-- Use 'default' table for this mod as API -- instead of 'rp_default' to not disrupt old mods -- depending on this (before version 1.5.3) too much. default = {} default.SWAMP_WATER_VISC = 4 default.RIVER_WATER_VISC = 2 default.WATER_VISC = 1 default.LIGHT_MAX = 14 function default.log(text, type) local level = "action" if type == "loaded" then level = "info" end minetest.log(level, "Repixture ["..type.."] "..text) end function default.dumpvec(v) return v.x..":"..v.y..":"..v.z end minetest.nodedef_default.stack_max = 60 minetest.craftitemdef_default.stack_max = 60 dofile(minetest.get_modpath("rp_default").."/functions.lua") dofile(minetest.get_modpath("rp_default").."/nodes.lua") -- simple nodes dofile(minetest.get_modpath("rp_default").."/torch.lua") dofile(minetest.get_modpath("rp_default").."/furnace.lua") dofile(minetest.get_modpath("rp_default").."/container.lua") -- chest and bookshelf dofile(minetest.get_modpath("rp_default").."/sign.lua") dofile(minetest.get_modpath("rp_default").."/fence.lua") dofile(minetest.get_modpath("rp_default").."/craftitems.lua") -- simple craftitems dofile(minetest.get_modpath("rp_default").."/bucket.lua") dofile(minetest.get_modpath("rp_default").."/tools.lua") dofile(minetest.get_modpath("rp_default").."/fertilizer.lua") dofile(minetest.get_modpath("rp_default").."/crafting.lua") dofile(minetest.get_modpath("rp_default").."/mapgen.lua") dofile(minetest.get_modpath("rp_default").."/aliases.lua") default.log("mod:rp_default", "loaded")