local S = minetest.get_translator("rp_default") -- Fences minetest.register_node( "rp_default:fence", { description = S("Wooden Fence"), drawtype = "fencelike", tiles = {"default_wood.png^default_fence_overlay.png"}, inventory_image = "default_fence.png", wield_image = "default_fence.png", paramtype = "light", collision_box = { type = "fixed", fixed = {-0.4, -0.5, -0.4, 0.4, 1.0, 0.4}, }, groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, fence = 1}, is_ground_content = false, sounds = rp_sounds.node_sound_wood_defaults(), after_dig_node = function(pos, node, metadata, digger) default.dig_up(pos, node, digger) end, }) minetest.register_node( "rp_default:fence_oak", { description = S("Oak Fence"), drawtype = "fencelike", tiles = {"default_wood_oak.png^default_fence_overlay.png"}, inventory_image = "default_fence_oak.png", wield_image = "default_fence_oak.png", paramtype = "light", collision_box = { type = "fixed", fixed = {-0.4, -0.5, -0.4, 0.4, 1.0, 0.4}, }, groups = {snappy = 1, choppy = 1, oddly_breakable_by_hand = 1, fence = 1}, is_ground_content = false, sounds = rp_sounds.node_sound_wood_defaults(), after_dig_node = function(pos, node, metadata, digger) default.dig_up(pos, node, digger) end, }) minetest.register_node( "rp_default:fence_birch", { description = S("Birch Fence"), drawtype = "fencelike", tiles = {"default_wood_birch.png^default_fence_overlay.png"}, inventory_image = "default_fence_oak.png", wield_image = "default_fence_oak.png", paramtype = "light", collision_box = { type = "fixed", fixed = {-0.4, -0.5, -0.4, 0.4, 1.0, 0.4}, }, groups = {snappy = 1, choppy = 1, oddly_breakable_by_hand = 1, fence = 1}, is_ground_content = false, sounds = rp_sounds.node_sound_wood_defaults(), after_dig_node = function(pos, node, metadata, digger) default.dig_up(pos, node, digger) end, }) default.log("fence", "loaded")