diff --git a/init.lua b/init.lua index 6ef133f..69e3cdc 100644 --- a/init.lua +++ b/init.lua @@ -21,7 +21,7 @@ function pep.register_potion(potiondef) }) end -playereffects.register_effect_type("pepspeedplus", "High speed", nil, {"speed"}, +playereffects.register_effect_type("pepspeedplus", "High speed", "pep_speedplus.png", {"speed"}, function(player) player:set_physics_override({speed=2}) end, @@ -29,7 +29,7 @@ playereffects.register_effect_type("pepspeedplus", "High speed", nil, {"speed"}, player:set_physics_override({speed=1}) end ) -playereffects.register_effect_type("pepspeedminus", "Low speed", nil, {"speed"}, +playereffects.register_effect_type("pepspeedminus", "Low speed", "pep_speedminus.png", {"speed"}, function(player) player:set_physics_override({speed=0.5}) end, @@ -37,9 +37,9 @@ playereffects.register_effect_type("pepspeedminus", "Low speed", nil, {"speed"}, player:set_physics_override({speed=1}) end ) -playereffects.register_effect_type("pepspeedreset", "Speed neutralizer", nil, {"speed"}, +playereffects.register_effect_type("pepspeedreset", "Speed neutralizer", "pep_speedreset.png", {"speed"}, function() end, function() end) -playereffects.register_effect_type("pepjumpplus", "High jump", nil, {"jump"}, +playereffects.register_effect_type("pepjumpplus", "High jump", "pep_jumpplus.png", {"jump"}, function(player) player:set_physics_override({jump=2}) end, @@ -47,7 +47,7 @@ playereffects.register_effect_type("pepjumpplus", "High jump", nil, {"jump"}, player:set_physics_override({jump=1}) end ) -playereffects.register_effect_type("pepjumpminus", "Low jump", nil, {"jump"}, +playereffects.register_effect_type("pepjumpminus", "Low jump", "pep_jumpminus.png", {"jump"}, function(player) player:set_physics_override({jump=0.5}) end, @@ -55,9 +55,9 @@ playereffects.register_effect_type("pepjumpminus", "Low jump", nil, {"jump"}, player:set_physics_override({jump=1}) end ) -playereffects.register_effect_type("pepjumpreset", "Jump height neutralizer", nil, {"jump"}, +playereffects.register_effect_type("pepjumpreset", "Jump height neutralizer", "pep_jumpreset.png", {"jump"}, function() end, function() end) -playereffects.register_effect_type("pepgrav0", "No gravity", nil, {"gravity"}, +playereffects.register_effect_type("pepgrav0", "No gravity", "pep_grav0.png", {"gravity"}, function(player) player:set_physics_override({gravity=0}) end, @@ -65,21 +65,21 @@ playereffects.register_effect_type("pepgrav0", "No gravity", nil, {"gravity"}, player:set_physics_override({gravity=1}) end ) -playereffects.register_effect_type("pepgravreset", "Gravity neutralizer", nil, {"gravity"}, +playereffects.register_effect_type("pepgravreset", "Gravity neutralizer", "pep_gravreset.png", {"gravity"}, function() end, function() end) -playereffects.register_effect_type("pepregen", "Regeneration", nil, {"health"}, +playereffects.register_effect_type("pepregen", "Regeneration", "pep_regen.png", {"health"}, function(player) player:set_hp(player:get_hp()+1) end, nil, nil, nil, 2 ) -playereffects.register_effect_type("pepregen2", "Strong regeneration", nil, {"health"}, +playereffects.register_effect_type("pepregen2", "Strong regeneration", "pep_regen2.png", {"health"}, function(player) player:set_hp(player:get_hp()+2) end, nil, nil, nil, 1 ) -playereffects.register_effect_type("pepbreath", "Perfect breath", nil, {"breath"}, +playereffects.register_effect_type("pepbreath", "Perfect breath", "pep_breath.png", {"breath"}, function(player) player:set_breath(player:get_breath()+2) end,