diff --git a/init.lua b/init.lua index 7289032..5d90008 100644 --- a/init.lua +++ b/init.lua @@ -163,12 +163,13 @@ S("Players (actually: “player characters”) are the characters which users co S("Players are living beings which occupy a space of about 1×2×1 cubes. They start with 20 health points (HP) and 10 breath points (BP).").."\n".. S("Players are capable of walking, sneaking, jumping, climbing, swimming, diving, mining, building, fighting and using tools and blocks.").."\n".. -S("Players can take damage for a variety of reasons, here are some:\ -• Taking fall damage\ -• Touching a block which causes direct damage\ -• Drowning\ -• Being attacked by another player\ -• Being attacked by a computer enemy").."\n\n".. +S("Players can take damage for a variety of reasons, here are some:").."\n\n".. + +S("• Taking fall damage").."\n".. +S("• Touching a block which causes direct damage").."\n".. +S("• Drowning").."\n".. +S("• Being attacked by another player").."\n".. +S("• Being attacked by a computer enemy").."\n\n".. S("At a health of 0, the player dies. The player can just respawn in the world.").."\n".. S("Other consequences of death depend on the game. The player could lose all items, or lose the round in a competitive game.").."\n\n".. @@ -189,12 +190,12 @@ S("Items are things you can carry along and store in inventories. They can be us S("An item stack is a collection of items of the same type which fits into a single item slot. Item stacks can be dropped on the ground. Items which drop into the same coordinates will form an item stack.").."\n\n".. -S("Items have several properties, including the following:\ -\ -• Maximum stack size: Number of items which fit on 1 item stack\ -• Pointing range: How close things must be to be pointed while wielding this item\ -• Group memberships: See “Basics > Groups”\ -• May be used for crafting or cooking").."\n\n".. +S("Items have several properties, including the following:").."\n\n".. + +S("• Maximum stack size: Number of items which fit on 1 item stack").."\n".. +S("• Pointing range: How close things must be to be pointed while wielding this item").."\n".. +S("• Group memberships: See “Basics > Groups”").."\n".. +S("• May be used for crafting or cooking").."\n\n".. S("A dropped item stack can be collected by punching it."), images = {{image="doc_basics_inventory_detail.png"}, {image="doc_basics_items_dropped.png"}}, @@ -248,11 +249,11 @@ doc.add_entry("basics", "cam", { name = S("Camera"), data = { text = -S("Minetest has 3 different views which determine the way you see the world. The modes are:\ -\ -• 1: First-person view (default)\ -• 2: Third-person view from behind\ -• 3: Third-person view from the front").."\n\n".. +S("Minetest has 3 different views which determine the way you see the world. The modes are:").."\n\n".. + +S("• 1: First-person view (default)").."\n".. +S("• 2: Third-person view from behind").."\n".. +S("• 3: Third-person view from the front").."\n\n".. S("You can change the camera mode by pressing [F7].").."\n".. S("There is also Cinematic Mode which can be toggled with [F8]. With Cinematic Mode enabled, the camera movements become more smooth. Some players don't like it, it is a matter of taste.").."\n".. @@ -360,10 +361,10 @@ S("• Renewability: Renewable liquids can create new sources").."\n".. S("• Flowing range: How many flowing liquids are created at maximum per liquid source, it determines how far the liquid will spread. Possible are ranges from 0 to 8. At 0, no flowing liquids will be created. Image 5 shows a liquid of flowing range 2").."\n".. S("• Viscosity: How slow players move through it and how slow the liquid spreads").."\n\n".. -S("Renewable liquids create new liquid sources at open spaces (image 2). A new liquid source is created when:\ -• Two renewable liquid blocks of the same type touch each other diagonally\ -• These blocks are also on the same height\ -• One of the two “corners” is open space which allows liquids to flow in").."\n\n".. +S("Renewable liquids create new liquid sources at open spaces (image 2). A new liquid source is created when:").."\n".. +S("• Two renewable liquid blocks of the same type touch each other diagonally").."\n".. +S("• These blocks are also on the same height").."\n".. +S("• One of the two “corners” is open space which allows liquids to flow in").."\n\n".. S("When those criteria are met, the open space is filled with a new liquid source of the same type (image 3).").."\n\n".. @@ -405,12 +406,12 @@ S("A description on how to craft an item is called a “crafting recipe”. You S("Crafting recipes consist of at least one input item and exactly one stack of output items. When performing a single craft, it will consume exactly one item from each stack of the crafting grid, unless the crafting recipe defines replacements.").."\n\n".. -S("There are multiple types of crafting recipes:\ -\ -• Shaped (image 2): Items need to be placed in a particular shape\ -• Shapeless (images 3 and 4): Items need to be placed somewhere in input (both images show the same recipe)\ -• Cooking: Explained in “Basics > Cooking”\ -• Repairing (image 5): Place two damaged tools into the crafting grid anywhere to get a tool which is repaired by a certain percentage. This recipe may not be available in all games").."\n\n".. +S("There are multiple types of crafting recipes:").."\n\n".. + +S("• Shaped (image 2): Items need to be placed in a particular shape").."\n".. +S("• Shapeless (images 3 and 4): Items need to be placed somewhere in input (both images show the same recipe)").."\n".. +S("• Cooking: Explained in “Basics > Cooking”").."\n".. +S("• Repairing (image 5): Place two damaged tools into the crafting grid anywhere to get a tool which is repaired by a certain percentage. This recipe may not be available in all games").."\n\n".. S("In some crafting recipes, some input items do not need to be a concrete item, instead they need to be a member of a group (see “Basics > Groups”). These recipes offer a bit more freedom in the input items. Images 6-8 show the same group-based recipe. Here, 8 items of the “stone” group are required, which is true for all of the shown items.").."\n\n".. diff --git a/locale/doc_basics.de.tr b/locale/doc_basics.de.tr index 25d5f73..e94e5d6 100644 --- a/locale/doc_basics.de.tr +++ b/locale/doc_basics.de.tr @@ -406,3 +406,27 @@ The values for X, Y and Z work like this:=Die Werte für X, Y und Z funktioniere • Follow the sun, then go left: Z decreases=• Folgen Sie der Sonne, dann gehen Sie nach links: Z verringert sich • The side length of a full cube is 1=• Die Seitenlänge eines ganzen Würfels ist 1 You can view your current position in the debug screen (open with [F5]). This is considered cheating in some games.=• Sie sehen Ihre aktuelle Position im Debug-Bildschirm (mit [F5] öffnen). Das wird als Cheaten in einigen Spielen betrachtet. +Items have several properties, including the following:=Gegenstände haben diverse Eigenschaften, unter anderem: +• Maximum stack size: Number of items which fit on 1 item stack=• Maximale Stapelgröße: Anzahl der Gegenstände, die in einen Gegenstandsstapel passen +• Pointing range: How close things must be to be pointed while wielding this item=• Zeigereichweite: Wie nah Dinge zum Zeigen sein müssen, wenn dieser Gegenstand gehalten wird +• Group memberships: See “Basics > Groups”=• Gruppenmitgliedschaften: Siehe „Grundlagen > Gruppen“ +• May be used for crafting or cooking=• Kann zum Fertigen oder beim Kochen benutzt werden +There are multiple types of crafting recipes:=Es gibt mehrere Arten von Fertigungsrezepten: +• Shaped (image 2): Items need to be placed in a particular shape=• Förmig (Bild 2): Gegenstände müssen in einer bestimmten Form platziert werden +• Shapeless (images 3 and 4): Items need to be placed somewhere in input (both images show the same recipe)=• Formlos (Bilder 3 und 4): Gegenstände müssen irgendwo in der Eingabe platziert werden (beide Bilder zeigen das gleiche Rezept) +• Cooking: Explained in “Basics > Cooking”=• Kochen: Siehe „Grundlagen > Kochen“ +• Repairing (image 5): Place two damaged tools into the crafting grid anywhere to get a tool which is repaired by a certain percentage. This recipe may not be available in all games=• Reparieren (Bild 5): Platzieren sie zwei gleiche beschädigte Werkzeuge in das Fertigungsgitter, um ein Werkzeug zu erhalten, das zu einem bestimmten Prozentsatz repariert ist. Dieses Rezept ist nicht in allen Spielen vorhanden +Minetest has 3 different views which determine the way you see the world. The modes are:=Minetest hat 3 verschiedene Ansichten, die bestimmen, wie Sie die Welt sehen. Die Modi sind: +• 1: First-person view (default)=• 1: Erste Person (Standard) +• 2: Third-person view from behind=• 2: Dritte Person von hinten +• 3: Third-person view from the front=• 3: Dritte Person von vorne +Players can take damage for a variety of reasons, here are some:=Spieler können aus verschidenen Gründen Schaden erleiden, hier sind ein paar: +• Taking fall damage=• Fallschaden +• Touching a block which causes direct damage=• Einen Block berühren, der Direktschaden anrichtet +• Drowning=• Ertrinken +• Being attacked by another player=• Angriff eines anderen Spielers +• Being attacked by a computer enemy=• Angriff eines Computergegners +Renewable liquids create new liquid sources at open spaces (image 2). A new liquid source is created when:=Erneuerbare Flüssigkeiten erschaffen neue Flüssigkeitsquellen in Freiräumen (Bild 2). Eine neue Flüssigkeitsquelle wird erschaffen, wenn: +• Two renewable liquid blocks of the same type touch each other diagonally=• Zwei gleiche erneuerbare Flüssigkeitsblöcke sich diagonal berühren +• These blocks are also on the same height=• Diese Blöcke sich auch in der gleichen Höhe befinden +• One of the two “corners” is open space which allows liquids to flow in=• Eines der zwei „Ecken“ ein Freiraum ist, in den Flüssigkeiten hereinfließen können diff --git a/locale/template.txt b/locale/template.txt index 5b9a3d1..3cd6e4b 100644 --- a/locale/template.txt +++ b/locale/template.txt @@ -406,3 +406,27 @@ The values for X, Y and Z work like this:= • Follow the sun, then go left: Z decreases= • The side length of a full cube is 1= You can view your current position in the debug screen (open with [F5]). This is considered cheating in some games.= +Items have several properties, including the following:= +• Maximum stack size: Number of items which fit on 1 item stack= +• Pointing range: How close things must be to be pointed while wielding this item= +• Group memberships: See “Basics > Groups”= +• May be used for crafting or cooking= +There are multiple types of crafting recipes:= +• Shaped (image 2): Items need to be placed in a particular shape= +• Shapeless (images 3 and 4): Items need to be placed somewhere in input (both images show the same recipe)= +• Cooking: Explained in “Basics > Cooking”= +• Repairing (image 5): Place two damaged tools into the crafting grid anywhere to get a tool which is repaired by a certain percentage. This recipe may not be available in all games= +Minetest has 3 different views which determine the way you see the world. The modes are:= +• 1: First-person view (default)= +• 2: Third-person view from behind= +• 3: Third-person view from the front= +Players can take damage for a variety of reasons, here are some:= +• Taking fall damage= +• Touching a block which causes direct damage= +• Drowning= +• Being attacked by another player= +• Being attacked by a computer enemy= +Renewable liquids create new liquid sources at open spaces (image 2). A new liquid source is created when:= +• Two renewable liquid blocks of the same type touch each other diagonally= +• These blocks are also on the same height= +• One of the two “corners” is open space which allows liquids to flow in=