diff --git a/mods/lzr_doors/init.lua b/mods/lzr_doors/init.lua index df554153..f0f5a3c5 100644 --- a/mods/lzr_doors/init.lua +++ b/mods/lzr_doors/init.lua @@ -23,7 +23,7 @@ Door segments are completely standalone, it is the reponsibility of the map author to construct correct doors. ]] -local on_rightclick_exit = function(pos, node, clicker) +local on_punch_exit = function(pos, node, clicker) local state = lzr_gamestate.get_state() if state ~= lzr_gamestate.LEVEL then return @@ -44,7 +44,7 @@ local on_rightclick_exit = function(pos, node, clicker) end -local on_rightclick_locked = function(pos, node, clicker) +local on_punch_locked = function(pos, node, clicker) local state = lzr_gamestate.get_state() if state ~= lzr_gamestate.LEVEL and state ~= lzr_gamestate.LEVEL_COMPLETE and state ~= lzr_gamestate.LEVEL_TEST then return @@ -77,7 +77,7 @@ lzr_doors.register_door = function(basename, modname, def) wield_image = "("..def.image_top .. ")^lzr_doors_overlay_exit.png", sounds = def.sounds or lzr_sounds.node_sound_wood_defaults(), element_group = "laser_element_door_"..basename.."_exit_top", - on_rightclick = on_rightclick_exit, + on_punch = on_punch_exit, }) lzr_panes.register_pane(modname..":door_"..basename.."_exit_bottom", { description = S("@1 (bottom segment, exit)", def.base_description), @@ -87,7 +87,7 @@ lzr_doors.register_door = function(basename, modname, def) wield_image = "("..def.image_bottom.. ")^lzr_doors_overlay_exit.png", sounds = lzr_sounds.node_sound_wood_defaults(), element_group = "laser_element_door_"..basename.."_exit_bottom", - on_rightclick = on_rightclick_exit, + on_punch = on_punch_exit, }) lzr_panes.register_pane(modname..":door_"..basename.."_locked_top", { @@ -98,7 +98,7 @@ lzr_doors.register_door = function(basename, modname, def) wield_image = "("..def.image_top .. ")^lzr_doors_overlay_locked.png", sounds = def.sounds or lzr_sounds.node_sound_wood_defaults(), element_group = "laser_element_door_"..basename.."_locked_top", - on_rightclick = on_rightclick_locked, + on_punch = on_punch_locked, }) lzr_panes.register_pane(modname..":door_"..basename.."_locked_bottom", { description = S("@1 (bottom segment, locked)", def.base_description), @@ -108,7 +108,7 @@ lzr_doors.register_door = function(basename, modname, def) wield_image = "("..def.image_bottom.. ")^lzr_doors_overlay_locked.png", sounds = lzr_sounds.node_sound_wood_defaults(), element_group = "laser_element_door_"..basename.."_locked_bottom", - on_rightclick = on_rightclick_locked, + on_punch = on_punch_locked, }) end