local doc_identifier = {} doc_identifier.huds = {} doc_identifier.countdown_ids = {} doc_identifier.identify = function(itemstack, user, pointed_thing) local username = user:get_player_name() if pointed_thing.type == "node" then local pos = pointed_thing.under local node = minetest.get_node(pos) if minetest.registered_nodes[node.name] ~= nil then local nodedef = minetest.registered_nodes[node.name] if(node.name == "ignore") then return itemstack end if doc.entry_exists("nodes", node.name) then doc.show_entry(username, "nodes", node.name) else minetest.show_formspec( username, "doc_identifier:error_missing_node_info", "size[12,2;]label[0,0.2;The identifier was unable to extract information from this block.]button_exit[4.5,1.5;3,1;okay;OK]" ) end end else return itemstack end return itemstack end function doc_identifier.solid_mode(itemstack, user, pointed_thing) return ItemStack("doc_identifier:identifier_solid") end function doc_identifier.liquid_mode(itemstack, user, pointed_thing) return ItemStack("doc_identifier:identifier_liquid") end minetest.register_tool("doc_identifier:identifier_solid", { description = "identification tool", tool_capabilities = {}, range = 10, wield_image = "doc_identifier_identifier.png", inventory_image = "doc_identifier_identifier.png", liquids_pointable = false, on_use = doc_identifier.identify, on_place = doc_identifier.liquid_mode, on_secondary_use = doc_identifier.liquid_mode, }) minetest.register_tool("doc_identifier:identifier_liquid", { description = "identification tool", tool_capabilities = {}, range = 10, groups = { not_in_creative_inventory = 1 }, wield_image = "doc_identifier_identifier_liquid.png", inventory_image = "doc_identifier_identifier_liquid.png", liquids_pointable = true, on_use = doc_identifier.identify, on_place = doc_identifier.solid_mode, on_secondary_use = doc_identifier.solid_mode, }) minetest.register_alias("doc_identifier:identifier", "doc_identifier:identifier_solid") -- Add documentation doc.sub.minetest_game.add_helptexts( { ["doc_identifier:identifier_solid"] = "This useful little helper can be used to quickly learn more about about one's closer environment. It identifies and analyzes blocks and it shows extensive information of a block on which it is used." }, { ["doc_identifier:identifier_solid"] = "Punch any block about you wish to learn more about. This will show you a help screen. The identification tool comes in two modes: Solid mode (red) and liquid mode (blue). In liquid mode this tool points to liquids as well while in solid mode this is not the case. Liquid mode is required if you want to identify a liquid. You change the mode with a rightclick." })