math.max(0, math.min(255, node_param2)) if node_param2 < 255 then node_param2 = node_param2 - (node_param2 % color_precision) end end -- Get vmanip index local index = varea:indexp(abspos) if not index then return end -- Set node and param2 in vmanip if perlin_value >= zeropoint then if options.buildmode == BUILDMODE_ALL or options.buildmode == BUILDMODE_HIGH_ONLY or options.buildmode == BUILDMODE_AUTO then vdata[index] = content_test_node vdata2[index] = node_param2 else vdata[index] = minetest.CONTENT_AIR vdata2[index] = 0 end else if options.buildmode == BUILDMODE_ALL or options.buildmode == BUILDMODE_LOW_ONLY or (options.buildmode == BUILDMODE_AUTO and options.dimensions == 2) then vdata[index] = content_test_node_low vdata2[index] = node_param2 else vdata[index] = minetest.CONTENT_AIR vdata2[index] = 0 end end end end end end -- Final stats stats.avg = sum_of_values / stats.value_count stats.histogram_points = cutoff_points stats.start_pos = vector.new(startpos.x, startpos.y, startpos.z) stats.end_pos = vector.add(stats.start_pos, vector.new(options.size, options.size, options.size)) if not stats_mode then -- Write all the changes to map vmanip:set_data(vdata) vmanip:set_param2_data(vdata2) vmanip:write_to_map() end local time2 = minetest.get_us_time() local timediff = time2 - time1 minetest.log("verbose", "[perlin_explorer] Noisechunk calculated/generated in "..timediff.." µs") return stats end -- Initiates Perlin noise calculation and optionally node generation, too. -- * pos: Where the Perlin noise starts -- * noise: Perlin noise object -- * noiseparams: noise parameters table -- * options: table with: -- * dimensions: number of Perlin noise dimensions (2 or 3) -- * size: side length of area/volume to calculate) -- * sidelen: pixelization -- * stats_mode: if true, will only calculate values for statistics but not place any nodes local create_perlin = function(pos, noise, noiseparams, options, stats_mode) if not noise then return false end local local_options = table.copy(options) local cpos = table.copy(pos) local mpos = vector.round(cpos) local stats = calculate_noise(mpos, noise, noiseparams, local_options, stats_mode) if mapgen_star and not stats_mode then -- Show a particle in the center of the newly generated area local center = vector.new() center.x = mpos.x + options.size/2 if options.dimensions == 2 then center.y = mpos.y + 3 else center.y = mpos.y + options.size/2 end center.z = mpos.z + options.size/2 minetest.add_particle({ pos = center, expirationtime = 4, size = 16, texture = "perlin_explorer_new_noisechunk.png", glow = minetest.LIGHT_MAX, }) end if stats then minetest.log("info", "[perlin_explorer] Perlin noise generated at %s! Stats: min. value=%.3f, max. value=%.3f, avg. value=%.3f", minetest.pos_to_string(mpos), stats.min, stats.max, stats.avg) return S("Perlin noise generated at @1!", minetest.pos_to_string(mpos)), stats else minetest.log("error", "[perlin_explorer] Could not get stats!") return false end end -- Seeder tool helper function. -- * player: Player object -- * regen: If true, force map section to regenerate (if autogen is off) local seeder_reseed = function(player, regen) local msg if regen and (not current_options.autogen and current_options.pos) then msg = S("New random seed set, starting to regenerate nodes …") minetest.chat_send_player(player:get_player_name(), msg) msg = create_perlin(current_options.pos, current_perlin.noise, current_perlin.noiseparams, current_options, false) if msg ~= false then minetest.chat_send_player(player:get_player_name(), msg) end else msg = S("New random seed set!") minetest.chat_send_player(player:get_player_name(), msg) end end -- Generates a function for the seeder tool callbacks, for the -- on_use, on_secondary_use, on_place callbacks of that tool. -- * reseed : If true, force map section to regenerate (if autogen is off) local function seeder_use(reseed) return function(itemstack, user, pointed_thing) if not user then return end local privs = minetest.get_player_privs(user:get_player_name()) if not privs.server then minetest.chat_send_player(user:get_player_name(), S("Insufficient privileges! You need the @1 privilege to use this tool.", "server")) return end if current_perlin.noise then local noiseparams = table.copy(current_perlin.noiseparams) noiseparams.seed = math.random(0, 2^32-1) set_perlin_noise(noiseparams) loaded_areas = {} seeder_reseed(user, reseed) else local msg = S("No active Perlin noise set. Set one first!") minetest.chat_send_player(user:get_player_name(), msg) end end end -- Converts a sidelen (=pixelize) value to a valid one local fix_sidelen = function(sidelen) return math.max(1, math.floor(sidelen)) end -- Fix some errors in the noiseparams local fix_noiseparams = function(noiseparams) noiseparams.octaves = math.floor(math.max(1, noiseparams.octaves)) noiseparams.lacunarity = math.max(1.0, noiseparams.lacunarity) noiseparams.spread.x = math.floor(math.max(1, noiseparams.spread.x)) noiseparams.spread.y = math.floor(math.max(1, noiseparams.spread.y)) noiseparams.spread.z = math.floor(math.max(1, noiseparams.spread.z)) return noiseparams end -- Tool to set new random seed of the noiseparams minetest.register_tool("perlin_explorer:seeder", { description = S("Random Perlin seed setter"), _tt_help = S("Punch: Set a random seed for the active Perlin noise parameters").."\n".. S("Place: Set a random seed and regenerate nodes (if applicable)"), inventory_image = "perlin_explorer_seeder.png", wield_image = "perlin_explorer_seeder.png", groups = { disable_repair = 1 }, on_use = seeder_use(false), on_secondary_use = seeder_use(true), on_place = seeder_use(true), }) ------------------- -- Chat commands -- ------------------- minetest.register_chatcommand("perlin_set_options", { privs = { server = true }, description = S("Set Perlin map generation options"), params = S(" [ ]"), func = function(name, param) local dimensions, sidelen, mid, min, max, nodetype, buildmode = string.match(param, "([23]) ([0-9]+) ([0-9.-]+) ([0-9.-]+) ([0-9.-]+) ([0-9]) ([0-9])") if not dimensions then dimensions, sidelen, mid, min, max = string.match(param, "([0-9]+) ([0-9]+) ([0-9.-]+) ([0-9.-]+) ([0-9.-]+)") if not dimensions then return false end end dimensions = tonumber(dimensions) sidelen = tonumber(sidelen) min = tonumber(min) mid = tonumber(mid) max = tonumber(max) nodetype = tonumber(nodetype) buildmode = tonumber(buildmode) if not dimensions or not sidelen or not min or not mid or not max then return false, S("Invalid parameter type! (only numbers are allowed)") end dimensions = math.floor(dimensions) if dimensions ~= 2 and dimensions ~= 3 then return false, S("Invalid dimensions! (must be 2 or 3)") end -- Update current options if nodetype and buildmode then -- Check nodetype and buildmode nodetype = math.floor(nodetype) buildmode = math.floor(buildmode) if not nodetypes[nodetype] then return false, S("Invalid node type! (must be between 1 and @1)", #nodetypes) end if buildmode < 1 or buildmode > BUILDMODES_COUNT then return false, S("Invalid build mode! (must be between 1 and @1)", BUILDMODES_COUNT) end current_options.nodetype = nodetype current_options.buildmode = buildmode end current_options.dimensions = dimensions current_options.sidelen = fix_sidelen(sidelen) current_options.min_color = min current_options.mid_color = mid current_options.max_color = max -- Force mapgen to update loaded_areas = {} return true, S("Perlin map generation options set!") end, }) minetest.register_chatcommand("perlin_set_noise", { privs = { server = true }, description = S("Set active Perlin noise parameters"), params = S(" []"), func = function(name, param) local offset, scale, seed, sx, sy, sz, octaves, persistence, lacunarity, flags = string.match(param, string.rep("([0-9.-]+) ", 9) .. "([a-zA-Z, ]+)") if not offset then offset, scale, seed, sx, sy, sz, octaves, persistence, lacunarity = string.match(param, string.rep("([0-9.-]+) ", 8) .. "([0-9.-]+)") if not offset then return false end end if not flags then flags = "" end octaves = tonumber(octaves) offset = tonumber(offset) sx = tonumber(sx) sy = tonumber(sy) sz = tonumber(sz) persistence = tonumber(persistence) lacunarity = tonumber(lacunarity) seed = tonumber(seed) if not octaves or not offset or not sx or not sy or not sz or not persistence or not lacunarity or not seed then return false, S("Invalid parameter type.") end local noiseparams = { octaves = octaves, offset = offset, scale = scale, spread = { x = sx, y = sy, z = sz }, persistence = persistence, lacunarity = lacunarity, seed = seed, flags = flags, } noiseparams = fix_noiseparams(noiseparams) local _, _, _, badwaves = analyze_noiseparams(noiseparams) if badwaves then return false, TEXT_ERROR_BAD_WAVELENGTH end set_perlin_noise(noiseparams) loaded_areas = {} return true, S("Active Perlin noise parameters set!") end, }) minetest.register_chatcommand("perlin_generate", { privs = { server = true }, description = S("Generate active Perlin noise"), params = S(" "), func = function(name, param) local x, y, z, size = string.match(param, "([0-9.-]+) ([0-9.-]+) ([0-9.-]+) ([0-9]+)") if not x then return false end x = tonumber(x) y = tonumber(y) z = tonumber(z) size = tonumber(size) if not x or not y or not z or not size then return false end if not x or not y or not z or not size then return false, S("Invalid parameter type.") end local pos = vector.new(x, y, z) minetest.chat_send_player(name, S("Creating Perlin noise, please wait …")) local opts = table.copy(current_options) opts.size = size local msg = create_perlin(pos, current_perlin.noise, current_perlin.noiseparams, opts, false) if msg == false then return false, S("No active Perlin noise set. Set one first!") end return true, msg end, }) minetest.register_chatcommand("perlin_toggle_mapgen", { privs = { server = true }, description = S("Toggle the automatic Perlin noise map generator"), params = "", func = function(name, param) if not current_perlin.noise then return false, S("No active Perlin noise set. Set one first!") end current_options.autogen = not current_options.autogen if current_options.autogen then loaded_areas = {} end minetest.log("action", "[perlin_explorer] Autogen state is now: "..tostring(current_options.autogen)) local msg if current_options.autogen then msg = S("Mapgen enabled!") else msg = S("Mapgen disabled!") end return true, msg end, }) -- Show an error window to player with the given message. -- Set analyze_button to true to add a button "Analyze now" -- to open the analyze window. local show_error_formspec = function(player, message, analyze_button) local buttons if analyze_button then buttons = "button[1.5,2.5;3,0.75;done;"..F(S("Return")).."]".. "button[5.5,2.5;3,0.75;analyze;"..F(S("Analyze now")) else buttons = "button[3.5,2.5;3,0.75;done;"..F(S("Return")).."]" end local form = [[ formspec_version[4]size[10,3.5] container[0.25,0.25] box[0,0;9.5,2;]]..FORMSPEC_BOX_COLOR..[[] box[0,0;9.5,0.4;]]..FORMSPEC_HEADER_COLOR..[[] label[0.25,0.2;]]..F(S("Error"))..[[] container[0.25,0.5] textarea[0,0;9,1.4;;]]..F(message)..[[;] container_end[] container_end[] ]]..buttons minetest.show_formspec(player:get_player_name(), "perlin_explorer:error", form) end -- Stats loading screen local show_histogram_loading_formspec = function(player) local form = [[ formspec_version[4]size[11,2] container[0.25,0.25] box[0,0;10.5,1.5;]]..FORMSPEC_BOX_COLOR..[[] box[0,0;10.5,0.4;]]..FORMSPEC_HEADER_COLOR..[[] label[0.25,0.2;]]..F(S("Statistical analysis in progress"))..[[] container[0.25,0.8] label[0,0;]]..F(S("Collecting data, please wait …"))..[[] container_end[] container_end[] ]] minetest.show_formspec(player:get_player_name(), "perlin_explorer:histogram_loading", form) end -- Stats screen local show_histogram_formspec = function(player, options, stats) local txt = "" local maxh = 6.0 local histogram histogram = "vertlabel[0.1,0.1;"..F(S("Relative frequency")).."]".. "label[1.1,8.15;"..F(S("Noise values")).."]".. "label[0,7.0;"..F(S("Max.")).."\n"..F(S("Min.")).."]".. "tooltip[0,6.8;0.7,1;"..F(S("Upper bounds (exclusive) and lower bounds (inclusive) of the noise value data bucketing")).."]".. "box[0.75,0;0.025,8.5;"..FORMSPEC_HISTOGRAM_LINE_COLOR.."]".. "box[0,6.65;"..HISTOGRAM_BUCKETS..",0.025;"..FORMSPEC_HISTOGRAM_LINE_COLOR.."]".. "box[0,7.8;"..HISTOGRAM_BUCKETS..",0.025;"..FORMSPEC_HISTOGRAM_LINE_COLOR.."]" local hstart = 1 -- Special case: If bucket sizes are equal, only show the last bucket -- (can happen if scale=0) if HISTOGRAM_BUCKETS > 1 and stats.histogram_points[1] == stats.histogram_points[2] then hstart = HISTOGRAM_BUCKETS end local max_value = 0 for h=hstart, HISTOGRAM_BUCKETS do local value = stats.histogram[h] if value > max_value then max_value = value end end -- Drawn histogram bars, tooltips and labels for h=hstart, HISTOGRAM_BUCKETS do local count = stats.histogram[h] local ratio = (stats.histogram[h] / stats.value_count) local bar_ratio = (stats.histogram[h] / max_value) local perc = ratio * 100 local perc_f = string.format("%.1f", perc) local x = h * 0.9 local bar_height = math.max(maxh * bar_ratio, 0.001) local coords = x..","..maxh-bar_height..";0.8,"..bar_height local box = "" if count > 0 then box = box .. "box["..coords..";"..FORMSPEC_HISTOGRAM_BAR_COLOR.."]" box = box .. "tooltip["..coords..";"..count.."]" end box = box .. "label["..x..",6.4;"..F(S("@1%", perc_f)).."]" box = box .. "tooltip["..x..",6.2;0.9,0.3;"..count.."]" local min, max, min_v, max_v if h <= 1 then min = "" else min = F(string.format("%.1f", stats.histogram_points[h-1])) end if h >= HISTOGRAM_BUCKETS then max = "" else max = F(string.format("%.1f", stats.histogram_points[h])) end box = box .. "label["..x..",7.0;"..max.."\n"..min.."]" local tt if h == 1 then tt = F(S("value < @1", stats.histogram_points[h])) elseif h == HISTOGRAM_BUCKETS then tt = F(S("@1 <= value", stats.histogram_points[h-1])) else tt = F(S("@1 <= value < @2", stats.histogram_points[h-1], stats.histogram_points[h])) end box = box .. "tooltip["..x..",6.8;0.9,1;"..tt.."]" histogram = histogram .. box end local vmin, vmax if options.dimensions == 2 then vmin = S("(@1,@2)", stats.start_pos.x, stats.start_pos.z) vmax = S("(@1,@2)", stats.end_pos.x, stats.end_pos.z) else vmin = S("(@1,@2,@3)", stats.start_pos.x, stats.start_pos.y, stats.start_pos.z) vmax = S("(@1,@2,@3)", stats.end_pos.x, stats.end_pos.y, stats.end_pos.z) end local labels = "textarea[0,0;"..HISTOGRAM_BUCKETS..",2;;;".. F(S("Values were picked randomly between noise coordinates @1 and @2.", vmin, vmax)).."\n".. F(S("Values calculated: @1", stats.value_count)).."\n".. F(S("Minimum calculated value: @1", stats.min)).."\n".. F(S("Maximum calculated value: @1", stats.max)).."\n".. F(S("Average calculated value: @1", stats.avg)).."]\n" local form = [[ formspec_version[4]size[]]..(HISTOGRAM_BUCKETS+1)..[[,12.5] container[0.25,0.25] box[0,0;]]..(HISTOGRAM_BUCKETS+0.5)..[[,2.5;]]..FORMSPEC_BOX_COLOR..[[] box[0,0;]]..(HISTOGRAM_BUCKETS+0.5)..[[,0.4;]]..FORMSPEC_HEADER_COLOR..[[] label[0.25,0.2;]]..F(S("Noise Value Statistics"))..[[] container[0.25,0.5] ]]..labels..[[ container_end[] container[0,2.75] box[0,0;]]..(HISTOGRAM_BUCKETS+0.5)..[[,9.25;]]..FORMSPEC_BOX_COLOR..[[] box[0,0;]]..(HISTOGRAM_BUCKETS+0.5)..[[,0.4;]]..FORMSPEC_HEADER_COLOR..[[] label[0.25,0.2;]]..F(S("Noise Value Histogram"))..[[] container[0.25,0.6] ]]..histogram..[[ container_end[] container_end[] button[7.25,11.35;3,0.5;done;]]..F(S("Done"))..[[] container_end[] ]] minetest.show_formspec(player:get_player_name(), "perlin_explorer:histogram", form) end -- Analyzes the given noise params and shows the result in a pretty-printed formspec to player local analyze_noiseparams_and_show_formspec = function(player, noiseparams) local min, max, waves = analyze_noiseparams(noiseparams) local print_waves = function(waves_a) local stringified_waves = {} for w=1, #waves_a do local strwave local is_bad = false if minetest.is_nan(waves_a[w]) or waves_a[w] == math.huge or waves_a[w] == -math.huge then strwave = minetest.colorize("#FF0000FF", waves_a[w]) elseif waves_a[w] < 1 then strwave = minetest.colorize("#FF0000FF", "0") else strwave = string.format("%.0f", waves_a[w]) end table.insert(stringified_waves, strwave) end return table.concat(stringified_waves, ", ") end local form = [[ formspec_version[4]size[10,5] container[0.25,0.25] box[0,0;9.5,3.5;]]..FORMSPEC_BOX_COLOR..[[] box[0,0;9.5,0.4;]]..FORMSPEC_HEADER_COLOR..[[] label[0.25,0.2;]]..F(S("Noise Parameters Analysis"))..[[] label[0.25,0.75;]]..F(S("Minimum possible value: @1", min))..[[] label[0.25,1.25;]]..F(S("Maximum possible value: @1", max))..[[] label[0.25,1.75;]]..F(S("X wavelengths: @1", print_waves(waves.x)))..[[] label[0.25,2.25;]]..F(S("Y wavelengths: @1", print_waves(waves.y)))..[[] label[0.25,2.75;]]..F(S("Z wavelengths: @1", print_waves(waves.z)))..[[] button[3.5,3.75;3,0.75;done;]]..F(S("Done"))..[[] container_end[] --]] minetest.show_formspec(player:get_player_name(), "perlin_explorer:analyze", form) end -- Show the formspec of the Perlin Noise Creator tool to player. -- The main formspec of this mod! -- * player: Player object -- * noiseparams: Initialize formspec with these noiseparams (optional) -- * profile_id: Preselect this profile (by table index of np_profiles) -- * f_dimensions: Set to force dimensions (optional) -- * f_sidelen: Set to force sidelen (optional) local show_noise_formspec = function(player, noiseparams, profile_id, f_dimensions, f_sidelen) local player_name = player:get_player_name() local np if noiseparams then np = noiseparams else np = current_perlin.noiseparams end if not profile_id then profile_id = 1 end local offset = tostring(np.offset or "") local scale = tostring(np.scale or "") local seed = tostring(np.seed or "") local sx, sy, sz = "", "", "" if np.spread then sx = tostring(np.spread.x or "") sy = tostring(np.spread.y or "") sz = tostring(np.spread.z or "") end local octaves = tostring(np.octaves or "") local persistence = tostring(np.persistence or "") local lacunarity = tostring(np.lacunarity or "") local size = tostring(current_options.size or "") local buildmode = tostring(current_options.buildmode or 1) local sidelen if f_sidelen then sidelen = tostring(f_sidelen) else sidelen = tostring(current_options.sidelen or "") end local dimensions = f_dimensions if not dimensions then dimensions = current_options.dimensions or 2 end local dimensions_index = dimensions - 1 local pos_x, pos_y, pos_z = "", "", "" if current_options.pos then pos_x = tostring(current_options.pos.x or "") pos_y = tostring(current_options.pos.y or "") pos_z = tostring(current_options.pos.z or "") end local value_min = tostring(current_options.min_color or "") local value_mid = tostring(current_options.mid_color or "") local value_max = tostring(current_options.max_color or "") local flags = np.flags local flags_table = parse_flags_string(flags) local flag_defaults = tostring(flags_table.defaults) local flag_eased = tostring(flags_table.eased) local flag_absvalue = tostring(flags_table.absvalue) formspec_states[player_name].default = flags_table.defaults == true formspec_states[player_name].absvalue = flags_table.absvalue == true formspec_states[player_name].eased = flags_table.eased == true local noiseparams_list = {} local counter = 1 for i=1, #np_profiles do local npp = np_profiles[i] local name = npp.name -- Automatic naming for user profiles if npp.np_type == "user" then name = S("Profile @1", counter) counter = counter + 1 end table.insert(noiseparams_list, F(name)) end local noiseparams_list_str = table.concat(noiseparams_list, ",") local nodetype_index = (current_options.nodetype) local nodetypes_list = {} for i=1, #nodetypes do table.insert(nodetypes_list, F(nodetypes[i][1])) end local nodetypes_list_str = table.concat(nodetypes_list, ",") local delete_btn = "" if #np_profiles > 1 then delete_btn = "button[7.25,0;2.0,0.5;delete_np_profile;"..F(S("Delete")).."]" end local autogen_label local create_btn = "" local xyzsize = "" if current_options.autogen then autogen_label = S("Disable mapgen") else autogen_label = S("Enable mapgen") create_btn = "button[3.50,0;3,1;create;"..F(S("Apply and create")).."]".. "tooltip[create;"..F(S("Set these noise parameters and noise options as the “active noise” and create nodes at the given X/Y/Z coordinates with the given size")).."]" xyzsize = [[ field[0.25,1.95;1.75,0.75;pos_x;]]..F(S("X"))..[[;]]..pos_x..[[] field[2.10,1.95;1.75,0.75;pos_y;]]..F(S("Y"))..[[;]]..pos_y..[[] field[3.95,1.95;1.75,0.75;pos_z;]]..F(S("Z"))..[[;]]..pos_z..[[] tooltip[pos_x;]]..F(S("Coordinate for “Apply and create”"))..[[] tooltip[pos_y;]]..F(S("Coordinate for “Apply and create”"))..[[] tooltip[pos_z;]]..F(S("Coordinate for “Apply and create”"))..[[] field[5.95,1.95;1.5,0.75;size;]]..F(S("Size"))..[[;]]..size..[[] tooltip[size;]]..F(S("Size of area of nodes to generate (as a sidelength), used by “Apply and create”"))..[[] field_close_on_enter[pos_x;false] field_close_on_enter[pos_y;false] field_close_on_enter[pos_z;false] field_close_on_enter[size;false] ]] end local form = [[ formspec_version[4]size[10,12.5] container[0.25,0.25] box[0,0;9.5,5.5;]]..FORMSPEC_BOX_COLOR..[[] box[0,0;9.5,0.4;]]..FORMSPEC_HEADER_COLOR..[[] label[0.15,0.2;]]..F(S("Noise parameters"))..[[] container[0.0,0.5] dropdown[0.25,0;3,0.5;np_profiles;]]..noiseparams_list_str..[[;]]..profile_id..[[;true] button[3.25,0;2.0,0.5;add_np_profile;]]..F(S("Add"))..[[] button[5.25,0;2.0,0.5;load_np_profile;]]..F(S("Load"))..[[] ]]..delete_btn..[[ container_end[] container[0.0,1.5] field[0.25,0;2,0.75;offset;]]..F(S("Offset"))..[[;]]..offset..[[] field[3.25,0;2,0.75;scale;]]..F(S("Scale"))..[[;]]..scale..[[] field[6.25,0;2,0.75;seed;]]..F(S("Seed"))..[[;]]..seed..[[] image_button[8.35,0.0;0.75,0.75;perlin_explorer_seeder.png;set_random_seed;] field[0.25,1.2;2,0.75;spread_x;]]..F(S("X Spread"))..[[;]]..sx..[[] field[3.25,1.2;2,0.75;spread_y;]]..F(S("Y Spread"))..[[;]]..sy..[[] field[6.25,1.2;2,0.75;spread_z;]]..F(S("Z Spread"))..[[;]]..sz..[[] field[0.25,2.4;2,0.75;octaves;]]..F(S("Octaves"))..[[;]]..octaves..[[] field[3.25,2.4;2,0.75;persistence;]]..F(S("Persistence"))..[[;]]..persistence..[[] field[6.25,2.4;2,0.75;lacunarity;]]..F(S("Lacunarity"))..[[;]]..lacunarity..[[] checkbox[0.25,3.55;defaults;]]..F(S("defaults"))..[[;]]..flag_defaults..[[] checkbox[2.25,3.55;eased;]]..F(S("eased"))..[[;]]..flag_eased..[[] checkbox[4.25,3.55;absvalue;]]..F(S("absvalue"))..[[;]]..flag_absvalue..[[] button[6.25,3.35;2.0,0.5;analyze;]]..F(S("Analyze"))..[[] container_end[] field_close_on_enter[offset;false] field_close_on_enter[scale;false] field_close_on_enter[seed;false] field_close_on_enter[spread_x;false] field_close_on_enter[spread_y;false] field_close_on_enter[spread_z;false] field_close_on_enter[octaves;false] field_close_on_enter[persistence;false] field_close_on_enter[lacunarity;false] field_close_on_enter[sidelen;false] tooltip[set_random_seed;]]..F(S("Random seed"))..[[] tooltip[add_np_profile;]]..F(S("Add the current noise parameter as a new profile into the profile list"))..[[] tooltip[load_np_profile;]]..F(S("Load the selected profile from the profile list to replace the noise parameters"))..[[] tooltip[delete_np_profile;]]..F(S("Delete the selected profile from the profile list (only works for user profiles)"))..[[] tooltip[analyze;]]..F(S("Perform some basic mathematical analysis about these noise parameters"))..[[] container_end[] container[0.25,6.0] box[0,0;9.5,1.6;]]..FORMSPEC_BOX_COLOR..[[] box[0,0;9.5,0.4;]]..FORMSPEC_HEADER_COLOR..[[] label[0.15,0.2;]]..F(S("Noise options"))..[[] dropdown[0.25,0.7;1,0.75;dimensions;]]..F(S("2D"))..[[,]]..F(S("3D"))..[[;]]..dimensions_index..[[;true] field[2.25,0.7;2,0.75;sidelen;]]..F(S("Pixelization"))..[[;]]..sidelen..[[] button[6.25,0.7;2.0,0.6;statistics;]]..F(S("Statistics"))..[[] tooltip[statistics;]]..F(S("Calculate a large amount of noise values under the current settings and show a statistical analysis of these values"))..[[] tooltip[sidelen;]]..F(S("If higher than 1, Perlin values will be repeated along all axes every x nodes, for a ‘pixelized’ effect."))..[[] container_end[] container[0.25,7.85] box[0,0;9.5,2.9;]]..FORMSPEC_BOX_COLOR..[[] box[0,0;9.5,0.4;]]..FORMSPEC_HEADER_COLOR..[[] label[0.15,0.2;]]..F(S("Node generation"))..[[] field[0.25,0.75;1.75,0.75;value_mid;]]..F(S("Midpoint"))..[[;]]..value_mid..[[] field[2.10,0.75;1.75,0.75;value_min;]]..F(S("Low color at"))..[[;]]..value_min..[[] field[3.95,0.75;1.75,0.75;value_max;]]..F(S("High color at"))..[[;]]..value_max..[[] button[5.95,0.75;1.00,0.75;autocolor;]]..F(S("Auto"))..[[] dropdown[7.55,0.75;1.9,0.75;nodetype;]]..nodetypes_list_str..[[;]]..nodetype_index..[[;true] tooltip[nodetype;]]..F(S("Node type: Specify the type of node that you want to generate here"))..[[] ]]..xyzsize..[[ dropdown[7.55,1.95;1.9,0.75;buildmode;]]..F(S("Auto"))..","..F(S("All"))..","..F(S("High only"))..","..F(S("Low only"))..[[;]]..buildmode..[[;true] tooltip[buildmode;]]..F(S("Build mode: Specify whether to place nodes for high or low noise values, or all values. Auto = “All” in 2D mode or “Low only” in 3D mode"))..[[] tooltip[value_mid;]]..F(S("Noise values equal to or higher than the midpoint are treated as high values, otherwise as low values. Used for node colorization."))..[[] tooltip[value_min;]]..F(S("The lowest noise value to be represented by the node color gradient."))..[[] tooltip[value_max;]]..F(S("The highest noise value to be represented by the node color gradient."))..[[] tooltip[autocolor;]]..F(S("Set the midpoint and low and high color values automatically according to the theoretical noise value boundaries."))..[[] field_close_on_enter[value_mid;false] field_close_on_enter[value_min;false] field_close_on_enter[value_max;false] container_end[] container[0,10.95] button[0.25,0;3.15,1;apply;]]..F(S("Apply"))..[[] tooltip[apply;]]..F(S("Set these noise parameters and noise options as the “active noise”")).."]".. create_btn..[[ button[6.60,0;3.15,1;toggle_autogen;]]..F(autogen_label)..[[] tooltip[toggle_autogen;]]..F(S("Toggle the automatic map generator"))..[[] container_end[] ]] -- Hack to fix Luanti issue (see function comment) form = unique_formspec_spaces(player_name, form) minetest.show_formspec(player_name, "perlin_explorer:creator", form) end -- Formspec handling minetest.register_on_player_receive_fields(function(player, formname, fields) -- Require 'server' priv local privs = minetest.get_player_privs(player:get_player_name()) if not privs.server then return end -- Analysis window if formname == "perlin_explorer:analyze" or formname == "perlin_explorer:error" then if fields.done then local noiseparams = formspec_states[player:get_player_name()].noiseparams show_noise_formspec(player, noiseparams) elseif fields.analyze then local noiseparams = formspec_states[player:get_player_name()].noiseparams analyze_noiseparams_and_show_formspec(player, noiseparams) end return end -- Histogram window if formname == "perlin_explorer:histogram" then if fields.done then local noiseparams = formspec_states[player:get_player_name()].noiseparams local dimensions = formspec_states[player:get_player_name()].dimensions local sidelen = formspec_states[player:get_player_name()].sidelen show_noise_formspec(player, noiseparams, nil, dimensions, sidelen) end return end -- Creator window if formname ~= "perlin_explorer:creator" then return end -- Handle checkboxes local player_name = player:get_player_name() local flags_touched = false if fields.defaults == "true" then formspec_states[player_name].defaults = true return elseif fields.defaults == "false" then formspec_states[player_name].defaults = false return end if fields.eased == "true" then formspec_states[player_name].eased = true return elseif fields.eased == "false" then formspec_states[player_name].eased = false return end if fields.absvalue == "true" then formspec_states[player_name].absvalue = true return elseif fields.absvalue == "false" then formspec_states[player_name].absvalue = false return end -- Deleting a profile does not require any other field if fields.delete_np_profile then if #np_profiles <= 1 then return end local profile_to_delete = tonumber(fields.np_profiles) -- Can only delete user profiles if np_profiles[profile_to_delete].np_type ~= "user" then return end table.remove(np_profiles, profile_to_delete) update_mod_stored_profiles() local new_id = math.max(1, profile_to_delete - 1) show_noise_formspec(player, default_noiseparams, new_id) return end -- Handle other fields local enter_pressed = fields.key_enter_field ~= nil local do_apply = fields.apply ~= nil or fields.toggle_autogen ~= nil local do_create = fields.create ~= nil if current_options.autogen then do_apply = do_apply or enter_pressed else do_create = do_create or enter_pressed end local do_analyze = fields.analyze ~= nil if (do_create or do_apply or do_analyze or fields.add_np_profile or fields.np_profiles) then if fields.offset and fields.scale and fields.seed and fields.spread_x and fields.spread_y and fields.spread_z and fields.octaves and fields.persistence and fields.lacunarity then local offset = tonumber(fields.offset) local scale = tonumber(fields.scale) local seed = tonumber(fields.seed) local sx = tonumber(fields.spread_x) local sy = tonumber(fields.spread_y) local sz = tonumber(fields.spread_z) if not sx or not sy or not sz then return end local spread = vector.new(sx, sy, sz) local octaves = tonumber(fields.octaves) local persistence = tonumber(fields.persistence) local lacunarity = tonumber(fields.lacunarity) local dimensions = tonumber(fields.dimensions) local sidelen = tonumber(fields.sidelen) local px = tonumber(fields.pos_x) local py = tonumber(fields.pos_y) local pz = tonumber(fields.pos_z) local size = tonumber(fields.size) local value_min = tonumber(fields.value_min) local value_mid = tonumber(fields.value_mid) local value_max = tonumber(fields.value_max) local nodetype = tonumber(fields.nodetype) local buildmode = tonumber(fields.buildmode) if (offset and scale and spread and octaves and persistence) then local defaults = formspec_states[player_name].defaults local eased = formspec_states[player_name].eased local absvalue = formspec_states[player_name].absvalue local noiseparams = { offset = offset, scale = scale, seed = seed, spread = spread, octaves = octaves, persistence = persistence, lacunarity = lacunarity, flags = build_flags_string(defaults, eased, absvalue), } noiseparams = fix_noiseparams(noiseparams) -- Open analyze window if do_analyze then formspec_states[player_name].noiseparams = noiseparams analyze_noiseparams_and_show_formspec(player, noiseparams) return -- Change NP profile selection elseif fields.load_np_profile and fields.np_profiles then local profile = tonumber(fields.np_profiles) local loaded_np if np_profiles[profile].np_type == "active" then -- The "active" profile is a special profile -- that reads from the active noiseparams. loaded_np = current_perlin.noiseparams else -- Normal case: Read noiseparams from profile itself. loaded_np = np_profiles[profile].noiseparams end -- Load new profile show_noise_formspec(player, loaded_np, profile) minetest.log("action", "[perlin_explorer] Loaded perlin noise profile "..profile) return -- Add new profile and save current noiseparams to it elseif fields.add_np_profile then table.insert(np_profiles, { np_type = "user", noiseparams = noiseparams, }) update_mod_stored_profiles() local new_profile = #np_profiles minetest.log("action", "[perlin_explorer] Perlin noise profile "..new_profile.." added!") show_noise_formspec(player, noiseparams, new_profile) return elseif fields.set_random_seed then -- Randomize seed local profile = tonumber(fields.np_profiles) noiseparams.seed = math.random(0, 2^32-1) show_noise_formspec(player, noiseparams, profile) return elseif fields.autocolor then -- Set color fields automatically local min, max = analyze_noiseparams(noiseparams) current_options.min_color = min current_options.max_color = max current_options.mid_color = min + ((max - min) / 2) local profile = tonumber(fields.np_profiles) show_noise_formspec(player, noiseparams, profile) return end if not (dimensions and sidelen and value_min and value_mid and value_max and nodetype and buildmode) then return end -- Convert dropdown index to actual dimensions number dimensions = dimensions + 1 -- Spread is used differently in 2D if dimensions == 2 then spread.y = spread.z end local _, _, _, badwaves = analyze_noiseparams(noiseparams) if badwaves then formspec_states[player_name].noiseparams = noiseparams show_error_formspec(player, TEXT_ERROR_BAD_WAVELENGTH, true) return end -- Start statistics calculation if fields.statistics then formspec_states[player_name].noiseparams = noiseparams formspec_states[player_name].dimensions = dimensions formspec_states[player_name].sidelen = sidelen local max_spread = 0 max_spread = math.max(max_spread, noiseparams.spread.x) max_spread = math.max(max_spread, noiseparams.spread.y) max_spread = math.max(max_spread, noiseparams.spread.z) local ssize = max_spread * STATISTICS_SPREAD_FACTOR -- A very large size is not allowed because the Luanti functions start to fail and would start to distort the statistics. if ssize > STATISTICS_MAX_SIZE or max_spread > STATISTICS_MAX_SPREAD then show_error_formspec(player, S("Sorry, but Perlin Explorer doesn’t support calculating statistics if the spread of any axis is larger than @1.", STATISTICS_MAX_SPREAD), false) return end -- Enforce a minimum size as well to at least 1 million values are in the area if dimensions == 2 and ssize < 1000 then ssize = 1000 elseif dimensions == 3 and ssize < 100 then ssize = 100 end local start = -math.floor(ssize/2) local pos = vector.new(start, start, start) local noise = PerlinNoise(noiseparams) local options = { dimensions = dimensions, size = ssize, sidelen = sidelen, } -- Show a loading formspec show_histogram_loading_formspec(player) -- This takes long local _, stats = create_perlin(pos, noise, noiseparams, options, true) if stats then -- Update the formspec to show the result show_histogram_formspec(player, options, stats) else minetest.log("error", "[perlin_explorer] Error while creating stats from Perlin noise!") end return end set_perlin_noise(noiseparams) minetest.log("action", "[perlin_explorer] Perlin noise set!") current_options.dimensions = dimensions current_options.sidelen = fix_sidelen(sidelen) current_options.min_color = value_min current_options.mid_color = value_mid current_options.max_color = value_max current_options.nodetype = nodetype current_options.buildmode = buildmode if fields.toggle_autogen then current_options.autogen = not current_options.autogen if current_options.autogen then loaded_areas = {} end local profile = tonumber(fields.np_profiles) show_noise_formspec(player, noiseparams, profile) minetest.log("action", "[perlin_explorer] Autogen state is now: "..tostring(current_options.autogen)) elseif do_create then if not px or not py or not pz or not size then return end if current_options.autogen then loaded_areas = {} end current_options.size = size local place_pos = vector.new(px, py, pz) current_options.pos = place_pos local msg = S("Creating Perlin noise, please wait …") minetest.chat_send_player(player_name, msg) msg = create_perlin(place_pos, current_perlin.noise, current_perlin.noiseparams, current_options, false) if msg then minetest.chat_send_player(player_name, msg) elseif msg == false then minetest.log("error", "[perlin_explorer] Error generating Perlin noise nodes!") end elseif do_apply and current_options.autogen then loaded_areas = {} elseif do_apply and not current_options.autogen then if not px or not py or not pz then return end local place_pos = vector.new(px, py, pz) current_options.pos = place_pos end end end end end) -- The main tool of this mod. Opens the Perlin noise creation window. minetest.register_tool("perlin_explorer:creator", { description = S("Perlin Noise Creator"), _tt_help = S("Punch to open the Perlin noise creation menu"), inventory_image = "perlin_explorer_creator.png", wield_image = "perlin_explorer_creator.png", groups = { disable_repair = 1 }, on_use = function(itemstack, user, pointed_thing) if not user then return end local privs = minetest.get_player_privs(user:get_player_name()) if not privs.server then minetest.chat_send_player(user:get_player_name(), S("Insufficient privileges! You need the @1 privilege to use this tool.", "server")) return end show_noise_formspec(user) end, }) -- Automatic map generation (autogen). -- The autogen is kind of a mapgen, but it doesn't use Luanti's -- mapgen, instead it writes directly to map. The benefit is -- that this will instantly update when the active noiseparams -- are changed. -- This will generate so-called noisechunks, which are like -- Luanti mapchunks, except with respect to this mod only. local timer = 0 minetest.register_globalstep(function(dtime) timer = timer + dtime if timer < AUTOBUILD_UPDATE_TIME then return end timer = 0 if current_perlin.noise and current_options.autogen then local players = minetest.get_connected_players() -- Generate close to all connected players for p=1, #players do local player = players[p] local player_name = player:get_player_name() -- Helper function for building local build = function(pos, pos_hash, player_name) if not pos or not pos.x or not pos.y or not pos.z then minetest.log("error", "[perlin_explorer] build(): Invalid pos!") return end if not pos_hash then minetest.log("error", "[perlin_explorer] build(): Invalid pos_hash!") return end if not loaded_areas[pos_hash] then local opts = table.copy(current_options) opts.size = AUTOBUILD_SIZE -- This actually builds the nodes create_perlin(pos, current_perlin.noise, current_perlin.noiseparams, opts, false) -- Built chunks are marked so they don't get generated over and over -- again loaded_areas[pos_hash] = true end end -- Build list of coordinates to generate nodes in local pos = vector.round(player:get_pos()) pos = sidelen_pos(pos, AUTOBUILD_SIZE) local neighbors = { vector.new(0, 0, 0) } local c = AUTOBUILD_CHUNKDIST local cc = c if current_options.dimensions == 2 then cc = 0 end for cx=-c, c do for cy=-cc, cc do for cz=-c, c do table.insert(neighbors, vector.new(cx, cy, cz)) end end end local noisechunks = {} for n=1, #neighbors do local offset = vector.multiply(neighbors[n], AUTOBUILD_SIZE) local npos = vector.add(pos, offset) -- Check of position is still within the valid map local node = minetest.get_node_or_nil(npos) if node ~= nil then local hash = minetest.hash_node_position(npos) if not loaded_areas[hash] then table.insert(noisechunks, {npos, hash}) end end end if #noisechunks > 0 then minetest.log("verbose", "[perlin_explorer] Started building "..#noisechunks.." noisechunk(s)") end -- Build the nodes! for c=1, #noisechunks do local npos = noisechunks[c][1] local nhash = noisechunks[c][2] build(npos, nhash, player_name) end if #noisechunks > 0 then minetest.log("verbose", "[perlin_explorer] Done building "..#noisechunks.." noisechunk(s)") end end end end) -- Player variable init and cleanup minetest.register_on_joinplayer(function(player) local name = player:get_player_name() local flags = default_noiseparams.flags local flags_table = parse_flags_string(flags) formspec_states[name] = { defaults = flags_table.defaults, eased = flags_table.eased, absvalue = flags_table.absvalue, sidelen = 1, dimensions = 2, noiseparams = table.copy(default_noiseparams), -- This is used by the `unique_formspec_spaces` hack sequence_number = 0, } end) minetest.register_on_leaveplayer(function(player) local name = player:get_player_name() formspec_states[name] = nil end)