-- Boilerplate to support localized strings if intllib mod is installed. local S if minetest.get_modpath("intllib") then S = intllib.Getter(minetest.get_current_modname()) else S = function(s,a,...)a={a,...}return s:gsub("@(%d+)",function(n)return a[tonumber(n)]end)end end local groupdefs = { ["book"] = S("Books"), ["vessel"] = S("Vessels"), ["dye"] = S("Dyes"), ["stick"] = S("Sticks"), ["wool"] = S("Wool"), ["sand"] = S("Sand"), ["wood"] = S("Wood"), ["stone"] = S("Stones"), ["metal"] = S("Metal"), ["tree"] = S("Tree Trunks"), ["fence"] = S("Fences"), ["wall"] = S("Walls"), ["leaves"] = S("Leaves and Needles"), ["flower"] = S("Flowers"), ["sapling"] = S("Saplings"), ["water"] = S("Water"), ["lava"] = S("Lava"), ["coal"] = S("Coal"), ["water_bucket"] = S("Water buckets"), ["flora"] = S("Flora"), ["snowy"] = S("Snowy"), ["cracky"] = S("Cracky"), ["crumbly"] = S("Crumbly"), ["choppy"] = S("Choppy"), ["snappy"] = S("Snappy"), ["oddly_breakable_by_hand"] = S("Hand-breakable"), ["fleshy"] = S("Flesh"), } local miscgroups = { "book", -- for placing in bookshelf "vessel", -- for placing in vessels shelf "sand", -- for cactus growth ABM "flora", -- for the plant spreading ABM "sapling", -- for the sapling growth ABM "water", -- for the obsidian and farming ABMs } local forced_items = { "fire:basic_flame", "farming:wheat_8", "farming:cotton_8", } local suppressed_items = { "default:water_flowing", "default:river_water_flowing", "default:lava_flowing", "default:dry_grass_2", "default:dry_grass_3", "default:dry_grass_4", "default:dry_grass_5", "default:grass_2", "default:grass_3", "default:grass_4", "default:grass_5", "default:furnace_active", "doors:door_wood", "doors:door_steel", "doors:door_glass", "doors:door_obsidian_glass", "doors:door_wood_a", "doors:door_steel_a", "doors:door_glass_a", "doors:door_obsidian_glass_a", "doors:door_wood_b", "doors:door_steel_b", "doors:door_glass_b", "doors:door_obsidian_glass_b", "doors:gate_wood_open", "doors:gate_junglewood_open", "doors:gate_acacia_wood_open", "doors:gate_aspen_wood_open", "doors:gate_pine_wood_open", "doors:trapdoor_steel_open", "doors:trapdoor_open", "doors:hidden", "xpanes:pane", "xpanes:obsidian_pane", "xpanes:bar", "default:chest_open", "default:chest_locked_open", } local hidden_items = { "default:cloud", "default:dirt_with_grass_footsteps", } local item_name_overrides = { ["screwdriver:screwdriver"] = S("Screwdriver"), ["map:mapping_kit"] = S("Mapping Kit"), ["binoculars:binoculars"] = S("Binoculars"), ["carts:cart"] = S("Cart"), ["fire:basic_flame"] = S("Basic Flame"), ["farming:wheat_8"] = S("Wheat Plant"), ["farming:cotton_8"] = S("Cotton Plant"), ["default:lava_source"] = S("Lava"), ["default:water_source"] = S("Water"), ["default:river_water_source"] = S("River Water"), ["doors:door_wood_a"] = minetest.registered_items["doors:door_wood"].description, ["doors:door_steel_a"] = minetest.registered_items["doors:door_steel"].description, ["doors:door_glass_a"] = minetest.registered_items["doors:door_glass"].description, ["doors:door_obsidian_glass_a"] = minetest.registered_items["doors:door_obsidian_glass"].description, } local image_overrides = { ["doors:door_wood_a"] = minetest.registered_items["doors:door_wood"].inventory_image, ["doors:door_steel_a"] = minetest.registered_items["doors:door_steel"].inventory_image, ["doors:door_glass_a"] = minetest.registered_items["doors:door_glass"].inventory_image, ["doors:door_obsidian_glass_a"] = minetest.registered_items["doors:door_obsidian_glass"].inventory_image, } doc.sub.items.add_friendly_group_names(groupdefs) doc.sub.items.add_notable_groups(miscgroups) for i=1, #hidden_items do local item = minetest.registered_items[hidden_items[i]] if item then minetest.override_item(hidden_items[i], { _doc_items_hidden = true } ) end end for i=1, #forced_items do local item = minetest.registered_items[forced_items[i]] if item then minetest.override_item(forced_items[i], { _doc_items_create_entry = true} ) end end for i=1, #suppressed_items do local item = minetest.registered_items[suppressed_items[i]] if item then minetest.override_item(suppressed_items[i], { _doc_items_create_entry = false} ) end end for itemstring, data in pairs(item_name_overrides) do if minetest.registered_items[itemstring] ~= nil then minetest.override_item(itemstring, { _doc_items_entry_name = data} ) end end for itemstring, data in pairs(image_overrides) do if minetest.registered_items[itemstring] ~= nil then minetest.override_item(itemstring, { _doc_items_image = data} ) end end -- Minetest Game Factoids -- Lava cooling local function f_cools_lava(itemstring, def) if def.groups.cools_lava ~= nil or def.groups.water ~= nil then return S("This block turns adjacent lava sources into obsidian and adjacent flowing lava into stone.") else return "" end end -- Groups flammable, puts_out_fire local function f_fire(itemstring, def) local s = "" -- Fire if def.groups.flammable ~= nil then s = s .. S("This block is flammable.") end if def.groups.puts_out_fire ~= nil then if def.groups.flammable ~= nil then s = s .. "\n" end s = s .. S("This block will extinguish nearby fire.") end if def.groups.igniter ~= nil then if def.groups.flammable ~= nil or def.groups.puts_out_fire ~= nil then s = s .. "\n" end s = s .. S("This block will set flammable blocks within a radius of @1 on fire.", def.groups.igniter) if def.walkable == false then s = s .. S(" It also destroys flammable items which have been dropped inside.") end end return s end -- flora group local function f_flora(itemstring, def) if def.groups.flora == 1 then local groupname = doc.sub.items.get_group_name("flora") -- Dry shrub rule not complete; flora dies on group:sand except default:sand. But that's okay. -- The missing nodes will be covered on their own entries by the f_and_dry_shrub factoid. return S("This block belongs to the @1 group. It a living organism which likes to grow and spread on dirt with grass and similar “soil”-type blocks when it is in light. Spreading will stop when the surrounding area is too crammed with @2 blocks. On silver sand and desert sand, it will wither and die and turn into a dry shrub.", groupname, groupname) else return "" end end -- sand nodes which turn flora blocks into dry shrub (e.g. silver sand, desert sand) local function f_sand_dry_shrub(itemstring, def) if def.groups.sand == 1 and itemstring ~= "default:sand" then return S("Flowers and other blocks in the @1 group will slowly turn into dry shrubs when placed on this block.", doc.sub.items.get_group_name("flora")) else return "" end end -- soil group local function f_soil(itemstring, def) if def.groups.soil == 1 then return S("This block serves as a soil for saplings and small plants. Blocks in the “@1” group will grow into trees. Blocks in the “@2” group will spread slowly.", doc.sub.items.get_group_name("sapling"), doc.sub.items.get_group_name("flora")) elseif def.groups.soil == 2 or def.groups.soil == 3 then return S("This block serves as a soil for saplings and other small plants as well as plants grown from seeds. It supports their growth.") else return "" end end local function f_leafdecay(itemstring, def) local formstring = "" if def.groups.leafdecay ~= nil then if def.groups.leafdecay_drop ~= nil then formstring = S("This block may drop as an item when there is no trunk or stem of its species within a distance of @1. Leaf decay does not occour when the block has been manually placed by a player.", def.groups.leafdecay) else if def.drop ~= "" and def.drop ~= nil and def.drop ~= itemstring then formstring = S("This block quickly decays when there is no trunk or stem block of its species within a distance of @1. When decaying, it disappears and may drop one of its mining drops (but not itself). The block does not decay when the block has been placed by a player.", def.groups.leafdecay) else formstring = S("This block quickly decays and disappears when there is no trunk or stem block of its species within a distance of @1. The block does not decay when the block has been placed by a player.", def.groups.leafdecay) end end end return formstring end local function f_spreading_dirt_type(itemstring, def) if def.groups.spreading_dirt_type then return S("Under sunlight, this block slowly spreads its dirt cover towards nearby dirt blocks. In the shadows, this block eventually loses its dirt cover and turns into plain dirt.") else return "" end end local function f_hoe_soil(itemstring, def) if def.soil then local name, node nodedef = minetest.registered_nodes[def.soil.dry] if nodedef then name = nodedef.description end if name then return S("This block can be turned into @1 with a hoe.", name) else return S("This block can be cultivated by a hoe.") end else return "" end end --[[ Node defines skeleton key and key callbacks which probably implies that it can be unlocked by keys ]] local function f_key(itemstring, def) if def.on_key_use and def.on_skeleton_key_use then return S("This block is compatible with keys.") else return "" end end doc.sub.items.register_factoid("nodes", "use", f_key) doc.sub.items.register_factoid("nodes", "use", f_hoe_soil) doc.sub.items.register_factoid("nodes", "groups", f_cools_lava) doc.sub.items.register_factoid("nodes", "groups", f_fire) doc.sub.items.register_factoid("nodes", "groups", f_flora) doc.sub.items.register_factoid("nodes", "groups", f_sand_dry_shrub) doc.sub.items.register_factoid("nodes", "groups", f_leafdecay) doc.sub.items.register_factoid("nodes", "groups", f_soil) doc.sub.items.register_factoid("nodes", "groups", f_spreading_dirt_type) -- Add node aliases for i=2,5 do doc.add_entry_alias("nodes", "default:grass_1", "nodes", "default:grass_"..i) doc.add_entry_alias("nodes", "default:dry_grass_1", "nodes", "default:dry_grass_"..i) end for i=1,7 do doc.add_entry_alias("nodes", "farming:wheat_8", "nodes", "farming:wheat_"..i) doc.add_entry_alias("nodes", "farming:cotton_8", "nodes", "farming:cotton_"..i) end doc.add_entry_alias("nodes", "default:lava_source", "nodes", "default:lava_flowing") doc.add_entry_alias("nodes", "default:water_source", "nodes", "default:water_flowing") doc.add_entry_alias("nodes", "default:river_water_source", "nodes", "default:river_water_flowing") doc.add_entry_alias("nodes", "default:furnace", "nodes", "default:furnace_active") doc.add_entry_alias("nodes", "default:torch", "nodes", "default:torch_wall") doc.add_entry_alias("nodes", "default:torch", "nodes", "default:torch_ceiling") doc.add_entry_alias("nodes", "doors:door_wood_fake", "craftitems", "doors:door_wood") doc.add_entry_alias("nodes", "doors:door_steel_fake", "craftitems", "doors:door_steel") doc.add_entry_alias("nodes", "doors:door_glass_fake", "craftitems", "doors:door_glass") doc.add_entry_alias("nodes", "doors:door_obsidian_glass_fake", "craftitems", "doors:door_obsidian_glass") doc.add_entry_alias("nodes", "doors:door_wood_fake", "nodes", "doors:door_wood_a") doc.add_entry_alias("nodes", "doors:door_steel_fake", "nodes", "doors:door_steel_a") doc.add_entry_alias("nodes", "doors:door_glass_fake", "nodes", "doors:door_glass_a") doc.add_entry_alias("nodes", "doors:door_obsidian_glass_fake", "nodes", "doors:door_obsidian_glass_a") doc.add_entry_alias("nodes", "doors:door_wood_fake", "nodes", "doors:door_wood_b") doc.add_entry_alias("nodes", "doors:door_steel_fake", "nodes", "doors:door_steel_b") doc.add_entry_alias("nodes", "doors:door_glass_fake", "nodes", "doors:door_glass_b") doc.add_entry_alias("nodes", "doors:door_obsidian_glass_fake", "nodes", "doors:door_obsidian_glass_b") doc.add_entry_alias("nodes", "doors:gate_wood_closed", "nodes", "doors:gate_wood_open") doc.add_entry_alias("nodes", "doors:gate_junglewood_closed", "nodes", "doors:gate_junglewood_open") doc.add_entry_alias("nodes", "doors:gate_acacia_wood_closed", "nodes", "doors:gate_acacia_wood_open") doc.add_entry_alias("nodes", "doors:gate_aspen_wood_closed", "nodes", "doors:gate_aspen_wood_open") doc.add_entry_alias("nodes", "doors:gate_pine_wood_closed", "nodes", "doors:gate_pine_wood_open") doc.add_entry_alias("nodes", "doors:trapdoor", "nodes", "doors:trapdoor_open") doc.add_entry_alias("nodes", "doors:trapdoor_steel", "nodes", "doors:trapdoor_steel_open") doc.add_entry_alias("nodes", "tnt:tnt", "nodes", "tnt:tnt_burning") doc.add_entry_alias("nodes", "tnt:gunpowder", "nodes", "tnt:gunpowder_burning") doc.add_entry_alias("nodes", "xpanes:pane_flat", "nodes", "xpanes:pane") doc.add_entry_alias("nodes", "xpanes:obsidian_pane_flat", "nodes", "xpanes:obsidian_pane") doc.add_entry_alias("nodes", "xpanes:bar_flat", "nodes", "xpanes:bar") doc.add_entry_alias("nodes", "default:chest", "nodes", "default:chest_open") doc.add_entry_alias("nodes", "default:chest_locked", "nodes", "default:chest_locked_open") -- Gather help texts dofile(minetest.get_modpath("doc_minetest_game") .. "/helptexts.lua") -- Register boat object for doc_identifier if minetest.get_modpath("doc_identifier") ~= nil then doc.sub.identifier.register_object("boats:boat", "craftitems", "boats:boat") doc.sub.identifier.register_object("carts:cart", "craftitems", "carts:cart") end --[[ Completely create door entries from scratch. We suppressed all normal door entries before. This is quite a hack, but required because of the weird way how door items are implemented in Minetest Game. CHECKME: As doors are sensitive, check this entire section after each Minetest Game release. ]] local doors = { "doors:door_wood", "doors:door_steel", "doors:door_glass", "doors:door_obsidian_glass" } for d=1, #doors do local door = doors[d] local def1 = table.copy(minetest.registered_items[door]) local def2 = table.copy(minetest.registered_items[door.."_a"]) def2._doc_items_image = def1.inventory_image def2.drop = nil def2.stack_max = def1.stack_max or minetest.nodedef_default.stack_max def2.liquidtype = "none" def2._doc_items_longdesc = def1._doc_items_longdesc def2._doc_items_usagehelp = def1._doc_items_usagehelp doc.add_entry("nodes", door.."_fake", { name = def2.description, hidden = def2._doc_items_hidden == true, data = { itemstring = door, longdesc = def2._doc_items_longdesc, usagehelp = def2._doc_items_usagehelp, def = def2 } }) end -- Remove the superficial “help” comment from screwdriver and cart description as redundant minetest.override_item("screwdriver:screwdriver", {description = item_name_overrides["screwdriver:screwdriver"]}) minetest.override_item("carts:cart", {description = item_name_overrides["carts:cart"]})