From 74f405676c5eabaac0d7fa3e7edf2743e2c848d8 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Thu, 20 Jan 2022 14:37:09 +0100 Subject: [PATCH] Add some level log messages --- mods/lzr_levels/init.lua | 3 +++ 1 file changed, 3 insertions(+) diff --git a/mods/lzr_levels/init.lua b/mods/lzr_levels/init.lua index 34cc717..f07e81b 100644 --- a/mods/lzr_levels/init.lua +++ b/mods/lzr_levels/init.lua @@ -140,10 +140,12 @@ function lzr_levels.start_level(level) lzr_gamestate.set_state(lzr_gamestate.LEVEL) end minetest.sound_play({name = "lzr_levels_level_enter", gain = 1}, {to_player=player:get_player_name()}, true) + minetest.log("action", "[lzr_levels] Starting level "..level) end function lzr_levels.clear_level_progress() mod_storage:set_string("lzr_levels:levels", "") + minetest.log("action", "[lzr_levels] Level progress was cleared") end function lzr_levels.mark_level_as_complete(level) @@ -170,6 +172,7 @@ function lzr_levels.level_complete() lzr_levels.mark_level_as_complete(current_level) local player = get_singleplayer() lzr_messages.show_message(player, S("Level @1 complete!", current_level), 3) + minetest.log("action", "[lzr_levels] Level "..current_level.." completed") minetest.sound_play({name = "lzr_levels_level_complete", gain = 1}, {to_player=player:get_player_name()}, true) lzr_gamestate.set_state(lzr_gamestate.LEVEL_COMPLETE) minetest.after(3, function(completed_level)