From 6579b569742d8337cd0fab94fee8190332e1815d Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Fri, 4 Mar 2022 14:03:22 +0100 Subject: [PATCH] Fix chests rotatable in-game --- mods/lzr_treasure/init.lua | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/mods/lzr_treasure/init.lua b/mods/lzr_treasure/init.lua index 3b6c869..4852d96 100644 --- a/mods/lzr_treasure/init.lua +++ b/mods/lzr_treasure/init.lua @@ -21,7 +21,7 @@ local register_chest = function(id, def) description = def.description_unlocked, paramtype2 = "facedir", tiles = { def.tile_top, def.tile_bottom, def.tile_side, def.tile_side, def.tile_side, def.tile_front }, - groups = { breakable = 1, chest = 1, chest_closed = 1, rotatable = 1 }, + groups = { breakable = 1, chest = 1, chest_closed = 1, rotatable = 3 }, sounds = def.node_sounds, on_rotate = screwdriver.rotate_simple, on_punch = function(pos, node, puncher) @@ -40,7 +40,7 @@ local register_chest = function(id, def) description = def.description_locked, paramtype2 = "facedir", tiles = { def.tile_top, def.tile_bottom, def.tile_side, def.tile_side, def.tile_side, def.tile_front_lock }, - groups = { breakable = 1, chest = 2, chest_closed = 1, rotatable = 1 }, + groups = { breakable = 1, chest = 2, chest_closed = 1, rotatable = 3 }, sounds = def.node_sounds, on_rotate = screwdriver.rotate_simple, on_punch = function(pos, node, puncher) @@ -80,7 +80,7 @@ local register_chest = function(id, def) }, tiles = { def.tile_top, def.tile_bottom, def.tile_side, def.tile_side, def.tile_side, def.tile_front }, paramtype2 = "facedir", - groups = { breakable = 1, chest = 3, chest_open = 1, rotatable = 1 }, + groups = { breakable = 1, chest = 3, chest_open = 1, rotatable = 3 }, sounds = def.node_sounds, on_rotate = screwdriver.rotate_simple, }) @@ -146,7 +146,7 @@ local register_chest = function(id, def) minetest.set_node(pos, {name="lzr_treasure:chest_"..id.."_open", param2=node.param2}) end, paramtype2 = "facedir", - groups = { breakable = 1, chest = 4, chest_open = 1, rotatable = 1, }, + groups = { breakable = 1, chest = 4, chest_open = 1, rotatable = 3, }, sounds = sounds_open_treasure, on_rotate = screwdriver.rotate_simple, })