-- windows -- Add some simple windownodes to minetest. -- WTFPL Lizences - 2014 by Glunggi windows={} -- wooden windows minetest.register_node("windows:windows_wood", { description = "Wooden Window", drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", tiles = {"windows_windows_wood_seam.png", "windows_windows_wood_seam.png", "windows_windows_wood_seam.png", "windows_windows_wood_seam.png", "windows_windows_wood_front.png", "windows_windows_wood_front.png"}, sunlight_propagates = true, use_texture_alpha = true, walkable = true, groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, window_wood=1}, node_box = { type = "fixed", fixed = { {-0.4375, -0.4375, -0.0625, 0.4375, 0.4375, 0.0625}, {0.4375, -0.5, -0.125, 0.5, 0.5, 0.125}, {-0.5, -0.5, -0.125, -0.4375, 0.5, 0.125}, {-0.5, -0.5, -0.125, 0.5, -0.4375, 0.125}, {-0.5, 0.4375, -0.125, 0.5, 0.5, 0.125}, } }, sounds = default.node_sound_glass_defaults(), }) minetest.register_craft({ output = 'windows:windows_wood 4', recipe = { {'default:wood', 'default:glass', 'default:wood'}, {'default:glass', 'default:glass', 'default:glass'}, {'default:wood', 'default:glass', 'default:wood'}, } }) minetest.register_node("windows:windows_jwood", { description = "Junglewood Window", drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", tiles = {"windows_windows_jwood_seam.png", "windows_windows_jwood_seam.png", "windows_windows_jwood_seam.png", "windows_windows_jwood_seam.png", "windows_windows_jwood_front.png", "windows_windows_jwood_front.png"}, sunlight_propagates = true, use_texture_alpha = true, walkable = true, groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, window_wood=1}, node_box = { type = "fixed", fixed = { {-0.4375, -0.4375, -0.0625, 0.4375, 0.4375, 0.0625}, {0.4375, -0.5, -0.125, 0.5, 0.5, 0.125}, {-0.5, -0.5, -0.125, -0.4375, 0.5, 0.125}, {-0.5, -0.5, -0.125, 0.5, -0.4375, 0.125}, {-0.5, 0.4375, -0.125, 0.5, 0.5, 0.125}, } }, sounds = default.node_sound_glass_defaults(), }) minetest.register_craft({ output = 'windows:windows_jwood 4', recipe = { {'default:junglewood', 'default:glass', 'default:junglewood'}, {'default:glass', 'default:glass', 'default:glass'}, {'default:junglewood', 'default:glass', 'default:junglewood'}, } }) minetest.register_node("windows:windows_palewood", { description = "Palewood Window", drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", tiles = {"windows_windows_palewood_seam.png", "windows_windows_palewood_seam.png", "windows_windows_palewood_seam.png", "windows_windows_palewood_seam.png", "windows_windows_palewood_front.png", "windows_windows_palewood_front.png"}, sunlight_propagates = true, use_texture_alpha = true, walkable = true, groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, window_wood=1}, node_box = { type = "fixed", fixed = { {-0.4375, -0.4375, -0.0625, 0.4375, 0.4375, 0.0625}, {0.4375, -0.5, -0.125, 0.5, 0.5, 0.125}, {-0.5, -0.5, -0.125, -0.4375, 0.5, 0.125}, {-0.5, -0.5, -0.125, 0.5, -0.4375, 0.125}, {-0.5, 0.4375, -0.125, 0.5, 0.5, 0.125}, } }, sounds = default.node_sound_glass_defaults(), }) minetest.register_craft({ output = 'windows:windows_palewood 4', recipe = { {'default:palewood', 'default:glass', 'default:palewood'}, {'default:glass', 'default:glass', 'default:glass'}, {'default:palewood', 'default:glass', 'default:palewood'}, } }) --modern Glassfront minetest.register_node("windows:windows_obsidian", { description = "Obsidian Window", drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", tiles = {"windows_windows_obsidian_seam.png", "windows_windows_obsidian_seam.png", "windows_windows_obsidian_seam.png", "windows_windows_obsidian_seam.png", "windows_windows_obsidian_front.png", "windows_windows_obsidian_front.png"}, sunlight_propagates = true, use_texture_alpha = true, walkable = true, groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3}, node_box = { type = "fixed", fixed = { {-0.4375, -0.4375, 0.375, 0.4375, 0.4375, 0.5}, {0.4375, -0.5, 0.3125, 0.5, 0.5, 0.5}, {-0.5, -0.5, 0.3125, -0.4375, 0.5, 0.5}, {-0.5, -0.5, 0.3125, 0.5, -0.4375, 0.5}, {-0.5, 0.4375, 0.3125, 0.5, 0.5, 0.5}, } }, sounds = default.node_sound_glass_defaults(), }) minetest.register_craft({ output = 'windows:windows_obsidian 4', recipe = { {'default:obsidian_shard', 'default:obsidian_glass', 'default:obsidian_shard'}, {'default:obsidian_glass', 'default:obsidian_glass', 'default:obsidian_glass'}, {'default:obsidian_shard', 'default:obsidian_glass', 'default:obsidian_shard'}, } }) -- colored Windows minetest.register_node("windows:windows_wood_white", { description = "White Wooden Window", drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", tiles = {"windows_windows_wood_white_seam.png", "windows_windows_wood_white_seam.png", "windows_windows_wood_white_seam.png", "windows_windows_wood_white_seam.png", "windows_windows_wood_white_front.png", "windows_windows_wood_white_front.png"}, sunlight_propagates = true, use_texture_alpha = true, walkable = true, groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, window_wood=1}, node_box = { type = "fixed", fixed = { {-0.4375, -0.4375, -0.0625, 0.4375, 0.4375, 0.0625}, {0.4375, -0.5, -0.125, 0.5, 0.5, 0.125}, {-0.5, -0.5, -0.125, -0.4375, 0.5, 0.125}, {-0.5, -0.5, -0.125, 0.5, -0.4375, 0.125}, {-0.5, 0.4375, -0.125, 0.5, 0.5, 0.125}, } }, sounds = default.node_sound_glass_defaults(), }) minetest.register_craft({ output = 'windows:windows_wood_white', recipe = { {'group:window_wood', 'dye:white', ''}, } }) minetest.register_node("windows:windows_wood_black", { description = "Black Wooden Window", drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", tiles = {"windows_windows_wood_black_seam.png", "windows_windows_wood_black_seam.png", "windows_windows_wood_black_seam.png", "windows_windows_wood_black_seam.png", "windows_windows_wood_black_front.png", "windows_windows_wood_black_front.png"}, sunlight_propagates = true, use_texture_alpha = true, walkable = true, groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, window_wood=1}, node_box = { type = "fixed", fixed = { {-0.4375, -0.4375, -0.0625, 0.4375, 0.4375, 0.0625}, {0.4375, -0.5, -0.125, 0.5, 0.5, 0.125}, {-0.5, -0.5, -0.125, -0.4375, 0.5, 0.125}, {-0.5, -0.5, -0.125, 0.5, -0.4375, 0.125}, {-0.5, 0.4375, -0.125, 0.5, 0.5, 0.125}, } }, sounds = default.node_sound_glass_defaults(), }) minetest.register_craft({ output = 'windows:windows_wood_black', recipe = { {'group:window_wood', 'dye:black', ''}, } }) minetest.register_node("windows:windows_wood_blue", { description = "Blue Wooden Window", drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", tiles = {"windows_windows_wood_blue_seam.png", "windows_windows_wood_blue_seam.png", "windows_windows_wood_blue_seam.png", "windows_windows_wood_blue_seam.png", "windows_windows_wood_blue_front.png", "windows_windows_wood_blue_front.png"}, sunlight_propagates = true, use_texture_alpha = true, walkable = true, groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, window_wood=1}, node_box = { type = "fixed", fixed = { {-0.4375, -0.4375, -0.0625, 0.4375, 0.4375, 0.0625}, {0.4375, -0.5, -0.125, 0.5, 0.5, 0.125}, {-0.5, -0.5, -0.125, -0.4375, 0.5, 0.125}, {-0.5, -0.5, -0.125, 0.5, -0.4375, 0.125}, {-0.5, 0.4375, -0.125, 0.5, 0.5, 0.125}, } }, sounds = default.node_sound_glass_defaults(), }) minetest.register_craft({ output = 'windows:windows_wood_blue', recipe = { {'group:window_wood', 'dye:blue', ''}, } }) minetest.register_node("windows:windows_wood_brown", { description = "Brown Wooden Window", drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", tiles = {"windows_windows_wood_brown_seam.png", "windows_windows_wood_brown_seam.png", "windows_windows_wood_brown_seam.png", "windows_windows_wood_brown_seam.png", "windows_windows_wood_brown_front.png", "windows_windows_wood_brown_front.png"}, sunlight_propagates = true, use_texture_alpha = true, walkable = true, groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, window_wood=1}, node_box = { type = "fixed", fixed = { {-0.4375, -0.4375, -0.0625, 0.4375, 0.4375, 0.0625}, {0.4375, -0.5, -0.125, 0.5, 0.5, 0.125}, {-0.5, -0.5, -0.125, -0.4375, 0.5, 0.125}, {-0.5, -0.5, -0.125, 0.5, -0.4375, 0.125}, {-0.5, 0.4375, -0.125, 0.5, 0.5, 0.125}, } }, sounds = default.node_sound_glass_defaults(), }) minetest.register_craft({ output = 'windows:windows_wood_brown', recipe = { {'group:window_wood', 'dye:brown', ''}, } }) minetest.register_node("windows:windows_wood_grey", { description = "Grey Wooden Window", drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", tiles = {"windows_windows_wood_grey_seam.png", "windows_windows_wood_grey_seam.png", "windows_windows_wood_grey_seam.png", "windows_windows_wood_grey_seam.png", "windows_windows_wood_grey_front.png", "windows_windows_wood_grey_front.png"}, sunlight_propagates = true, use_texture_alpha = true, walkable = true, groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, window_wood=1}, node_box = { type = "fixed", fixed = { {-0.4375, -0.4375, -0.0625, 0.4375, 0.4375, 0.0625}, {0.4375, -0.5, -0.125, 0.5, 0.5, 0.125}, {-0.5, -0.5, -0.125, -0.4375, 0.5, 0.125}, {-0.5, -0.5, -0.125, 0.5, -0.4375, 0.125}, {-0.5, 0.4375, -0.125, 0.5, 0.5, 0.125}, } }, sounds = default.node_sound_glass_defaults(), }) minetest.register_craft({ output = 'windows:windows_wood_grey', recipe = { {'group:window_wood', 'dye:grey', ''}, } }) minetest.register_node("windows:windows_wood_darkgrey", { description = "Darkgrey Wooden Window", drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", tiles = {"windows_windows_wood_darkgrey_seam.png", "windows_windows_wood_darkgrey_seam.png", "windows_windows_wood_darkgrey_seam.png", "windows_windows_wood_darkgrey_seam.png", "windows_windows_wood_darkgrey_front.png", "windows_windows_wood_darkgrey_front.png"}, sunlight_propagates = true, use_texture_alpha = true, walkable = true, groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, window_wood=1}, node_box = { type = "fixed", fixed = { {-0.4375, -0.4375, -0.0625, 0.4375, 0.4375, 0.0625}, {0.4375, -0.5, -0.125, 0.5, 0.5, 0.125}, {-0.5, -0.5, -0.125, -0.4375, 0.5, 0.125}, {-0.5, -0.5, -0.125, 0.5, -0.4375, 0.125}, {-0.5, 0.4375, -0.125, 0.5, 0.5, 0.125}, } }, sounds = default.node_sound_glass_defaults(), }) minetest.register_craft({ output = 'windows:windows_wood_darkgrey', recipe = { {'group:window_wood', 'dye:dark_grey', ''}, } }) minetest.register_node("windows:windows_wood_darkgreen", { description = "Darkgreen Wooden Window", drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", tiles = {"windows_windows_wood_darkgreen_seam.png", "windows_windows_wood_darkgreen_seam.png", "windows_windows_wood_darkgreen_seam.png", "windows_windows_wood_darkgreen_seam.png", "windows_windows_wood_darkgreen_front.png", "windows_windows_wood_darkgreen_front.png"}, sunlight_propagates = true, use_texture_alpha = true, walkable = true, groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, window_wood=1}, node_box = { type = "fixed", fixed = { {-0.4375, -0.4375, -0.0625, 0.4375, 0.4375, 0.0625}, {0.4375, -0.5, -0.125, 0.5, 0.5, 0.125}, {-0.5, -0.5, -0.125, -0.4375, 0.5, 0.125}, {-0.5, -0.5, -0.125, 0.5, -0.4375, 0.125}, {-0.5, 0.4375, -0.125, 0.5, 0.5, 0.125}, } }, sounds = default.node_sound_glass_defaults(), }) minetest.register_craft({ output = 'windows:windows_wood_darkgreen', recipe = { {'group:window_wood', 'dye:dark_green', ''}, } }) minetest.register_node("windows:windows_wood_green", { description = "Green Wooden Window", drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", tiles = {"windows_windows_wood_green_seam.png", "windows_windows_wood_green_seam.png", "windows_windows_wood_green_seam.png", "windows_windows_wood_green_seam.png", "windows_windows_wood_green_front.png", "windows_windows_wood_green_front.png"}, sunlight_propagates = true, use_texture_alpha = true, walkable = true, groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, window_wood=1}, node_box = { type = "fixed", fixed = { {-0.4375, -0.4375, -0.0625, 0.4375, 0.4375, 0.0625}, {0.4375, -0.5, -0.125, 0.5, 0.5, 0.125}, {-0.5, -0.5, -0.125, -0.4375, 0.5, 0.125}, {-0.5, -0.5, -0.125, 0.5, -0.4375, 0.125}, {-0.5, 0.4375, -0.125, 0.5, 0.5, 0.125}, } }, sounds = default.node_sound_glass_defaults(), }) minetest.register_craft({ output = 'windows:windows_wood_green', recipe = { {'group:window_wood', 'dye:green', ''}, } }) minetest.register_node("windows:windows_wood_violet", { description = "Violet Wooden Window", drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", tiles = {"windows_windows_wood_violet_seam.png", "windows_windows_wood_violet_seam.png", "windows_windows_wood_violet_seam.png", "windows_windows_wood_violet_seam.png", "windows_windows_wood_violet_front.png", "windows_windows_wood_violet_front.png"}, sunlight_propagates = true, use_texture_alpha = true, walkable = true, groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, window_wood=1}, node_box = { type = "fixed", fixed = { {-0.4375, -0.4375, -0.0625, 0.4375, 0.4375, 0.0625}, {0.4375, -0.5, -0.125, 0.5, 0.5, 0.125}, {-0.5, -0.5, -0.125, -0.4375, 0.5, 0.125}, {-0.5, -0.5, -0.125, 0.5, -0.4375, 0.125}, {-0.5, 0.4375, -0.125, 0.5, 0.5, 0.125}, } }, sounds = default.node_sound_glass_defaults(), }) minetest.register_craft({ output = 'windows:windows_wood_violet', recipe = { {'group:window_wood', 'dye:violet', ''}, } }) minetest.register_node("windows:windows_wood_cyan", { description = "Cyan Wooden Window", drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", tiles = {"windows_windows_wood_cyan_seam.png", "windows_windows_wood_cyan_seam.png", "windows_windows_wood_cyan_seam.png", "windows_windows_wood_cyan_seam.png", "windows_windows_wood_cyan_front.png", "windows_windows_wood_cyan_front.png"}, sunlight_propagates = true, use_texture_alpha = true, walkable = true, groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, window_wood=1}, node_box = { type = "fixed", fixed = { {-0.4375, -0.4375, -0.0625, 0.4375, 0.4375, 0.0625}, {0.4375, -0.5, -0.125, 0.5, 0.5, 0.125}, {-0.5, -0.5, -0.125, -0.4375, 0.5, 0.125}, {-0.5, -0.5, -0.125, 0.5, -0.4375, 0.125}, {-0.5, 0.4375, -0.125, 0.5, 0.5, 0.125}, } }, sounds = default.node_sound_glass_defaults(), }) minetest.register_craft({ output = 'windows:windows_wood_cyan', recipe = { {'group:window_wood', 'dye:cyan', ''}, } }) minetest.register_node("windows:windows_wood_yellow", { description = "Yellow Wooden Window", drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", tiles = {"windows_windows_wood_yellow_seam.png", "windows_windows_wood_yellow_seam.png", "windows_windows_wood_yellow_seam.png", "windows_windows_wood_yellow_seam.png", "windows_windows_wood_yellow_front.png", "windows_windows_wood_yellow_front.png"}, sunlight_propagates = true, use_texture_alpha = true, walkable = true, groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, window_wood=1}, node_box = { type = "fixed", fixed = { {-0.4375, -0.4375, -0.0625, 0.4375, 0.4375, 0.0625}, {0.4375, -0.5, -0.125, 0.5, 0.5, 0.125}, {-0.5, -0.5, -0.125, -0.4375, 0.5, 0.125}, {-0.5, -0.5, -0.125, 0.5, -0.4375, 0.125}, {-0.5, 0.4375, -0.125, 0.5, 0.5, 0.125}, } }, sounds = default.node_sound_glass_defaults(), }) minetest.register_craft({ output = 'windows:windows_wood_yellow', recipe = { {'group:window_wood', 'dye:yellow', ''}, } }) minetest.register_node("windows:windows_wood_orange", { description = "Orange Wooden Window", drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", tiles = {"windows_windows_wood_orange_seam.png", "windows_windows_wood_orange_seam.png", "windows_windows_wood_orange_seam.png", "windows_windows_wood_orange_seam.png", "windows_windows_wood_orange_front.png", "windows_windows_wood_orange_front.png"}, sunlight_propagates = true, use_texture_alpha = true, walkable = true, groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, window_wood=1}, node_box = { type = "fixed", fixed = { {-0.4375, -0.4375, -0.0625, 0.4375, 0.4375, 0.0625}, {0.4375, -0.5, -0.125, 0.5, 0.5, 0.125}, {-0.5, -0.5, -0.125, -0.4375, 0.5, 0.125}, {-0.5, -0.5, -0.125, 0.5, -0.4375, 0.125}, {-0.5, 0.4375, -0.125, 0.5, 0.5, 0.125}, } }, sounds = default.node_sound_glass_defaults(), }) minetest.register_craft({ output = 'windows:windows_wood_orange', recipe = { {'group:window_wood', 'dye:orange', ''}, } }) minetest.register_node("windows:windows_wood_red", { description = "Red Wooden Window", drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", tiles = {"windows_windows_wood_red_seam.png", "windows_windows_wood_red_seam.png", "windows_windows_wood_red_seam.png", "windows_windows_wood_red_seam.png", "windows_windows_wood_red_front.png", "windows_windows_wood_red_front.png"}, sunlight_propagates = true, use_texture_alpha = true, walkable = true, groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, window_wood=1}, node_box = { type = "fixed", fixed = { {-0.4375, -0.4375, -0.0625, 0.4375, 0.4375, 0.0625}, {0.4375, -0.5, -0.125, 0.5, 0.5, 0.125}, {-0.5, -0.5, -0.125, -0.4375, 0.5, 0.125}, {-0.5, -0.5, -0.125, 0.5, -0.4375, 0.125}, {-0.5, 0.4375, -0.125, 0.5, 0.5, 0.125}, } }, sounds = default.node_sound_glass_defaults(), }) minetest.register_craft({ output = 'windows:windows_wood_red', recipe = { {'group:window_wood', 'dye:red', ''}, } }) minetest.register_node("windows:windows_wood_magenta", { description = "Magenta Wooden Window", drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", tiles = {"windows_windows_wood_magenta_seam.png", "windows_windows_wood_magenta_seam.png", "windows_windows_wood_magenta_seam.png", "windows_windows_wood_magenta_seam.png", "windows_windows_wood_magenta_front.png", "windows_windows_wood_magenta_front.png"}, sunlight_propagates = true, use_texture_alpha = true, walkable = true, groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, window_wood=1}, node_box = { type = "fixed", fixed = { {-0.4375, -0.4375, -0.0625, 0.4375, 0.4375, 0.0625}, {0.4375, -0.5, -0.125, 0.5, 0.5, 0.125}, {-0.5, -0.5, -0.125, -0.4375, 0.5, 0.125}, {-0.5, -0.5, -0.125, 0.5, -0.4375, 0.125}, {-0.5, 0.4375, -0.125, 0.5, 0.5, 0.125}, } }, sounds = default.node_sound_glass_defaults(), }) minetest.register_craft({ output = 'windows:windows_wood_magenta', recipe = { {'group:window_wood', 'dye:magenta', ''}, } }) minetest.register_node("windows:windows_wood_pink", { description = "Pink Wooden Window", drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", tiles = {"windows_windows_wood_pink_seam.png", "windows_windows_wood_pink_seam.png", "windows_windows_wood_pink_seam.png", "windows_windows_wood_pink_seam.png", "windows_windows_wood_pink_front.png", "windows_windows_wood_pink_front.png"}, sunlight_propagates = true, use_texture_alpha = true, walkable = true, groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, window_wood=1}, node_box = { type = "fixed", fixed = { {-0.4375, -0.4375, -0.0625, 0.4375, 0.4375, 0.0625}, {0.4375, -0.5, -0.125, 0.5, 0.5, 0.125}, {-0.5, -0.5, -0.125, -0.4375, 0.5, 0.125}, {-0.5, -0.5, -0.125, 0.5, -0.4375, 0.125}, {-0.5, 0.4375, -0.125, 0.5, 0.5, 0.125}, } }, sounds = default.node_sound_glass_defaults(), }) minetest.register_craft({ output = 'windows:windows_wood_pink', recipe = { {'group:window_wood', 'dye:pink', ''}, } }) -- Paper wall minetest.register_node("windows:paperwall", { description = "Paperwall", drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", tiles = {"windows_windows_jwood_seam.png", "windows_windows_jwood_seam.png", "windows_windows_jwood_seam.png", "windows_windows_jwood_seam.png", "windows_paperwall_front.png", "windows_paperwall_front.png"}, sunlight_propagates = true, walkable = true, groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3}, node_box = { type = "fixed", fixed = { {-0.4375, -0.4375, -0.0625, 0.4375, 0.4375, 0.0625}, {0.4375, -0.5, -0.125, 0.5, 0.5, 0.125}, {-0.5, -0.5, -0.125, -0.4375, 0.5, 0.125}, {-0.5, -0.5, -0.125, 0.5, -0.4375, 0.125}, {-0.5, 0.4375, -0.125, 0.5, 0.5, 0.125}, } }, sounds = default.node_sound_wood_defaults(), }) minetest.register_craft({ output = 'windows:paperwall 4', recipe = { {'group:wood', 'default:paper', 'group:wood'}, {'default:paper', 'default:paper', 'default:paper'}, {'group:wood', 'default:paper', 'group:wood'}, } })