local S = minetest.get_translator("lzr_levels_core") local SKIPPED_LEVEL = 2 if minetest.settings:get_bool("lzr_debug", false) then -- Debug command to make it easier to test the event when the player -- completed all levels. -- This command marks all levels but the first one as completed, so -- the remaining level can be manually completed to trigger the -- completion event. minetest.register_chatcommand("levels_almost_complete", { privs = { server = true }, description = S("Mark all core levels as complete except one"), func = function(name, param) local core_level_data = lzr_levels.get_level_pack("__core") if not core_level_data then return false end local skip if #core_level_data >= SKIPPED_LEVEL then skip = SKIPPED_LEVEL else skip = 1 end for n=1, #core_level_data do if n ~= skip then lzr_levels.mark_level_as_complete(n, core_level_data) end end return true end, }) end lzr_levels.register_level_pack("__core", { --~ Name of main level pack, should be same as the game name title = S("Lazarr!"), description = S("The main adventure that comes pre-installed with the game."), builtin = true, textdomain_npc_texts = "lzr_levels_core_npc_texts", textdomain_level_names = "lzr_levels_core_level_names", } )