local S = minetest.get_translator("lzr_editor") minetest.register_chatcommand("editor", { privs = { server = true }, description = S("Start or exit level editor"), params = S("[ enter | exit ]"), func = function(name, param) if param == "" or param == "enter" then local state = lzr_gamestate.get_state() if state == lzr_gamestate.EDITOR then return false, S("Already in level editor!") elseif state == lzr_gamestate.LEVEL or state == lzr_gamestate.LEVEL_COMPLETE then lzr_gamestate.set_state(lzr_gamestate.EDITOR) return true else lzr_levels.start_level(1) lzr_gamestate.set_state(lzr_gamestate.EDITOR) return true end elseif param == "exit" then local state = lzr_gamestate.get_state() if state ~= lzr_gamestate.EDITOR then return false, S("Not in level editor!") else lzr_gamestate.set_state(lzr_gamestate.LEVEL) return true end end return false end, }) -- Dummy save and load functions (only 1 level name supported for now) minetest.register_chatcommand("editor_save", { privs = { server = true }, description = S("Save current level"), params = "", func = function(name, param) -- TODO: Don't save the lasers if lzr_gamestate.get_state() ~= lzr_gamestate.EDITOR then return false, S("Not in editor mode!") end local num = tonumber(param) local level_name = "level_custom_1" minetest.mkdir(minetest.get_worldpath().."/levels") local filename = minetest.get_worldpath().."/levels/"..level_name..".mts" local ok = minetest.create_schematic(lzr_globals.LEVEL_POS, vector.add(lzr_globals.LEVEL_POS, lzr_globals.PLAYFIELD_SIZE), {}, filename, {}) if ok then minetest.log("action", "[lzr_editor] Level written to "..filename) return true, S("Level saved to @1.", filename) else minetest.log("error", "[lzr_editor] Failed to write level to "..filename) return false, S("Error writing level file!") end end, }) minetest.register_chatcommand("editor_load", { privs = { server = true }, description = S("Load level"), params = "", func = function(name, param) if lzr_gamestate.get_state() ~= lzr_gamestate.EDITOR then return false, S("Not in editor mode!") end local level_name = "level_custom_1" minetest.mkdir(minetest.get_worldpath().."/levels") local filename = minetest.get_worldpath().."/levels/"..level_name..".mts" local schem = minetest.read_schematic(filename, {}) if schem then minetest.place_schematic(lzr_globals.LEVEL_POS, schem, "0", {}, true, {}) minetest.log("action", "[lzr_editor] Level loaded from "..filename) return true, S("Level loaded.") else minetest.log("error", "[lzr_editor] Failed to read level from "..filename) return false, S("Error reading level file!") end end, }) lzr_gamestate.register_on_enter_state(function(state) if state == lzr_gamestate.EDITOR then local player = minetest.get_player_by_name("singleplayer") lzr_player.set_editor_inventory(player) lzr_gui.set_editor_gui(player) end end)