--------------------------------------------------------------------------------------- -- furniture --------------------------------------------------------------------------------------- -- contains: -- * a bed seperated into foot and head reagion so that it can be placed manually; it has -- no other functionality than decoration! -- * a sleeping mat - mostly for NPC that cannot afford a bet yet -- * bench - if you don't have 3dforniture:chair, then this is the next best thing -- * table - very simple one -- * shelf - for stroring things; this one is 3d -- * stovepipe - so that the smoke from the furnace can get away -- * washing place - put it over a water source and you can 'wash' yourshelf --------------------------------------------------------------------------------------- -- intllib support local S if (minetest.get_modpath("intllib")) then S = intllib.Getter() else S = function ( s ) return s end end -- the basic version of a bed - a sleeping mat -- to facilitate upgrade path straw mat -> sleeping mat -> bed, this uses a nodebox minetest.register_node("tutorial_cottages:sleeping_mat", { description = S("sleeping mat"), drawtype = 'nodebox', tiles = { 'cottages_sleepingmat.png' }, -- done by VanessaE wield_image = 'cottages_sleepingmat.png', inventory_image = 'cottages_sleepingmat.png', sunlight_propagates = true, paramtype = 'light', paramtype2 = "facedir", is_ground_content = true, walkable = false, groups = { attached_node=1, creative_breakable=1 }, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "wallmounted", }, node_box = { type = "fixed", fixed = { {-0.48, -0.5,-0.48, 0.48, -0.45, 0.48}, } }, selection_box = { type = "fixed", fixed = { {-0.48, -0.5,-0.48, 0.48, -0.25, 0.48}, } } }) -- furniture; possible replacement: 3dforniture:chair minetest.register_node("tutorial_cottages:bench", { drawtype = "nodebox", description = S("simple wooden bench"), tiles = {"cottages_minimal_wood.png", "cottages_minimal_wood.png", "cottages_minimal_wood.png", "cottages_minimal_wood.png", "cottages_minimal_wood.png", "cottages_minimal_wood.png"}, paramtype = "light", paramtype2 = "facedir", groups = { creative_breakable=1 }, sounds = default.node_sound_wood_defaults(), node_box = { type = "fixed", fixed = { -- sitting area {-0.5, -0.15, 0.1, 0.5, -0.05, 0.5}, -- stützen {-0.4, -0.5, 0.2, -0.3, -0.15, 0.4}, { 0.3, -0.5, 0.2, 0.4, -0.15, 0.4}, } }, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, 0, 0.5, 0, 0.5}, } }, }) -- a simple table; possible replacement: 3dforniture:table minetest.register_node("tutorial_cottages:table", { description = S("table"), drawtype = "nodebox", -- top, bottom, side1, side2, inner, outer tiles = {"cottages_minimal_wood.png"}, paramtype = "light", paramtype2 = "facedir", is_ground_content = true, groups = { creative_breakable=1 }, sounds = default.node_sound_wood_defaults(), node_box = { type = "fixed", fixed = { { -0.1, -0.5, -0.1, 0.1, 0.3, 0.1}, { -0.5, 0.3, -0.5, 0.5, 0.4, 0.5}, }, }, selection_box = { type = "fixed", fixed = { { -0.5, -0.5, -0.5, 0.5, 0.4, 0.5}, }, }, }) minetest.register_alias("cottages:sleeping_mat", "tutorial_cottages:sleeping_mat") minetest.register_alias("cottages:bench", "tutorial_cottages:bench") minetest.register_alias("cottages:table", "tutorial_cottages:table")