-- Create ocean local c_water = minetest.get_content_id("lzr_core:water_source") local c_seabed = minetest.get_content_id("lzr_core:seabed") local c_stone = minetest.get_content_id("lzr_core:stone") minetest.register_on_generated(function(minp, maxp) if minp.y <= lzr_globals.WATER_LEVEL then local vm, emin, emax = minetest.get_mapgen_object("voxelmanip") local data = vm:get_data() local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax}) for x = minp.x, maxp.x do for z = minp.z, maxp.z do for y = minp.y, math.min(lzr_globals.WATER_LEVEL, maxp.y) do local p_pos = area:index(x, y, z) if y <= lzr_globals.SEASTONE_LEVEL then data[p_pos] = c_stone elseif y <= lzr_globals.SEABED_LEVEL then data[p_pos] = c_seabed else data[p_pos] = c_water end end end end vm:set_data(data) vm:update_liquids() vm:calc_lighting() vm:write_to_map() end end)