local build_ship = function(pos) minetest.place_schematic(pos, minetest.get_modpath("lzr_menu").."/schematics/lzr_menu_ship.mts", "0", {}, true, "") end local emerge_callback = function(blockpos, action, calls_remaining, param) minetest.log("verbose", "[lzr_menu] emerge_callback() ...") if action == minetest.EMERGE_ERRORED then minetest.log("error", "[lzr_menu] Emerging error.") elseif action == minetest.EMERGE_CANCELLED then minetest.log("error", "[lzr_menu] Emerging cancelled.") elseif calls_remaining == 0 and (action == minetest.EMERGE_GENERATED or action == minetest.EMERGE_FROM_DISK or action == minetest.EMERGE_FROM_MEMORY) then build_ship(param.pos) minetest.log("action", "[lzr_menu] Ship emerged and built.") end end local SHIP_SIZE = { x = 30, y = 30, z = 30 } local emerge_ship = function(pos) minetest.emerge_area(pos, vector.add(pos, SHIP_SIZE), emerge_callback, {pos=pos, size=SHIP_SIZE}) end minetest.register_on_joinplayer(function(player) emerge_ship(lzr_globals.MENU_SHIP_POS) player:set_pos(vector.add(lzr_globals.MENU_SHIP_POS, lzr_globals.MENU_SHIP_PLAYER_SPAWN_OFFSET)) end)