diff --git a/mods/rp_default/mapgen_deco.lua b/mods/rp_default/mapgen_deco.lua index 0fb6d93..90bd811 100644 --- a/mods/rp_default/mapgen_deco.lua +++ b/mods/rp_default/mapgen_deco.lua @@ -1706,7 +1706,6 @@ default.register_decoration( num_spawn_by = 1, place_offset_y = -1, flags = "force_placement", - param2 = 1, }) default.register_decoration( { @@ -1721,7 +1720,6 @@ default.register_decoration( num_spawn_by = 1, place_offset_y = -1, flags = "force_placement", - param2 = 1, }) default.register_decoration( { @@ -1736,7 +1734,6 @@ default.register_decoration( num_spawn_by = 1, place_offset_y = -1, flags = "force_placement", - param2 = 1, }) default.register_decoration( { @@ -1751,7 +1748,6 @@ default.register_decoration( num_spawn_by = 1, place_offset_y = -1, flags = "force_placement", - param2 = 1, }) -- Extra sea grass in swamp meadow biomes @@ -1769,7 +1765,6 @@ default.register_decoration( num_spawn_by = 1, place_offset_y = -1, flags = "force_placement", - param2 = 1, }) default.register_decoration( { @@ -1785,7 +1780,6 @@ default.register_decoration( num_spawn_by = 1, place_offset_y = -1, flags = "force_placement", - param2 = 1, }) end diff --git a/mods/rp_default/nodes.lua b/mods/rp_default/nodes.lua index 2126048..e535353 100644 --- a/mods/rp_default/nodes.lua +++ b/mods/rp_default/nodes.lua @@ -1093,14 +1093,6 @@ return function(itemstack, placer, pointed_thing) def_under = minetest.registered_nodes[node_under.name] if def_under and def_under.place_param2 then node_under.param2 = def_under.place_param2 - elseif paramtype2 == "wallmounted" then - if pos_under.y > pos_above.y then - node_under.param2 = 0 - elseif pos_under.y < pos_above.y then - node_under.param2 = 1 - else - return itemstack - end end @@ -1125,7 +1117,6 @@ local register_seagrass = function(plant_id, selection_box, drop, append, baseno collision_box = { type = "regular", }, - paramtype2 = "wallmounted", visual_scale = 1.15, tiles = basenode_tiles, special_tiles = {"rp_default_"..plant_id.."_clump.png"},