diff --git a/mods/achievements/init.lua b/mods/achievements/init.lua index 3041280..875a076 100644 --- a/mods/achievements/init.lua +++ b/mods/achievements/init.lua @@ -331,8 +331,37 @@ minetest.register_on_player_receive_fields(receive_fields) -- Below are the default achievements -- +-- Digging wood + +achievements.register_achievement( + "timber", + { + title = S("Timber"), + description = S("Dig a tree trunk."), + times = 1, + dignode = "group:tree", +}) + -- Tools +achievements.register_achievement( + "first_pickaxe", + { + title = S("My First Pickaxe"), + description = S("Craft a pickaxe."), + times = 1, + craftitem = "group:pickaxe", +}) + +achievements.register_achievement( + "hardened_miner", + { + title = S("Hardened Miner"), + description = S("Craft a carbon steel pickaxe."), + times = 1, + craftitem = "default:pick_carbon_steel", +}) + achievements.register_achievement( "off_to_battle", { @@ -342,151 +371,34 @@ achievements.register_achievement( craftitem = "default:broadsword", }) -achievements.register_achievement( - "hardened_miner", - { - title = S("Hardened Miner"), - description = S("Craft 3 carbon steel pickaxes."), - times = 3, - craftitem = "default:pick_carbon_steel", -}) - --- Dirt/soil - -achievements.register_achievement( - "drain_the_swamp", - { - title = S("Drain the Swamp"), - description = S("Dig 30 swamp dirt."), - times = 30, - dignode = "default:swamp_dirt", -}) - --- Placing planks - -achievements.register_achievement( - "plunks", - { - title = S("Plunks"), - description = S("Place 10 planks."), - times = 10, - placenode = "group:planks", -}) - -achievements.register_achievement( - "carpenter", - { - title = S("Carpenter"), - description = S("Place 100 planks."), - times = 100, - placenode = "group:planks", -}) - -achievements.register_achievement( - "pro_carpenter", - { - title = S("Pro Carpenter"), - description = S("Place 500 planks."), - times = 500, - placenode = "group:planks", -}) - -- Stone achievements.register_achievement( "mineority", { title = S("Mineority"), - description = S("Mine 20 stone."), - times = 20, - dignode = "group:stone", + description = S("Mine a stone."), + times = 1, + dignode = "default:stone", }) achievements.register_achievement( - "rockin", + "smelting_room", { - title = S("Rockin'"), - description = S("Mine 200 stone."), - times = 200, - dignode = "group:stone", + title = S("Smelting Room"), + description = S("Craft a furnace."), + times = 1, + craftitem = "default:furnace", }) -achievements.register_achievement( - "rocksolid", - { - title = S("Rock Solid"), - description = S("Mine 1000 stone."), - times = 1000, - dignode = "group:stone", -}) - -achievements.register_achievement( - "cave_builder", - { - title = S("Cave Builder"), - description = S("Place 60 stone."), - times = 60, - placenode = "default:stone", -}) - --- Digging wood - -achievements.register_achievement( - "timber", - { - title = S("Timber"), - description = S("Dig 10 tree trunks."), - times = 10, - dignode = "group:tree", -}) - -achievements.register_achievement( - "timberer", - { - title = S("Timberer"), - description = S("Dig 100 tree trunks."), - times = 100, - dignode = "group:tree", -}) - -achievements.register_achievement( - "timbererest", - { - title = S("Timbererest"), - description = S("Dig 500 tree trunks."), - times = 500, - dignode = "group:tree", -}) - --- Crafting bricks - -achievements.register_achievement( - "builder", - { - title = S("Builder"), - description = S("Craft 180 brick blocks."), - times = 180, - craftitem = "default:brick", -}) - - --- Plants/farming +-- Biomes achievements.register_achievement( "gardener", { title = S("Gardener"), - description = S("Plant 10 flowers."), - times = 10, - placenode = "default:flower", -}) - -achievements.register_achievement( - "master_gardener", - { - title = S("Master Gardener"), - description = S("Plant 100 flowers."), - times = 100, + description = S("Plant a flower."), + times = 1, placenode = "default:flower", }) @@ -499,66 +411,35 @@ achievements.register_achievement( dignode = "default:dry_grass", }) +achievements.register_achievement( + "drain_the_swamp", + { + title = S("Drain the Swamp"), + description = S("Dig some swamp dirt."), + times = 1, + dignode = "default:swamp_dirt", +}) + +-- Farming + achievements.register_achievement( "fertile", { title = S("Fertile"), - description = S("Craft 100 bags of fertilizer."), - times = 100, + description = S("Craft a bag of fertilizer."), + times = 1, craftitem = "default:fertilizer", }) --- Crafting reinforced blocks - -achievements.register_achievement( - "master_carpenter", - { - title = S("Master Carpenter"), - description = S("Craft 200 reinforced frames."), - times = 200, - craftitem = "default:reinforced_frame", -}) - -achievements.register_achievement( - "master_stonemason", - { - title = S("Master Stonemason"), - description = S("Craft 200 reinforced cobble."), - times = 200, - craftitem = "default:reinforced_cobble", -}) - --- Crafting sand-related materials - -achievements.register_achievement( - "sandman", - { - title = S("Sandman"), - description = S("Craft 60 compressed sandstone."), - times = 60, - craftitem = "default:compressed_sandstone", -}) - -- Literature achievements.register_achievement( "librarian", { title = S("Librarian"), - description = S("Craft 10 bookshelves."), - times = 10, + description = S("Craft a bookshelf."), + times = 1, craftitem = "default:bookshelf", }) --- Misc. - -achievements.register_achievement( - "smelting_room", - { - title = S("Smelting Room"), - description = S("Craft 20 furnaces."), - times = 20, - craftitem = "default:furnace", -}) - default.log("mod:achievements", "loaded") diff --git a/mods/achievements/locale/achievements.de.tr b/mods/achievements/locale/achievements.de.tr index 04a06a4..a692d74 100644 --- a/mods/achievements/locale/achievements.de.tr +++ b/mods/achievements/locale/achievements.de.tr @@ -7,47 +7,22 @@ Missing=Fehlt Off to Battle=Auf in die Schlacht Craft a broadsword.=Fertigen Sie ein Breitschwert. Hardened Miner=Abgehärteter Bergarbeiter -Craft 3 carbon steel pickaxes.=Fertigen Sie 3 Karbonstahlspitzhacken. +Craft a carbon steel pickaxe.=Fertigen Sie eine Karbonstahlspitzhacke. Drain the Swamp=Sumpf trockenlegen -Dig 30 swamp dirt.=Graben Sie 30 Sumpferde. -Plunks=Plonk! -Place 10 planks.=Platzieren Sie 10 Planken. -Carpenter=Schreiner -Place 100 planks.=Platzieren Sie 100 Planken. -Pro Carpenter=Profischreiner -Master Carpenter=Schreinermeister -Place 500 planks.=Platzieren Sie 500 Planken. +Dig some swamp dirt.=Graben Sie etwas Sumpferde. Mineority=Bergbaby -Mine 20 stone.=Graben Sie 20 Stein. -Rockin'=Steinig -Mine 200 stone.=Graben Sie 200 Stein. -Rock Solid=Felsenfest -Mine 1000 stone.=Graben Sie 1000 Stein. -Cave Builder=Höhlenerbauer -Place 60 stone.=Platzieren Sie 60 Stein. -Timber=Auf dem Holzweg -Dig 10 tree trunks.=Bauen Sie 10 Baumstämme ab. -Timberer=Der Baum, mein Feind -Dig 100 tree trunks.=Bauen Sie 100 Baumstämme ab. -Timbererest=Holz, mein ganzer Stolz -Dig 500 tree trunks.=Bauen Sie 500 Baumstämme ab. -Builder=Baumeister -Craft 180 brick blocks.=Fertigen Sie 180 Ziegelblöcke. +Mine a stone.=Graben Sie einen Stein. +Timber=Bauholz +Dig a tree trunk.=Bauen Sie einen Baumstamm ab. Gardener=Gärtner -Plant 10 flowers.=Pflanzen Sie 10 Blumen. -Master Gardener=Gärtnermeister -Plant 100 flowers.=Pflanzen Sie 100 Blumen. +Plant a flower.=Pflanzen Sie eine Blume. Dry Lands=Trockenland Collect dry grass.=Sammeln Sie trockenes Gras auf. Fertile=Fruchtbar -Craft 100 bags of fertilizer.=Fertigen Sie 100 Beutel mit Dünger. -Master Carpenter=Schreinermeister -Craft 200 reinforced frames.=Fertigen Sie 200 verstärkte Rahmen. -Master Stonemason=Steinmetzmeister -Craft 200 reinforced cobble.=Fertigen Sie 200 verstärkte Pflastersteine. -Sandman=Sandmann -Craft 60 compressed sandstone.=Fertigen Sie 60 Kompaktsandstein. +Craft a bag of fertilizer.=Fertigen Sie einen Beutel mit Dünger. Librarian=Bibliothekar -Craft 10 bookshelves.=Fertigen Sie 10 Bücherregale. +Craft a bookshelf.=Fertigen Sie ein Bücherregal. Smelting Room=Schmelzraum -Craft 20 furnaces.=Fertigen Sie 20 Öfen. +Craft a furnace.=Fertigen Sie einen Ofen. +My First Pickaxe=Meine erste Spitzhacke +Craft a pickaxe.=Fertigen Sie eine Spitzhacke. diff --git a/mods/achievements/locale/template.txt b/mods/achievements/locale/template.txt index 983cad5..e2bb548 100644 --- a/mods/achievements/locale/template.txt +++ b/mods/achievements/locale/template.txt @@ -7,47 +7,22 @@ Missing= Off to Battle= Craft a broadsword.= Hardened Miner= -Craft 3 carbon steel pickaxes.= +Craft a carbon steel pickaxe.= Drain the Swamp= -Dig 30 swamp dirt.= -Plunks= -Place 10 planks.= -Carpenter= -Place 100 planks.= -Pro Carpenter= -Master Carpenter= -Place 500 planks.= +Dig somme swamp dirt.= Mineority= -Mine 20 stone.= -Rockin'= -Mine 200 stone.= -Rock Solid= -Mine 1000 stone.= -Cave Builder= -Place 60 stone.= +Mine a stone.= Timber= -Dig 10 tree trunks.= -Timberer= -Dig 100 tree trunks.= -Timbererest= -Dig 500 tree trunks.= -Builder= -Craft 180 brick blocks.= +Dig a tree trunk.= Gardener= -Plant 10 flowers.= -Master Gardener= -Plant 100 flowers.= +Plant a flower.= Dry Lands= Collect dry grass.= Fertile= -Craft 100 bags of fertilizer.= -Master Carpenter= -Craft 200 reinforced frames.= -Master Stonemason= -Craft 200 reinforced cobble.= -Sandman= -Craft 60 compressed sandstone.= +Craft a bag of fertilizer.= Librarian= -Craft 10 bookshelves.= +Craft a bookshelf.= Smelting Room= -Craft 20 furnaces.= +Craft a furnace.= +My First Pickaxe= +Craft a pickaxe.= diff --git a/mods/armor/init.lua b/mods/armor/init.lua index 597963b..cd8b703 100644 --- a/mods/armor/init.lua +++ b/mods/armor/init.lua @@ -101,10 +101,15 @@ function armor.get_groups(player) local inv = player:get_inventory() + local ach_ok = true for slot_index, slot in ipairs(armor.slots) do local itemstack = inv:get_stack("armor", slot_index) local itemname = itemstack:get_name() + if itemstack:get_name() ~= "armor:"..slot.."_bronze" then + ach_ok = false + end + if armor.is_armor(itemname) then local item = minetest.registered_items[itemname] @@ -124,9 +129,11 @@ function armor.get_groups(player) break end end - end end + if ach_ok then + achievements.trigger_achievement(player, "full_armor") + end -- If full set of same armor material, then boost armor by 10% @@ -264,19 +271,18 @@ end achievements.register_achievement( "armored", { - title = S("Armored"), + title = S("Armor Smith"), description = S("Craft a piece of armor."), times = 1, craftitem = "group:is_armor", }) achievements.register_achievement( - "warrior", + "full_armor", { - title = S("Warrior"), - description = S("Craft 10 pieces of armor."), - times = 10, - craftitem = "group:is_armor", + title = S("Skin of Bronze"), + description = S("Equip a full suit of bronze armor."), + times = 1, }) default.log("mod:armor", "loaded") diff --git a/mods/armor/locale/armor.de.tr b/mods/armor/locale/armor.de.tr index bde584c..f417c79 100644 --- a/mods/armor/locale/armor.de.tr +++ b/mods/armor/locale/armor.de.tr @@ -3,10 +3,6 @@ Helmet=Helm Chestplate=Brustplatte Boots=Stiefel Chainmail Sheet=Kettenpanzerplane -Armored=Gepanzert -Craft a piece of armor.=Fertigen Sie einen Rüstungsgegenstand. -Warrior=Krieger -Craft 10 pieces of armor.=Fertigen Sie 10 Rüstungsgegenstände. Wooden Helmet=Holzhelm Wooden Chestplate=Holzbrustplatte Wooden Boots=Holzstiefel @@ -22,3 +18,7 @@ Carbon Steel Boots=Karbonstahlstiefel Bronze Helmet=Bronzehelm Bronze Chestplate=Bronzebrustplatte Bronze Boots=Bronzestiefel +Armor Smith=Rüstungsschmied +Craft a piece of armor.=Fertigen Sie ein Rüstungsteil. +Skin of Bronze=Haut aus Bronze +Equip a full suit of bronze armor.=Tragen sie eine vollständige Bronzerüstung. diff --git a/mods/armor/locale/template.txt b/mods/armor/locale/template.txt index 96ace5c..3feb566 100644 --- a/mods/armor/locale/template.txt +++ b/mods/armor/locale/template.txt @@ -1,12 +1,4 @@ # textdomain: armor -Helmet= -Chestplate= -Boots= -Chainmail Sheet= -Armored= -Craft a piece of armor.= -Warrior= -Craft 10 pieces of armor.= Wooden Helmet= Wooden Chestplate= Wooden Boots= @@ -22,3 +14,11 @@ Carbon Steel Boots= Bronze Helmet= Bronze Chestplate= Bronze Boots= +Helmet= +Chestplate= +Boots= +Chainmail Sheet= +Armor Smith= +Craft a piece of armor.= +Skin of Bronze= +Equip a full suit of bronze armor.= diff --git a/mods/book/depends.txt b/mods/book/depends.txt index 6c67e01..4ad96d5 100644 --- a/mods/book/depends.txt +++ b/mods/book/depends.txt @@ -1,2 +1 @@ default -achievements diff --git a/mods/book/init.lua b/mods/book/init.lua index 3ba3228..be6d479 100644 --- a/mods/book/init.lua +++ b/mods/book/init.lua @@ -62,15 +62,4 @@ minetest.register_on_player_receive_fields( player:set_wielded_item(itemstack) end) --- Achievements - -achievements.register_achievement( - "scribe", - { - title = S("Scribe"), - description = S("Craft a book."), - times = 1, - craftitem = "default:book", -}) - default.log("mod:book", "loaded") diff --git a/mods/farming/achievements.lua b/mods/farming/achievements.lua index e114877..7046cee 100644 --- a/mods/farming/achievements.lua +++ b/mods/farming/achievements.lua @@ -6,37 +6,28 @@ local S = minetest.get_translator("farming") achievements.register_achievement( "farmer", { - title = S("Farmer"), - description = S("Plant 20 wheat seeds."), - times = 20, - placenode = "farming:wheat_1", + title = S("Wannabe Farmer"), + description = S("Plant a seed and watch it grow."), + times = 1, + placenode = "group:seed", }) achievements.register_achievement( - "master_farmer", + "wheat_farmer", { - title = S("Master Farmer"), - description = S("Plant 200 wheat seeds."), - times = 200, - placenode = "farming:wheat_1", + title = S("Wheat Farmer"), + description = S("Harvest a fully-grown wheat plant."), + times = 1, + dignode = "farming:wheat_4", }) achievements.register_achievement( "cotton_farmer", { title = S("Cotton Farmer"), - description = S("Plant 10 cotton seeds."), - times = 10, - placenode = "farming:cotton_1", - }) - -achievements.register_achievement( - "master_cotton_farmer", - { - title = S("Master Cotton Farmer"), - description = S("Plant 100 cotton seeds."), - times = 100, - placenode = "farming:cotton_1", + description = S("Harvest a fully-grown cotton plant."), + times = 1, + dignode = "farming:cotton_4", }) default.log("achievements", "loaded") diff --git a/mods/farming/locale/farming.de.tr b/mods/farming/locale/farming.de.tr index b5c702c..a3f8a71 100644 --- a/mods/farming/locale/farming.de.tr +++ b/mods/farming/locale/farming.de.tr @@ -1,12 +1,10 @@ # textdomain: farming -Farmer=Bauer -Plant 20 wheat seeds.=Pflanzen Sie 20 Weizensamen. -Master Farmer=Meisterbauer -Plant 200 wheat seeds.=Pflanzen Sie 200 Weizensamen. +Wannabe Farmer=Möchtegernbauer +Wheat Farmer=Weizenbauer Cotton Farmer=Baumwollfarmer -Plant 10 cotton seeds.=Pflanzen Sie 10 Baumwollsamen. -Master Cotton Farmer=Meisterbaumwollfarmer -Plant 100 cotton seeds.=Pflanzen Sie 100 Baumwollsamen. +Plant a seed and watch it grow.=Pflanzen Sie einen Samen und lassen Sie ihn wachsen. +Harvest a fully-grown wheat plant.=Ernten Sie eine reife Weizenpflanze. +Harvest a fully-grown cotton plant.=Ernten Sie eine reife Baumwollpflanze. Cotton=Baumwolle Wheat=Weizen Flour=Mehl diff --git a/mods/farming/locale/template.txt b/mods/farming/locale/template.txt index a99c533..944156b 100644 --- a/mods/farming/locale/template.txt +++ b/mods/farming/locale/template.txt @@ -1,12 +1,10 @@ # textdomain: farming -Farmer= -Plant 20 wheat seeds.= -Master Farmer= -Plant 200 wheat seeds.= +Wannabe Farmer= +Wheat Farmer= Cotton Farmer= -Plant 10 cotton seeds.= -Master Cotton Farmer= -Plant 100 cotton seeds.= +Plant a seed and watch it grow.= +Harvest a fully-grown wheat plant.= +Harvest a fully-grown cotton plant.= Cotton= Wheat= Flour= diff --git a/mods/farming/nodes.lua b/mods/farming/nodes.lua index 878988e..b5596bd 100644 --- a/mods/farming/nodes.lua +++ b/mods/farming/nodes.lua @@ -26,7 +26,7 @@ minetest.register_node( type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -0.5+(4/16), 0.5} }, - groups = {dig_immediate=2, attached_node=1}, + groups = {dig_immediate=2, attached_node=1, seed=1}, sounds=default.node_sound_leaves_defaults() } ) @@ -135,7 +135,7 @@ minetest.register_node( type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -0.5+(4/16), 0.5} }, - groups = {dig_immediate=2, attached_node=1}, + groups = {dig_immediate=2, attached_node=1, seed=1}, sounds=default.node_sound_leaves_defaults() } ) diff --git a/mods/gold/init.lua b/mods/gold/init.lua index 31ef2c3..d45e4dc 100644 --- a/mods/gold/init.lua +++ b/mods/gold/init.lua @@ -265,6 +265,7 @@ minetest.register_on_player_receive_fields( inv:add_item("gold_trade_out", trade[3]) inv:remove_item("gold_trade_in", trade[1]) inv:remove_item("gold_trade_in", trade[2]) + achievements.trigger_achievement(player, "trader") end end end @@ -346,17 +347,16 @@ achievements.register_achievement( "trader", { title = S("Trader"), - description = S("Craft a trading book."), + description = S("Trade with a villager."), times = 1, - craftitem = "gold:trading_book", }) achievements.register_achievement( "gold_rush", { title = S("Gold Rush"), - description = S("Dig 60 gold ore."), - times = 60, + description = S("Dig a gold ore."), + times = 1, dignode = "gold:stone_with_gold", }) diff --git a/mods/gold/locale/gold.de.tr b/mods/gold/locale/gold.de.tr index f285f3c..088fbf1 100644 --- a/mods/gold/locale/gold.de.tr +++ b/mods/gold/locale/gold.de.tr @@ -11,6 +11,6 @@ Gold Lump=Goldklumpen Gold Ingot=Goldbarren Stone with Gold=Stein mit Gold Trader=Händler -Craft a trading book.=Fertigen Sie ein Handelsbuch. +Trade with a villager.=Handeln Sie mit einem Dorfbewohner. Gold Rush=Goldrausch -Dig 60 gold ore.=Graben Sie 60 Golderz. +Dig a gold ore.=Graben Sie ein Golzerz. diff --git a/mods/gold/locale/template.txt b/mods/gold/locale/template.txt index 8047e56..3209820 100644 --- a/mods/gold/locale/template.txt +++ b/mods/gold/locale/template.txt @@ -11,6 +11,6 @@ Gold Lump= Gold Ingot= Stone with Gold= Trader= -Craft a trading book.= +Trade with a villager.= Gold Rush= -Dig 60 gold ore.= +Dig a gold ore.= diff --git a/mods/jewels/init.lua b/mods/jewels/init.lua index 7c02dc8..c571458 100644 --- a/mods/jewels/init.lua +++ b/mods/jewels/init.lua @@ -272,11 +272,12 @@ achievements.register_achievement( }) achievements.register_achievement( - "master_jeweler", + "secret_of_jewels", { - title = S("Master Jeweler"), - description = S("Jewel 10 tools."), - times = 10, + title = S("The Secret of Jewels"), + description = S("Discover the origin of jewels."), + times = 1, + dignode = "jewels:jewel_ore", }) -- The tool jewel definitions diff --git a/mods/jewels/locale/jewels.de.tr b/mods/jewels/locale/jewels.de.tr index 8b804f6..f74b938 100644 --- a/mods/jewels/locale/jewels.de.tr +++ b/mods/jewels/locale/jewels.de.tr @@ -13,8 +13,8 @@ Jeweler's Workbench=Juwelierswerkbank Jewel Ore=Juwelenerz Jeweler=Juwelier Jewel a tool.=Besetzen Sie ein Werkzeug mit einem Juwel. -Master Jeweler=Juweliersmeister -Jewel 10 tools.=Besetzen Sie 10 Werkzeuge mit Juwelen. Jeweled Pommel Broadsword=Prügelbreitschwert (Juwel) Jeweled Pommel&Guard Broadsword=Prügel- und Wächterbreitschwert (Juwel) Serrated Broadsword=Gezacktes Breitschwert +The Secret of Jewels=Das Geheimnis der Juwelen +Discover the origin of jewels.=Entdecken Sie den Ursprung der Juwelen. diff --git a/mods/jewels/locale/template.txt b/mods/jewels/locale/template.txt index 5941e70..d81c88b 100644 --- a/mods/jewels/locale/template.txt +++ b/mods/jewels/locale/template.txt @@ -13,8 +13,8 @@ Jeweler's Workbench= Jewel Ore= Jeweler= Jewel a tool.= -Master Jeweler= -Jewel 10 tools.= +The Secret of Jewels= +Discover the origin of jewels.= Jeweled Pommel Broadsword= Jeweled Pommel&Guard Broadsword= Serrated Broadsword= diff --git a/mods/locks/init.lua b/mods/locks/init.lua index f92512f..6452c75 100644 --- a/mods/locks/init.lua +++ b/mods/locks/init.lua @@ -110,6 +110,7 @@ minetest.register_tool( burglar, minetest.colorize("#0f0", S("You have broken the lock!"))) end + achievements.trigger_achievement(player, "burglar") minetest.sound_play({name="locks_unlock",gain=0.8},{pos=pos, max_hear_distance=16}) else -- Failure! @@ -279,9 +280,8 @@ achievements.register_achievement( "burglar", { title = S("Burglar"), - description = S("Craft a lock pick."), + description = S("Break into a locked chest."), times = 1, - craftitem = "locks:pick", }) default.log("mod:locks", "loaded") diff --git a/mods/locks/locale/locks.de.tr b/mods/locks/locale/locks.de.tr index 74fc074..1ad31ab 100644 --- a/mods/locks/locale/locks.de.tr +++ b/mods/locks/locale/locks.de.tr @@ -12,4 +12,4 @@ Locked Chest (cracked open) (Owned by @1)=Abgeschlossene Truhe (geknackt) (Eigen Locksmith=Schlossmacher Craft a lock.=Fertigen Sie ein Schloss. Burglar=Räuber -Craft a lock pick.=Fertigen Sie einen Dietrich. +Break into a locked chest.=Knacken Sie eine abgeschlossene Truhe. diff --git a/mods/locks/locale/template.txt b/mods/locks/locale/template.txt index b00e2a4..12b7b12 100644 --- a/mods/locks/locale/template.txt +++ b/mods/locks/locale/template.txt @@ -12,4 +12,4 @@ Locked Chest (cracked open) (Owned by @1)= Locksmith= Craft a lock.= Burglar= -Craft a lock pick.= +Break into a locked chest.= diff --git a/mods/lumien/init.lua b/mods/lumien/init.lua index 8f38248..7ba1187 100644 --- a/mods/lumien/init.lua +++ b/mods/lumien/init.lua @@ -200,8 +200,8 @@ achievements.register_achievement( "enlightened", { title = S("Enlightened"), - description = S("Place 9 lumien crystals."), - times = 9, + description = S("Place a lumien crystal."), + times = 1, placenode = "lumien:crystal_off", }) diff --git a/mods/lumien/locale/lumien.de.tr b/mods/lumien/locale/lumien.de.tr index 1b0b2f3..fffc1d9 100644 --- a/mods/lumien/locale/lumien.de.tr +++ b/mods/lumien/locale/lumien.de.tr @@ -4,4 +4,4 @@ Lumien Crystal=Lumienkristall Lumien Block=Lumienblock Stone with Lumien=Stein mit Lumien Enlightened=Erleuchtung -Place 9 lumien crystals.=Platzieren Sie 9 Lumienkristalle. +Place a lumien crystal.=Platzieren Sie einen Lumienkristall. diff --git a/mods/lumien/locale/template.txt b/mods/lumien/locale/template.txt index 31d8dab..f89145f 100644 --- a/mods/lumien/locale/template.txt +++ b/mods/lumien/locale/template.txt @@ -4,4 +4,4 @@ Lumien Crystal= Lumien Block= Stone with Lumien= Enlightened= -Place 9 lumien crystals.= +Place a lumien crystal.= diff --git a/mods/mobs/achievements.lua b/mods/mobs/achievements.lua index e058681..f650976 100644 --- a/mods/mobs/achievements.lua +++ b/mods/mobs/achievements.lua @@ -11,8 +11,8 @@ achievements.register_achievement( -- have at least one food item in their drop table -- (no matter how unlikely). title = S("Hunter"), - description = S("Kill 5 animals for food."), - times = 5, + description = S("Kill an animal for food."), + times = 1, }) local peaceful_only = minetest.settings:get_bool("only_peaceful_mobs") or false @@ -42,3 +42,11 @@ achievements.register_achievement( description = S("Tame an animal."), times = 1, }) + +achievements.register_achievement( + "smalltalk", + { + title = S("Smalltalk"), + description = S("Visit a village and have a friendly chat with a villager."), + times = 1, +}) diff --git a/mods/mobs/locale/mobs.de.tr b/mods/mobs/locale/mobs.de.tr index 117f339..5c3acbf 100644 --- a/mods/mobs/locale/mobs.de.tr +++ b/mods/mobs/locale/mobs.de.tr @@ -1,6 +1,6 @@ # textdomain: mobs Hunter=Jäger -Kill 5 animals for food.=Töten Sie 5 Tiere für Nahrung. +Kill an animal for food.=Töten Sie ein Tier für Nahrung. Bomb has Been Defused!=Bombe wurde entschärft! Kill a mine turtle.=Töten Sie eine Minenschildkröte. Ranger=Waldhüter @@ -91,3 +91,5 @@ TNT needs to be ignited by a flint and steel.=TNT muss mit Feuerstein und Stahl Sleeping makes the night go past in the blink of an eye.=Im Schlaf vergeht die Nacht wie im Fluge. Isn't it stressful to carry this heavy bed around?=Ist es nicht anstrengend, dieses schwere Bett mit dir herumzuschleppen? Get this thing out of my face!=Nimm dieses Ding aus meinem Gesicht! +Smalltalk=Gerede +Visit a village and have a friendly chat with a villager.=Besuchen Sie ein Dorf und haben Sie ein nettes Gespräch mit einem Dorfbewohner. diff --git a/mods/mobs/locale/template.txt b/mods/mobs/locale/template.txt index 9b96d72..8b386fd 100644 --- a/mods/mobs/locale/template.txt +++ b/mods/mobs/locale/template.txt @@ -1,6 +1,6 @@ # textdomain: mobs Hunter= -Kill 5 animals for food.= +Kill an animal for food.= Bomb has Been Defused!= Kill a mine turtle.= Ranger= @@ -94,3 +94,5 @@ TNT needs to be ignited by a flint and steel.= Sleeping makes the night go past in the blink of an eye.= Isn't it stressful to carry this heavy bed around?= Get this thing out of my face!= +Smalltalk= +Visit a village and have a friendly chat with a villager.= diff --git a/mods/mobs/mob_npc.lua b/mods/mobs/mob_npc.lua index 02f6261..81f3356 100644 --- a/mods/mobs/mob_npc.lua +++ b/mods/mobs/mob_npc.lua @@ -151,6 +151,8 @@ for _, npc_type_table in pairs(npc_types) do return end + achievements.trigger_achievement(clicker, "smalltalk") + -- Feed to heal npc local hp = self.object:get_hp() diff --git a/mods/music/depends.txt b/mods/music/depends.txt index c4415ef..1ba9334 100644 --- a/mods/music/depends.txt +++ b/mods/music/depends.txt @@ -1,4 +1,3 @@ default util crafting -achievements diff --git a/mods/music/init.lua b/mods/music/init.lua index 62627d3..7bb1f57 100644 --- a/mods/music/init.lua +++ b/mods/music/init.lua @@ -206,15 +206,4 @@ crafting.register_craft( } }) --- Achievements - -achievements.register_achievement( - "musician", - { - title = S("Sound Engineer"), - description = S("Craft a music player."), - times = 1, - craftitem = "music:player", -}) - default.log("mod:music", "loaded") diff --git a/mods/parachute/init.lua b/mods/parachute/init.lua index 8f99171..91b2097 100644 --- a/mods/parachute/init.lua +++ b/mods/parachute/init.lua @@ -81,7 +81,16 @@ minetest.register_entity( physical = false, pointable = false, automatic_face_movement_dir = -90, + attached = nil, + start_y = nil, + + on_activate = function(self, staticdata, dtime_s) + if dtime_s == 0 then + local pos = self.object:get_pos() + self.start_y = pos.y + end + end, on_step = function(self, dtime) local pos = self.object:get_pos() local under = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z}) @@ -143,6 +152,12 @@ minetest.register_entity( if self.attached ~= nil then default.player_attached[self.attached] = false + local player = minetest.get_player_by_name(self.attached) + if player and self.start_y ~= nil then + if self.start_y - self.object:get_pos().y > 100 then + achievements.trigger_achievement(player, "sky_diver") + end + end self.object:set_detach() end @@ -169,9 +184,8 @@ achievements.register_achievement( "sky_diver", { title = S("Skydiver"), - description = S("Craft 5 parachutes."), - times = 5, - craftitem = "parachute:parachute", + description = S("Descend over 100 blocks with a parachute."), + times = 1, }) default.log("mod:parachute", "loaded") diff --git a/mods/parachute/locale/parachute.de.tr b/mods/parachute/locale/parachute.de.tr index 769d7e7..959caee 100644 --- a/mods/parachute/locale/parachute.de.tr +++ b/mods/parachute/locale/parachute.de.tr @@ -1,5 +1,5 @@ # textdomain: parachute Parachute=Fallschirm Skydiver=Fallschirmspringer -Craft 5 parachutes.=Fertigen Sie 5 Fallschirme. +Descend over 100 blocks with a parachute.=Sinken Sie über 100 Blöcke mit einem Fallschirm ab. Cannot open parachute on ground!=Fallschirm kann nicht auf dem Boden geöffnet werden! diff --git a/mods/parachute/locale/template.txt b/mods/parachute/locale/template.txt index ec4cd7a..6c911ca 100644 --- a/mods/parachute/locale/template.txt +++ b/mods/parachute/locale/template.txt @@ -1,5 +1,5 @@ # textdomain: parachute Parachute= Skydiver= -Craft 5 parachutes.= +Descend over 100 blocks with a parachute.= Cannot open parachute on ground!= diff --git a/mods/tnt/init.lua b/mods/tnt/init.lua index 8dbbe9d..11af8ee 100644 --- a/mods/tnt/init.lua +++ b/mods/tnt/init.lua @@ -264,6 +264,7 @@ minetest.register_node( local itemname = puncher:get_wielded_item():get_name() if itemname == "default:flint_and_steel" then + achievements.trigger_achievement(puncher, "boom") tnt.burn(pos) end end, @@ -323,20 +324,22 @@ minetest.register_craft( local title, desc if tnt_enable then - title = S("Boom!") - desc = S("Craft TNT.") + achievements.register_achievement( + "boom", + { + title = S("Boom!"), + description = S("Ignite TNT."), + times = 1, + }) else - title = S("Boom?") - desc = S("Craft defused TNT.") + achievements.register_achievement( + "boom", + { + title = S("Boom?"), + description = S("Craft defused TNT."), + times = 1, + craftitem = "tnt:tnt", + }) end -achievements.register_achievement( - "boom", - { - title = title, - description = desc, - times = 1, - craftitem = "tnt:tnt", -}) - default.log("mod:tnt", "loaded") diff --git a/mods/tnt/locale/template.txt b/mods/tnt/locale/template.txt index dcb96da..d9d414f 100644 --- a/mods/tnt/locale/template.txt +++ b/mods/tnt/locale/template.txt @@ -3,5 +3,5 @@ TNT= TNT (defused)= Boom!= Boom?= -Craft TNT.= +Ignite TNT.= Craft defused TNT.= diff --git a/mods/tnt/locale/tnt.de.tr b/mods/tnt/locale/tnt.de.tr index 6bda383..f53a451 100644 --- a/mods/tnt/locale/tnt.de.tr +++ b/mods/tnt/locale/tnt.de.tr @@ -3,5 +3,5 @@ TNT=TNT TNT (defused)=TNT (entschärft) Boom!=Bumm! Boom?=Bumm? -Craft TNT.=Fertigen Sie TNT. +Ignite TNT.=Entzünden Sie TNT. Craft defused TNT.=Fertigen Sie entschärftes TNT.