pep = {} function pep.register_potion(potiondef) local on_use if(potiondef.effect_type ~= nil) then on_use = function(itemstack, user, pointed_thing) playereffects.apply_effect_type(potiondef.effect_type, potiondef.duration, user) itemstack:take_item() return itemstack end else on_use = function(itemstack, user, pointed_thing) itemstack:take_item() return itemstack end end minetest.register_craftitem("pep:"..potiondef.basename, { description = "Glass Bottle ("..potiondef.contentstring..")", inventory_image = "pep_"..potiondef.basename..".png", wield_image = "pep_"..potiondef.basename..".png", on_use = on_use, }) end pep.moles = {} function pep.enable_mole_mode(playername) pep.moles[playername] = true end function pep.disable_mole_mode(playername) pep.moles[playername] = false end function pep.yaw_to_vector(yaw) local tau = math.pi*2 yaw = yaw % tau if yaw < tau/8 then return { x=0, y=0, z=1} elseif yaw < (3/8)*tau then return { x=-1, y=0, z=0 } elseif yaw < (5/8)*tau then return { x=0, y=0, z=-1 } elseif yaw < (7/8)*tau then return { x=1, y=0, z=0 } else return { x=0, y=0, z=1} end end function pep.moledig(playername) local player = minetest.get_player_by_name(playername) local yaw = player:get_look_yaw() -- fix stupid oddity of Minetest, adding pi/2 to the actual player's look yaw... -- TODO: Remove this code as soon as Minetest fixes this. yaw = yaw - math.pi/2 local pos = vector.round(player:getpos()) local v = pep.yaw_to_vector(yaw) local digpos1 = vector.add(pos, v) local digpos2 = { x = digpos1.x, y = digpos1.y+1, z = digpos1.z } local try_dig = function(pos) local n = minetest.get_node(pos) local ndef = minetest.registered_nodes[n.name] if ndef.walkable and ndef.diggable then if ndef.can_dig ~= nil then if ndef.can_dig() then return true else return false end else return true end else return false end end local dig = function(pos) if try_dig(pos) then local n = minetest.get_node(pos) local ndef = minetest.registered_nodes[n.name] if ndef.sounds ~= nil then minetest.sound_play(ndef.sounds.dug, { pos = pos }) end -- TODO: Replace this code as soon Minetest removes support for this function local drops = minetest.get_node_drops(n.name, "default:pick_steel") minetest.dig_node(pos) local inv = player:get_inventory() local leftovers = {} for i=1,#drops do table.insert(leftovers, inv:add_item("main", drops[i])) end for i=1,#leftovers do minetest.add_item(pos, leftovers[i]) end end end dig(digpos1) dig(digpos2) end pep.timer = 0 minetest.register_globalstep(function(dtime) pep.timer = pep.timer + dtime if pep.timer > 0.5 then for playername, is_mole in pairs(pep.moles) do if is_mole then pep.moledig(playername) end end pep.timer = 0 end end) playereffects.register_effect_type("pepspeedplus", "High speed", "pep_speedplus.png", {"speed"}, function(player) player:set_physics_override({speed=2}) end, function(effect, player) player:set_physics_override({speed=1}) end ) playereffects.register_effect_type("pepspeedminus", "Low speed", "pep_speedminus.png", {"speed"}, function(player) player:set_physics_override({speed=0.5}) end, function(effect, player) player:set_physics_override({speed=1}) end ) playereffects.register_effect_type("pepspeedreset", "Speed neutralizer", "pep_speedreset.png", {"speed"}, function() end, function() end) playereffects.register_effect_type("pepjumpplus", "High jump", "pep_jumpplus.png", {"jump"}, function(player) player:set_physics_override({jump=2}) end, function(effect, player) player:set_physics_override({jump=1}) end ) playereffects.register_effect_type("pepjumpminus", "Low jump", "pep_jumpminus.png", {"jump"}, function(player) player:set_physics_override({jump=0.5}) end, function(effect, player) player:set_physics_override({jump=1}) end ) playereffects.register_effect_type("pepjumpreset", "Jump height neutralizer", "pep_jumpreset.png", {"jump"}, function() end, function() end) playereffects.register_effect_type("pepgrav0", "No gravity", "pep_grav0.png", {"gravity"}, function(player) player:set_physics_override({gravity=0}) end, function(effect, player) player:set_physics_override({gravity=1}) end ) playereffects.register_effect_type("pepgravreset", "Gravity neutralizer", "pep_gravreset.png", {"gravity"}, function() end, function() end) playereffects.register_effect_type("pepregen", "Regeneration", "pep_regen.png", {"health"}, function(player) player:set_hp(player:get_hp()+1) end, nil, nil, nil, 2 ) playereffects.register_effect_type("pepregen2", "Strong regeneration", "pep_regen2.png", {"health"}, function(player) player:set_hp(player:get_hp()+2) end, nil, nil, nil, 1 ) playereffects.register_effect_type("pepbreath", "Perfect breath", "pep_breath.png", {"breath"}, function(player) player:set_breath(player:get_breath()+2) end, nil, nil, nil, 1 ) playereffects.register_effect_type("pepmole", "Mole mode", "pep_mole.png", {"autodig"}, function(player) pep.enable_mole_mode(player:get_player_name()) end, function(effect, player) pep.disable_mole_mode(player:get_player_name()) end ) pep.register_potion({ basename = "speedplus", contentstring = "Running Potion", effect_type = "pepspeedplus", duration = 30 }) pep.register_potion({ basename = "speedminus", contentstring = "Slug Potion", effect_type = "pepspeedminus", duration = 30 }) pep.register_potion({ basename = "speedreset", contentstring = "Speed Neutralizer", effect_type = "pepspeedreset", duration = 0 }) pep.register_potion({ basename = "breath", contentstring = "Air Potion", effect_type = "pepbreath", duration = 30, }) pep.register_potion({ basename = "regen", contentstring = "Weak Healing Potion", effect_type = "pepregen", duration = 10, }) pep.register_potion({ basename = "regen2", contentstring = "Strong Healing Potion", effect_type = "pepregen2", duration = 10, }) pep.register_potion({ basename = "grav0", contentstring = "Non-Gravity Potion", effect_type = "pepgrav0", duration = 20, }) pep.register_potion({ basename = "gravreset", contentstring = "Gravity Neutralizer", effect_type = "pepgravreset", duration = 0, }) pep.register_potion({ basename = "jumpplus", contentstring = "High Jumping Potion", effect_type = "pepjumpplus", duration = 30, }) pep.register_potion({ basename = "jumpminus", contentstring = "Low Jumping Potion", effect_type = "pepjumpminus", duration = 30, }) pep.register_potion({ basename = "jumpreset", contentstring = "Jump Neutralizer", effect_type = "pepjumpreset", duration = 0, }) pep.register_potion({ basename = "mole", contentstring = "Mole Potion", effect_type = "pepmole", duration = 18, }) --[=[ register crafts ]=] --[[ normal potions ]] if(minetest.get_modpath("vessels")~=nil) then if(minetest.get_modpath("default")~=nil) then minetest.register_craft({ type = "shapeless", output = "pep:breath", recipe = { "default:papyrus", "default:papyrus", "default:papyrus", "default:papyrus", "default:papyrus", "default:papyrus", "default:papyrus", "default:papyrus", "vessels:glass_bottle" } }) minetest.register_craft({ type = "shapeless", output = "pep:speedminus", recipe = { "default:dry_grass_1", "default:ice", "vessels:glass_bottle" } }) if(minetest.get_modpath("flowers") ~= nil) then minetest.register_craft({ type = "shapeless", output = "pep:jumpplus", recipe = { "flowers:flower_tulip", "default:grass_1", "default:mese_crystal_fragment", "default:mese_crystal_fragment", "vessels:glass_bottle" } }) if(minetest.get_modpath("farming") ~= nil) then minetest.register_craft({ type = "shapeless", output = "pep:regen", recipe = { "default:cactus", "farming:flour", "flowers:mushroom_brown", "vessels:glass_bottle" } }) end end if(minetest.get_modpath("farming") ~= nil) then minetest.register_craft({ type = "shapeless", output = "pep:regen2", recipe = { "default:gold_lump", "farming:flour", "pep:regen" } }) end minetest.register_craft({ type = "shapeless", output = "pep:jumpminus", recipe = { "default:leaves", "default:jungleleaves", "default:iron_lump", "flowers:dandelion_yellow", "vessels:glass_bottle" } }) minetest.register_craft({ type = "shapeless", output = "pep:grav0", recipe = { "default:mese_crystal", "vessels:glass_bottle" } }) minetest.register_craft({ type = "shapeless", output = "pep:mole", recipe = { "default:pick_steel", "default:shovel_steel", "vessels:glass_bottle" }, }) minetest.register_craft({ type = "shapeless", output = "pep:gravreset" , recipe = { "pep:grav0", "default:iron_lump" } }) end if(minetest.get_modpath("flowers") ~= nil) then minetest.register_craft({ type = "shapeless", output = "pep:speedplus", recipe = { "default:pine_sapling", "default:cactus", "flowers:dandelion_yellow", "default:junglegrass", "vessels:glass_bottle" } }) end end --[[ independent crafts ]] minetest.register_craft({ type = "shapeless", output = "pep:speedreset", recipe = { "pep:speedplus", "pep:speedminus" } }) minetest.register_craft({ type = "shapeless", output = "pep:jumpreset", recipe = { "pep:jumpplus", "pep:jumpminus" } })