diff --git a/mods/village/generate.lua b/mods/village/generate.lua index c2fa03c..a101acf 100644 --- a/mods/village/generate.lua +++ b/mods/village/generate.lua @@ -250,7 +250,7 @@ function village.lift_ground(pos, scanheight) local stonenode = nil local nn = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z}).name - if nn ~= "air" and minetest.registered_nodes[nn].liquidtype ~= "none" then + if (nn == "ignore") or (nn ~= "air" and minetest.registered_nodes[nn].liquidtype ~= "none") then return end @@ -260,7 +260,7 @@ function village.lift_ground(pos, scanheight) nn = minetest.get_node(p).name local an = minetest.get_node({x = p.x, y = p.y + 1, z = p.z}).name - if nn ~= "air" and minetest.registered_nodes[nn].liquidtype ~= "none" then + if (nn == "ignore") or (nn ~= "air" and minetest.registered_nodes[nn].liquidtype ~= "none") then local nd = minetest.registered_nodes[nn] if not nd.buildable_to then if topnode == nil and nn ~= an then @@ -319,7 +319,7 @@ function village.generate_hill(pos) local p = {x=pos.x+x, y=pos.y+y, z=pos.z+z} local n = minetest.get_node(p) local def = minetest.registered_nodes[n.name] - if n.name == "air" or (def and (def.liquidtype ~= "none" or (def.walkable == false and def.is_ground_content == true))) then + if n.name == "air" or n.name == "ignore" or (def and (def.liquidtype ~= "none" or (def.walkable == false and def.is_ground_content == true))) then if (y == HILL_H-1 or z == y or x == y or z == HILL_W-1-y or x == HILL_W-1-y) and (p.y >= water_level) then table.insert(dirts_with_grass, p) else