local F = minetest.formspec_escape local S = minetest.get_translator("lzr_getitem") lzr_getitem = {} local detached_inventories = {} -- Per-player lists (indexed by player name) local current_pages = {} -- current page number local current_max_pages = {} -- current max. page number local current_searches = {} -- current search string local current_item_lists = {} -- currently active list of items local SLOTS_W = 10 local SLOTS_H = 5 local SLOTS = SLOTS_W * SLOTS_H -- This determines how the items are sorted -- "by_type": Sort by item type (tool/craftitem/node/"getitem" items), then alphabetically by itemstring -- "abc": Alphabetically by itemstring local SORT_MODE = "abc" local all_items_list -- cached list of all items local function allow_check(player, msg_disallowed) if player and player:is_player() then local name = player:get_player_name() if lzr_gamestate.get_state() == lzr_gamestate.EDITOR or minetest.check_player_privs(name, "give") then return -1 else minetest.chat_send_player(name, msg_disallowed) minetest.close_formspec(name, "lzr_getitem:getitem") return 0 end else return -1 end end -- Create detached inventories local function add_detached_inventories(player) local name = player:get_player_name() local inv_items = minetest.create_detached_inventory("lzr_getitem_items_"..name, { allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) return 0 end, allow_put = function(inv, listname, index, stack, player) return 0 end, allow_take = function(inv, listname, index, stack, player) return allow_check(player, S("You can only take items in the level editor, or when you have the 'give' privilege.")) end, }, name) local inv_trash = minetest.create_detached_inventory("lzr_getitem_trash_"..name, { allow_take = function(inv, listname, index, stack, player) return 0 end, allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) return 0 end, allow_put = function(inv, listname, index, stack, player) local ret = allow_check(player, S("You can only trash items in the level editor, or when you have the 'give' privilege.")) if ret == -1 then return stack:get_count() else return 0 end end, on_put = function(inv, listname, index, stack, player) inv:set_list(listname, {}) end, }, name) inv_trash:set_size("main", 1) detached_inventories[name] = { items = inv_items, trash = inv_trash } end local sort_items_by_type = function(item1, item2) --[[ Sort items in this order: * Tools * Craftitems * Nodes * items from this mod (come last) ]] local def1 = minetest.registered_items[item1] local def2 = minetest.registered_items[item2] local tool1 = def1.type == "tool" local tool2 = def2.type == "tool" local craftitem1 = def1.type == "craft" local craftitem2 = def2.type == "craft" local node1 = def1.type == "node" local node2 = def2.type == "node" if tool1 and not tool2 then return true elseif not tool1 and tool2 then return false elseif craftitem1 and not craftitem2 then return true elseif not craftitem1 and craftitem2 then return false elseif node1 and not node2 then return true elseif not node1 and node2 then return false else return item1 < item2 end end local sort_items_alphabetically = function(item1, item2) return item1 < item2 end local collect_items = function(filter, lang_code) local items = {} if filter then filter = string.trim(filter) filter = string.lower(filter) -- to make sure the search is case-insensitive end for itemstring, def in pairs(minetest.registered_items) do if itemstring ~= "" and itemstring ~= "unknown" and itemstring ~= "ignore" and minetest.get_item_group(itemstring, "not_in_creative_inventory") == 0 then if filter and lang_code then local desc = ItemStack(itemstring):get_description() local matches -- First, try to match original description if desc ~= "" then local ldesc = string.lower(desc) matches = string.match(ldesc, filter) ~= nil -- Second, try to match translated description if not matches then local tdesc = minetest.get_translated_string(lang_code, desc) if tdesc ~= "" then tdesc = string.lower(tdesc) matches = string.match(tdesc, filter) ~= nil end end -- Third, try to match translated short description if not matches then local sdesc = ItemStack(itemstring):get_short_description() if sdesc ~= "" then sdesc = minetest.get_translated_string(lang_code, sdesc) sdesc = string.lower(sdesc) matches = string.match(sdesc, filter) ~= nil end end end -- Fourth, try to match itemstring if not matches then matches = string.match(itemstring, filter) ~= nil end -- If item was matched, add to item list if matches then table.insert(items, itemstring) end else table.insert(items, itemstring) end end end local compare if SORT_MODE == "by_type" then compare = sort_items_by_type elseif SORT_MODE == "abc" then compare = sort_items_alphabetically end table.sort(items, compare) return items end local function update_inventory(name) local search = current_searches[name] or "" local items if search == "" then items = all_items_list else local lang_code = minetest.get_player_information(name).lang_code items = collect_items(search, lang_code) end local max_page = math.ceil(#items / SLOTS) current_max_pages[name] = max_page local inv = detached_inventories[name].items inv:set_size("main", #items) inv:set_list("main", items) if not current_pages[name] then current_pages[name] = 1 end if current_pages[name] > max_page then current_pages[name] = max_page end if current_pages[name] < 1 then current_pages[name] = 1 end end local function get_formspec(page, name) local start = 0 + (page-1)*SLOTS if not name then return "" end local player = minetest.get_player_by_name(name) local playerinvsize = player:get_inventory():get_size("main") local hotbarsize = player:hud_get_hotbar_itemcount() local pinv_w, pinv_h, pinv_x pinv_w = hotbarsize pinv_h = math.ceil(playerinvsize / pinv_w) pinv_w = math.min(pinv_w, 10) pinv_h = math.min(pinv_w, 4) pinv_x = 0 if pinv_w < 9 then pinv_x = 1 end local pagestr = "" local max_page = current_max_pages[name] if max_page > 1 then pagestr = "button[0,5.45;1,1;lzr_getitem_prev;"..F(S("<")).."]".. "button[1,5.45;1,1;lzr_getitem_next;"..F(S(">")).."]".. "label[0,5.1;"..F(S("Page: @1/@2", page, max_page)).."]" end local search_text = current_searches[name] or "" local inventory_list if current_max_pages[name] > 0 then inventory_list = "list[detached:lzr_getitem_items_"..name..";main;0,0;"..SLOTS_W..","..SLOTS_H..";"..start.."]" else inventory_list = "label[2.5,2.5;"..F(S("No items found.")).."]" if search_text ~= "" then inventory_list = inventory_list .. "button[2.5,3.25;3,0.8;search_button_reset_big;"..F(S("Reset search")).."]" end end return "size[10,10.5]".. inventory_list .. "list[current_player;main;"..pinv_x..",6.75;"..pinv_w..","..pinv_h..";]" .. "label[9,5.1;"..F(S("Trash:")).."]" .. "list[detached:lzr_getitem_trash_"..name..";main;9,5.5;1,1]" .. "field[2.2,5.75;4,1;search;;"..F(search_text).."]" .. "field_close_on_enter[search;false]" .. "button[6,5.45;1.6,1;search_button_start;"..F(S("Search")).."]" .. "button[7.6,5.45;0.8,1;search_button_reset;"..F(S("X")).."]" .. "tooltip[search_button_reset;"..F(S("Reset search")).."]" .. pagestr .. "listring[detached:lzr_getitem_items_"..name..";main]".. "listring[current_player;main]".. "listring[detached:lzr_getitem_trash_"..name..";main]" end lzr_getitem.show_formspec = function(name) if not lzr_gamestate.get_state() == lzr_gamestate.EDITOR and not minetest.check_player_privs(name, "give") and not lzr_game then minetest.chat_send_player(name, S("This is only available in the level editor, or when you have the 'give' privilege.")) minetest.close_formspec(name, "lzr_getitem:getitem") return false end local page = current_pages[name] local form = get_formspec(page, name) minetest.show_formspec(name, "lzr_getitem:getitem", form) return true end minetest.register_on_player_receive_fields(function(player, formname, fields) if formname == "lzr_getitem:getitem" then local name = player:get_player_name() if not lzr_gamestate.get_state() == lzr_gamestate.EDITOR and not minetest.check_player_privs(name, "give") then minetest.chat_send_player(name, S("This is only available in the level editor, or when you have the 'give' privilege.")) minetest.close_formspec(name, "lzr_getitem:getitem") return end local page = current_pages[name] local old_page = page -- Next page or previous page if fields.lzr_getitem_next or fields.lzr_getitem_prev then if fields.lzr_getitem_next then page = page + 1 elseif fields.lzr_getitem_prev then page = page - 1 end -- Handle page change if page < 1 then page = 1 end local max_page = current_max_pages[name] if page > max_page then page = max_page end if page ~= old_page then current_pages[name] = page lzr_getitem.show_formspec(name) end return -- Search elseif (fields.search_button_start or (fields.key_enter and fields.key_enter_field == "search")) and fields.search then current_searches[name] = fields.search update_inventory(name) lzr_getitem.show_formspec(name, fields.search) return -- Reset search elseif (fields.search_button_reset or fields.search_button_reset_big) then current_searches[name] = "" update_inventory(name) lzr_getitem.show_formspec(name) return end end end) minetest.register_on_mods_loaded(function() all_items_list = collect_items() end) minetest.register_on_joinplayer(function(player) local name = player:get_player_name() current_searches[name] = "" current_pages[name] = 1 current_max_pages[name] = 0 add_detached_inventories(player) update_inventory(name) end) minetest.register_on_leaveplayer(function(player) local name = player:get_player_name() current_pages[name] = nil current_max_pages[name] = nil current_searches[name] = nil current_item_lists[name] = nil end)