diff --git a/mods/tutorial/init.lua b/mods/tutorial/init.lua index 809959e..49070cc 100644 --- a/mods/tutorial/init.lua +++ b/mods/tutorial/init.lua @@ -159,11 +159,11 @@ Now feel free to walk around a bit and read the other signs to learn more.]] tutorial.texts.minetest = [[Minetest itself is not a game, it is a game engine. To be able to actually play it, you need something called a "Minetest game", -sometimes also called "subgame" or just "game". In this tutorial, we use the term, +sometimes also called "subgame" or just "game". In this tutorial, we use the term "subgame". -Don't worry, Minetest comes pre-installed with a rather simple default subgame, oddly, -also called "Minetest" +Don't worry, Minetest comes pre-installed with a rather simple default subgame, +called "Minetest Game". This tutorial teaches you the basics of Minetest (the engine), things which are true for all subgames. This tutorial does not teach you how to play a particular subgame, not @@ -204,7 +204,7 @@ Unless you are sure no other players will join, you should leave now and start the tutorial in singleplayer mode.]] tutorial.texts.cam = -[=[Minetest has 3 different camera modes which determine the way you see the world. +[=[Minetest has 3 different views which determine the way you see the world. The three modes are: - First-person view (default) @@ -214,7 +214,50 @@ The three modes are: You can change the camera mode by pressing [F7] (but you have to close this window first). - Switch camera mode: [F7]]=] +There is also Cinematic Mode which can be toggled with [F8]. Normally, the +camera moves instantly as you move your mouse around. With Cinematic +Mode enabled, the camera movements become more smooth. Some players don't +like it, it is a matter of taste. + + Switch camera mode: [F7] + Toggle Cinematic Mode: [F8]]=] + +tutorial.texts.minimap = +[=[Press the [F9] key to make a minimap appear on the top right. +The minimap helps you to find your way around the world. +Press it again to toggle through different minimap modes and zoom levels. + +There are 2 minimap modes and 3 zoom levels. + +Surface mode is a top-down view of the world, roughly resembling the +colors of the blocks this world is made on. It only shows the topmost +blocks, everything below is hidden, like a satellite photo. Surface +mode is useful if you got lost. + +Radar mode is more complicated and will be explained on another sign. + +There are also two different direction modes. Normally, "up" on the minimap +is always pointing to the North. But if you press [Shift]+[F9], the minimap +will instead rotate with your looking direction, so "up" is always your +looking direction. + +In some subgames, the minimap may be disabled. + + Toggle minimap mode: [F9] + Toggle minimap rotating: [Shift]+[F9]]=] + +tutorial.texts.radar = +[=[If you press [F9] a couple of times, you can enable radar mode, +a mode of the minimap. + +In radar mode only shades of green are visible. The greenness roughly tells +you how "dense" a nearby spot is. Green areas are have only a few blocks +where black areas are very dense and have a lot of cubes stacked vertically. +Radar mode is useful to find tunnels, caverns and ways hidden under the +ground or behind walls. +Sorry, in this tutorial, radar mode doesn't show you anything useful at the +moment (but it is planned for later versions). Try out radar mode in +subgames.]=] tutorial.texts.blocks = [[The world of Minetest is made entirely out of blocks, or voxels, to be precise. @@ -239,6 +282,10 @@ the block it is attached to, it will drop as an item which you can collect.]] tutorial.texts.disable_jump = [[These nasty blocks on the floor prevent you from jumping when you stand on them.]] +tutorial.texts.bouncy = +[[Whee! The blocks will make you bounce if you jump on them. They also can bounce +you from the side, if you are fast enough.]] + tutorial.texts.runover = [[This abyss behind this sign is so small that you can even walk over it, as long as you don't stop midway. But you can jump over it anyways, just to be, @@ -557,6 +604,16 @@ When you took an item stack in the inventory: You can also drop an item stack by holding it in the inventory, then clicking anywhere outside of the window.]] +tutorial.texts.listrings = +[=[By the way, if you are tired of clicking, there is a little convenience +feature: +Hold [Shift] while you left-click on an item stack in a menu to +move it instantly to another relevant section. For example, in this tutorial +you can use it to move an item stack from the chest into your inventory (and +vice-versa) with a single click. + + [Shift]+[Left click]: Move full item stack to other section in menu]=] + tutorial.texts.chest = [[This is a chest. You can view its contents by right-clicking it. In the menu you will see two inventories, on the upper part the chest inventory and on the lower part the player @@ -827,6 +884,8 @@ tutorial.texts.controls = Move downwards (ladder/liquid): [Shift] Toggle camera mode: [F7] + Toggle Cinematic Mode: [F8] + Toggle minimap mode: [F9] Select item in hotbar: [Mouse wheel] Select item in hotbar: [0] - [9] @@ -872,6 +931,8 @@ If you do not understand IRC, see the Community Wiki for help.]] tutorial.register_infosign("intro", "Introduction", tutorial.texts.intro) tutorial.register_infosign("minetest", "Minetest", tutorial.texts.minetest) tutorial.register_infosign("cam", "Player Camera", tutorial.texts.cam) +tutorial.register_infosign("minimap", "Minimap", tutorial.texts.minimap) +tutorial.register_infosign("radar", "Radar", tutorial.texts.radar) tutorial.register_infosign("runover", "Small Abysses", tutorial.texts.runover) tutorial.register_infosign("jumpup", "Jumping (1)", tutorial.texts.jumpup) tutorial.register_infosign("jumpover", "Jumping (2)", tutorial.texts.jumpover) @@ -895,6 +956,7 @@ tutorial.register_infosign("death", "Death and Respawning", tutorial.texts.death tutorial.register_infosign("items", "Items", tutorial.texts.items) tutorial.register_infosign("tools", "Tools", tutorial.texts.tools) tutorial.register_infosign("inventory", "Using the Inventory", tutorial.texts.inventory) +tutorial.register_infosign("listrings", "Inventory shortcut", tutorial.texts.listrings) tutorial.register_infosign("chest", "Comment About Chests", tutorial.texts.chest) tutorial.register_infosign("build", "Building Some Blocks", tutorial.texts.build) tutorial.register_infosign("build_special", "Building at Usable Blocks", tutorial.texts.build_special) @@ -907,6 +969,7 @@ tutorial.register_infosign("mine_glass", "Mining example: Weak glass", tutorial. tutorial.register_infosign("mine_immortal", "Unminable blocks", tutorial.texts.mine_immortal) tutorial.register_infosign("blocks", "Special blocks", tutorial.texts.blocks) tutorial.register_infosign("disable_jump", "No-jumping blocks", tutorial.texts.disable_jump) +tutorial.register_infosign("bouncy", "Bouncy blocks", tutorial.texts.bouncy) tutorial.register_infosign("falling_node", "Falling blocks", tutorial.texts.falling_node) tutorial.register_infosign("attached_node", "Attached blocks", tutorial.texts.attached_node) tutorial.register_infosign("use", "Using blocks", tutorial.texts.use) diff --git a/mods/tutorial/locale/template.txt b/mods/tutorial/locale/template.txt index 416a775..4df95d2 100644 --- a/mods/tutorial/locale/template.txt +++ b/mods/tutorial/locale/template.txt @@ -129,7 +129,7 @@ You are now playing the tutorial in multiplayer mode.\nBut this tutorial is opti Now since you probably now the basics, you may want to actually play or build something.\nMinetest comes bundled with a default subgame, which you may try out now.\nSadly, there is currently no tutorial for the default subgame.\nYou may want to read the "Getting Started" section of the Community Wiki,\nwhich is more specific about the default subgame.\nSaid document can be found at:\n\n\n\nAlternatively, you may check out one of the subgames which are shared on the Minetest forums. # Tutorial text: cam -Minetest has 3 different camera modes which determine the way you see the world.\nThe three modes are:\n\n- First-person view (default)\n- Third-person view from behind\n- Third-person view from the front\n\nYou can change the camera mode by pressing [F7] (but you have to close this\nwindow first).\n\n Switch camera mode: [F7] +Minetest has 3 different views which determine the way you see the world.\nThe three modes are:\n\n- First-person view (default)\n- Third-person view from behind\n- Third-person view from the front\n\nYou can change the camera mode by pressing [F7] (but you have to close this\nwindow first).\n\nThere is also Cinematic Mode which can be toggled with [F8]. Normally, the\ncamera moves instantly as you move your mouse around. With Cinematic\nMode enabled, the camera movements become more smooth. Some players don't\nlike it, it is a matter of taste.\n\n Switch camera mode: [F7]\n Toggle Cinematic Mode: [F8] # Tutorial text: pointing1 An important general concept in Minetest is pointing. As mentioned earlier,\nthere is a crosshair in the center of the screen.\n\nYou can point several things in Minetest:\n\n- Blocks\n- Dropped items\n- Other players\n- Many other things\n\nYou can only point one thing at once, or nothing at all. You can tell when\nyou point something if it is surrounded by a thin cuboid wireframe.\n\nTo point something, three conditions have to be met:\n1. The thing in question must be pointable at all\n2. Your crosshair must be exactly over the thing in question\n3. You must be close enough to the thing\n\nWhen a thing is pointed, you can do different stuff with it; e.g. collecting it,\npunching it, building to it, etc. We come to all that later.\n\nNow collect that apple from the small tree in front of this sign, and the gold bar.\nTo do that, you must point it and click with the left mouse button. @@ -234,7 +234,7 @@ To craft the book you have used a so-called crafting recipe. You must know the c This is some weak glass. You can break it with your bare hands. Or you can use your pickaxe,\nwhich is faster. Note that it looks slightly different than the other glass in this world.\nThese glass blocks don't drop anything. # Tutorial text: minetest -Minetest itself is not a game, it is a game engine.\nTo be able to actually play it, you need something called a "Minetest game",\nsometimes also called "subgame" or just "game". In this tutorial, we use the term,\n"subgame".\n\nDon't worry, Minetest comes pre-installed with a rather simple default subgame, oddly,\nalso called "Minetest"\n\nThis tutorial teaches you the basics of Minetest (the engine), things which are true for\nall subgames. This tutorial does not teach you how to play a particular subgame, not\neven the default one.\n\nMinetest as well as the default subgame are unfinished at the moment, so please forgive\nus when not everything works out perfectly. +Minetest itself is not a game, it is a game engine.\nTo be able to actually play it, you need something called a "Minetest game",\nsometimes also called "subgame" or just "game". In this tutorial, we use the term\n"subgame".\n\nDon't worry, Minetest comes pre-installed with a rather simple default subgame,\ncalled "Minetest Game".\n\nThis tutorial teaches you the basics of Minetest (the engine), things which are true for\nall subgames. This tutorial does not teach you how to play a particular subgame, not\neven the default one.\n\nMinetest as well as the default subgame are unfinished at the moment, so please forgive\nus when not everything works out perfectly. # Tutorial text: swim What you see here is a small swimming pool. You are able to swim and dive.\nDiving usually costs you breath. While diving, 10 bubbles appear in the heads-up display.\nThese bubbles disappear over time while diving and when you are out of bubbles,\nyou slowly lose some health points. You have to back up to the surface from time to\ntime to restore the bubbles.\n\nMovement in a liquid is slightly different than on solid ground:\n\n Swim forwards: [W]\n Swim backwards: [S]\n Swim leftwards: [A]\n Swim rightwards: [D]\n Swim upwards: [Space]\n Swim downwards: [Shift]\n\nAt the bottom of the pool lies a gold ingot. Try to get it! @@ -262,3 +262,15 @@ The distance you need to point to things solely depends on the tool you carry.\n # Tutorial text: use You will often meet some blocks you can use. Something special happens when you\nright-click while pointing on them.\nIn fact, you already used such blocks: All the signs you read are "usable" blocks.\n\nThere is a strange device next to this sign. Use it and see what happens.\n\n Use usable block: [Right mouse button] + +# Tutorial text: minimap +Press the [F9] key to make a minimap appear on the top right.\nThe minimap helps you to find your way around the world.\nPress it again to toggle through different minimap modes and zoom levels.\n\nThere are 2 minimap modes and 3 zoom levels.\n\nSurface mode is a top-down view of the world, roughly resembling the\ncolors of the blocks this world is made on. It only shows the topmost\nblocks, everything below is hidden, like a satellite photo. Surface\nmode is useful if you got lost.\n\nRadar mode is more complicated and will be explained on another sign.\n\nThere are also two different direction modes. Normally, "up" on the minimap\nis always pointing to the North. But if you press [Shift]+[F9], the minimap\nwill instead rotate with your looking direction, so "up" is always your\nlooking direction.\n\nIn some subgames, the minimap may be disabled.\n\n Toggle minimap mode: [F9]\n Toggle minimap rotating: [Shift]+[F9] + +# Tutorial text: radar +If you press [F9] a couple of times, you can enable radar mode,\na mode of the minimap.\n\nIn radar mode only shades of green are visible. The greenness roughly tells\nyou how "dense" a nearby spot is. Green areas are have only a few blocks\nwhere black areas are very dense and have a lot of cubes stacked vertically.\nRadar mode is useful to find tunnels, caverns and ways hidden under the\nground or behind walls.\nSorry, in this tutorial, radar mode doesn't show you anything useful at the\nmoment (but it is planned for later versions). Try out radar mode in\nsubgames. + +# Tutorial text: listrings +By the way, if you are tired of clicking, there is a little convenience\nfeature:\nHold [Shift] while you left-click on an item stack in a menu to\nmove it instantly to another relevant section. For example, in this tutorial\nyou can use it to move an item stack from the chest into your inventory (and\nvice-versa) with a single click.\n\n [Shift]+[Left click]: Move full item stack to other section in menu + +# Tutorial text: bouncy +Whee! The blocks will make you bounce if you jump on them. They also can bounce\nyou from the side, if you are fast enough. \ No newline at end of file