From 2185beddb5968bfa31dda4f869e1698705ff71ba Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Wed, 4 Nov 2020 23:55:20 +0100 Subject: [PATCH] Document groups --- GROUPS.md | 106 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 106 insertions(+) create mode 100644 GROUPS.md diff --git a/GROUPS.md b/GROUPS.md new file mode 100644 index 0000000..a3fc697 --- /dev/null +++ b/GROUPS.md @@ -0,0 +1,106 @@ +List of groups used in Hades Revisited (info for developers) +------------------------------------------------------------ + +Note: If no group rating is specified, use 1. + +Node identities: +* `tree`: Tree Trunk +* `sapling`: Sapling +* `leaves`: Leaves +* `bark`: Bark +* `seaweed`: Seaweed +* `waterlily`: Waterlily +* `plant`: Farming plant +* `grass`: Grass +* `flower`: Flower +* `vines`: Vines +* `simple_bush`: Bush + +* `seed`: Seed +* `wheat`: Wheat plant +* `strawberry` Strawberry plant +* `tomato` Tomato plant +* `cotton`: Cotton plant + +* `colwood`: Colored wooden planks +* `claybricks`: Clay bricks +* `wool`: Wool + +* `carpet`: Carpet +* `table`: Table +* `chair`: Chair +* `armchair`: Armchair +* `window_wood`: Wooden window + +* `chest`: Chest +* `unlocked_chest`: Unlocked chest +* `locked_chest`: Locked chest +* `furnace`: Furnace +* `torch`: Torch +* `door`: Door +* `steel_door`: Steel Door +* `pipe`: Pipe +* `bed`: Bed +* `fence`: Fence +* `fence_gate`: Fence gate +* `fence_metal`: Metal fence +* `fence_wood`: Wooden fence +* `wall`: Wall +* `ladder`: Ladder +* `vessel`: Vessel, like glass bottle + +* `mossy`: Block has moss on it +* `burned_node`: Node that was "burned" by lava like Burned Stone +* `ore`: Ore +* `sandstone`: Sandstone +* `ash`: Ash + +* `liquid`: Liquid +* `water`: Water +* `lava`: Lava + +Digging groups: +* `choppy`: Wood, etc. +* `cracky`: Stone, etc. +* `oddly_breakable_by_hand`: Breakable by hand for ... reasons +* `snappy`: Leaves, plants, etc. + +Crafting groups: +* `wood`: Wooden planks +* `sand`: Sand +* `stone`: Stone or stone-like + +Items: +* `shears`: Shears +* `shovel`: Shovel +* `axe`: Axe +* `pickaxe`: Pickaxe +* `sword`: Sword +* `tool`: Tool +* `dye`: Dye +* `spawn_egg`: Spawn egg + +Action groups: +* `bagslots=X`: Bag with X slots +* `food=1`: Food (unspecified type) +* `food=2`: Food (eating) +* `food=3`: Food (drinking) +* `eatable=X`: Item can be eaten or consumed (restoring X food points) +* `leafdecay`: Leaves that decay when not near a `group:tree` node +* `leafdecay_drop`: Node will drop itself when leaf-decaying +* `wet` Considered wet for farming purposes +* `fruit_regrow=3`: Regrowing fruit +* `fruit_regrow=2`: Regrowing fruit (flower stage) +* `fruit_regrow=1`: Regrowing fruit (bud stage) +* `ash_fertilizer=X`: Node slowly turns nearby Volcanic Ash to Fertile Sand (distance X, usually 3) +* `porous`: If water is above this node, water droplets might appear below it +* `fake_liquid`: Node is registerd as liquid but it's not actually a liquid +* `flora`: This is a plant that spreads on Dirt with Grass +* `soil`: Usable by hoe + +Legacy groups: +* `flammable`: Considered flammable (Note: This game has no fire) +* `puts_out_fire`: Node is supposed to put out neighboring fire (Note: This game has no fire) +* `desert`: soil category for farming +* `grassland`: soil category for farming +* `field`: soil category for farming