commit 451a8c804f30e5037cbd57c17177f1a6506c5bf9 Author: Wuzzy Date: Wed Oct 1 14:15:22 2014 +0200 Import source (dev state between 1.2.0 and 1.3.0) diff --git a/game.conf b/game.conf new file mode 100644 index 0000000..2c09fa1 --- /dev/null +++ b/game.conf @@ -0,0 +1 @@ +name = Tutorial diff --git a/menu/header.png b/menu/header.png new file mode 100644 index 0000000..ae80af3 Binary files /dev/null and b/menu/header.png differ diff --git a/menu/icon.png b/menu/icon.png new file mode 100644 index 0000000..5371fa6 Binary files /dev/null and b/menu/icon.png differ diff --git a/minetest.conf b/minetest.conf new file mode 100644 index 0000000..3949f9c --- /dev/null +++ b/minetest.conf @@ -0,0 +1,3 @@ +time_speed = 0 +static_spawnpoint = 93, 4.6, 24 +item_entity_ttl = -1 diff --git a/mods/arrow_signs/depends.txt b/mods/arrow_signs/depends.txt new file mode 100644 index 0000000..4eb04c6 --- /dev/null +++ b/mods/arrow_signs/depends.txt @@ -0,0 +1,2 @@ +default +locks? \ No newline at end of file diff --git a/mods/arrow_signs/init.lua b/mods/arrow_signs/init.lua new file mode 100644 index 0000000..9b735d3 --- /dev/null +++ b/mods/arrow_signs/init.lua @@ -0,0 +1,194 @@ +--more_signs by addi +--Code and Textures are under the CC by-sa 3.0 licence +--see: http://creativecommons.org/licenses/by-sa/3.0/ + + + +arrow_signs={} + + function arrow_signs:savetext(pos, formname, fields, sender) + + if not minetest.get_player_privs(sender:get_player_name())["interact"] then + minetest.chat_send_player(sender:get_player_name(), "error: you don't have permission to edit the sign. you need the interact priv") + return + end + local meta = minetest.env:get_meta(pos) + fields.text = fields.text or "" + print((sender:get_player_name() or "").." wrote \""..fields.text.. + "\" to sign at "..minetest.pos_to_string(pos)) + meta:set_string("text", fields.text) + text = arrow_signs:create_lines(fields.text) + meta:set_string("infotext", '"'..text..'"') + i=0 + for wort in text:gfind("\n") do + i=i+1 + end + if i > 4 then + minetest.chat_send_player(sender:get_player_name(),"\tInformation: \nYou've written more than 5 lines. \n it may be that not all lines are displayed. \n Please remove the last entry") + end + return true + end + +function arrow_signs:create_lines(text) + text = text:gsub("/", "\"\n\"") + text = text:gsub("|", "\"\n\"") + return text +end + + +local clone_registered = function(case,name) + local params = {} + local list + if case == "item" then list = minetest.registered_items end + if case == "node" then list = minetest.registered_nodes end + if case == "craftitem" then list = minetest.registered_craftitems end + if case == "tool" then list = minetest.registered_tools end + if case == "entity" then list = minetest.registered_entities end + if list then + for k,v in pairs(list[name]) do + params[k] = v + end + end + return params +end + +--Sign right +minetest.register_node("arrow_signs:wall_right", { + description = "Sign right", + drawtype = "signlike", + tiles = {"arrow_sign_right.png"}, + inventory_image = "arrow_sign_right.png", + paramtype = "light", + paramtype2 = "wallmounted", + sunlight_propagates = true, + walkable = false, + selection_box = { + type = "wallmounted", + --wall_top = + --wall_bottom = + --wall_side = + }, + groups = {immortal=1,attached_node=1}, + legacy_wallmounted = true, + sounds = default.node_sound_defaults(), + on_construct = function(pos) + --local n = minetest.env:get_node(pos) + local meta = minetest.env:get_meta(pos) + meta:set_string("formspec", "field[text;;${text}]") + meta:set_string("infotext", "\"\"") + end, + on_receive_fields = function(pos, formname, fields, sender) + arrow_signs:savetext(pos, formname, fields, sender) + end, + on_punch = function(pos) + local meta = minetest.env:get_meta(pos) + meta:set_string("formspec", "") + end, + +}) + + +-- sign left +minetest.register_node("arrow_signs:wall_left", { + description = "Sign left", + drawtype = "signlike", + tiles = {"arrow_sign_left.png"}, + inventory_image = "arrow_sign_left.png", + paramtype = "light", + paramtype2 = "wallmounted", + sunlight_propagates = true, + walkable = false, + selection_box = { + type = "wallmounted", + --wall_top = + --wall_bottom = + --wall_side = + }, + groups = {immortal=1,attached_node=1}, + legacy_wallmounted = true, + sounds = default.node_sound_defaults(), + on_construct = function(pos) + --local n = minetest.env:get_node(pos) + local meta = minetest.env:get_meta(pos) + meta:set_string("formspec", "field[text;;${text}]") + meta:set_string("infotext", "\"\"") + end, + on_receive_fields = function(pos, formname, fields, sender) + arrow_signs:savetext(pos, formname, fields, sender) + end, + on_punch = function(pos) + local meta = minetest.env:get_meta(pos) + meta:set_string("formspec", "") + end, +}) + + +--Sign up +minetest.register_node("arrow_signs:wall_up", { + description = "Sign up", + drawtype = "signlike", + tiles = {"arrow_sign_up.png"}, + inventory_image = "arrow_sign_up.png", + paramtype = "light", + paramtype2 = "wallmounted", + sunlight_propagates = true, + walkable = false, + selection_box = { + type = "wallmounted", + --wall_top = + --wall_bottom = + --wall_side = + }, + groups = {immortal=1,attached_node=1}, + legacy_wallmounted = true, + sounds = default.node_sound_defaults(), + on_construct = function(pos) + --local n = minetest.env:get_node(pos) + local meta = minetest.env:get_meta(pos) + meta:set_string("formspec", "field[text;;${text}]") + meta:set_string("infotext", "\"\"") + end, + on_receive_fields = function(pos, formname, fields, sender) + arrow_signs:savetext(pos, formname, fields, sender) + end, + on_punch = function(pos) + local meta = minetest.env:get_meta(pos) + meta:set_string("formspec", "") + end, +}) + + +--Sign down +minetest.register_node("arrow_signs:wall_down", { + description = "Sign down", + drawtype = "signlike", + tiles = {"arrow_sign_down.png"}, + inventory_image = "arrow_sign_down.png", + paramtype = "light", + paramtype2 = "wallmounted", + sunlight_propagates = true, + walkable = false, + selection_box = { + type = "wallmounted", + --wall_top = + --wall_bottom = + --wall_side = + }, + groups = {immortal=1,attached_node=1}, + legacy_wallmounted = true, + sounds = default.node_sound_defaults(), + on_construct = function(pos) + --local n = minetest.env:get_node(pos) + local meta = minetest.env:get_meta(pos) + meta:set_string("formspec", "field[text;;${text}]") + meta:set_string("infotext", "\"\"") + end, + on_receive_fields = function(pos, formname, fields, sender) + arrow_signs:savetext(pos, formname, fields, sender) + end, + on_punch = function(pos) + local meta = minetest.env:get_meta(pos) + meta:set_string("formspec", "") + end, +}) + diff --git a/mods/arrow_signs/license.txt b/mods/arrow_signs/license.txt new file mode 100644 index 0000000..b2dcedf --- /dev/null +++ b/mods/arrow_signs/license.txt @@ -0,0 +1,112 @@ +author: addi + +This work is licensed under a Creative Commons Attribution-ShareAlike 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If the standard suite of rights granted under applicable copyright law includes additional rights not granted under this License, such additional rights are deemed to be included in the License; this License is not intended to restrict the license of any rights under applicable law. + + + + + + minetest.register_craft({ + output = 'default:sign_wall', + recipe = { + + {'more_signs:wall_up'}, + + } +}) +minetest.register_craft({ + output = 'default:sign_wall', + recipe = { + + {'more_signs:wall_left'}, + + } +}) +minetest.register_craft({ + output = 'default:sign_wall', + recipe = { + + {'more_signs:wall_right'}, + + } +}) \ No newline at end of file diff --git a/mods/arrow_signs/textures/arrow_sign_down.png b/mods/arrow_signs/textures/arrow_sign_down.png new file mode 100644 index 0000000..8d42d10 Binary files /dev/null and b/mods/arrow_signs/textures/arrow_sign_down.png differ diff --git a/mods/arrow_signs/textures/arrow_sign_left.png b/mods/arrow_signs/textures/arrow_sign_left.png new file mode 100644 index 0000000..92bbf35 Binary files /dev/null and b/mods/arrow_signs/textures/arrow_sign_left.png differ diff --git a/mods/arrow_signs/textures/arrow_sign_right.png b/mods/arrow_signs/textures/arrow_sign_right.png new file mode 100644 index 0000000..6d2f47f Binary files /dev/null and b/mods/arrow_signs/textures/arrow_sign_right.png differ diff --git a/mods/arrow_signs/textures/arrow_sign_up.png b/mods/arrow_signs/textures/arrow_sign_up.png new file mode 100644 index 0000000..4285f89 Binary files /dev/null and b/mods/arrow_signs/textures/arrow_sign_up.png differ diff --git a/mods/castle/LICENSE b/mods/castle/LICENSE new file mode 100644 index 0000000..ef7e7ef --- /dev/null +++ b/mods/castle/LICENSE @@ -0,0 +1,674 @@ +GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. diff --git a/mods/castle/README.txt b/mods/castle/README.txt new file mode 100644 index 0000000..a0cab18 --- /dev/null +++ b/mods/castle/README.txt @@ -0,0 +1,38 @@ +=-=-=-=-=-=-=-=-=-= + +Castles Mod - Tutorial Edition +by: Philipbenr And DanDuncombe + +HEAVILY MODIFIED FOR THE TUTORIAL + +=-=-=-=-=-=-=-=-=-= + +Licence: GPLv3 + +see: LICENSE + +=-=-=-=-=-=-=-=-=-= + +This is a mod all about creating castles and castle dungeons. Many of the nodes are used for the outer-walls or dungeons. +It was stripped down to the neccessary parts for the Tutorial. + +=-=-=-=-=-=-=-=-=-= + +Contains as of now: + +--Walls, Corner-walls, +--Castlestone Stairs, Slabs, and Pillars +--Jailbars +--Hides +--Arrowslits +--Rubble (for between walls) +--Doors +--and more! + +=-=-=-=-=-=-=-=-=-= +" Although crossbows have been removed, along with arrows, the code is still there. + To get the crossbows back, look in init.lua. You will see at the top some lines + with dofile in them. Copy and paste two more of these lines, and change them to + crossbow.lua and arrow.lua to get them back. " + +I, (philipbenr) will take a look at the arrows and crossbows, and see about this. diff --git a/mods/castle/depends.txt b/mods/castle/depends.txt new file mode 100644 index 0000000..4ad96d5 --- /dev/null +++ b/mods/castle/depends.txt @@ -0,0 +1 @@ +default diff --git a/mods/castle/init.lua b/mods/castle/init.lua new file mode 100644 index 0000000..a394677 --- /dev/null +++ b/mods/castle/init.lua @@ -0,0 +1,2 @@ +dofile(minetest.get_modpath("castle").."/town_item.lua") +dofile(minetest.get_modpath("castle").."/shields_decor.lua") diff --git a/mods/castle/shields_decor.lua b/mods/castle/shields_decor.lua new file mode 100644 index 0000000..ff9a78f --- /dev/null +++ b/mods/castle/shields_decor.lua @@ -0,0 +1,24 @@ +minetest.register_node("castle:shield_2",{ + description = "Mounted Shield", + tiles = {"castle_shield_side_2.png", "castle_shield_side_2.png", "castle_shield_side_2.png", "castle_shield_side_2.png", "castle_shield_back.png", "castle_shield_front_2.png"}, + drawtype="nodebox", + paramtype2 = "facedir", + paramtype = "light", + groups={immortal=1}, + node_box = { + type = "fixed", + fixed = { + {-0.500000,-0.125000,0.375000,0.500000,0.500000,0.500000}, --NodeBox 1 + {-0.437500,-0.312500,0.375000,0.425000,0.500000,0.500000}, --NodeBox 2 + {-0.312500,-0.437500,0.375000,0.312500,0.500000,0.500000}, --NodeBox 3 + {-0.187500,-0.500000,0.375000,0.187500,0.500000,0.500000}, --NodeBox 4 + }, + }, + selection_box = { + type = "fixed", + fixed = { + {-0.500000,-0.500000,0.375000,0.500000,0.500000,0.500000}, --NodeBox 1 + }, + }, + walkable = false, +}) diff --git a/mods/castle/textures/castle_grey.png b/mods/castle/textures/castle_grey.png new file mode 100644 index 0000000..8e77900 Binary files /dev/null and b/mods/castle/textures/castle_grey.png differ diff --git a/mods/castle/textures/castle_shield_back.png b/mods/castle/textures/castle_shield_back.png new file mode 100644 index 0000000..91ce914 Binary files /dev/null and b/mods/castle/textures/castle_shield_back.png differ diff --git a/mods/castle/textures/castle_shield_front_2.png b/mods/castle/textures/castle_shield_front_2.png new file mode 100644 index 0000000..65f38b7 Binary files /dev/null and b/mods/castle/textures/castle_shield_front_2.png differ diff --git a/mods/castle/textures/castle_shield_side_2.png b/mods/castle/textures/castle_shield_side_2.png new file mode 100644 index 0000000..a33cd65 Binary files /dev/null and b/mods/castle/textures/castle_shield_side_2.png differ diff --git a/mods/castle/textures/castle_space.png b/mods/castle/textures/castle_space.png new file mode 100644 index 0000000..c2e8752 Binary files /dev/null and b/mods/castle/textures/castle_space.png differ diff --git a/mods/castle/textures/castle_steel.png b/mods/castle/textures/castle_steel.png new file mode 100644 index 0000000..d0e39f3 Binary files /dev/null and b/mods/castle/textures/castle_steel.png differ diff --git a/mods/castle/textures/castle_street_light.png b/mods/castle/textures/castle_street_light.png new file mode 100644 index 0000000..81ad148 Binary files /dev/null and b/mods/castle/textures/castle_street_light.png differ diff --git a/mods/castle/town_item.lua b/mods/castle/town_item.lua new file mode 100644 index 0000000..3c93fc9 --- /dev/null +++ b/mods/castle/town_item.lua @@ -0,0 +1,10 @@ +minetest.register_node("castle:light",{ + drawtype = "glasslike", + description = "Light Block", + sunlight_propagates = true, + light_source = 14, + tiles = {"castle_street_light.png"}, + groups = {immortal=1}, + paramtype = "light", + sounds = default.node_sound_glass_defaults() +}) diff --git a/mods/cottages/depends.txt b/mods/cottages/depends.txt new file mode 100644 index 0000000..07ceb5b --- /dev/null +++ b/mods/cottages/depends.txt @@ -0,0 +1,3 @@ +default +stairs? +homedecor? diff --git a/mods/cottages/init.lua b/mods/cottages/init.lua new file mode 100644 index 0000000..d6c6c9c --- /dev/null +++ b/mods/cottages/init.lua @@ -0,0 +1,26 @@ +-- Cottages, Tutorial Edition +-- Version: 2.0 +-- Autor: Sokomine +-- License: GPLv3 +-- +-- Modified: +-- 23.01.14 Added hammer and anvil as decoration and for repairing tools. +-- Added hatches (wood and steel). +-- Changed the texture of the fence/handrail. +-- 17.01.13 Added alternate receipe for fences in case of interference due to xfences +-- 14.01.13 Added alternate receipes for roof parts in case homedecor is not installed. +-- Added receipe for stove pipe, tub and barrel. +-- Added stairs/slabs for dirt road, loam and clay +-- Added fence_small, fence_corner and fence_end, which are useful as handrails and fences +-- If two or more window shutters are placed above each other, they will now all close/open simultaneously. +-- Added threshing floor. +-- Added hand-driven mill. + +cottages = {} + +-- uncomment parts you do not want + +dofile(minetest.get_modpath("cottages").."/nodes_furniture.lua"); +dofile(minetest.get_modpath("cottages").."/nodes_historic.lua"); +dofile(minetest.get_modpath("cottages").."/nodes_straw.lua"); +dofile(minetest.get_modpath("cottages").."/nodes_roof.lua"); diff --git a/mods/cottages/nodes_furniture.lua b/mods/cottages/nodes_furniture.lua new file mode 100644 index 0000000..77be625 --- /dev/null +++ b/mods/cottages/nodes_furniture.lua @@ -0,0 +1,104 @@ +--------------------------------------------------------------------------------------- +-- furniture +--------------------------------------------------------------------------------------- +-- contains: +-- * a bed seperated into foot and head reagion so that it can be placed manually; it has +-- no other functionality than decoration! +-- * a sleeping mat - mostly for NPC that cannot afford a bet yet +-- * bench - if you don't have 3dforniture:chair, then this is the next best thing +-- * table - very simple one +-- * shelf - for stroring things; this one is 3d +-- * stovepipe - so that the smoke from the furnace can get away +-- * washing place - put it over a water source and you can 'wash' yourshelf +--------------------------------------------------------------------------------------- + +-- the basic version of a bed - a sleeping mat +-- to facilitate upgrade path straw mat -> sleeping mat -> bed, this uses a nodebox +minetest.register_node("cottages:sleeping_mat", { + description = "sleeping matg", + drawtype = 'nodebox', + tiles = { 'cottages_sleepingmat.png' }, -- done by VanessaE + wield_image = 'cottages_sleepingmat.png', + inventory_image = 'cottages_sleepingmat.png', + sunlight_propagates = true, + paramtype = 'light', + paramtype2 = "facedir", + is_ground_content = true, + walkable = false, + groups = { immortal=1 }, + sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "wallmounted", + }, + node_box = { + type = "fixed", + fixed = { + {-0.48, -0.5,-0.48, 0.48, -0.45, 0.48}, + } + }, + selection_box = { + type = "fixed", + fixed = { + {-0.48, -0.5,-0.48, 0.48, -0.25, 0.48}, + } + } +}) + + + +-- furniture; possible replacement: 3dforniture:chair +minetest.register_node("cottages:bench", { + drawtype = "nodebox", + description = "simple wooden bench", + tiles = {"cottages_minimal_wood.png", "cottages_minimal_wood.png", "cottages_minimal_wood.png", "cottages_minimal_wood.png", "cottages_minimal_wood.png", "cottages_minimal_wood.png"}, + paramtype = "light", + paramtype2 = "facedir", + groups = { immortal=1 }, + sounds = default.node_sound_wood_defaults(), + node_box = { + type = "fixed", + fixed = { + -- sitting area + {-0.5, -0.15, 0.1, 0.5, -0.05, 0.5}, + + -- stützen + {-0.4, -0.5, 0.2, -0.3, -0.15, 0.4}, + { 0.3, -0.5, 0.2, 0.4, -0.15, 0.4}, + } + }, + selection_box = { + type = "fixed", + fixed = { + {-0.5, -0.5, 0, 0.5, 0, 0.5}, + } + }, +}) + + +-- a simple table; possible replacement: 3dforniture:table +minetest.register_node("cottages:table", { + description = "table", + drawtype = "nodebox", + -- top, bottom, side1, side2, inner, outer + tiles = {"cottages_minimal_wood.png"}, + paramtype = "light", + paramtype2 = "facedir", + is_ground_content = true, + groups = { immortal=1 }, + sounds = default.node_sound_wood_defaults(), + node_box = { + type = "fixed", + fixed = { + { -0.1, -0.5, -0.1, 0.1, 0.3, 0.1}, + { -0.5, 0.3, -0.5, 0.5, 0.4, 0.5}, + }, + }, + selection_box = { + type = "fixed", + fixed = { + { -0.5, -0.5, -0.5, 0.5, 0.4, 0.5}, + }, + }, +}) + + diff --git a/mods/cottages/nodes_historic.lua b/mods/cottages/nodes_historic.lua new file mode 100644 index 0000000..47e12ae --- /dev/null +++ b/mods/cottages/nodes_historic.lua @@ -0,0 +1,29 @@ +--------------------------------------------------------------------------------------- +-- decoration and building material +--------------------------------------------------------------------------------------- +-- * includes a wagon wheel that can be used as decoration on walls or to build (stationary) wagons +-- * dirt road - those are more natural in small old villages than cobble roads +-- * loam - no, old buildings are usually not built out of clay; loam was used +-- * straw - useful material for roofs +-- * glass pane - an improvement compared to fence posts as windows :-) +--------------------------------------------------------------------------------------- + +-- can be used to buid real stationary wagons or attached to walls as decoration +minetest.register_node("cottages:wagon_wheel", { + description = "wagon wheel", + drawtype = "signlike", + tiles = {"cottages_wagonwheel.png"}, -- done by VanessaE! + inventory_image = "cottages_wagonwheel.png", + wield_image = "cottages_wagonwheel.png", + paramtype = "light", + paramtype2 = "wallmounted", + + sunlight_propagates = true, + walkable = false, + selection_box = { + type = "wallmounted", + }, + groups = {immortal=1, attached_node=1}, + legacy_wallmounted = true, + sounds = default.node_sound_defaults(), +}) diff --git a/mods/cottages/nodes_roof.lua b/mods/cottages/nodes_roof.lua new file mode 100644 index 0000000..8a29103 --- /dev/null +++ b/mods/cottages/nodes_roof.lua @@ -0,0 +1,108 @@ + + +--------------------------------------------------------------------------------------- +-- roof parts +--------------------------------------------------------------------------------------- +-- a better roof than the normal stairs; can be replaced by stairs:stair_wood + + +-- create the three basic roof parts plus receipes for them; +cottages.register_roof = function( name, tiles, basic_material, homedecor_alternative ) + + minetest.register_node("cottages:roof_"..name, { + description = "Roof "..name, + drawtype = "nodebox", + --tiles = {"default_tree.png","default_wood.png","default_wood.png","default_wood.png","default_wood.png","default_tree.png"}, + tiles = tiles, + paramtype = "light", + paramtype2 = "facedir", + is_ground_content = true, + groups = {immortal=1}, + node_box = { + type = "fixed", + fixed = { + {-0.5, -0.5, -0.5, 0.5, 0, 0}, + {-0.5, 0, 0, 0.5, 0.5, 0.5}, + }, + }, + selection_box = { + type = "fixed", + fixed = { + {-0.5, -0.5, -0.5, 0.5, 0, 0}, + {-0.5, 0, 0, 0.5, 0.5, 0.5}, + }, + }, + sounds = default.node_sound_wood_defaults() + }) + + -- a better roof than the normal stairs; this one is for usage directly on top of walls (it has the form of a stair) + minetest.register_node("cottages:roof_connector_"..name, { + description = "Roof connector "..name, + drawtype = "nodebox", + -- top, bottom, side1, side2, inner, outer + --tiles = {"default_tree.png","default_wood.png","default_tree.png","default_tree.png","default_wood.png","default_tree.png"}, + --tiles = {"darkage_straw.png","default_wood.png","darkage_straw.png","darkage_straw.png","darkage_straw.png","darkage_straw.png"}, + tiles = tiles, + paramtype = "light", + paramtype2 = "facedir", + is_ground_content = true, + groups = {immortal=1}, + node_box = { + type = "fixed", + fixed = { + {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, + {-0.5, 0, 0, 0.5, 0.5, 0.5}, + }, + }, + selection_box = { + type = "fixed", + fixed = { + {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, + {-0.5, 0, 0, 0.5, 0.5, 0.5}, + }, + }, + sounds = default.node_sound_wood_defaults() + }) + + -- this one is the slab version of the above roof + minetest.register_node("cottages:roof_flat_"..name, { + description = "Roof (flat) "..name, + drawtype = "nodebox", + -- top, bottom, side1, side2, inner, outer + --tiles = {"default_tree.png","default_wood.png","default_tree.png","default_tree.png","default_wood.png","default_tree.png"}, + -- this one is from all sides - except from the underside - of the given material + tiles = { tiles[1], tiles[2], tiles[1], tiles[1], tiles[1], tiles[1] }; + paramtype = "light", + paramtype2 = "facedir", + is_ground_content = true, + groups = {immortal=1}, + node_box = { + type = "fixed", + fixed = { + {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, + }, + }, + selection_box = { + type = "fixed", + fixed = { + {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, + }, + }, + sounds = default.node_sound_wood_defaults() + }) + + +end -- of cottages.register_roof( name, tiles, basic_material ) + + + + +--------------------------------------------------------------------------------------- +-- add the diffrent roof types +--------------------------------------------------------------------------------------- +cottages.register_roof( 'black', + {"cottages_homedecor_shingles_asphalt.png","default_wood.png","default_wood.png","default_wood.png","default_wood.png","cottages_homedecor_shingles_asphalt.png"}, + 'homedecor:shingles_asphalt', 'default:coal_lump'); +cottages.register_roof( 'red', + {"cottages_homedecor_shingles_terracotta.png","default_wood.png","default_wood.png","default_wood.png","default_wood.png","cottages_homedecor_shingles_terracotta.png"}, + 'homedecor:shingles_terracotta', 'default:clay_brick'); diff --git a/mods/cottages/nodes_straw.lua b/mods/cottages/nodes_straw.lua new file mode 100644 index 0000000..ec6ddbb --- /dev/null +++ b/mods/cottages/nodes_straw.lua @@ -0,0 +1,35 @@ +--------------------------------------------------------------------------------------- +-- straw - a very basic material +--------------------------------------------------------------------------------------- +-- * straw mat - for animals and very poor NPC; also basis for other straw things +-- * straw bale - well, just a good source for building and decoration + + +-- an even simpler from of bed - usually for animals +-- it is a nodebox and not wallmounted because that makes it easier to replace beds with straw mats +minetest.register_node("cottages:straw_mat", { + description = "layer of straw", + drawtype = 'nodebox', + tiles = { 'cottages_darkage_straw.png' }, -- done by VanessaE + wield_image = 'cottages_darkage_straw.png', + inventory_image = 'cottages_darkage_straw.png', + sunlight_propagates = true, + paramtype = 'light', + paramtype2 = "facedir", + is_ground_content = true, + walkable = false, + groups = {immortal=1}, + sounds = default.node_sound_leaves_defaults(), + node_box = { + type = "fixed", + fixed = { + {-0.48, -0.5,-0.48, 0.48, -0.45, 0.48}, + } + }, + selection_box = { + type = "fixed", + fixed = { + {-0.48, -0.5,-0.48, 0.48, -0.25, 0.48}, + } + } +}) diff --git a/mods/cottages/textures/cottages_darkage_straw.png b/mods/cottages/textures/cottages_darkage_straw.png new file mode 100644 index 0000000..9817316 Binary files /dev/null and b/mods/cottages/textures/cottages_darkage_straw.png differ diff --git a/mods/cottages/textures/cottages_darkage_straw_bale.png b/mods/cottages/textures/cottages_darkage_straw_bale.png new file mode 100644 index 0000000..f607c2f Binary files /dev/null and b/mods/cottages/textures/cottages_darkage_straw_bale.png differ diff --git a/mods/cottages/textures/cottages_homedecor_shingles_asphalt.png b/mods/cottages/textures/cottages_homedecor_shingles_asphalt.png new file mode 100644 index 0000000..057546c Binary files /dev/null and b/mods/cottages/textures/cottages_homedecor_shingles_asphalt.png differ diff --git a/mods/cottages/textures/cottages_homedecor_shingles_terracotta.png b/mods/cottages/textures/cottages_homedecor_shingles_terracotta.png new file mode 100644 index 0000000..3f42cca Binary files /dev/null and b/mods/cottages/textures/cottages_homedecor_shingles_terracotta.png differ diff --git a/mods/cottages/textures/cottages_minimal_wood.png b/mods/cottages/textures/cottages_minimal_wood.png new file mode 100644 index 0000000..57c1d7c Binary files /dev/null and b/mods/cottages/textures/cottages_minimal_wood.png differ diff --git a/mods/cottages/textures/cottages_sleepingmat.png b/mods/cottages/textures/cottages_sleepingmat.png new file mode 100644 index 0000000..5721a5b Binary files /dev/null and b/mods/cottages/textures/cottages_sleepingmat.png differ diff --git a/mods/cottages/textures/cottages_wagonwheel.png b/mods/cottages/textures/cottages_wagonwheel.png new file mode 100644 index 0000000..6175bba Binary files /dev/null and b/mods/cottages/textures/cottages_wagonwheel.png differ diff --git a/mods/creative/README.txt b/mods/creative/README.txt new file mode 100644 index 0000000..7d49b98 --- /dev/null +++ b/mods/creative/README.txt @@ -0,0 +1,22 @@ +Minetest 0.4 mod: creative +========================== + +Implements creative mode. + +Switch on by using the "creative_mode" setting. + +Registered items that +- have a description, and +- do not have the group not_in_creative_inventory +are added to the creative inventory. + +License of source code and media files: +--------------------------------------- +Copyright (C) 2012 Perttu Ahola (celeron55) + +This program is free software. It comes without any warranty, to +the extent permitted by applicable law. You can redistribute it +and/or modify it under the terms of the Do What The Fuck You Want +To Public License, Version 2, as published by Sam Hocevar. See +http://sam.zoy.org/wtfpl/COPYING for more details. + diff --git a/mods/creative/depends.txt b/mods/creative/depends.txt new file mode 100644 index 0000000..4ad96d5 --- /dev/null +++ b/mods/creative/depends.txt @@ -0,0 +1 @@ +default diff --git a/mods/creative/init.lua b/mods/creative/init.lua new file mode 100644 index 0000000..41282b1 --- /dev/null +++ b/mods/creative/init.lua @@ -0,0 +1,172 @@ +-- minetest/creative/init.lua + +creative_inventory = {} +creative_inventory.creative_inventory_size = 0 + +-- Create detached creative inventory after loading all mods +minetest.after(0, function() + local inv = minetest.create_detached_inventory("creative", { + allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) + if minetest.setting_getbool("creative_mode") then + return count + else + return 0 + end + end, + allow_put = function(inv, listname, index, stack, player) + return 0 + end, + allow_take = function(inv, listname, index, stack, player) + if minetest.setting_getbool("creative_mode") then + return -1 + else + return 0 + end + end, + on_move = function(inv, from_list, from_index, to_list, to_index, count, player) + end, + on_put = function(inv, listname, index, stack, player) + end, + on_take = function(inv, listname, index, stack, player) + --print(player:get_player_name().." takes item from creative inventory; listname="..dump(listname)..", index="..dump(index)..", stack="..dump(stack)) + if stack then + minetest.log("action", player:get_player_name().." takes "..dump(stack:get_name()).." from creative inventory") + --print("stack:get_name()="..dump(stack:get_name())..", stack:get_count()="..dump(stack:get_count())) + end + end, + }) + local creative_list = {} + for name,def in pairs(minetest.registered_items) do + if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) + and def.description and def.description ~= "" then + table.insert(creative_list, name) + end + end + table.sort(creative_list) + inv:set_size("main", #creative_list) + for _,itemstring in ipairs(creative_list) do + inv:add_item("main", ItemStack(itemstring)) + end + creative_inventory.creative_inventory_size = #creative_list + --print("creative inventory size: "..dump(creative_inventory.creative_inventory_size)) +end) + +-- Create the trash field +local trash = minetest.create_detached_inventory("creative_trash", { + -- Allow the stack to be placed and remove it in on_put() + -- This allows the creative inventory to restore the stack + allow_put = function(inv, listname, index, stack, player) + if minetest.setting_getbool("creative_mode") then + return stack:get_count() + else + return 0 + end + end, + on_put = function(inv, listname, index, stack, player) + inv:set_stack(listname, index, "") + end, +}) +trash:set_size("main", 1) + + +creative_inventory.set_creative_formspec = function(player, start_i, pagenum) + pagenum = math.floor(pagenum) + local pagemax = math.floor((creative_inventory.creative_inventory_size-1) / (6*4) + 1) + player:set_inventory_formspec( + "size[13,7.5]".. + --"image[6,0.6;1,2;player.png]".. + default.gui_bg.. + default.gui_bg_img.. + default.gui_slots.. + "list[current_player;main;5,3.5;8,1;]".. + "list[current_player;main;5,4.75;8,3;8]".. + "list[current_player;craft;8,0;3,3;]".. + "list[current_player;craftpreview;12,1;1,1;]".. + "list[detached:creative;main;0.3,0.5;4,6;"..tostring(start_i).."]".. + "label[2.0,6.55;"..tostring(pagenum).."/"..tostring(pagemax).."]".. + "button[0.3,6.5;1.6,1;creative_prev;<<]".. + "button[2.7,6.5;1.6,1;creative_next;>>]".. + "label[5,1.5;Trash:]".. + "list[detached:creative_trash;main;5,2;1,1;]".. + default.get_hotbar_bg(5,3.5) + ) +end +minetest.register_on_joinplayer(function(player) + -- If in creative mode, modify player's inventory forms + if not minetest.setting_getbool("creative_mode") then + return + end + creative_inventory.set_creative_formspec(player, 0, 1) +end) +minetest.register_on_player_receive_fields(function(player, formname, fields) + if not minetest.setting_getbool("creative_mode") then + return + end + -- Figure out current page from formspec + local current_page = 0 + local formspec = player:get_inventory_formspec() + local start_i = string.match(formspec, "list%[detached:creative;main;[%d.]+,[%d.]+;[%d.]+,[%d.]+;(%d+)%]") + start_i = tonumber(start_i) or 0 + + if fields.creative_prev then + start_i = start_i - 4*6 + end + if fields.creative_next then + start_i = start_i + 4*6 + end + + if start_i < 0 then + start_i = start_i + 4*6 + end + if start_i >= creative_inventory.creative_inventory_size then + start_i = start_i - 4*6 + end + + if start_i < 0 or start_i >= creative_inventory.creative_inventory_size then + start_i = 0 + end + + creative_inventory.set_creative_formspec(player, start_i, start_i / (6*4) + 1) +end) + +if minetest.setting_getbool("creative_mode") then + local digtime = 0.5 + minetest.register_item(":", { + type = "none", + wield_image = "wieldhand.png", + wield_scale = {x=1,y=1,z=2.5}, + range = 10, + tool_capabilities = { + full_punch_interval = 0.5, + max_drop_level = 3, + groupcaps = { + crumbly = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3}, + cracky = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3}, + snappy = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3}, + choppy = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3}, + oddly_breakable_by_hand = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3}, + }, + damage_groups = {fleshy = 10}, + } + }) + + minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack) + return true + end) + + function minetest.handle_node_drops(pos, drops, digger) + if not digger or not digger:is_player() then + return + end + local inv = digger:get_inventory() + if inv then + for _,item in ipairs(drops) do + item = ItemStack(item):get_name() + if not inv:contains_item("main", item) then + inv:add_item("main", item) + end + end + end + end + +end diff --git a/mods/darkage/README.md b/mods/darkage/README.md new file mode 100644 index 0000000..dc0545d --- /dev/null +++ b/mods/darkage/README.md @@ -0,0 +1,83 @@ +# Darkage mod for Minetest - Tutorial edition + +Note: This is not the original Darkage mod. This mod has been modified for the tutorial. +For the original, look somewhere else. + +This mod adds some new blocks that allow pre-industrial looking buildings to be made. +Of course, feel free to use them for any other type of construction. + +This mod originally created by MasterGollum and is now maintained and being improved upon by addi and CraigyDavi. + +**Depends:** default + +**License:** Code and textures, [WTFPL](http://www.wtfpl.net/txt/copying/) + +**Installation:** Unzip the file and rename it to "darkage". Then move it to the mod directory. + +## Changelog +**Version Development** +**Tutorial Edition** +* Stripped down mod to the neccessary parts for the tutorial +* Made many nodes immortal + +**Version 1.3** + +* Many, many craft recipe changes +* New lamp texture +* New mud and mud lump texture +* Add some more stairs, fix existing stairs +* Fixes problems with light emmiting nodes +* Fix caves generating in blocks which are not ground content +* Remove textures32 folder, code cleanup + +**Version 1.2** + +* Corrected Sounds of Stairs +* Updated mod to use new moreblocks API +* Added Serpentine Stairs + +**Version 1.1** + +* Fix spelling mistakes in README file +* Bug fix +* Rename slate_tale to slate_tile +* Remove unneeded code +* Add marble tile +* Remove unneeded code +* Capitalise a couple of descriptions +* Add marble tile texture +* Rename alias.lua to aliases.lua + +**Version 1.0.1** + +* Fixed broken init.lua + +**Version 1.0** + +* Compatibility with stairsplus added +* Added new iron_stick item +* Added craft for iron stick +* Changed craft reciep of iron_bars to avoid conflicts with iron bars mod +* Changed craft recipe of chain to avoid conflicts with 3d furniture mod +* Changed craft recipe of darkage:stonebrick to avoid conflicts with moreblocks +* Disabled marble_tile +* Added darkage:glass +* Changed the sound_node_leaves_default to wood_default for boxes and wooden shelves +* Added craft recipe for chalk +* Improved the textures of reinforced wood and chalk +* Added another recipe for darkage straw + +**Version 0.3** + +* 29 Nodes + 3 Craft Items +* Furniture and building decoration +* Stone layers + +**Version 0.2** + +* 13 Nodes +* Sedimentary stones + +**Version 0.1** + +* 6 Nodes diff --git a/mods/darkage/depends.txt b/mods/darkage/depends.txt new file mode 100644 index 0000000..4ad96d5 --- /dev/null +++ b/mods/darkage/depends.txt @@ -0,0 +1 @@ +default diff --git a/mods/darkage/init.lua b/mods/darkage/init.lua new file mode 100644 index 0000000..88754d6 --- /dev/null +++ b/mods/darkage/init.lua @@ -0,0 +1,12 @@ +------------------------------------------------------ +-- Darkage mod by MasterGollum, addi and CraigyDavi -- +-- TUTORIAL EDITION -- +------------------------------------------------------ + +dofile(minetest.get_modpath("darkage").."/nodes.lua") + +-- +-- Config +-- + +print ("Darkage Tutorial Edition [darkage] has loaded!") diff --git a/mods/darkage/nodes.lua b/mods/darkage/nodes.lua new file mode 100644 index 0000000..5370367 --- /dev/null +++ b/mods/darkage/nodes.lua @@ -0,0 +1,115 @@ +minetest.register_node("darkage:basalt_cobble", { + description = "Basalt Cobble", + tiles = {"darkage_basalt_cobble.png"}, + groups = {immortal=1}, + sounds = default.node_sound_stone_defaults() +}) + +minetest.register_node("darkage:basalt_brick", { + description = "Basalt Brick", + tiles = {"darkage_basalt_brick.png"}, + groups = {immortal=1}, + sounds = default.node_sound_stone_defaults() +}) + +minetest.register_node("darkage:stone_brick", { + description = "Stone Brick", + tiles = {"darkage_stone_brick.png"}, + groups = {immortal=1}, + sounds = default.node_sound_stone_defaults() +}) + +-- Other Blocks +minetest.register_node("darkage:straw", { + description = "Straw", + tiles = {"darkage_straw.png"}, + groups = {immortal=1}, + sounds = default.node_sound_leaves_defaults(), +}) + +minetest.register_node("darkage:lamp", { + description = "Lamp", + tiles = {"darkage_lamp.png"}, + paramtype = "light", + light_source = 18, + groups = {immortal=1}, + sounds = default.node_sound_glass_defaults(), +}) + +minetest.register_node("darkage:marble_tile", { + description = "Marble Tile", + tiles = {"darkage_marble_tile.png"}, + groups = {immortal=1}, + sounds = default.node_sound_stone_defaults() +}) + +-- Glass / Glow Glass +minetest.register_node("darkage:glass", { + description = "Medieval Glass", + drawtype = "glasslike", + tiles = {"darkage_glass.png"}, + paramtype = "light", + sunlight_propagates = true, + groups = {immortal=1}, + sounds = default.node_sound_glass_defaults(), +}) + +-- Wood based deco items +minetest.register_node("darkage:wood_bars", { + description = "Wooden Bars", + drawtype = "glasslike", + tiles = {"darkage_wood_bars.png"}, + inventory_image = "darkage_wood_bars.png", + wield_image = "darkage_wood_bars.png", + paramtype = "light", + sunlight_propagates = true, + groups = {immortal=1}, + sounds = default.node_sound_wood_defaults() +}) + +minetest.register_node("darkage:wood_grille", { + description = "Wooden Grille", + drawtype = "glasslike", + tiles = {"darkage_wood_grille.png"}, + inventory_image = "darkage_wood_grille.png", + wield_image = "darkage_wood_grille.png", + paramtype = "light", + sunlight_propagates = true, + groups = {immortal=1}, + sounds = default.node_sound_wood_defaults() +}) + +minetest.register_node("darkage:wood_frame", { + description = "Wooden Frame", + drawtype = "glasslike", + tiles = {"darkage_wood_frame.png"}, + inventory_image = "darkage_wood_frame.png", + wield_image = "darkage_wood_frame.png", + paramtype = "light", + sunlight_propagates = true, + groups = {immortal=1}, + sounds = default.node_sound_wood_defaults() +}) + +minetest.register_node("darkage:iron_bars", { + description = "Iron Bars", + drawtype = "glasslike", + tiles = {"darkage_iron_bars.png"}, + inventory_image = "darkage_iron_bars.png", + wield_image = "darkage_iron_bars.png", + paramtype = "light", + sunlight_propagates = true, + groups = {immortal=1}, + sounds = default.node_sound_stone_defaults() +}) + +minetest.register_node("darkage:iron_grille", { + description = "Iron Grille", + drawtype = "glasslike", + tiles = {"darkage_iron_grille.png"}, + inventory_image = "darkage_iron_grille.png", + sunlight_propagates = true, + paramtype = "light", + groups = {immortal=1}, + sounds = default.node_sound_stone_defaults() +}) diff --git a/mods/darkage/textures/darkage_adobe.png b/mods/darkage/textures/darkage_adobe.png new file 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Binary files /dev/null and b/mods/darkage/textures/darkage_wood_frame.png differ diff --git a/mods/darkage/textures/darkage_wood_grille.png b/mods/darkage/textures/darkage_wood_grille.png new file mode 100644 index 0000000..066e43d Binary files /dev/null and b/mods/darkage/textures/darkage_wood_grille.png differ diff --git a/mods/default/README.txt b/mods/default/README.txt new file mode 100644 index 0000000..703f3dc --- /dev/null +++ b/mods/default/README.txt @@ -0,0 +1,177 @@ +Minetest 0.4 mod: default +========================== + +License of source code: +----------------------- +Copyright (C) 2011-2012 celeron55, Perttu Ahola + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +http://www.gnu.org/licenses/lgpl-2.1.html + +License of media (textures and sounds) +-------------------------------------- +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +http://creativecommons.org/licenses/by-sa/3.0/ + +Authors of media files +----------------------- +Everything not listed in here: +Copyright (C) 2010-2012 celeron55, Perttu Ahola + +Cisoun's WTFPL texture pack: + default_chest_front.png + default_chest_lock.png + default_chest_side.png + default_chest_top.png + default_dirt.png + default_grass.png + default_grass_side.png + default_jungletree.png + default_jungletree_top.png + default_lava.png + default_leaves.png + default_sapling.png + default_sign_wall.png + default_stone.png + default_tree.png + default_tree_top.png + default_water.png + +Originating from G4JC's Almost MC Texture Pack: + default_torch.png + default_torch_on_ceiling.png + default_torch_on_floor.png + +VanessaE's animated torches (WTFPL): + default_torch_animated.png + default_torch_on_ceiling_animated.png + default_torch_on_floor_animated.png + default_torch_on_floor.png + +RealBadAngel's animated water (WTFPL): + default_water_source_animated.png + default_water_flowing_animated.png + +VanessaE (WTFPL): + default_nc_back.png + default_nc_front.png + default_nc_rb.png + default_nc_side.png + default_grass_*.png + default_desert_sand.png + default_desert_stone.png + default_desert_stone_brick.png + default_sand.png + default_sandstone_brick.png + +Calinou (CC BY-SA): + default_brick.png + default_papyrus.png + default_copper_lump.png + default_mineral_copper.png + +MirceaKitsune (WTFPL): + character.x + +Jordach (CC BY-SA 3.0): + character.png + +PilzAdam (WTFPL): + default_jungleleaves.png + default_junglesapling.png + default_junglewood.png + default_obsidian_glass.png + default_obsidian_shard.png + default_mossycobble.png + default_gold_lump.png + default_mineral_gold.png + default_snowball.png + +jojoa1997 (WTFPL): + default_obsidian.png + +InfinityProject (WTFPL): + default_mineral_diamond.png + +Splizard (CC BY-SA 3.0): + default_snow.png + default_snow_side.png + default_ice.png + +Zeg9 (CC BY-SA 3.0): + default_coal_block.png + default_steel_block.png + default_copper_block.png + default_bronze_block.png + default_gold_block.png + +paramat (CC BY-SA 3.0): + wieldhand.png, based on character.png by Jordach (CC BY-SA 3.0) + +brunob.santos (CC BY-SA 4.0): + default_desert_cobble.png + +BlockMen (CC BY-SA 3.0): + default_stone_brick.png + default_wood.png + default_cobble.png + default_clay_brick.png + default_tool_steelsword.png + default_bronze_ingot.png + default_copper_ingot.png + default_gold_ingot.png + default_diamond.png + default_diamond_block.png + default_tool_*.png + default_lava_source_animated.png + default_lava_flowing_animated.png + default_book.png + default_paper.png + default_stick.png + bubble.png + heart.png + gui_*.png + +Glass breaking sounds (CC BY 3.0): + 1: http://www.freesound.org/people/cmusounddesign/sounds/71947/ + 2: http://www.freesound.org/people/Tomlija/sounds/97669/ + 3: http://www.freesound.org/people/lsprice/sounds/88808/ + +Mito551 (sounds) (CC BY-SA): + default_dig_choppy.ogg + default_dig_cracky.ogg + default_dig_crumbly.1.ogg + default_dig_crumbly.2.ogg + default_dig_dig_immediate.ogg + default_dig_oddly_breakable_by_hand.ogg + default_dug_node.1.ogg + default_dug_node.2.ogg + default_grass_footstep.1.ogg + default_grass_footstep.2.ogg + default_grass_footstep.3.ogg + default_gravel_footstep.1.ogg + default_gravel_footstep.2.ogg + default_gravel_footstep.3.ogg + default_gravel_footstep.4.ogg + default_grass_footstep.1.ogg + default_place_node.1.ogg + default_place_node.2.ogg + default_place_node.3.ogg + default_place_node_hard.1.ogg + default_place_node_hard.2.ogg + default_snow_footstep.1.ogg + default_snow_footstep.2.ogg + default_hard_footstep.1.ogg + default_hard_footstep.2.ogg + default_hard_footstep.3.ogg + default_sand_footstep.1.ogg + default_sand_footstep.2.ogg + default_wood_footstep.1.ogg + default_wood_footstep.2.ogg + default_dirt_footstep.1.ogg + default_dirt_footstep.2.ogg + default_glass_footstep.ogg diff --git a/mods/default/crafting.lua b/mods/default/crafting.lua new file mode 100644 index 0000000..719e408 --- /dev/null +++ b/mods/default/crafting.lua @@ -0,0 +1,132 @@ +-- mods/default/crafting.lua + +minetest.register_craft({ + output = 'default:paper', + recipe = { + {'default:papyrus', 'default:papyrus', 'default:papyrus'}, + } +}) + +-- +-- Crafting (tool repair) +-- +minetest.register_craft({ + type = "toolrepair", + additional_wear = -0.02, +}) + +-- +-- Cooking recipes +-- + +minetest.register_craft({ + type = "cooking", + output = "default:steel_ingot", + recipe = "default:iron_lump", +}) + +minetest.register_craft({ + type = "cooking", + output = "default:copper_ingot", + recipe = "default:copper_lump", +}) + +minetest.register_craft({ + type = "cooking", + output = "default:gold_ingot", + recipe = "default:gold_lump", +}) + +minetest.register_craft({ + type = "cooking", + output = "default:clay_brick", + recipe = "default:clay_lump", +}) + +-- +-- Fuels +-- + +minetest.register_craft({ + type = "fuel", + recipe = "group:tree", + burntime = 30, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:junglegrass", + burntime = 2, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "group:leaves", + burntime = 1, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:cactus", + burntime = 15, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:papyrus", + burntime = 1, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:bookshelf", + burntime = 30, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:fence_wood", + burntime = 15, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:ladder", + burntime = 5, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "group:wood", + burntime = 7, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:lava_source", + burntime = 60, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:torch", + burntime = 4, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:apple", + burntime = 3, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:coal_lump", + burntime = 40, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:coalblock", + burntime = 370, +}) diff --git a/mods/default/craftitems.lua b/mods/default/craftitems.lua new file mode 100644 index 0000000..595dfa6 --- /dev/null +++ b/mods/default/craftitems.lua @@ -0,0 +1,41 @@ +-- mods/default/craftitems.lua + +minetest.register_craftitem("default:paper", { + description = "White Paper", + inventory_image = "default_paper.png", +}) + +minetest.register_craftitem("default:book", { + description = "Book", + inventory_image = "default_book.png", +}) + +minetest.register_craftitem("default:coal_lump", { + description = "Coal Lump", + inventory_image = "default_coal_lump.png", +}) + +minetest.register_craftitem("default:iron_lump", { + description = "Iron Lump", + inventory_image = "default_iron_lump.png", +}) + +minetest.register_craftitem("default:gold_lump", { + description = "Gold Lump", + inventory_image = "default_gold_lump.png", +}) + +minetest.register_craftitem("default:diamond", { + description = "Diamond", + inventory_image = "default_diamond.png", +}) + +minetest.register_craftitem("default:steel_ingot", { + description = "Steel Ingot", + inventory_image = "default_steel_ingot.png", +}) + +minetest.register_craftitem("default:gold_ingot", { + description = "Gold Ingot", + inventory_image = "default_gold_ingot.png" +}) diff --git a/mods/default/functions.lua b/mods/default/functions.lua new file mode 100644 index 0000000..8cc1e9f --- /dev/null +++ b/mods/default/functions.lua @@ -0,0 +1,214 @@ +-- mods/default/functions.lua + +-- +-- Sounds +-- + +function default.node_sound_defaults(table) + table = table or {} + table.footstep = table.footstep or + {name="", gain=1.0} + table.dug = table.dug or + {name="default_dug_node", gain=0.25} + table.place = table.place or + {name="default_place_node_hard", gain=1.0} + return table +end + +function default.node_sound_stone_defaults(table) + table = table or {} + table.footstep = table.footstep or + {name="default_hard_footstep", gain=0.5} + table.dug = table.dug or + {name="default_hard_footstep", gain=1.0} + default.node_sound_defaults(table) + return table +end + +function default.node_sound_dirt_defaults(table) + table = table or {} + table.footstep = table.footstep or + {name="default_dirt_footstep", gain=1.0} + table.dug = table.dug or + {name="default_dirt_footstep", gain=1.5} + table.place = table.place or + {name="default_place_node", gain=1.0} + default.node_sound_defaults(table) + return table +end + +function default.node_sound_sand_defaults(table) + table = table or {} + table.footstep = table.footstep or + {name="default_sand_footstep", gain=0.5} + table.dug = table.dug or + {name="default_sand_footstep", gain=1.0} + table.place = table.place or + {name="default_place_node", gain=1.0} + default.node_sound_defaults(table) + return table +end + +function default.node_sound_wood_defaults(table) + table = table or {} + table.footstep = table.footstep or + {name="default_wood_footstep", gain=0.5} + table.dug = table.dug or + {name="default_wood_footstep", gain=1.0} + default.node_sound_defaults(table) + return table +end + +function default.node_sound_leaves_defaults(table) + table = table or {} + table.footstep = table.footstep or + {name="default_grass_footstep", gain=0.35} + table.dug = table.dug or + {name="default_grass_footstep", gain=0.85} + table.dig = table.dig or + {name="default_dig_crumbly", gain=0.4} + table.place = table.place or + {name="default_place_node", gain=1.0} + default.node_sound_defaults(table) + return table +end + +function default.node_sound_glass_defaults(table) + table = table or {} + table.footstep = table.footstep or + {name="default_glass_footstep", gain=0.5} + table.dug = table.dug or + {name="default_break_glass", gain=1.0} + default.node_sound_defaults(table) + return table +end + +-- +-- Legacy +-- + +function default.spawn_falling_node(p, nodename) + spawn_falling_node(p, nodename) +end + +-- +-- Global callbacks +-- + +-- Global environment step function +function on_step(dtime) + -- print("on_step") +end +minetest.register_globalstep(on_step) + +function on_placenode(p, node) + --print("on_placenode") +end +minetest.register_on_placenode(on_placenode) + +function on_dignode(p, node) + --print("on_dignode") +end +minetest.register_on_dignode(on_dignode) + +function on_punchnode(p, node) +end +minetest.register_on_punchnode(on_punchnode) + + +-- +-- Grow trees +-- + +minetest.register_abm({ + nodenames = {"default:sapling"}, + interval = 10, + chance = 50, + action = function(pos, node) + local nu = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name + local is_soil = minetest.get_item_group(nu, "soil") + if is_soil == 0 then + return + end + + minetest.log("action", "A sapling grows into a tree at "..minetest.pos_to_string(pos)) + local vm = minetest.get_voxel_manip() + local minp, maxp = vm:read_from_map({x=pos.x-16, y=pos.y, z=pos.z-16}, {x=pos.x+16, y=pos.y+16, z=pos.z+16}) + local a = VoxelArea:new{MinEdge=minp, MaxEdge=maxp} + local data = vm:get_data() + default.grow_tree(data, a, pos, math.random(1, 4) == 1, math.random(1,100000)) + vm:set_data(data) + vm:write_to_map(data) + vm:update_map() + end +}) + +minetest.register_abm({ + nodenames = {"default:junglesapling"}, + interval = 10, + chance = 50, + action = function(pos, node) + local nu = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name + local is_soil = minetest.get_item_group(nu, "soil") + if is_soil == 0 then + return + end + + minetest.log("action", "A jungle sapling grows into a tree at "..minetest.pos_to_string(pos)) + local vm = minetest.get_voxel_manip() + local minp, maxp = vm:read_from_map({x=pos.x-16, y=pos.y-1, z=pos.z-16}, {x=pos.x+16, y=pos.y+16, z=pos.z+16}) + local a = VoxelArea:new{MinEdge=minp, MaxEdge=maxp} + local data = vm:get_data() + default.grow_jungletree(data, a, pos, math.random(1,100000)) + vm:set_data(data) + vm:write_to_map(data) + vm:update_map() + end +}) + +-- +-- Lavacooling +-- + +default.cool_lava_source = function(pos) + minetest.set_node(pos, {name="default:obsidian"}) + minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25}) +end + +default.cool_lava_flowing = function(pos) + minetest.set_node(pos, {name="default:stone"}) + minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25}) +end + +minetest.register_abm({ + nodenames = {"default:lava_flowing"}, + neighbors = {"group:water"}, + interval = 1, + chance = 1, + action = function(pos, node, active_object_count, active_object_count_wider) + default.cool_lava_flowing(pos, node, active_object_count, active_object_count_wider) + end, +}) + +minetest.register_abm({ + nodenames = {"default:lava_source"}, + neighbors = {"group:water"}, + interval = 1, + chance = 1, + action = function(pos, node, active_object_count, active_object_count_wider) + default.cool_lava_source(pos, node, active_object_count, active_object_count_wider) + end, +}) + +-- dig upwards +-- + +function default.dig_up(pos, node, digger) + if digger == nil then return end + local np = {x = pos.x, y = pos.y + 1, z = pos.z} + local nn = minetest.get_node(np) + if nn.name == node.name then + minetest.node_dig(np, nn, digger) + end +end + diff --git a/mods/default/init.lua b/mods/default/init.lua new file mode 100644 index 0000000..b7914d1 --- /dev/null +++ b/mods/default/init.lua @@ -0,0 +1,52 @@ +-- Minetest 0.4 mod: default +-- See README.txt for licensing and other information. + +-- The API documentation in here was moved into doc/lua_api.txt + +WATER_ALPHA = 160 +WATER_VISC = 1 +LAVA_VISC = 7 +LIGHT_MAX = 14 + +-- Definitions made by this mod that other mods can use too +default = {} + +-- GUI related stuff +default.gui_bg = "bgcolor[#080808BB;true]" +default.gui_bg_img = "background[5,5;1,1;gui_formbg.png;true]" +default.gui_slots = "listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]" +default.gui_controls = minetest.formspec_escape("[left click]: take/drop stack; [right click]: take half / drop 1; [middle click]: take 10 / drop 10; [Esc] or [I]: Close") + +function default.get_hotbar_bg(x,y) + local out = "" + for i=0,7,1 do + out = out .."image["..x+i..","..y..";1,1;gui_hb_bg.png]" + end + return out +end + +default.gui_suvival_form = "size[8,8.5]".. + default.gui_bg.. + default.gui_bg_img.. + default.gui_slots.. + "button_exit[-0.1,-0.3;2,1;gotostart;Back to start]".. + "label[0,3.75;Player inventory:]".. + "list[current_player;main;0,4.25;8,1;]".. + "list[current_player;main;0,5.5;8,3;8]".. + "label[0,8.2;"..default.gui_controls.."]".. + "label[2.75,-0.1;Crafting grid:]".. + "list[current_player;craft;2.75,0.5;3,3;]".. + "label[6.75,0.9;Output slot:]".. + "list[current_player;craftpreview;6.75,1.5;1,1;]".. + "image[5.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]".. + default.get_hotbar_bg(0,4.25) + +-- Load files +dofile(minetest.get_modpath("default").."/functions.lua") +dofile(minetest.get_modpath("default").."/nodes.lua") +dofile(minetest.get_modpath("default").."/tools.lua") +dofile(minetest.get_modpath("default").."/craftitems.lua") +dofile(minetest.get_modpath("default").."/crafting.lua") +dofile(minetest.get_modpath("default").."/mapgen.lua") +dofile(minetest.get_modpath("default").."/player.lua") +dofile(minetest.get_modpath("default").."/trees.lua") diff --git a/mods/default/mapgen.lua b/mods/default/mapgen.lua new file mode 100644 index 0000000..ff2b08a --- /dev/null +++ b/mods/default/mapgen.lua @@ -0,0 +1,466 @@ +-- mods/default/mapgen.lua + +-- +-- Aliases for map generator outputs +-- + +minetest.register_alias("mapgen_stone", "default:stone") +minetest.register_alias("mapgen_tree", "default:tree") +minetest.register_alias("mapgen_leaves", "default:leaves") +minetest.register_alias("mapgen_jungletree", "default:jungletree") +minetest.register_alias("mapgen_jungleleaves", "default:jungleleaves") +minetest.register_alias("mapgen_apple", "default:apple") +minetest.register_alias("mapgen_water_source", "default:water_source") +minetest.register_alias("mapgen_dirt", "default:dirt") +minetest.register_alias("mapgen_sand", "default:sand") +minetest.register_alias("mapgen_gravel", "default:gravel") +minetest.register_alias("mapgen_clay", "default:stone") +minetest.register_alias("mapgen_lava_source", "default:lava_source") +minetest.register_alias("mapgen_cobble", "default:cobble") +minetest.register_alias("mapgen_mossycobble", "default:mossycobble") +minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass") +minetest.register_alias("mapgen_junglegrass", "default:junglegrass") +minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal") +minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron") +minetest.register_alias("mapgen_mese", "default:stone") +minetest.register_alias("mapgen_desert_sand", "default:desert_sand") +minetest.register_alias("mapgen_desert_stone", "default:desert_stone") +minetest.register_alias("mapgen_stair_cobble", "stairs:stair_cobble") + +-- +-- Ore generation +-- + +minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_coal", + wherein = "default:stone", + clust_scarcity = 8*8*8, + clust_num_ores = 8, + clust_size = 3, + height_min = -31000, + height_max = 64, +}) + +minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_coal", + wherein = "default:stone", + clust_scarcity = 24*24*24, + clust_num_ores = 27, + clust_size = 6, + height_min = -31000, + height_max = 0, + flags = "absheight", +}) + +minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_iron", + wherein = "default:stone", + clust_scarcity = 12*12*12, + clust_num_ores = 3, + clust_size = 2, + height_min = -15, + height_max = 2, +}) + +minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_iron", + wherein = "default:stone", + clust_scarcity = 9*9*9, + clust_num_ores = 5, + clust_size = 3, + height_min = -63, + height_max = -16, +}) + +minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_iron", + wherein = "default:stone", + clust_scarcity = 7*7*7, + clust_num_ores = 5, + clust_size = 3, + height_min = -31000, + height_max = -64, + flags = "absheight", +}) + +minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_iron", + wherein = "default:stone", + clust_scarcity = 24*24*24, + clust_num_ores = 27, + clust_size = 6, + height_min = -31000, + height_max = -64, + flags = "absheight", +}) + +minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_gold", + wherein = "default:stone", + clust_scarcity = 15*15*15, + clust_num_ores = 3, + clust_size = 2, + height_min = -255, + height_max = -64, + flags = "absheight", +}) + +minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_gold", + wherein = "default:stone", + clust_scarcity = 13*13*13, + clust_num_ores = 5, + clust_size = 3, + height_min = -31000, + height_max = -256, + flags = "absheight", +}) + +minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_diamond", + wherein = "default:stone", + clust_scarcity = 17*17*17, + clust_num_ores = 4, + clust_size = 3, + height_min = -255, + height_max = -128, + flags = "absheight", +}) + +minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_diamond", + wherein = "default:stone", + clust_scarcity = 15*15*15, + clust_num_ores = 4, + clust_size = 3, + height_min = -31000, + height_max = -256, + flags = "absheight", +}) + +minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_copper", + wherein = "default:stone", + clust_scarcity = 12*12*12, + clust_num_ores = 4, + clust_size = 3, + height_min = -63, + height_max = -16, +}) + +minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_copper", + wherein = "default:stone", + clust_scarcity = 9*9*9, + clust_num_ores = 5, + clust_size = 3, + height_min = -31000, + height_max = -64, + flags = "absheight", +}) + +if minetest.setting_get("mg_name") == "indev" then + -- Floatlands and high mountains springs + minetest.register_ore({ + ore_type = "scatter", + ore = "default:water_source", + ore_param2 = 128, + wherein = "default:stone", + clust_scarcity = 40*40*40, + clust_num_ores = 8, + clust_size = 3, + height_min = 100, + height_max = 31000, + }) + + minetest.register_ore({ + ore_type = "scatter", + ore = "default:lava_source", + ore_param2 = 128, + wherein = "default:stone", + clust_scarcity = 50*50*50, + clust_num_ores = 5, + clust_size = 2, + height_min = 10000, + height_max = 31000, + }) + + minetest.register_ore({ + ore_type = "scatter", + ore = "default:sand", + wherein = "default:stone", + clust_scarcity = 20*20*20, + clust_num_ores = 5*5*3, + clust_size = 5, + height_min = 500, + height_max = 31000, + }) + + -- Underground springs + minetest.register_ore({ + ore_type = "scatter", + ore = "default:water_source", + ore_param2 = 128, + wherein = "default:stone", + clust_scarcity = 25*25*25, + clust_num_ores = 8, + clust_size = 3, + height_min = -10000, + height_max = -10, + }) + + minetest.register_ore({ + ore_type = "scatter", + ore = "default:lava_source", + ore_param2 = 128, + wherein = "default:stone", + clust_scarcity = 35*35*35, + clust_num_ores = 5, + clust_size = 2, + height_min = -31000, + height_max = -100, + }) +end + +function default.generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, chunk_size, ore_per_chunk, height_min, height_max) + minetest.log('action', "WARNING: default.generate_ore is deprecated") + + if maxp.y < height_min or minp.y > height_max then + return + end + local y_min = math.max(minp.y, height_min) + local y_max = math.min(maxp.y, height_max) + if chunk_size >= y_max - y_min + 1 then + return + end + local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1) + local pr = PseudoRandom(seed) + local num_chunks = math.floor(chunks_per_volume * volume) + local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk) + --print("generate_ore num_chunks: "..dump(num_chunks)) + for i=1,num_chunks do + local y0 = pr:next(y_min, y_max-chunk_size+1) + if y0 >= height_min and y0 <= height_max then + local x0 = pr:next(minp.x, maxp.x-chunk_size+1) + local z0 = pr:next(minp.z, maxp.z-chunk_size+1) + local p0 = {x=x0, y=y0, z=z0} + for x1=0,chunk_size-1 do + for y1=0,chunk_size-1 do + for z1=0,chunk_size-1 do + if pr:next(1,inverse_chance) == 1 then + local x2 = x0+x1 + local y2 = y0+y1 + local z2 = z0+z1 + local p2 = {x=x2, y=y2, z=z2} + if minetest.get_node(p2).name == wherein then + minetest.set_node(p2, {name=name}) + end + end + end + end + end + end + end + --print("generate_ore done") +end + +function default.make_papyrus(pos, size) + for y=0,size-1 do + local p = {x=pos.x, y=pos.y+y, z=pos.z} + local nn = minetest.get_node(p).name + if minetest.registered_nodes[nn] and + minetest.registered_nodes[nn].buildable_to then + minetest.set_node(p, {name="default:papyrus"}) + else + return + end + end +end + +function default.make_cactus(pos, size) + for y=0,size-1 do + local p = {x=pos.x, y=pos.y+y, z=pos.z} + local nn = minetest.get_node(p).name + if minetest.registered_nodes[nn] and + minetest.registered_nodes[nn].buildable_to then + minetest.set_node(p, {name="default:cactus"}) + else + return + end + end +end + +-- facedir: 0/1/2/3 (head node facedir value) +-- length: length of rainbow tail +function default.make_nyancat(pos, facedir, length) + local tailvec = {x=0, y=0, z=0} + if facedir == 0 then + tailvec.z = 1 + elseif facedir == 1 then + tailvec.x = 1 + elseif facedir == 2 then + tailvec.z = -1 + elseif facedir == 3 then + tailvec.x = -1 + else + --print("default.make_nyancat(): Invalid facedir: "+dump(facedir)) + facedir = 0 + tailvec.z = 1 + end + local p = {x=pos.x, y=pos.y, z=pos.z} + minetest.set_node(p, {name="default:nyancat", param2=facedir}) + for i=1,length do + p.x = p.x + tailvec.x + p.z = p.z + tailvec.z + minetest.set_node(p, {name="default:nyancat_rainbow", param2=facedir}) + end +end + +function generate_nyancats(seed, minp, maxp) + local height_min = -31000 + local height_max = -32 + if maxp.y < height_min or minp.y > height_max then + return + end + local y_min = math.max(minp.y, height_min) + local y_max = math.min(maxp.y, height_max) + local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1) + local pr = PseudoRandom(seed + 9324342) + local max_num_nyancats = math.floor(volume / (16*16*16)) + for i=1,max_num_nyancats do + if pr:next(0, 1000) == 0 then + local x0 = pr:next(minp.x, maxp.x) + local y0 = pr:next(minp.y, maxp.y) + local z0 = pr:next(minp.z, maxp.z) + local p0 = {x=x0, y=y0, z=z0} + default.make_nyancat(p0, pr:next(0,3), pr:next(3,15)) + end + end +end + +minetest.register_on_generated(function(minp, maxp, seed) + if maxp.y >= 2 and minp.y <= 0 then + -- Generate papyrus + local perlin1 = minetest.get_perlin(354, 3, 0.7, 100) + -- Assume X and Z lengths are equal + local divlen = 8 + local divs = (maxp.x-minp.x)/divlen+1; + for divx=0,divs-1 do + for divz=0,divs-1 do + local x0 = minp.x + math.floor((divx+0)*divlen) + local z0 = minp.z + math.floor((divz+0)*divlen) + local x1 = minp.x + math.floor((divx+1)*divlen) + local z1 = minp.z + math.floor((divz+1)*divlen) + -- Determine papyrus amount from perlin noise + local papyrus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 45 - 20) + -- Find random positions for papyrus based on this random + local pr = PseudoRandom(seed+1) + for i=0,papyrus_amount do + local x = pr:next(x0, x1) + local z = pr:next(z0, z1) + if minetest.get_node({x=x,y=1,z=z}).name == "default:dirt_with_grass" and + minetest.find_node_near({x=x,y=1,z=z}, 1, "default:water_source") then + default.make_papyrus({x=x,y=2,z=z}, pr:next(2, 4)) + end + end + end + end + -- Generate cactuses + local perlin1 = minetest.get_perlin(230, 3, 0.6, 100) + -- Assume X and Z lengths are equal + local divlen = 16 + local divs = (maxp.x-minp.x)/divlen+1; + for divx=0,divs-1 do + for divz=0,divs-1 do + local x0 = minp.x + math.floor((divx+0)*divlen) + local z0 = minp.z + math.floor((divz+0)*divlen) + local x1 = minp.x + math.floor((divx+1)*divlen) + local z1 = minp.z + math.floor((divz+1)*divlen) + -- Determine cactus amount from perlin noise + local cactus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 6 - 3) + -- Find random positions for cactus based on this random + local pr = PseudoRandom(seed+1) + for i=0,cactus_amount do + local x = pr:next(x0, x1) + local z = pr:next(z0, z1) + -- Find ground level (0...15) + local ground_y = nil + for y=30,0,-1 do + if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then + ground_y = y + break + end + end + -- If desert sand, make cactus + if ground_y and minetest.get_node({x=x,y=ground_y,z=z}).name == "default:desert_sand" then + default.make_cactus({x=x,y=ground_y+1,z=z}, pr:next(3, 4)) + end + end + end + end + -- Generate grass + local perlin1 = minetest.get_perlin(329, 3, 0.6, 100) + -- Assume X and Z lengths are equal + local divlen = 16 + local divs = (maxp.x-minp.x)/divlen+1; + for divx=0,divs-1 do + for divz=0,divs-1 do + local x0 = minp.x + math.floor((divx+0)*divlen) + local z0 = minp.z + math.floor((divz+0)*divlen) + local x1 = minp.x + math.floor((divx+1)*divlen) + local z1 = minp.z + math.floor((divz+1)*divlen) + -- Determine grass amount from perlin noise + local grass_amount = math.floor(perlin1:get2d({x=x0, y=z0}) ^ 3 * 9) + -- Find random positions for grass based on this random + local pr = PseudoRandom(seed+1) + for i=0,grass_amount do + local x = pr:next(x0, x1) + local z = pr:next(z0, z1) + -- Find ground level (0...15) + local ground_y = nil + for y=30,0,-1 do + if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then + ground_y = y + break + end + end + + if ground_y then + local p = {x=x,y=ground_y+1,z=z} + local nn = minetest.get_node(p).name + -- Check if the node can be replaced + if minetest.registered_nodes[nn] and + minetest.registered_nodes[nn].buildable_to then + nn = minetest.get_node({x=x,y=ground_y,z=z}).name + -- If desert sand, add dry shrub + if nn == "default:desert_sand" then + minetest.set_node(p,{name="default:dry_shrub"}) + + -- If dirt with grass, add grass + elseif nn == "default:dirt_with_grass" then + minetest.set_node(p,{name="default:grass_"..pr:next(1, 5)}) + end + end + end + + end + end + end + end + + -- Generate nyan cats + generate_nyancats(seed, minp, maxp) +end) + diff --git a/mods/default/models/character.blend b/mods/default/models/character.blend new file mode 100644 index 0000000..34c5624 Binary files /dev/null and b/mods/default/models/character.blend differ diff --git a/mods/default/models/character.png b/mods/default/models/character.png new file mode 100644 index 0000000..0502178 Binary files /dev/null and b/mods/default/models/character.png differ diff --git a/mods/default/models/character.x b/mods/default/models/character.x new file mode 100644 index 0000000..8326095 --- /dev/null +++ b/mods/default/models/character.x @@ -0,0 +1,7457 @@ +xof 0303txt 0032 + +template XSkinMeshHeader { + <3cf169ce-ff7c-44ab-93c0-f78f62d172e2> + WORD nMaxSkinWeightsPerVertex; + WORD nMaxSkinWeightsPerFace; + WORD nBones; +} + +template SkinWeights { + <6f0d123b-bad2-4167-a0d0-80224f25fabb> + STRING transformNodeName; + DWORD nWeights; + array DWORD vertexIndices[nWeights]; + array float weights[nWeights]; + Matrix4x4 matrixOffset; +} + +Frame Root { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000,-0.000000, 1.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Frame Armature { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 0.000000,-10.000000, 1.000000;; + } + Frame Armature_Body { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000,-1.000000, 0.000000, 0.000000, + -0.000000, 0.000000, 6.750000, 1.000000;; + } + Frame Armature_Arm_Left { + FrameTransformMatrix { + 0.989214,-0.143886,-0.027450, 0.000000, + -0.143940,-0.989586,-0.000000, 0.000000, + -0.027164, 0.003951,-0.999623, 0.000000, + -2.000000, 6.750000,-0.000000, 1.000000;; + } + } // End of Armature_Arm_Left + Frame Armature_Arm_Right { + FrameTransformMatrix { + 0.989214, 0.143886, 0.027450, 0.000000, + 0.143940,-0.989586,-0.000000, 0.000000, + 0.027164, 0.003951,-0.999623, 0.000000, + 2.000000, 6.750000,-0.000000, 1.000000;; + } + } // End of Armature_Arm_Right + Frame Armature_Cape { + FrameTransformMatrix { + 1.000000,-0.000000,-0.000000, 0.000000, + 0.000000,-1.000000, 0.000002, 0.000000, + -0.000000,-0.000002,-1.000000, 0.000000, + 0.000000, 6.750000, 0.976707, 1.000000;; + } + } // End of Armature_Cape + Frame Armature_Head { + FrameTransformMatrix { + -1.000000,-0.000000, 0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + -0.000000, 0.000000,-1.000000, 0.000000, + 0.000000, 6.750000,-0.000000, 1.000000;; + } + } // End of Armature_Head + Frame Armature_Leg_Left { + FrameTransformMatrix { + 1.000000, 0.000000,-0.000000, 0.000000, + -0.000000,-1.000000,-0.000000, 0.000000, + -0.000000, 0.000000,-1.000000, 0.000000, + -1.000000, 0.000000,-0.000001, 1.000000;; + } + } // End of Armature_Leg_Left + Frame Armature_Leg_Right { + FrameTransformMatrix { + 1.000000, 0.000000,-0.000000, 0.000000, + -0.000000,-1.000000,-0.000000, 0.000000, + -0.000000, 0.000000,-1.000000, 0.000000, + 1.000000, 0.000000,-0.000001, 1.000000;; + } + } // End of Armature_Leg_Right + } // End of Armature_Body + Frame Player { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Mesh { // Player mesh + 192; + 2.000000;-1.000000;13.500000;, + -2.000000;-1.000000;13.500000;, + -2.000000;-1.000000; 6.750000;, + 2.000000;-1.000000; 6.750000;, + -2.000000;-1.000000;13.500000;, + -2.000000; 1.000000;13.500000;, + -2.000000; 1.000000; 6.750000;, + -2.000000;-1.000000; 6.750000;, + -2.000000; 1.000000;13.500000;, + 2.000000; 1.000000;13.500000;, + 2.000000; 1.000000; 6.750000;, + -2.000000; 1.000000; 6.750000;, + 2.000000; 1.000000; 6.750000;, + 2.000000;-1.000000; 6.750000;, + -2.000000;-1.000000; 6.750000;, + -2.000000; 1.000000; 6.750000;, + -2.000000; 1.000000;13.500000;, + -2.000000;-1.000000;13.500000;, + 2.000000;-1.000000;13.500000;, + 2.000000; 1.000000;13.500000;, + 0.000000; 1.000000; 6.750000;, + 0.000000; 1.000000; 0.000000;, + 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0.000000, 0.000000;;, + 143;3; 0.000000, 0.000000, 0.000000;;, + 144;3; 0.000000, 0.000000, 0.000000;;, + 145;3; 0.000000, 0.000000, 0.000000;;, + 146;3; 0.000000, 0.000000, 0.000000;;, + 147;3; 0.000000, 0.000000, 0.000000;;, + 148;3; 0.000000, 0.000000, 0.000000;;, + 149;3; 0.000000, 0.000000, 0.000000;;, + 150;3; 0.000000, 0.000000, 0.000000;;, + 151;3; 0.000000, 0.000000, 0.000000;;, + 152;3; 0.000000, 0.000000, 0.000000;;, + 153;3; 0.000000, 0.000000, 0.000000;;, + 154;3; 0.000000, 0.000000, 0.000000;;, + 155;3; 0.000000, 0.000000, 0.000000;;, + 156;3; 0.000000, 0.000000, 0.000000;;, + 157;3; 0.000000, 0.000000, 0.000000;;, + 158;3; 0.000000, 0.000000, 0.000000;;, + 159;3; 0.000000, 0.000000, 0.000000;;, + 160;3; 0.000000, 0.000000, 0.000000;;, + 161;3; 0.000000, 0.000000, 0.000000;;, + 162;3; 0.000000, 0.000000, 0.000000;;, + 163;3; 0.000000, 0.000000, 0.000000;;, + 164;3; 0.000000, 0.000000, 0.000000;;, + 165;3; 0.000000, 0.000000, 0.000000;;, + 166;3; 0.000000, 0.000000, 0.000000;;, + 167;3; 0.000000, 0.000000, 0.000000;;, + 168;3; 0.000000, 0.000000, 0.000000;;, + 169;3; 0.000000, 0.000000, 0.000000;;, + 170;3; 0.000000, 0.000000, 0.000000;;, + 171;3; 0.000000, 0.000000, 0.000000;;, + 172;3; 0.000000, 0.000000, 0.000000;;, + 173;3; 0.000000, 0.000000, 0.000000;;, + 174;3; 0.000000, 0.000000, 0.000000;;, + 175;3; 0.000000, 0.000000, 0.000000;;, + 176;3; 0.000000, 0.000000, 0.000000;;, + 177;3; 0.000000, 0.000000, 0.000000;;, + 178;3; 0.000000, 0.000000, 0.000000;;, + 179;3; 0.000000, 0.000000, 0.000000;;, + 180;3; 0.000000, 0.000000, 0.000000;;, + 181;3; 0.000000, 0.000000, 0.000000;;, + 182;3; 0.000000, 0.000000, 0.000000;;, + 183;3; 0.000000, 0.000000, 0.000000;;, + 184;3; 0.000000, 0.000000, 0.000000;;, + 185;3; 0.000000, 0.000000, 0.000000;;, + 186;3; 0.000000, 0.000000, 0.000000;;, + 187;3; 0.000000, 0.000000, 0.000000;;, + 188;3; 0.000000, 0.000000, 0.000000;;, + 189;3; 0.000000, 0.000000, 0.000000;;, + 190;3; 0.000000, 0.000000, 0.000000;;, + 191;3; 0.000000, 0.000000, 0.000000;;, + 192;3; 0.000000, 0.000000, 0.000000;;, + 193;3; 0.000000, 0.000000, 0.000000;;, + 194;3; 0.000000, 0.000000, 0.000000;;, + 195;3; 0.000000, 0.000000, 0.000000;;, + 196;3; 0.000000, 0.000000, 0.000000;;, + 197;3; 0.000000, 0.000000, 0.000000;;, + 198;3; 0.000000, 0.000000, 0.000000;;, + 199;3; 0.000000, 0.000000, 0.000000;;, + 200;3; 0.000000, 0.000000, 0.000000;;, + 201;3; 0.000000, 0.000000, 0.000000;;, + 202;3; 0.000000, 0.000000, 0.000000;;, + 203;3; 0.000000, 0.000000, 0.000000;;, + 204;3; 0.000000, 0.000000, 0.000000;;, + 205;3; 0.000000, 0.000000, 0.000000;;, + 206;3; 0.000000, 0.000000, 0.000000;;, + 207;3; 0.000000, 0.000000, 0.000000;;, + 208;3; 0.000000, 0.000000, 0.000000;;, + 209;3; 0.000000, 0.000000, 0.000000;;, + 210;3; 0.000000, 0.000000, 0.000000;;, + 211;3; 0.000000, 0.000000, 0.000000;;, + 212;3; 0.000000, 0.000000, 0.000000;;, + 213;3; 0.000000, 0.000000, 0.000000;;, + 214;3; 0.000000, 0.000000, 0.000000;;, + 215;3; 0.000000, 0.000000, 0.000000;;, + 216;3; 0.000000, 0.000000, 0.000000;;, + 217;3; 0.000000, 0.000000, 0.000000;;, + 218;3; 0.000000, 0.000000, 0.000000;;, + 219;3; 0.000000, 0.000000, 0.000000;;, + 220;3; 0.000000, 0.000000, 0.000000;;; + } + } +} // End of AnimationSet Default_Action diff --git a/mods/default/nodes.lua b/mods/default/nodes.lua new file mode 100644 index 0000000..54e6292 --- /dev/null +++ b/mods/default/nodes.lua @@ -0,0 +1,667 @@ +-- mods/default/nodes.lua + +minetest.register_node("default:stone", { + description = "Stone", + tiles = {"default_stone.png"}, + is_ground_content = true, + groups = {cracky=3, stone=1}, + drop = 'default:cobble', + legacy_mineral = true, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:stone_with_coal", { + description = "Coal Ore", + tiles = {"default_stone.png^default_mineral_coal.png"}, + is_ground_content = true, + groups = {cracky=3}, + drop = 'default:coal_lump', + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:stone_with_iron", { + description = "Iron Ore", + tiles = {"default_stone.png^default_mineral_iron.png"}, + is_ground_content = true, + groups = {cracky=2}, + drop = 'default:iron_lump', + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:stone_with_gold", { + description = "Gold Ore", + tiles = {"default_stone.png^default_mineral_gold.png"}, + is_ground_content = true, + groups = {cracky=2}, + drop = "default:gold_lump", + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:stone_with_diamond", { + description = "Diamond Ore", + tiles = {"default_stone.png^default_mineral_diamond.png"}, + is_ground_content = true, + groups = {cracky=1}, + drop = "default:diamond", + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:stonebrick", { + description = "Stone Brick", + tiles = {"default_stone_brick.png"}, + groups = {cracky=2, stone=1}, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:dirt_with_grass", { + description = "Dirt with Grass", + tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"}, + is_ground_content = true, + groups = {immortal=1}, + drop = 'default:dirt', + sounds = default.node_sound_dirt_defaults({ + footstep = {name="default_grass_footstep", gain=0.25}, + }), +}) + +minetest.register_node("default:dirt", { + description = "Dirt", + tiles = {"default_dirt.png"}, + is_ground_content = true, + groups = {immortal=1}, + sounds = default.node_sound_dirt_defaults(), +}) + +minetest.register_node("default:sand", { + description = "Sand", + tiles = {"default_sand.png"}, + is_ground_content = true, + groups = {crumbly=3, falling_node=1, sand=1}, + sounds = default.node_sound_sand_defaults(), +}) + +minetest.register_node("default:tree", { + description = "Tree", + tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"}, + paramtype2 = "facedir", + is_ground_content = false, + groups = {immortal=1}, + sounds = default.node_sound_wood_defaults(), + on_place = minetest.rotate_node +}) + +minetest.register_node("default:leaves", { + description = "Leaves", + drawtype = "allfaces_optional", + waving = 1, + visual_scale = 1.3, + tiles = {"default_leaves.png"}, + paramtype = "light", + is_ground_content = false, + groups = {immortal=1}, + drop = { + max_items = 1, + items = { + { + -- player will get sapling with 1/20 chance + items = {'default:sapling'}, + rarity = 20, + }, + { + -- player will get leaves only if he get no saplings, + -- this is because max_items is 1 + items = {'default:leaves'}, + } + } + }, + sounds = default.node_sound_leaves_defaults(), +}) + +minetest.register_node("default:ladder", { + description = "Ladder", + drawtype = "signlike", + tiles = {"default_ladder.png"}, + inventory_image = "default_ladder.png", + wield_image = "default_ladder.png", + paramtype = "light", + paramtype2 = "wallmounted", + walkable = false, + climbable = true, + is_ground_content = false, + selection_box = { + type = "wallmounted", + --wall_top = = + --wall_bottom = = + --wall_side = = + }, + groups = {choppy=2,flammable=2}, + legacy_wallmounted = true, + sounds = default.node_sound_wood_defaults(), +}) + +minetest.register_node("default:wood", { + description = "Wooden Planks", + tiles = {"default_wood.png"}, + groups = {choppy=2,flammable=3,wood=1}, + sounds = default.node_sound_wood_defaults(), +}) + +minetest.register_node("default:water_flowing", { + description = "Flowing Water", + inventory_image = minetest.inventorycube("default_water.png"), + drawtype = "flowingliquid", + tiles = {"default_water.png"}, + special_tiles = { + { + image="default_water_flowing_animated.png", + backface_culling=false, + animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8} + }, + { + image="default_water_flowing_animated.png", + backface_culling=true, + animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8} + }, + }, + alpha = WATER_ALPHA, + paramtype = "light", + paramtype2 = "flowingliquid", + walkable = false, + pointable = false, + diggable = false, + buildable_to = true, + drop = "", + drowning = 1, + liquidtype = "flowing", + liquid_alternative_flowing = "default:water_flowing", + liquid_alternative_source = "default:water_source", + liquid_viscosity = WATER_VISC, + freezemelt = "default:snow", + post_effect_color = {a=64, r=100, g=100, b=200}, + groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, freezes=1, melt_around=1}, +}) + +minetest.register_node("default:water_source", { + description = "Water Source", + inventory_image = minetest.inventorycube("default_water.png"), + drawtype = "liquid", + tiles = { + {name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}} + }, + special_tiles = { + -- New-style water source material (mostly unused) + { + name="default_water_source_animated.png", + animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}, + backface_culling = false, + } + }, + alpha = WATER_ALPHA, + paramtype = "light", + walkable = false, + pointable = false, + diggable = false, + buildable_to = true, + drop = "", + drowning = 1, + liquidtype = "source", + liquid_alternative_flowing = "default:water_flowing", + liquid_alternative_source = "default:water_source", + liquid_viscosity = WATER_VISC, + freezemelt = "default:ice", + post_effect_color = {a=64, r=100, g=100, b=200}, + groups = {water=3, liquid=3, puts_out_fire=1, freezes=1}, +}) + +minetest.register_node("default:torch", { + description = "Torch", + drawtype = "torchlike", + --tiles = {"default_torch_on_floor.png", "default_torch_on_ceiling.png", "default_torch.png"}, + tiles = { + {name="default_torch_on_floor_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}, + {name="default_torch_on_ceiling_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}, + {name="default_torch_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}} + }, + inventory_image = "default_torch_on_floor.png", + wield_image = "default_torch_on_floor.png", + paramtype = "light", + paramtype2 = "wallmounted", + sunlight_propagates = true, + is_ground_content = false, + walkable = false, + light_source = LIGHT_MAX-1, + selection_box = { + type = "wallmounted", + wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1}, + wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1}, + wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1}, + }, + groups = {immortal = 1}, + legacy_wallmounted = true, + sounds = default.node_sound_defaults(), +}) + +default.chest_formspec = + "size[8,9.1]".. + default.gui_bg.. + default.gui_bg_img.. + default.gui_slots.. + "label[0,-0.2;Chest inventory:]".. + "list[current_name;main;0,0.3;8,4;]".. + "label[0,4.35;Player inventory:]".. + "list[current_player;main;0,4.85;8,1;]".. + "list[current_player;main;0,6.08;8,3;8]".. + "label[0,8.8;"..default.gui_controls.."]".. + default.get_hotbar_bg(0,4.85) + +minetest.register_node("default:chest", { + description = "Chest", + tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", + "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"}, + paramtype2 = "facedir", + groups = {immortal=1}, + legacy_facedir_simple = true, + is_ground_content = false, + sounds = default.node_sound_wood_defaults(), + on_construct = function(pos) + local meta = minetest.get_meta(pos) + meta:set_string("formspec",default.chest_formspec) + meta:set_string("infotext", "Chest (Rightclick to open)") + local inv = meta:get_inventory() + inv:set_size("main", 8*4) + end, + can_dig = function(pos,player) + local meta = minetest.get_meta(pos); + local inv = meta:get_inventory() + return inv:is_empty("main") + end, + on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) + minetest.log("action", player:get_player_name().. + " moves stuff in chest at "..minetest.pos_to_string(pos)) + end, + on_metadata_inventory_put = function(pos, listname, index, stack, player) + minetest.log("action", player:get_player_name().. + " moves stuff to chest at "..minetest.pos_to_string(pos)) + end, + on_metadata_inventory_take = function(pos, listname, index, stack, player) + minetest.log("action", player:get_player_name().. + " takes stuff from chest at "..minetest.pos_to_string(pos)) + end, +}) + +function default.furnace_active(pos, percent, item_percent) + local formspec = + "size[8,8.5]".. + default.gui_bg.. + default.gui_bg_img.. + default.gui_slots.. + "label[-0.1,-0.4;This furnace is active and constantly burning its fuel.]".. + "label[2.75,0;Source:]".. + "list[current_name;src;2.75,0.5;1,1;]".. + "label[2.75,2.4;Fuel:]".. + "list[current_name;fuel;2.75,2.9;1,1;]".. + "label[2.75,1.2;Flame:]".. + "image[2.75,1.7;1,1;default_furnace_fire_bg.png^[lowpart:".. + (100-percent)..":default_furnace_fire_fg.png]".. + "label[3.75,1.2;Progress:]".. + "image[3.75,1.7;1,1;gui_furnace_arrow_bg.png^[lowpart:".. + (item_percent*100)..":gui_furnace_arrow_fg.png^[transformR270]".. + "label[4.75,0.66;Output slots:]".. + "list[current_name;dst;4.75,1.16;2,2;]".. + "label[0,3.75;Player inventory:]".. + "list[current_player;main;0,4.25;8,1;]".. + "list[current_player;main;0,5.5;8,3;8]".. + "label[0,8.2;"..default.gui_controls.."]".. + default.get_hotbar_bg(0,4.25) + return formspec + end + +function default.get_furnace_active_formspec(pos, percent) + local meta = minetest.get_meta(pos)local inv = meta:get_inventory() + local srclist = inv:get_list("src") + local cooked = nil + local aftercooked = nil + if srclist then + cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist}) + end + local item_percent = 0 + if cooked then + item_percent = meta:get_float("src_time")/cooked.time + end + + return default.furnace_active(pos, percent, item_percent) +end + +default.furnace_inactive_formspec = + "size[8,8.5]".. + default.gui_bg.. + default.gui_bg_img.. + default.gui_slots.. + "label[-0.1,-0.4;This furnace is inactive. Read the instructions to learn how to activate it.]".. + "label[2.75,0;Source:]".. + "list[current_name;src;2.75,0.5;1,1;]".. + "label[2.75,2.4;Fuel:]".. + "list[current_name;fuel;2.75,2.9;1,1;]".. + "label[2.75,1.2;Flame:]".. + "image[2.75,1.7;1,1;default_furnace_fire_bg.png]".. + "label[3.75,1.2;Progress:]".. + "image[3.75,1.7;1,1;gui_furnace_arrow_bg.png^[transformR270]".. + "label[4.75,0.66;Output slots:]".. + "list[current_name;dst;4.75,1.16;2,2;]".. + "label[0,3.75;Player inventory:]".. + "list[current_player;main;0,4.25;8,1;]".. + "list[current_player;main;0,5.5;8,3;8]".. + "label[0,8.2;"..default.gui_controls.."]".. + default.get_hotbar_bg(0,4.25) + +minetest.register_node("default:furnace", { + description = "Furnace", + tiles = {"default_furnace_top.png", "default_furnace_bottom.png", "default_furnace_side.png", + "default_furnace_side.png", "default_furnace_side.png", "default_furnace_front.png"}, + paramtype2 = "facedir", + groups = {immortal=1}, + legacy_facedir_simple = true, + is_ground_content = false, + sounds = default.node_sound_stone_defaults(), + on_construct = function(pos) + local meta = minetest.get_meta(pos) + meta:set_string("formspec", default.furnace_inactive_formspec) + meta:set_string("infotext", "Inactive furnace (Rightclick to examine)") + local inv = meta:get_inventory() + inv:set_size("fuel", 1) + inv:set_size("src", 1) + inv:set_size("dst", 4) + end, + can_dig = function(pos,player) + local meta = minetest.get_meta(pos); + local inv = meta:get_inventory() + if not inv:is_empty("fuel") then + return false + elseif not inv:is_empty("dst") then + return false + elseif not inv:is_empty("src") then + return false + end + return true + end, + allow_metadata_inventory_put = function(pos, listname, index, stack, player) + if minetest.is_protected(pos, player:get_player_name()) then + return 0 + end + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + if listname == "fuel" then + if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then + if inv:is_empty("src") then + meta:set_string("infotext","Empty furnace (Rightclick to examine)") + end + return stack:get_count() + else + return 0 + end + elseif listname == "src" then + return stack:get_count() + elseif listname == "dst" then + return 0 + end + end, + allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) + if minetest.is_protected(pos, player:get_player_name()) then + return 0 + end + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + local stack = inv:get_stack(from_list, from_index) + if to_list == "fuel" then + if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then + if inv:is_empty("src") then + meta:set_string("infotext","Empty furnace (Rightclick to examine)") + end + return count + else + return 0 + end + elseif to_list == "src" then + return count + elseif to_list == "dst" then + return 0 + end + end, + allow_metadata_inventory_take = function(pos, listname, index, stack, player) + if minetest.is_protected(pos, player:get_player_name()) then + return 0 + end + return stack:get_count() + end, +}) + +minetest.register_node("default:furnace_active", { + description = "Furnace", + tiles = { + "default_furnace_top.png", + "default_furnace_bottom.png", + "default_furnace_side.png", + "default_furnace_side.png", + "default_furnace_side.png", + { + image = "default_furnace_front_active.png", + backface_culling = false, + animation = { + type = "vertical_frames", + aspect_w = 16, + aspect_h = 16, + length = 1.5 + }, + } + }, + paramtype2 = "facedir", + light_source = 8, + drop = "default:furnace", + groups = {immortal=1,not_in_creative_inventory=1,hot=1}, + legacy_facedir_simple = true, + is_ground_content = false, + sounds = default.node_sound_stone_defaults(), + on_construct = function(pos) + local meta = minetest.get_meta(pos) + meta:set_string("formspec", default.furnace_inactive_formspec) + meta:set_string("infotext", "Inactive furnace (Rightclick to examine)"); + local inv = meta:get_inventory() + inv:set_size("fuel", 1) + inv:set_size("src", 1) + inv:set_size("dst", 4) + end, + can_dig = function(pos,player) + local meta = minetest.get_meta(pos); + local inv = meta:get_inventory() + if not inv:is_empty("fuel") then + return false + elseif not inv:is_empty("dst") then + return false + elseif not inv:is_empty("src") then + return false + end + return true + end, + allow_metadata_inventory_put = function(pos, listname, index, stack, player) + if minetest.is_protected(pos, player:get_player_name()) then + return 0 + end + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + if listname == "fuel" then + if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then + if inv:is_empty("src") then + meta:set_string("infotext","Empty furnace (Rightclick to examine)") + end + return stack:get_count() + else + return 0 + end + elseif listname == "src" then + return stack:get_count() + elseif listname == "dst" then + return 0 + end + end, + allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) + if minetest.is_protected(pos, player:get_player_name()) then + return 0 + end + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + local stack = inv:get_stack(from_list, from_index) + if to_list == "fuel" then + if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then + if inv:is_empty("src") then + meta:set_string("infotext","Empty furnace (Rightclick to examine)") + end + return count + else + return 0 + end + elseif to_list == "src" then + return count + elseif to_list == "dst" then + return 0 + end + end, + allow_metadata_inventory_take = function(pos, listname, index, stack, player) + if minetest.is_protected(pos, player:get_player_name()) then + return 0 + end + return stack:get_count() + end, +}) + +local function swap_node(pos,name) + local node = minetest.get_node(pos) + if node.name == name then + return + end + node.name = name + minetest.swap_node(pos,node) +end + +minetest.register_abm({ + nodenames = {"default:furnace","default:furnace_active"}, + interval = 1.0, + chance = 1, + action = function(pos, node, active_object_count, active_object_count_wider) + local meta = minetest.get_meta(pos) + for i, name in ipairs({ + "fuel_totaltime", + "fuel_time", + "src_totaltime", + "src_time" + }) do + if meta:get_string(name) == "" then + meta:set_float(name, 0.0) + end + end + + local inv = meta:get_inventory() + + local srclist = inv:get_list("src") + local cooked = nil + local aftercooked + + if srclist then + cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist}) + end + + local was_active = false + + if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then + was_active = true + meta:set_float("fuel_time", meta:get_float("fuel_time") + 1) + meta:set_float("src_time", meta:get_float("src_time") + 1) + if cooked and cooked.item and meta:get_float("src_time") >= cooked.time then + -- check if there's room for output in "dst" list + if inv:room_for_item("dst",cooked.item) then + -- Put result in "dst" list + inv:add_item("dst", cooked.item) + -- take stuff from "src" list + inv:set_stack("src", 1, aftercooked.items[1]) + else + --print("Could not insert '"..cooked.item:to_string().."'") + end + meta:set_string("src_time", 0) + end + end + + if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then + local percent = math.floor(meta:get_float("fuel_time") / + meta:get_float("fuel_totaltime") * 100) + meta:set_string("infotext","Active furnace (Flame used: "..percent.."%) (Rightclick to examine)") + swap_node(pos,"default:furnace_active") + meta:set_string("formspec",default.get_furnace_active_formspec(pos, percent)) + return + end + + local fuel = nil + local afterfuel + local cooked = nil + local fuellist = inv:get_list("fuel") + local srclist = inv:get_list("src") + + if srclist then + cooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist}) + end + if fuellist then + fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist}) + end + + if not fuel or fuel.time <= 0 then + meta:set_string("infotext","Furnace without fuel (Rightclick to examine)") + swap_node(pos,"default:furnace") + meta:set_string("formspec", default.furnace_inactive_formspec) + return + end + + if cooked.item:is_empty() then + if was_active then + meta:set_string("infotext","Empty furnace (Rightclick to examine)") + swap_node(pos,"default:furnace") + meta:set_string("formspec", default.furnace_inactive_formspec) + end + return + end + + meta:set_string("fuel_totaltime", fuel.time) + meta:set_string("fuel_time", 0) + + inv:set_stack("fuel", 1, afterfuel.items[1]) + end, +}) + +minetest.register_node("default:cobble", { + description = "Cobblestone", + tiles = {"default_cobble.png"}, + is_ground_content = true, + groups = {cracky=3, stone=2}, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:apple", { + description = "Apple", + drawtype = "plantlike", + visual_scale = 1.0, + tiles = {"default_apple.png"}, + inventory_image = "default_apple.png", + paramtype = "light", + sunlight_propagates = true, + walkable = false, + is_ground_content = true, + selection_box = { + type = "fixed", + fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2} + }, + groups = {fleshy=3,dig_immediate=3,flammable=2,leafdecay=3,leafdecay_drop=1}, + on_use = minetest.item_eat(1), + sounds = default.node_sound_leaves_defaults(), + after_place_node = function(pos, placer, itemstack) + if placer:is_player() then + minetest.set_node(pos, {name="default:apple", param2=1}) + end + end, +}) diff --git a/mods/default/player.lua b/mods/default/player.lua new file mode 100644 index 0000000..0498b19 --- /dev/null +++ b/mods/default/player.lua @@ -0,0 +1,207 @@ +-- Minetest 0.4 mod: player +-- See README.txt for licensing and other information. + +--[[ + +API +--- + +default.player_register_model(name, def) +^ Register a new model to be used by players. +^ is the model filename such as "character.x", "foo.b3d", etc. +^ See Model Definition below for format of . + +default.registered_player_models[name] +^ See Model Definition below for format. + +default.player_set_model(player, model_name) +^ is a PlayerRef. +^ is a model registered with player_register_model. + +default.player_set_animation(player, anim_name [, speed]) +^ is a PlayerRef. +^ is the name of the animation. +^ is in frames per second. If nil, default from the model is used + +default.player_set_textures(player, textures) +^ is a PlayerRef. +^ is an array of textures +^ If is nil, the default textures from the model def are used + +default.player_get_animation(player) +^ is a PlayerRef. +^ Returns a table containing fields "model", "textures" and "animation". +^ Any of the fields of the returned table may be nil. + +Model Definition +---------------- + +model_def = { + animation_speed = 30, -- Default animation speed, in FPS. + textures = {"character.png", }, -- Default array of textures. + visual_size = {x=1, y=1,}, -- Used to scale the model. + animations = { + -- = { x=, y=, }, + foo = { x= 0, y=19, }, + bar = { x=20, y=39, }, + -- ... + }, +} + +]] + +-- Player animation blending +-- Note: This is currently broken due to a bug in Irrlicht, leave at 0 +local animation_blend = 0 + +default.registered_player_models = { } + +-- Local for speed. +local models = default.registered_player_models + +function default.player_register_model(name, def) + models[name] = def +end + +-- Default player appearance +default.player_register_model("character.x", { + animation_speed = 30, + textures = {"character.png", }, + animations = { + -- Standard animations. + stand = { x= 0, y= 79, }, + lay = { x=162, y=166, }, + walk = { x=168, y=187, }, + mine = { x=189, y=198, }, + walk_mine = { x=200, y=219, }, + -- Extra animations (not currently used by the game). + sit = { x= 81, y=160, }, + }, +}) + +-- Player stats and animations +local player_model = {} +local player_textures = {} +local player_anim = {} +local player_sneak = {} +default.player_attached = {} + +function default.player_get_animation(player) + local name = player:get_player_name() + return { + model = player_model[name], + textures = player_textures[name], + animation = player_anim[name], + } +end + +-- Called when a player's appearance needs to be updated +function default.player_set_model(player, model_name) + local name = player:get_player_name() + local model = models[model_name] + if model then + if player_model[name] == model_name then + return + end + player:set_properties({ + mesh = model_name, + textures = player_textures[name] or model.textures, + visual = "mesh", + visual_size = model.visual_size or {x=1, y=1}, + }) + default.player_set_animation(player, "stand") + else + player:set_properties({ + textures = { "player.png", "player_back.png", }, + visual = "upright_sprite", + }) + end + player_model[name] = model_name +end + +function default.player_set_textures(player, textures) + local name = player:get_player_name() + player_textures[name] = textures + player:set_properties({textures = textures,}) +end + +function default.player_set_animation(player, anim_name, speed) + local name = player:get_player_name() + if player_anim[name] == anim_name then + return + end + local model = player_model[name] and models[player_model[name]] + if not (model and model.animations[anim_name]) then + return + end + local anim = model.animations[anim_name] + player_anim[name] = anim_name + player:set_animation(anim, speed or model.animation_speed, animation_blend) +end + +-- Update appearance when the player joins +minetest.register_on_joinplayer(function(player) + default.player_attached[player:get_player_name()] = false + default.player_set_model(player, "character.x") + player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30) + + -- set GUI + if not minetest.setting_getbool("creative_mode") then + player:set_inventory_formspec(default.gui_suvival_form) + end + player:hud_set_hotbar_image("gui_hotbar.png") + player:hud_set_hotbar_selected_image("gui_hotbar_selected.png") +end) + +minetest.register_on_leaveplayer(function(player) + local name = player:get_player_name() + player_model[name] = nil + player_anim[name] = nil + player_textures[name] = nil +end) + +-- Localize for better performance. +local player_set_animation = default.player_set_animation + +-- Check each player and apply animations +minetest.register_globalstep(function(dtime) + for _, player in pairs(minetest.get_connected_players()) do + local name = player:get_player_name() + local model_name = player_model[name] + local model = model_name and models[model_name] + if model and not default.player_attached[name] then + local controls = player:get_player_control() + local walking = false + local animation_speed_mod = model.animation_speed or 30 + + -- Determine if the player is walking + if controls.up or controls.down or controls.left or controls.right then + walking = true + end + + -- Determine if the player is sneaking, and reduce animation speed if so + if controls.sneak then + animation_speed_mod = animation_speed_mod / 2 + end + + -- Apply animations based on what the player is doing + if player:get_hp() == 0 then + player_set_animation(player, "lay") + elseif walking then + if player_sneak[name] ~= controls.sneak then + player_anim[name] = nil + player_sneak[name] = controls.sneak + end + if controls.LMB then + player_set_animation(player, "walk_mine", animation_speed_mod) + else + player_set_animation(player, "walk", animation_speed_mod) + end + elseif controls.LMB then + player_set_animation(player, "mine") + else + player_set_animation(player, "stand", animation_speed_mod) + end + end + end +end) diff --git a/mods/default/sounds/default_break_glass.1.ogg b/mods/default/sounds/default_break_glass.1.ogg new file mode 100644 index 0000000..b1ccc5f Binary files /dev/null and b/mods/default/sounds/default_break_glass.1.ogg differ diff --git a/mods/default/sounds/default_break_glass.2.ogg b/mods/default/sounds/default_break_glass.2.ogg new file mode 100644 index 0000000..b6cc9e8 Binary files /dev/null and b/mods/default/sounds/default_break_glass.2.ogg differ diff --git a/mods/default/sounds/default_break_glass.3.ogg b/mods/default/sounds/default_break_glass.3.ogg new file mode 100644 index 0000000..ae6a6bf Binary files /dev/null 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Binary files /dev/null and b/mods/default/textures/supplemental_paper_purple.png differ diff --git a/mods/default/textures/wieldhand.png b/mods/default/textures/wieldhand.png new file mode 100644 index 0000000..2307ba4 Binary files /dev/null and b/mods/default/textures/wieldhand.png differ diff --git a/mods/default/tools.lua b/mods/default/tools.lua new file mode 100644 index 0000000..1e41e01 --- /dev/null +++ b/mods/default/tools.lua @@ -0,0 +1,90 @@ +-- mods/default/tools.lua + +-- The hand +minetest.register_item(":", { + type = "none", + wield_image = "wieldhand.png", + wield_scale = {x=1,y=1,z=2.5}, + tool_capabilities = { + full_punch_interval = 0.9, + max_drop_level = 0, + groupcaps = { + crumbly = {times={[2]=3.00, [3]=0.70}, uses=0, maxlevel=1}, + snappy = {times={[3]=0.40}, uses=0, maxlevel=1}, + oddly_breakable_by_hand = {times={[1]=3.50,[2]=2.00,[3]=0.70}, uses=0} + }, + damage_groups = {fleshy=1}, + } +}) + +-- +-- Picks +-- + +minetest.register_tool("default:pick_wood", { + description = "Wooden Pickaxe", + inventory_image = "default_tool_woodpick.png", + tool_capabilities = { + full_punch_interval = 1.2, + max_drop_level=0, + groupcaps={ + cracky = {times={[3]=1.60}, uses=10, maxlevel=1}, + }, + damage_groups = {fleshy=2}, + }, +}) +minetest.register_tool("default:pick_stone", { + description = "Stone Pickaxe", + inventory_image = "default_tool_stonepick.png", + tool_capabilities = { + full_punch_interval = 1.3, + max_drop_level=0, + groupcaps={ + cracky = {times={[2]=2.0, [3]=1.20}, uses=20, maxlevel=1}, + }, + damage_groups = {fleshy=3}, + }, +}) +minetest.register_tool("default:pick_steel", { + description = "Steel Pickaxe", + inventory_image = "default_tool_steelpick.png", + tool_capabilities = { + full_punch_interval = 1.0, + max_drop_level=1, + groupcaps={ + cracky = {times={[1]=4.00, [2]=1.60, [3]=0.80}, uses=20, maxlevel=2}, + }, + damage_groups = {fleshy=4}, + }, +}) + +-- +-- Shovels +-- + +minetest.register_tool("default:shovel_wood", { + description = "Wooden Shovel", + inventory_image = "default_tool_woodshovel.png", + wield_image = "default_tool_woodshovel.png^[transformR90", + tool_capabilities = { + full_punch_interval = 1.2, + max_drop_level=0, + groupcaps={ + crumbly = {times={[1]=3.00, [2]=1.60, [3]=0.60}, uses=10, maxlevel=1}, + }, + damage_groups = {fleshy=2}, + }, +}) + +minetest.register_tool("default:axe_steel", { + description = "Steel Axe", + inventory_image = "default_tool_steelaxe.png", + tool_capabilities = { + full_punch_interval = 1.0, + max_drop_level=1, + groupcaps={ + choppy={times={[1]=2.50, [2]=1.40, [3]=1.00}, uses=20, maxlevel=2}, + }, + damage_groups = {fleshy=4}, + }, +}) diff --git a/mods/default/trees.lua b/mods/default/trees.lua new file mode 100644 index 0000000..e68c055 --- /dev/null +++ b/mods/default/trees.lua @@ -0,0 +1,150 @@ +local c_air = minetest.get_content_id("air") +local c_ignore = minetest.get_content_id("ignore") +local c_tree = minetest.get_content_id("default:tree") +local c_leaves = minetest.get_content_id("default:leaves") +local c_apple = minetest.get_content_id("default:apple") + +function default.grow_tree(data, a, pos, is_apple_tree, seed) + --[[ + NOTE: Tree-placing code is currently duplicated in the engine + and in games that have saplings; both are deprecated but not + replaced yet + ]]-- + local pr = PseudoRandom(seed) + local th = pr:next(4, 5) + local x, y, z = pos.x, pos.y, pos.z + for yy = y, y+th-1 do + local vi = a:index(x, yy, z) + if a:contains(x, yy, z) and (data[vi] == c_air or yy == y) then + data[vi] = c_tree + end + end + y = y+th-1 -- (x, y, z) is now last piece of trunk + local leaves_a = VoxelArea:new{MinEdge={x=-2, y=-1, z=-2}, MaxEdge={x=2, y=2, z=2}} + local leaves_buffer = {} + + -- Force leaves near the trunk + local d = 1 + for xi = -d, d do + for yi = -d, d do + for zi = -d, d do + leaves_buffer[leaves_a:index(xi, yi, zi)] = true + end + end + end + + -- Add leaves randomly + for iii = 1, 8 do + local d = 1 + local xx = pr:next(leaves_a.MinEdge.x, leaves_a.MaxEdge.x - d) + local yy = pr:next(leaves_a.MinEdge.y, leaves_a.MaxEdge.y - d) + local zz = pr:next(leaves_a.MinEdge.z, leaves_a.MaxEdge.z - d) + + for xi = 0, d do + for yi = 0, d do + for zi = 0, d do + leaves_buffer[leaves_a:index(xx+xi, yy+yi, zz+zi)] = true + end + end + end + end + + -- Add the leaves + for xi = leaves_a.MinEdge.x, leaves_a.MaxEdge.x do + for yi = leaves_a.MinEdge.y, leaves_a.MaxEdge.y do + for zi = leaves_a.MinEdge.z, leaves_a.MaxEdge.z do + if a:contains(x+xi, y+yi, z+zi) then + local vi = a:index(x+xi, y+yi, z+zi) + if data[vi] == c_air or data[vi] == c_ignore then + if leaves_buffer[leaves_a:index(xi, yi, zi)] then + if is_apple_tree and pr:next(1, 100) <= 10 then + data[vi] = c_apple + else + data[vi] = c_leaves + end + end + end + end + end + end + end +end + +local c_jungletree = minetest.get_content_id("default:jungletree") +local c_jungleleaves = minetest.get_content_id("default:jungleleaves") + +function default.grow_jungletree(data, a, pos, seed) + --[[ + NOTE: Tree-placing code is currently duplicated in the engine + and in games that have saplings; both are deprecated but not + replaced yet + ]]-- + local pr = PseudoRandom(seed) + local x, y, z = pos.x, pos.y, pos.z + for xi = -1, 1 do + for zi = -1, 1 do + if pr:next(1, 3) >= 2 then + local vi1 = a:index(x+xi, y, z+zi) + local vi2 = a:index(x+xi, y-1, z+zi) + if a:contains(x+xi, y-1, z+zi) and data[vi2] == c_air then + data[vi2] = c_jungletree + elseif a:contains(x+xi, y, z+zi) and data[vi1] == c_air then + data[vi1] = c_jungletree + end + end + end + end + + local th = pr:next(8, 12) + for yy = y, y+th-1 do + local vi = a:index(x, yy, z) + if a:contains(x, yy, z) and (data[vi] == c_air or yy == y) then + data[vi] = c_jungletree + end + end + y = y+th-1 -- (x, y, z) is now last piece of trunk + local leaves_a = VoxelArea:new{MinEdge={x=-3, y=-2, z=-3}, MaxEdge={x=3, y=2, z=3}} + local leaves_buffer = {} + + -- Force leaves near the trunk + local d = 1 + for xi = -d, d do + for yi = -d, d do + for zi = -d, d do + leaves_buffer[leaves_a:index(xi, yi, zi)] = true + end + end + end + + -- Add leaves randomly + for iii = 1, 30 do + local d = 1 + local xx = pr:next(leaves_a.MinEdge.x, leaves_a.MaxEdge.x - d) + local yy = pr:next(leaves_a.MinEdge.y, leaves_a.MaxEdge.y - d) + local zz = pr:next(leaves_a.MinEdge.z, leaves_a.MaxEdge.z - d) + + for xi = 0, d do + for yi = 0, d do + for zi = 0, d do + leaves_buffer[leaves_a:index(xx+xi, yy+yi, zz+zi)] = true + end + end + end + end + + -- Add the leaves + for xi = leaves_a.MinEdge.x, leaves_a.MaxEdge.x do + for yi = leaves_a.MinEdge.y, leaves_a.MaxEdge.y do + for zi = leaves_a.MinEdge.z, leaves_a.MaxEdge.z do + if a:contains(x+xi, y+yi, z+zi) then + local vi = a:index(x+xi, y+yi, z+zi) + if data[vi] == c_air or data[vi] == c_ignore then + if leaves_buffer[leaves_a:index(xi, yi, zi)] then + data[vi] = c_jungleleaves + end + end + end + end + end + end +end diff --git a/mods/supplemental/depends.txt b/mods/supplemental/depends.txt new file mode 100644 index 0000000..4ad96d5 --- /dev/null +++ b/mods/supplemental/depends.txt @@ -0,0 +1 @@ +default diff --git a/mods/supplemental/init.lua b/mods/supplemental/init.lua new file mode 100644 index 0000000..b4deb89 --- /dev/null +++ b/mods/supplemental/init.lua @@ -0,0 +1,182 @@ +minetest.register_node("supplemental:sticky", { + description = "Sticky Stone Brick", + tiles = {"default_stone_brick.png^supplemental_splat.png", + "default_stone_brick.png", "default_stone_brick.png", "default_stone_brick.png", + "default_stone_brick.png", "default_stone_brick.png"}, + groups = {immortal=1, disable_jump=1}, + sounds = default.node_sound_stone_defaults() +}) + +minetest.register_node("supplemental:conglomerate", { + description = "Conglomerate", + tiles = {"supplemental_conglomerate.png" }, + groups = {cracky=3}, + drop = { items = { + { items={"supplemental:rock"} }, + { items={"supplemental:rock"}, rarity = 5 }, + { items={"supplemental:rock"}, rarity = 5 }, + { items={"supplemental:rock"}, rarity = 5 }, + { items={"supplemental:rock"}, rarity = 5 }, + } + }, + sounds = default.node_sound_stone_defaults() +}) + +minetest.register_node("supplemental:frame",{ + description = "Picture Frame", + drawtype = "signlike", + selection_box = { type = "wallmounted" }, + walkable = false, + tiles = {"supplemental_frame.png"}, + inventory_image = "supplemental_frame.png", + wield_image = "supplemental_frame.png", + paramtype = "light", + paramtype2 = "wallmounted", + sunlight_propagates = true, + groups = { immortal=1, attached_node=1 }, + legacy_wallmounted = true, + sounds = default.node_sound_defaults(), +}) + +minetest.register_node("supplemental:spikes", { + description = "Small Spikes", + tiles = {"supplemental_spikes_small.png"}, + inventory_image = "supplemental_spikes_small.png", + wield_image = "supplemental_spikes_small.png", + sunlight_propagates = true, + paramtype = "light", + walkable = false, + drawtype = "plantlike", + groups = { immortal = 1 }, + damage_per_second = 1, + collision_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, 0.1, 0.5} + }, + selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, 0.1, 0.5} + } +}) + +minetest.register_node("supplemental:spikes_large", { + description = "Large Spikes", + tiles = {"supplemental_spikes_large.png"}, + inventory_image = "supplemental_spikes_large.png", + wield_image = "supplemental_spikes_large.png", + sunlight_propagates = true, + paramtype = "light", + walkable = false, + drawtype = "plantlike", + groups = { immortal = 1 }, + damage_per_second = 2 +}) + +minetest.register_craftitem("supplemental:rock", { + description = "Rock", + inventory_image = "supplemental_rock.png", +}) + +minetest.register_craftitem("supplemental:wheat", { + description = "Wheat", + inventory_image = "supplemental_wheat.png", +}) + +minetest.register_craftitem("supplemental:flour", { + description = "Flour", + inventory_image = "supplemental_flour.png", +}) +-- Crafting example #2 +minetest.register_craft({ + type = "shapeless", + output = "supplemental:flour", + recipe = {"supplemental:wheat", "supplemental:wheat", "supplemental:wheat", "supplemental:wheat"} +}) + +-- Items for crafting examples #1, #4 and #5 +minetest.register_craftitem("supplemental:paper_white", { + description = "White Paper", + inventory_image = "default_paper.png", + groups = { paper = 1 }, +}) +minetest.register_craftitem("supplemental:paper_orange", { + description = "Orange Paper", + inventory_image = "supplemental_paper_orange.png", + groups = { paper = 1 }, +}) +minetest.register_craftitem("supplemental:paper_purple", { + description = "Purple Paper", + inventory_image = "supplemental_paper_purple.png", + groups = { paper = 1 }, +}) +minetest.register_craftitem("supplemental:paper_green", { + description = "Green Paper", + inventory_image = "supplemental_paper_green.png", + groups = { paper = 1 }, +}) +-- Crafting example #4 +minetest.register_craft({ + output = "default:book", + recipe = { + {"group:paper"}, + {"group:paper"}, + {"group:paper"} + } +}) + + +-- 8 viscosity example liquids +for v=0,7 do + local alpha = 120 + v*15 + + minetest.register_node("supplemental:liquid"..v, { + description = "Flowing Test Liquid "..v, + inventory_image = minetest.inventorycube("supplemental_testliquid"..v..".png"), + drawtype = "flowingliquid", + tiles = {"supplemental_testliquid"..v..".png"}, + special_tiles = { + { + image="supplemental_testliquid"..v..".png", + backface_culling=false, + }, + { + image="supplemental_testliquid"..v..".png", + backface_culling=true, + }, + }, + alpha = alpha, + paramtype = "light", + paramtype2 = "flowingliquid", + walkable = false, + pointable = false, + diggable = false, + buildable_to = true, + drop = "", + drowning = 1, + liquidtype = "flowing", + liquid_alternative_flowing = "supplemental:liquid"..v, + liquid_alternative_source = "supplemental:liquidsource"..v, + liquid_viscosity = v, + groups = {not_in_creative_inventory = 1} + }) + + minetest.register_node("supplemental:liquidsource"..v, { + description = "Test Liquid Source "..v, + inventory_image = minetest.inventorycube("supplemental_testliquid"..v..".png"), + drawtype = "liquid", + tiles = {"supplemental_testliquid"..v..".png"}, + alpha = alpha, + paramtype = "light", + walkable = false, + pointable = false, + diggable = false, + buildable_to = true, + drop = "", + drowning = 1, + liquidtype = "source", + liquid_alternative_flowing = "supplemental:liquid"..v, + liquid_alternative_source = "supplemental:liquidsource"..v, + liquid_viscosity = v, + groups = {}, + }) +end diff --git a/mods/supplemental/textures/supplemental_conglomerate.png b/mods/supplemental/textures/supplemental_conglomerate.png new file mode 100644 index 0000000..c5f4a3c Binary files /dev/null and b/mods/supplemental/textures/supplemental_conglomerate.png differ diff --git a/mods/supplemental/textures/supplemental_flour.png b/mods/supplemental/textures/supplemental_flour.png new file mode 100644 index 0000000..bd33f93 Binary files /dev/null and b/mods/supplemental/textures/supplemental_flour.png differ diff --git a/mods/supplemental/textures/supplemental_frame.png b/mods/supplemental/textures/supplemental_frame.png new file mode 100644 index 0000000..4150245 Binary files /dev/null and b/mods/supplemental/textures/supplemental_frame.png differ diff --git a/mods/supplemental/textures/supplemental_paper_green.png b/mods/supplemental/textures/supplemental_paper_green.png new file mode 100644 index 0000000..99ac683 Binary files /dev/null and b/mods/supplemental/textures/supplemental_paper_green.png differ diff --git a/mods/supplemental/textures/supplemental_paper_orange.png b/mods/supplemental/textures/supplemental_paper_orange.png new file mode 100644 index 0000000..54c9442 Binary files /dev/null and b/mods/supplemental/textures/supplemental_paper_orange.png differ diff --git a/mods/supplemental/textures/supplemental_paper_purple.png b/mods/supplemental/textures/supplemental_paper_purple.png new file mode 100644 index 0000000..7070983 Binary files /dev/null and b/mods/supplemental/textures/supplemental_paper_purple.png differ diff --git a/mods/supplemental/textures/supplemental_rock.png b/mods/supplemental/textures/supplemental_rock.png new file mode 100644 index 0000000..c423173 Binary files /dev/null and b/mods/supplemental/textures/supplemental_rock.png differ diff --git a/mods/supplemental/textures/supplemental_spikes_large.png b/mods/supplemental/textures/supplemental_spikes_large.png new file mode 100644 index 0000000..d1a4a57 Binary files /dev/null and b/mods/supplemental/textures/supplemental_spikes_large.png differ diff --git a/mods/supplemental/textures/supplemental_spikes_small.png b/mods/supplemental/textures/supplemental_spikes_small.png new file mode 100644 index 0000000..f8dad5c Binary files /dev/null and b/mods/supplemental/textures/supplemental_spikes_small.png differ diff --git a/mods/supplemental/textures/supplemental_splat.png b/mods/supplemental/textures/supplemental_splat.png new file mode 100644 index 0000000..b725df5 Binary files /dev/null and b/mods/supplemental/textures/supplemental_splat.png differ diff --git a/mods/supplemental/textures/supplemental_testliquid0.png b/mods/supplemental/textures/supplemental_testliquid0.png new file mode 100644 index 0000000..9b6ff35 Binary files /dev/null and b/mods/supplemental/textures/supplemental_testliquid0.png differ diff --git a/mods/supplemental/textures/supplemental_testliquid1.png b/mods/supplemental/textures/supplemental_testliquid1.png new file mode 100644 index 0000000..9b6ff35 Binary files /dev/null and b/mods/supplemental/textures/supplemental_testliquid1.png differ diff --git a/mods/supplemental/textures/supplemental_testliquid2.png b/mods/supplemental/textures/supplemental_testliquid2.png new file mode 100644 index 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b/mods/supplemental/textures/supplemental_testliquid6.png new file mode 100644 index 0000000..fb210bf Binary files /dev/null and b/mods/supplemental/textures/supplemental_testliquid6.png differ diff --git a/mods/supplemental/textures/supplemental_testliquid7.png b/mods/supplemental/textures/supplemental_testliquid7.png new file mode 100644 index 0000000..90b9af7 Binary files /dev/null and b/mods/supplemental/textures/supplemental_testliquid7.png differ diff --git a/mods/supplemental/textures/supplemental_wheat.png b/mods/supplemental/textures/supplemental_wheat.png new file mode 100644 index 0000000..cba5137 Binary files /dev/null and b/mods/supplemental/textures/supplemental_wheat.png differ diff --git a/mods/tutorial/depends.txt b/mods/tutorial/depends.txt new file mode 100644 index 0000000..4ad96d5 --- /dev/null +++ b/mods/tutorial/depends.txt @@ -0,0 +1 @@ +default diff --git a/mods/tutorial/description.txt b/mods/tutorial/description.txt new file mode 100644 index 0000000..f1c265c --- /dev/null +++ b/mods/tutorial/description.txt @@ -0,0 +1 @@ +This mod provides some additional items neccessary for the tutorial. diff --git a/mods/tutorial/init.lua b/mods/tutorial/init.lua new file mode 100644 index 0000000..fa33e6d --- /dev/null +++ b/mods/tutorial/init.lua @@ -0,0 +1,1131 @@ +tutorial = {} + +-- Saves tutorial state into file +function tutorial.save_state() + local str = minetest.serialize(tutorial.state) + local filepath = minetest.get_worldpath().."/tutorialdata.mt" + local file = io.open(filepath, "w") + if(file) then + file:write(str) + minetest.log("action", "[tutorial] Tutorial state has been written into "..filepath..".") + else + minetest.log("error", "[tutorial] An attempt to save the tutorial state into "..filepath.." failed.") + end +end + + +-- load tutorial state from file + +local filepath = minetest.get_worldpath().."/tutorialdata.mt" +local file = io.open(filepath, "r") +local read = false +if file then + local string = file:read() + io.close(file) + if(string ~= nil) then + tutorial.state = minetest.deserialize(string) + minetest.log("action", "[tutorial] Tutorial state has been read from "..filepath..".") + read = true + end +end +if(read==false) then + tutorial.state = {} + + -- Is this the first time the player joins this tutorial? + tutorial.state.first_join = true + -- These variables store wheather a message for those events has been shown yet. + tutorial.state.first_gold = false + tutorial.state.last_gold = false + tutorial.state.first_diamond = false + tutorial.state.last_diamond = false +end + +function tutorial.register_infosign(itemstringpart, caption, fulltext) + minetest.register_node("tutorial:sign_"..itemstringpart, { + description = "Tutorial Sign '"..caption.."'", + drawtype = "signlike", + tiles = {"default_sign_wall.png"}, + inventory_image = "default_sign_wall.png", + wield_image = "default_sign_wall.png", + paramtype = "light", + paramtype2 = "wallmounted", + sunlight_propagates = true, + is_ground_content = false, + walkable = false, + selection_box = { type = "wallmounted" }, + groups = {immortal=1,attached_node=1}, + legacy_wallmounted = true, + sounds = default.node_sound_defaults(), + on_construct = function(pos) + --local n = minetest.get_node(pos) + local meta = minetest.get_meta(pos) + local formspec = "".. + "size[12,6]".. + "label[-0.15,-0.4;"..caption.."]".. + "tablecolumns[text]".. + "tableoptions[background=#000000;highlight=#000000;border=false]".. + "table[0,0.25;12,5.2;infosign_text;".. + fulltext.. + "]".. + "button_exit[4.5,5.5;3,1;close;Close]" + meta:set_string("formspec", formspec) + meta:set_string("infotext", "\""..caption.."\" (Right-click to read)") + end + }) +end + + + +-- Number of gold ingots/lumps +tutorial.gold = 13 + +-- Number of hidden diamonds +tutorial.diamonds = 12 + +tutorial.texts = {} +tutorial.texts.intro = "".. +"Welcome! This tutorial will teach you the most crucial basics of Minetest.,".. +"This tutorial assumes that you have not changed the default keybindings yet.,".. +",".. +"Let's start for the most important keybindings right now:,".. +",".. +" Look around: Move the mouse,".. +" Walk forwards: \\[W\\],".. +" Strafe left: \\[A\\],".. +" Walk backwards: \\[S\\],".. +" Strafe right: \\[D\\],".. +" Action: \\[Right mouse button\\],".. +" Pause menu (you can exit the game here): \\[Esc\\],".. +",".. +"You will find signs with more introductionary texts throughout this tutorial.,".. +"The \"action\" key has many uses. For now\\, let's just say you need it to read,".. +"the signs. Look at one and right-click it to read it.,".. +",".. +"To look at a sign\\, make sure you are close enough to it and the crosshair in the,".. +"center of the screen points directly on the sign.,".. +",".. +"You can exit the tutorial at any time\\, the world will be automatically saved.,".. +",".. +"Now feel free to walk around a bit and read the other signs to learn more." + +tutorial.texts.minetest = "".. +"Minetest itself is not a game\\, it is a game engine.,".. +"To be able to actually play\\, it\\, you need something called a \"Minetest game\"\\,,".. +"sometimes also called \"subgame\" or just \"game\". In this tutorial\\, we use the term,".. +"\"subgame\".,".. +",".. +"Don't worry\\, Minetest comes pre-installed with a rather simple default subgame\\, oddly,".. +"also called \"Minetest\".,".. +",".. +"This tutorial teaches you the basics of Minetest (the engine)\\, things which are true for,".. +"all subgames. This tutorial does not teach you how to play a particular subgame\\, not,".. +"even the default one.,".. +",".. +"Minetest as well as the default subgame are unfinished at the moment\\, so please forgive,".. +"us when not everything works out perfectly." + +tutorial.texts.subgame = "".. +"Now since you probably now the basics\\, you may want to actually play or build something.,".. +"Minetest comes bundled with a default subgame\\, which you may try out now.,".. +"Sadly\\, there is currently no tutorial for the default subgame.,".. +"You may want to read the \"Getting Started\" section of the Community Wiki\\,,".. +"which is more specific about the default subgame.,".. +"Said document can be found at:,".. +",".. +",".. +",".. +"Alternatively\\, you may check out one of the subgames which are shared on the Minetest forums." + + +tutorial.texts.creative= "".. +"The creative mode is turned on. If you are here to learn how to play Minetest\\,,".. +"you should probably leave now\\, turn creative mode off and restart the,".. +"tutorial.,".. +",".. +"Roughly spoken\\, creative mode is for messing around with the game without,".. +"the normal gameplay restraints.,".. +",".. +"You can leave now by pressing \"Leave tutorial\"\\, or later\\, by pressing \\[Esc\\]." + +tutorial.texts.notsingleplayer = "".. +"You are now playing the tutorial in multiplayer mode.,".. +"But this tutorial is optimized for the singleplayer mode.,".. +"This tutorial does not work properly with more than 1 player.,".. +",".. +"Unless you are sure no other players will join\\, you should,".. +"leave now and start the tutorial in singleplayer mode." + +tutorial.texts.cam = "".. +"Minetest has 3 different camera modes which determine the way you see the world.,".. +"The three modes are:,".. +",".. +"- First-person view (default),".. +"- Third-person view from behind,".. +"- Third-person view from the front,".. +",".. +"You can change the camera mode by pressing \\[F7\\] (but you have to close this,".. +"window first).,".. +",".. +" Switch camera mode: \\[F7\\]" + +tutorial.texts.blocks = "".. +"The world of Minetest is made entirely out of blocks\\, or cubes\\, to be precise.,".. +"Blocks can be added or removed with the correct tools.,".. +",".. +"In this section\\, we'll show you a few special but common blocks which behave in unexpected,".. +"ways.,".. +",".. +"Of course\\, subgames can come up with more special weird blocks." + +tutorial.texts.falling_node = "".. +"Some blocks need to rest on top of another block\\, otherwise\\, they fall down.,".. +"Try it and mine the block below the uppermost block." + +tutorial.texts.attached_node = "".. +"Some blocks have to be attached to another block\\, otherwise\\, they drop as an item\\,,".. +"as if you would have mined it.,".. +",".. +"Attached here is a picture frame. You can't collect or mine it directly\\, but if you mine,".. +"the block it is attached to\\, it will drop as an item which you can collect." + +tutorial.texts.disable_jump = "".. +"These nasty blocks on the floor prevent you from jumping when you stand on them." + +tutorial.texts.runover = "".. +"This abyss behind this sign is so small that you can even walk over it\\,,".. +"as long as you don't stop midway. But you can jump over it anyways\\, just to be,".. +"safe." + +tutorial.texts.jumpup = "".. +"You can't reach this upper block by walking. But luckily\\, you are able to jump.,".. +"For our purposes\\, you can jump just high enough to reach one block above you.,".. +"But you can't two blocks high.,".. +"Press the space bar once to jump at a constant height.,".. +",".. +" Jump: \\[Space\\]".. +",".. +"Now try it to continue." + + +tutorial.texts.jumpover = "".. +"Here is a slightly larger abyss here. Luckily\\, you can also jump just far enough to,".. +"cross a gap of this width. Don't worry\\, the abyss is not deep enough to hurt you,".. +"when you fall down. There are stairs which lead back up here.,".. +",".. +" Jump: \\[Space\\]" + +tutorial.texts.orientation = "".. +"From this point on\\, there will be branching paths. For orientation\\, we placed,".. +"some arrow signs. They just show a short text when you hover them\\, that's all.,".. +",".. +"You don't have to follow the sections in any particular order\\, with one exception\\,,".. +"for which you will be informed." + +tutorial.texts.sneak = "".. +"Sneaking is a special move. As long as you sneak\\, you walk slower\\, but you are,".. +"guaranteed to not accidentally fall off the edge of a block. This also allows you to,".. +"\"lean over\" in a sense.,".. +"To sneak\\, keep the sneak key pressed. As soon as you release the sneak key\\,,".. +"you walk at normal speed again. Be careful not releasing the sneak key when you,".. +"are at a ledge\\, you might fall!,".. +",".. +" Sneak: \\[Shift\\]".. +",".. +"Keep in mind that the \\[Shift\\] key is used for a large number of other things in Minetest.,".. +"Sneaking only works when you are not in a liquid stand on solid ground and are not at a,".. +"ladder.,".. +",".. +"You may try out sneaking at this little blocky pyramid." + +tutorial.texts.hotbar = "".. +"At the bottom of the screen you see 8 squares. This is called the 'hotbar'.,".. +"The hotbar allows you to quickly access some items from your inventory.,".. +"In our case\\, the upper 8 slots in your inventory.,".. +"You can change the selected item with the mouse wheel\\, if you have one\\, or with the,".. +"number keys.,".. +",".. +" Select previous item in hotbar: \\[Mouse wheel up\\],".. +" Select next item in hotbar: \\[Mouse wheel down\\],".. +" Select item #N in hotbar: the key with the number #N,".. +",".. +"The item you've seleted is also the item you wield. This will be important later for,".. +"tools\\, mining\\, building\\, etc." + + +tutorial.texts.eat = "".. +"In this chest you find some comestibles. Comestibles are items which instantly,".. +"heal you when eaten. This removes the item from your inventory.,".. +"To eat one\\, select the comestible in your hotbar\\, then click the left mouse button.,".. +"Unlike other items\\, you cannot punch or attack while holding a comestible. To be able,".. +"to attack\\, you have to select something else.,".. +"Of course\\, this does not have to be the only way to heal you.,".. +",".. +" Eat comestible: \\[Left mouse button\\],".. +",".. +"Don't forget to take the gold ingot." + +tutorial.texts.chest = "".. +"Treasure chests are a common sight in Minetest. They are actually not built-in,".. +"into the game." + +tutorial.texts.damageblock = "".. +"Careful! These spikes hurt you when you stand inside\\, so don't walk into them.,".. +"Try to walk around and get the gold ingot.,".. +",".. +"They damage you every second you stand in them.,".. +",".. +"This is one of the many ways you can get hurt in Minetest." + +tutorial.texts.ladder = "".. +"This is a ladder. Ladders help you to climb up great heights or to climb down safely.,".. +"To climb a ladder\\, go into the block occupied by the ladder and hold one of the,".. +"following keys:,".. +",".. +" Climb up ladder: \\[Space\\],".. +" Climb down ladder: \\[Shift\\],".. +",".. +"Note that sneaking and jumping do not work when you are at a ladder." + +tutorial.texts.swim = "".. +"What you see here is a small swimming pool. You are able to swim and dive.,".. +"Diving usually costs you breath. While diving\\, 10 bubbles appear in the heads-up display.,".. +"These bubbles disappear over time while diving and when you are out of bubbles\\,,".. +"you slowly lose some health points. You have to back up to the surface from time to,".. +"time to restore the bubbles.,".. +",".. +"Movement in a liquid is slightly different than on solid ground:,".. +",".. +" Swim forwards: \\[W\\],".. +" Swim backwards: \\[S\\],".. +" Swim leftwards: \\[A\\],".. +" Swim rightwards: \\[D\\],".. +" Swim upwards: \\[Space\\],".. +" Swim downwards: \\[Shift\\],".. +",".. +"At the bottom of the pool lies a gold ingot. Try to get it!" + + +tutorial.texts.dive = "".. +"To get to the other side\\, you have to dive here. Don't worry\\, the tunnel is not,".. +"long. But don't stay too long in the water\\, or else you take damage.,".. +"At the bottom of the pool lies a gold ingot. Try to get it!,".. +",".. +" Swim forwards: \\[W\\],".. +" Swim backwards: \\[S\\],".. +" Swim leftwards: \\[A\\],".. +" Swim rightwards: \\[D\\],".. +" Swim upwards: \\[Space\\],".. +" Swim downwards: \\[Shift\\]" + +tutorial.texts.waterfall = "".. +"You can easily swim up this waterfall. Go into the water and hold the space bar until you're,".. +"at the top.".. +",".. +" Swim forwards: \\[W\\],".. +" Swim backwards: \\[S\\],".. +" Swim leftwards: \\[A\\],".. +" Swim rightwards: \\[D\\],".. +" Swim upwards: \\[Space\\],".. +" Swim downwards: \\[Shift\\]" + +tutorial.texts.liquidtypes = "".. +"Liquids behave somewhat weirdly Minetest. Actually\\, there are 2 kinds of liquids.,".. +"If you watched the waterfall closely\\, you may have noticed that there is a slight difference,".. +"between the water blocks that make the waterfall\\, and those up here in the basin.,".. +",".. +"Minetest distinguishes between liquid source and flowing liquid.,".. +",".. +"A liquid source block is always a full cube.,".. +"A flowing liquid block looks slightly different. Often\\, it is not a full cube\\, but has a more or less,".. +"triangular shape. Also\\, flowing liquids usually have an unique \"flowing\" animation\\, but this may,".. +"not be the case for all liuqids.,".. +",".. +"Up in the basin\\, you see four rows of liquid sources\\, followed by one row of flowing,".. +"liquids\\, followed by the waterfall itself. The waterfall itself is solely made of flowing liquids.,".. +",".. +"Liquid sources generate flowing liquids around them. Liquid sources can also exist on their own.,".. +"Flowing liquids are not able to exist on their own. They have to originate from a liquid source.,".. +"If the liquid source is gone\\, or the way to one is blocked\\, the flowing liquid will slowly dry,".. +"out.,".. +",".. +"To the left of this sign is a special block. When used\\, it will block the liquid flow.,".. +"Use that block\\, being close enough and looking at it\\, and watch the waterfall dry out.,".. +",".. +" Use something: \\[Right mouse button\\]" + +tutorial.texts.viscosity = "".. +"Minetest mods can introduce various liquids which differ in their properties.,".. +"Probably the most important property is their viscosity. Here you have some,".. +"pools which differ in their viscosity. Feel free to try them out." + +tutorial.texts.pointing1 = "".. +"An important general concept in Minetest is pointing. As mentioned earlier\\,,".. +"there is a crosshair in the center of the screen.,".. + +"You can point several things in Minetest:,".. +",".. +"- Blocks,".. +"- Dropped items,".. +"- Other players,".. +"- Many other things,".. +",".. +"You can only point one thing at once\\, or nothing at all. You can tell when,".. +"you point something if it is surrounded by a thin cuboid wireframe.,".. +",".. +"To point something\\, three conditions have to be met:,".. +"1. The thing in question must be pointable at all,".. +"2. Your crosshair must be exactly over the thing in question,".. +"3. You must be close enough to the thing,".. +",".. +"When a thing is pointed\\, you can do different stuff with it\\; e.g. collecting it\\,,".. +"punching it\\, building to it\\, etc. We come to all that later.,".. +",".. +"Now collect that apple from the small tree in front of this sign\\, and the gold bar.,".. +"To do that\\, you must point it and click with the left mouse button." + + +tutorial.texts.pointing2 = "".. +"The distance you need to point to things solely depends on the tool you carry.,".. +"Most tools share a default value but some tools may have a longer or shorter distance.,".. +",".. +"At the moment\\, your only \"tool\" is the hand. It was good enough to collect the apple,".. +"from the small tree.,".. +",".. +"Above this sign hang some apples\\, but you cannot reach them by normal means. At the,".. +"wall in front of this sign lies a special example tool which you can use to retrieve the apple,".. +"from afar.,".. +",".. +"To take the tool\\, point on it and click the left mouse button. Then select it with the,".. +"mouse wheel or the number keys. You will learn more about tools in a different section." + +tutorial.texts.health = "".. +"Unless you have damage disabled\\, all players start with 20 hit points (HP)\\, represented,".. +"by ten hearts in the heads-up display. One HP is represented by half a heart in this,".. +"tutorial\\, but the actual representation can vary from subgame to subgame.,".. +",".. +"You can take damage for the following reasons (including\\, but not limited to):,".. +"- Falling too deep,".. +"- Standing in a block which hurts you,".. +"- Attacks from other players,".. +"- Staying too long in a liquid,".. +",".. +"In this tutorial\\, you can regain health by eating a comestible. This is only an example\\,,".. +"mods and subgames may come with other mechanisms to heal you.,".. +",".. +"When you lose all your hit points\\, you die. Death is normally not really that bad in Minetest.,".. +"When you die\\, you will usually lose all your possessions. You are able to put yourself,".. +"into the world immediately again. This is called \"respawning\". Normally you appear at a,".. +"more or less random location.,".. +"In the tutorial you can die\\, too\\, but don't worry about that. You will,".. +"respawn at a special location you can't normally reach and keep all your posessions.,".. +"Subgames may introduce special events on a player's death." + +tutorial.texts.death = "".. +"Oops! So it seems you just have died. Don't worry\\, you don't have lost any of your,".. +"possessions and you have been revived. You are still in Tutorial World at a different,".. +"location.".. +",".. +"You have arrived at the so-called respawn location of Tutorial World. You will,".. +"always appear here after you died. This is called \"respawning\". In most worlds\\,,".. +"however\\, you will respawn in a slightly randomized location.,".. +",".. +"The tutorial uses a so-called fixed spawn point\\, so you respawn always at the same,".. +"spot. This is unusual for singleplayer worlds\\, but in online play some servers,".. +"use fixed spawn points\\, too.,".. +",".. +"Under normal conditions you would have lost all or a part of your possessions or some,".. +"other bad thing would have happened to you. But not here\\, this is a tutorial.,".. +",".. +"To continue\\, just drop out at the end of that gangway. The drop is safe." + + + + +tutorial.texts.items = "".. +"Throughout your journey\\, you will probably collect many items. Once you collected,".. +"them\\, blocks are considered to be items\\, too.,".. +",".. +"Items can be stored in your inventory and selected with the hotbar (see the other signs).,".. +"You can wield any items\\; you can even punch with almost any item to hurt enemies.,".. +"Usually\\, you will deal a minimal default damage with most items. Even if you do not hold,".. +"an item at all.,".. +"If you don\\'t want to have an item anymore\\, you can always throw it away. Likewise\\,,".. +"you can collect items which lie around by pointing and leftclicking them.,".. +",".. +" Collect item: \\[Left mouse button\\],".. +" Drop carried item stack: \\[Q\\],".. +" Drop single item from carried item stack: \\[Shift\\] + \\[Q\\],".. +",".. +"On the ledge at the right to this sign lies an item stack of 50 rocks so you have some items\\,,".. +"to test out the inventory." + +tutorial.texts.tools = "".. +"A tool is a special kind of item.,".. +"Tools can be used for many things\\, such as:,".. +"- Breaking blocks,".. +"- Collecting liquids,".. +"- Rotating blocks,".. +"- Many others!,".. +"The number of tools which are possible in Minetest are innumberable and are,".. +"too many to cover in this tutorial.,".. +"But at least we will look at a very common and important tool type: mining tools\\,.".. +"We will come to that in the mining section.,".. +",".. +"Many tools wear off and get destroyed after you used them for a while. In an,".. +"inventory the tool's \"health\" is indicated by a colored bar.".. +",".. +"Tools may be able to be repaired\\, see the sign about repairing." + +tutorial.texts.inventory = "".. +"The inventory menu usually contains the player inventory. This allows you,".. +"to carry along items throughout the world.,".. +",".. +"Every inventory is made out of slots where you can store items in. You can store one,".. +"entire stack of items per slot\\, the only condition is that the items are of the same,".. +"type. In this tutorial all items except for tools stack up to 99 items\\, but this number,".. +"can vary in actual subgames.,".. +",".. +"Here are the controls which explain how to move around the items within the inventory:,".. +",".. +"In the game:,".. +" Open inventory menu: \\[I\\]".. +",".. +"When the inventory is opened and you don't hold any items:,".. +" Take item stack: \\[Left mouse button\\],".. +" Take 10 items from item stack: \\[Middle mouse button\\],".. +" Take half item stack: \\[Right mouse button\\],".. +",".. +"When you took an item stack in the inventory:,".. +" Put item stack: \\[Left mouse button\\],".. +" Put 10 items from item stack: \\[Middle mouse button\\],".. +" Put single item from item stack: \\[Right mouse button\\],".. +",".. +"You can also drop an item stack by holding it in the inventory\\, then clicking anywhere,".. +"outside of the window." + +tutorial.texts.chest = "".. +"This is a chest. You can view its contents by right-clicking it. In the menu you will see,".. +"two inventories\\, on the upper part the chest inventory and on the lower part the player,".. +"inventory. Exchanging items works exactly the same as in the inventory menu." + + +tutorial.texts.build = "".. +"Another important task in Minetest is building blocks.,".. +"\"Building\" here refers to the task of placing one block in your possession onto,".. +"another block in the world.,".. +"Unlike mining\\, building a block happens instantanous. To build\\, select a block in your,".. +"hotbar\\, point to any block in the world and press the right mouse button.,".. +"Your block will be immediately placed on the pointed side.,".. +"It is important that the block you want to build to is pointable. This means you cannot build,".. +"next to or on liquids by normal means.,".. +",".. +" Build on ordinary block: \\[Right mouse button\\],".. +",".. +"Try to get up to that little hole by using the wood blocks in the chest. There is another,".. +"gold ingot waiting for you." + +tutorial.texts.mine = "".. +"\"Mining\" is a method to remove a single block with a mining tool. It is a very important,".. +"task in Minetest which you will use often.,".. +",".. +"(It is recommended that you go to the crafting and items house first. It is right in front of,".. +"this sign.),".. +",".. +"To be able to mine a block\\, you need,".. +",".. +"1. to have minable block\\, after all\\,,".. +"2. to point on the block and,".. +"3. to carry an appropriate tool.,".. +",".. +" Mine: \\[Left mouse button\\],".. +",".. +"When you are ready\\, hold the left mouse button while pointing the block. Depending on,".. +"the block type and the tool properties\\, this can take some time. Some tools are fast with,".. +"some particular block types\\, some other tools may be slower to mine other block types.,".. +"If you do not carry an appropriate tool\\, you are not able to mine the block at all.,".. +"You can tell that you are actually mining when you see cracks or some other animation,".. +"on the block in question.,".. +",".. +"When done mining\\, blocks will often add one or more items to your inventory. This is called,".. +"the \"drop\" of a block and depends on the block type. Now try to mine those large cubes in,".. +"this area\\, using different tools. Note that all blocks here are just examples to show you,".. +"different kinds of drops." + +tutorial.texts.mine_cobble = "".. +"This is cobblestone. You can mine it with a pickaxe.,".. +"This cobblestone will always drop itself\\, that means\\, cobblestone. Dropping itself is the,".. +"usual dropping behaviour of a block\\, throughout many subgames." + +tutorial.texts.mine_wood = "".. +"These are wooden planks. In the tutorial\\, you can only mine those blocks with an axe.,".. +"Wooden planks drop themselves.,".. +",".. +"In Minetest\\, we use the term \"mining\" in a general sense\\, regardless of the material." + +tutorial.texts.mine_conglomerate = "".. +"This is a cube of conglomerate. You need a pickaxe to mine it.,".. +"Conglomerate drops something based on probability. Conglomerate randomly drops between 1,".. +"and 5 rocks\\, when mined." + +tutorial.texts.mine_glass = "".. +"This is some weak glass. You can break it with your bare hands. Or you can use your pickaxe\\,,".. +"which is faster. Note that it looks slightly different than the other glass in this world.,".. +"These glass blocks don't drop anything." + +tutorial.texts.mine_stone = "".. +"This is stone. You need a pickaxe to mine it. When mined\\, stone will drop cobblestone." + +tutorial.texts.mine_immortal = "".. +"There can always be some blocks which are not minable by any tool. In our tutorial\\, all,".. +"those castle walls can't me mined\\, for example." + +tutorial.texts.craft1 = "".. +"Crafting is the task of taking several items and combining them to form a new item.,".. +"Crafting is another important task in Minetest.,".. +",".. +"To craft something\\, you need a few items and a so-called crafting grid.,".. +",".. +"In this tutorial\\, you have a grid of size 3 times 3 in your inventory.,".. +"Let's get right into crafting:,".. +",".. +"1. Take 3 sheets of paper from the chest next to this sign.,".. +"2. Open the inventory menu with \\[I\\].,".. +"3. Place the paper in the crafting grid so that they form a 1×3 vertical line.,".. +"4. A book should appear in the output slot. Click on it to take it\\,,".. +" then put it in your player inventory.,".. +",".. +"This process consumes the paper.,".. +"When you have the book in your inventory\\, go on with the next sign." + +tutorial.texts.craft2 = "".. +"To craft the book you have used a so-called crafting recipe. You must know the crafting,".. +"recipes as well so you can craft.,".. +",".. +"The crafting recipe you used in particular is a so-called shaped recipe. This means the,".. +"pattern you place in the crafting grid matters\\, but you can move the entire pattern,".. +"freely.,".. +",".. +"There is another kind of crafting recipe: Shapeless.,".. +"Shapeless recipes only care about which items you place in the crafting grid\\, but not in,".. +"which pattern. In the next chest you find some wheat. Let's make dough from it! For this,".. +"you have to place at least 1 wheat in 4 different slots\\, but the other slots must be empty.,".. +"What is special about this recipe is that you can place them anywhere in the grid.,".. +",".. +"When you got your dough\\, go on with the next sign." + +tutorial.texts.craft3 = "".. +"Do you got your dough? Good.,".. +",".. +"You may have noticed that crafting always consumes one item from each occupied slot,".. +"of the crafting grid. This is true for all crafting recipes.,".. +"You can speed crafting up a bit when you click with the middle mouse button on the,".. +"item in the output slot. Doing so will attempt to do the same craft up to 10 times\\,,".. +"instead of just once.,".. +",".. +"Feel free to try it with the remaining wheat or just go on with the next sign." + +tutorial.texts.craft4 = "".. +"Another important thing to know about crafting are so-called groups. Crafting recipes do,".. +"not always require you to use the exactly same items every time.,".. +"This tutorial has a special recipe for books. In the chest\\, you will find paper in 4,".. +"different colors. You can also make a book by placing 3 paper sheets of any color,".. +"in a vertical line.,".. +"The paper color does not matter here\\, you can use only white paper\\, only orange paper,".. +"or even mix it. What is important here are the occupied slots.,".. +"This is possible because all 4 types of (example) paper belong to the same group and,".. +"our book recipe accepts not only white paper\\, but any paper of that group.,".. +",".. +"Feel free to experiment a bit around with this." + +tutorial.texts.smelt = "".. +"This is a furnace. Furnaces can be used to turn a smeltable item with help of a fuel,".. +"to a new item. Many items can be furnace fuels\\, but not all. A few items are smeltable.,".. +",".. +"In order to operate a furnace\\, you have to put the smeltable item into the 'Source' slot,".. +"and the fuel into the 'Fuel' slot.,".. +"As soon as the items have been placed\\, the furnace automatically starts to smelt the,".. +"items. The furnace becomes active and consumes an item in the fuel slot. The flame,".. +"goes on and will continue burning for a given time. The time depends on the fuel type.,".. +"Some fuels burn very short\\, and other burn longer. In the furnace menu\\, the burn time,".. +"is indicated by the flame symbol. As soon as the flame goes out\\, the furnace may,".. +"continue burning if there is still fuel and smeltable material in the furnace\\,,".. +"otherwise\\, the furnace becomes inactive again.,".. +"The smeltable material has to be exposed to the flame for a given time as well. This,".. +"time depends on the type of the material\\, too. Some material smelt faster than others.,".. +"You can see the smelting progress of a single item on the progress arrow. If one item,".. +"has been smelt\\, the result goes to one of the output slots\\, where you can take it.,".. +",".. +"In the left chest you find some fuels and in the right chest you find some materials to,".. +"smelt. Feel free to experiment with the furnace a bit. Smelt the gold lump to receive,".. +"this station's gold bar.".. +",".. +"Again\\, this furnace is just an example\\; the exact operation may differ slightly from,".. +"subgame to subgame." + +tutorial.texts.repair = "".. +"Some subgames may come with a special recipe which allows you to repair your tools.,".. +"In those\\, repairing works always the same way:,".. +"Place two more or less worn out tools of the same kind into the crafting crid and,".. +"take the result. The result is a new tool which is slightly repaired by a fixed percentage.,".. +",".. +"Of course\\, this tutorial comes with such a recipe. The chest next to this sign stores,".. +"some damaged tools which you may try to repair now." + + +tutorial.texts.use = "".. +"You will often meet some blocks you can use. Something special happens when you,".. +"right-click while pointing on them.,".. +"In fact\\, you already used such blocks: All the signs you read are \"usable\" blocks.,".. +",".. +"There is a strange device next to this sign. Use it and see what happens.,".. +",".. +" Use usable block: \\[Right mouse button\\]" + + +tutorial.texts.basic_end = "".. +"If you think you have enough of this tutorial\\, you can leave at any time. There are,".. +tostring(tutorial.gold).." gold ingots at the stations to be found\\, to help you keep track.".. +",".. +"You can find the gold ingots at the following stations:,".. +"- Ladders,".. +"- Sneaking,".. +"- Swimming,".. +"- Diving,".. +"- Waterfall,".. +"- Viscosity,".. +"- Comestibles and Eating,".. +"- Pointing,".. +"- Crafting,".. +"- Smelting,".. +"- Mining,".. +"- Building,".. +"- Damage and Health,".. +",".. +"If you got "..tostring(tutorial.gold).." gold ingots (in total)\\, you probably know now everything,".. +"which can be learned from this tutorial. Collecting the gold ingots is optional and won't give you,".. +"anything special.".. +",".. +"After you closed this dialog\\, you can press \\[Esc\\] to open the pause menu and return,".. +"to the main menu or quit Minetest.,".. +",".. +"In the next room there are some further signs with information\\, but it is entirely optional,".. +"and not related to gameplay." + +tutorial.texts.fallout = "".. +"You somehow managed to fall from the castle or got otherwise below it!,".. +"How did you do that?,".. +",".. +"Anyways\\, I have teleported you back to the starting location. Whatever you did\\, be more,".. +"careful next time." + +tutorial.texts.first_gold = "".. +"You have collected your first gold ingot. Those will help you to keep track in this tutorial.,".. +"There are "..tostring(tutorial.gold).." golden ingots in this tutorial.,".. +",".. +"There is a gold ingot at every important station. If you collected all ingots\\, you are,".. +"done with the tutorial\\, but collecting the gold ingots is not mandatory." + +tutorial.texts.last_gold = "".. +"You have collected all the gold ingots in this tutorial.,".. +",".. +"This means you have now travelled to each station. If you read and understood everything\\,,".. +"you have learned everything which can be learned from this tutorial.,".. +",".. +"If this is the case\\, you are finished with this tutorial and can leave now. But feel,".. +"free to stay in this world to explore the area a bit further.,".. +",".. +"You may also want to visit the Good-Bye room\\, which has a few more informational,".. +"signs with supplemental information\\, but nothing of is is essential or gameplay-relevant.,".. +",".. +"If you want to stay\\, you leave later by pressing \\[Esc\\] to open the pause menu and then,".. +"return to the main menu or quit Minetest." + +tutorial.texts.first_diamond = "".. +"Great\\, you have found and collected a hidden diamond! In Tutorial World\\, there are "..tostring(tutorial.diamonds).." hidden,".. +"diamonds. Can you find them all? The first diamond may have been easy to collect\\, but the,".. +"remaining "..tostring(tutorial.diamonds-1).." diamonds probably won't be that easy.,".. +",".. +"There won't be any special event or bonus\\, however\\, if you manage to collect all,".. +tostring(tutorial.diamonds).." diamonds\\, apart from feeling special\\, maybe. \\;-)" + +tutorial.texts.last_diamond = "".. +"Congratulations!,".. +"You have collected all the diamonds of Tutorial World!,".. +",".. +"You can feel special now." + + +tutorial.texts.controls = "".. +"To recap\\, here is an overview over the most important default controls:,".. +",".. +" Move forwards: \\[W\\],".. +" Move left: \\[A\\],".. +" Move backwards: \\[S\\],".. +" Move right: \\[D\\],".. +" Jump: \\[Space\\],".. +" Sneak: \\[Shift\\],".. +" Move upwards (ladder/liquid): \\[Space\\],".. +" Move downwards (ladder/liquid): \\[Shift\\],".. +",".. +" Toggle camera mode: \\[F7\\],".. +",".. +" Select item in hotbar: \\[Mouse wheel\\],".. +" Select item in hotbar: \\[0\\] - \\[9\\],".. +" Inventory menu: \\[I\\],".. +",".. +" Collect pointed item: \\[Left mouse button\\],".. +" Drop item stack: \\[Q\\],".. +" Drop single item: \\[Shift\\] + \\[Q\\],".. +",".. +" Punch: \\[Left mouse button\\],".. +" Mine: \\[Left mouse button\\],".. +" Build/use: \\[Right mouse button\\],".. +" Build: \\[Shift\\] + \\[Right mouse button\\]".. +",".. +" Abort/open pause menu: \\[Esc\\],".. +",".. +"You can review a shorter version of the controls in the pause menu." + + +tutorial.texts.online = "".. +"You may want to check out these online resources related to Minetest:,".. +",".. +"Official homepage of Minetest: ,".. +"The main place to find the most recent version of Minetest.,".. +",".. +"Community wiki: ,".. +"A community-based documentation website for Minetest. Anyone with an account can edit,".. +"it! It also features a documentation of the default game\\, which was NOT covered by,".. +"this tutorial.,".. +",".. +"Webforums: ,".. +"A web-based discussion platform where you can discuss everything related to Minetest.,".. +"This is also a place where player-made mods and subgames are published and,".. +"discussed. The discussions are mainly in English\\, but there is also space for,".. +"discussion in other languages.,".. +",".. +"Chat: ,".. +"A generic Internet Relay Chat channel for everything related to Minetest where people can,".. +"meet to discuss in real-time.,".. +"If you do not understand IRC\\, see the Community Wiki for help." + + +tutorial.register_infosign("intro", "Introduction", tutorial.texts.intro) +tutorial.register_infosign("minetest", "Minetest", tutorial.texts.minetest) +tutorial.register_infosign("cam", "Player Camera", tutorial.texts.cam) +tutorial.register_infosign("runover", "Small Abysses", tutorial.texts.runover) +tutorial.register_infosign("jumpup", "Jumping (1)", tutorial.texts.jumpup) +tutorial.register_infosign("jumpover", "Jumping (2)", tutorial.texts.jumpover) +tutorial.register_infosign("sneak", "Sneaking", tutorial.texts.sneak) +tutorial.register_infosign("orientation", "Information about the following tutorial sections", tutorial.texts.orientation) +tutorial.register_infosign("hotbar", "Hotbar", tutorial.texts.hotbar) +tutorial.register_infosign("eat", "Comestibles and Eating", tutorial.texts.eat) +tutorial.register_infosign("chest", "Chests", tutorial.texts.chest) +tutorial.register_infosign("damageblock", "Blocks Which Hurt You", tutorial.texts.damageblock) +tutorial.register_infosign("ladder", "Climbing Ladders", tutorial.texts.ladder) +tutorial.register_infosign("swim", "Swimming", tutorial.texts.swim) +tutorial.register_infosign("dive", "Diving", tutorial.texts.dive) +tutorial.register_infosign("waterfall", "Swimming up a Waterfall", tutorial.texts.waterfall) +tutorial.register_infosign("viscosity", "Viscosity", tutorial.texts.viscosity) +tutorial.register_infosign("liquidtypes", "Liquid sources and flowing liquids", tutorial.texts.liquidtypes) +tutorial.register_infosign("pointing1", "Pointing (1)", tutorial.texts.pointing1) +tutorial.register_infosign("pointing2", "Pointing (2)", tutorial.texts.pointing2) +tutorial.register_infosign("health", "Health and Damage", tutorial.texts.health) +tutorial.register_infosign("death", "Death and Respawning", tutorial.texts.death) +tutorial.register_infosign("items", "Items", tutorial.texts.items) +tutorial.register_infosign("tools", "Tools", tutorial.texts.tools) +tutorial.register_infosign("inventory", "Using the Inventory", tutorial.texts.inventory) +tutorial.register_infosign("chest", "Comment About Chests", tutorial.texts.chest) +tutorial.register_infosign("build", "Building Some Blocks", tutorial.texts.build) +tutorial.register_infosign("mine", "Mining blocks", tutorial.texts.mine) +tutorial.register_infosign("mine_cobble", "Mining example: Cobblestone", tutorial.texts.mine_cobble) +tutorial.register_infosign("mine_stone", "Mining example: Stone", tutorial.texts.mine_stone) +tutorial.register_infosign("mine_conglomerate", "Mining example: Conglomerate", tutorial.texts.mine_conglomerate) +tutorial.register_infosign("mine_wood", "Mining example: Wooden Planks", tutorial.texts.mine_wood) +tutorial.register_infosign("mine_glass", "Mining example: Weak glass", tutorial.texts.mine_glass) +tutorial.register_infosign("mine_immortal", "Unminable blocks", tutorial.texts.mine_immortal) +tutorial.register_infosign("blocks", "Special blocks", tutorial.texts.blocks) +tutorial.register_infosign("disable_jump", "No-jumping blocks", tutorial.texts.disable_jump) +tutorial.register_infosign("falling_node", "Falling blocks", tutorial.texts.falling_node) +tutorial.register_infosign("attached_node", "Attached blocks", tutorial.texts.attached_node) +tutorial.register_infosign("use", "Using blocks", tutorial.texts.use) +tutorial.register_infosign("craft1", "Crafting Basics", tutorial.texts.craft1) +tutorial.register_infosign("craft2", "Crafting using Shapeless Recipes", tutorial.texts.craft2) +tutorial.register_infosign("craft3", "Crafting Faster", tutorial.texts.craft3) +tutorial.register_infosign("craft4", "Crafting Groups", tutorial.texts.craft4) +tutorial.register_infosign("smelt", "Furnace Operation Instructions", tutorial.texts.smelt) +tutorial.register_infosign("repair", "Repairing Tools", tutorial.texts.repair) +tutorial.register_infosign("basic_end", "End of the Basic Tutorial", tutorial.texts.basic_end) +tutorial.register_infosign("controls", "Controls Overview", tutorial.texts.controls) +tutorial.register_infosign("online", "Online Resources", tutorial.texts.online) +tutorial.register_infosign("subgame", "Subgames", tutorial.texts.subgame) + +minetest.register_node("tutorial:wall", { + description = "Reinforced Wall", + tiles = {"default_stone_brick.png"}, + is_ground_content = true, + groups = {immortal=1}, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("tutorial:reinforced_glass", { + description = "Reinforced Glass", + drawtype = "glasslike", + tiles = {"tutorial_reinforced_glass.png"}, + inventory_image = minetest.inventorycube("tutorial_reinforced_glass.png"), + paramtype = "light", + sunlight_propagates = true, + groups = { immortal=1 }, + sounds = default.node_sound_glass_defaults(), +}) + +minetest.register_node("tutorial:weak_glass", { + description = "Weak Glass", + drawtype = "glasslike", + tiles = {"tutorial_weak_glass.png"}, + inventory_image = minetest.inventorycube("tutorial_weak_glass.png"), + paramtype = "light", + sunlight_propagates = true, + groups = { cracky=3, oddly_breakable_by_hand=1 }, + drop = "", + sounds = default.node_sound_glass_defaults(), +}) + + +minetest.register_tool("tutorial:snatcher", { + description = "Apple Snatcher", + inventory_image = "tutorial_snatcher.png", + wield_image = "tutorial_snatcher.png", + wield_scale = { x = 1, y = 1, z = 1 }, + range = 10, + tool_capabilities = {}, +}) + +--[[ A special switch which, when flipped, exchanges day for night and vice versa. ]] +minetest.register_node("tutorial:day", { + description = "Day/Night Switch (Day)", + tiles = { "tutorial_day.png" }, + groups = {immortal=1}, + on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) + minetest.set_timeofday(0) + minetest.set_node(pos, {name="tutorial:night"}) + end +}) +minetest.register_node("tutorial:night", { + description = "Day/Night Switch (Night)", + tiles = { "tutorial_night.png" }, + groups = {immortal=1}, + on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) + minetest.set_timeofday(0.5) + minetest.set_node(pos, {name="tutorial:day"}) + end +}) + +--[[ A special switch which "activates" and "deactivates" the waterfall in Tutorial World. +It only works on a prepared map! ]] +minetest.register_node("tutorial:waterfall_on", { + description = "Waterfall Switch (on)", + tiles = { "tutorial_waterfall_on.png" }, + groups = {immortal=1}, + on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) + local wpos = { y = 5, z = 86 } + for x=33,46 do + wpos.x = x + minetest.set_node(wpos, {name="tutorial:wall"}) + end + minetest.set_node({x=30,y=7,z=91}, {name="tutorial:waterfall_off"}) + minetest.set_node({x=40,y=2,z=86}, {name="tutorial:waterfall_off"}) + end +}) +minetest.register_node("tutorial:waterfall_off", { + description = "Waterfall Switch (off)", + tiles = { "tutorial_waterfall_off.png" }, + groups = {immortal=1}, + on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) + local wpos = { y = 5, z = 86 } + for x=33,46 do + wpos.x = x + minetest.remove_node(wpos) + end + minetest.set_node({x=30,y=7,z=91}, {name="tutorial:waterfall_on"}) + minetest.set_node({x=40,y=2,z=86}, {name="tutorial:waterfall_on"}) + end +}) + +--[[ This function shows a simple dialog window with scrollable text + name: name of the player to show the formspec to + caption: Caption of the dialog window (not escaped) + text: The text to be shown. Must be escaped manually for formspec, an unescaped + comma generates a line break. +]] +function tutorial.show_default_dialog(name, caption, text) + local formspec = "size[12,6]".. + "label[-0.15,-0.4;"..minetest.formspec_escape(caption).."]".. + "tablecolumns[text]".. + "tableoptions[background=#000000;highlight=#000000;border=false]".. + "table[0,0.25;12,5.2;text_table;".. + text.. + "]".. + "button_exit[4.5,5.5;3,1;close;Close]" + minetest.show_formspec(name, "tutorial_dialog", formspec) +end + +minetest.register_on_joinplayer(function(player) + local formspec = nil + if(minetest.is_singleplayer() == false) then + formspec = "size[12,6]".. + "label[-0.15,-0.4;Warning: Not playing in singleplayer mode]".. + "tablecolumns[text]".. + "tableoptions[background=#000000;highlight=#000000;border=false]".. + "table[0,0.25;12,5.2;creative_text;".. + tutorial.texts.notsingleplayer.. + "]".. + "button_exit[2.5,5.5;3,1;close;Continue anyways]".. + "button_exit[6.5,5.5;3,1;leave;Leave tutorial]" + elseif(minetest.setting_getbool("creative_mode")) then + formspec = "size[12,6]".. + "label[-0.15,-0.4;Warning: Creative mode is active]".. + "tablecolumns[text]".. + "tableoptions[background=#000000;highlight=#000000;border=false]".. + "table[0,0.25;12,5.2;creative_text;".. + tutorial.texts.creative.. + "]".. + "button_exit[2.5,5.5;3,1;close;Continue anyways]".. + "button_exit[6.5,5.5;3,1;leave;Leave tutorial]" + + else + if(tutorial.state.first_join==true) then + formspec = "size[12,6]".. + "label[-0.15,-0.4;Introduction]".. + "tablecolumns[text]".. + "tableoptions[background=#000000;highlight=#000000;border=false]".. + "table[0,0.25;12,5.2;intro_text;".. + tutorial.texts.intro.. + "]".. + "button_exit[4.5,5.5;3,1;close;Close]" + end + tutorial.state.first_join = false + tutorial.save_state() + end + if(formspec~=nil) then + minetest.show_formspec(player:get_player_name(), "intro", formspec) + end +end +) + +minetest.register_on_player_receive_fields(function(player, formname, fields) + if(fields.leave) then + minetest.kick_player(player:get_player_name(), "You voluntarily have exited the tutorial.") + end + if(fields.gotostart) then + tutorial.back_to_start(player) + end + if(fields.gotoend) then + tutorial.go_to_end(player) + end +end) + +tutorial.steptimer = 0 +minetest.register_globalstep(function(dtime) + tutorial.steptimer = tutorial.steptimer + dtime + local players = minetest.get_connected_players() + if(tutorial.steptimer > 2) then + for p=1,#players do + local player = players[p] + local name = player:get_player_name() + if(player:getpos().y < -12 and (not minetest.setting_getbool("creative_mode"))) then + -- teleport players back to the start when they fell away + tutorial.back_to_start(player) + tutorial.show_default_dialog(name, "You fell from the castle!", tutorial.texts.fallout) + + else + local inv = player:get_inventory() + local state_changed = false + + if(tutorial.state.first_gold ~= true) then + local gold_stack = ItemStack("default:gold_ingot 1") + if(inv:contains_item("main", gold_stack)) then + tutorial.show_default_dialog( + name, + "Gold ingot", + tutorial.texts.first_gold + ) + tutorial.state.first_gold = true + state_changed = true + end + end + if(tutorial.state.last_gold ~= true) then + local gold_stack = ItemStack("default:gold_ingot "..tostring(tutorial.gold)) + if(inv:contains_item("main", gold_stack)) then + local formspec = "size[12,6]".. + "label[-0.15,-0.4;You've finished the tutorial!]".. + "tablecolumns[text]".. + "tableoptions[background=#000000;highlight=#000000;border=false]".. + "table[0,0.25;12,5.2;creative_text;".. + tutorial.texts.last_gold.. + "]".. + "button_exit[0.5,5.5;3,1;close;Continue]".. + "button_exit[4.5,5.5;3,1;leave;Leave tutorial]".. + "button_exit[8.5,5.5;3,1;gotoend;Go to Good-Bye room]" + + minetest.show_formspec(name, "tutorial_last_gold", formspec) + + tutorial.state.last_gold = true + state_changed = true + end + end + + if(tutorial.state.first_diamond ~= true) then + local diamond_stack = ItemStack("default:diamond 1") + if(inv:contains_item("main", diamond_stack)) then + tutorial.show_default_dialog( + name, + "You found a hidden diamond!", + tutorial.texts.first_diamond + ) + tutorial.state.first_diamond = true + state_changed = true + end + end + if(tutorial.state.last_diamond ~= true) then + local diamond_stack = ItemStack("default:diamond "..tostring(tutorial.diamonds)) + if(inv:contains_item("main", diamond_stack)) then + tutorial.show_default_dialog( + name, + "You have collected all hidden diamonds!", + tutorial.texts.last_diamond + ) + tutorial.state.last_diamond = true + state_changed = true + end + end + + if(state_changed) then + tutorial.save_state() + end + end + end + tutorial.steptimer = 0 + end +end) + +function tutorial.back_to_start(player) + player:setpos({x=42,y=0.5,z=28}) +end + +function tutorial.go_to_end(player) + player:setpos({x=23,y=0.5,z=74}) +end + +--[[ +FIXME: This does not work in 0.4.10 thanks to a bug. Uncomment this as soon as +set_physics_override gets fixed + +function tutorial.disable_sneak_glitch(player) + player:set_physics_override({sneak_glitch=false, sneak=false}) +end + +minetest.register_on_newplayer(tutorial.disable_sneak_glitch) +minetest.register_on_joinplayer(tutorial.disable_sneak_glitch) +minetest.register_on_respawnplayer(tutorial.disable_sneak_glitch) +]] diff --git a/mods/tutorial/textures/tutorial_day.png b/mods/tutorial/textures/tutorial_day.png new file mode 100644 index 0000000..0f04d52 Binary files /dev/null and b/mods/tutorial/textures/tutorial_day.png differ diff --git a/mods/tutorial/textures/tutorial_night.png b/mods/tutorial/textures/tutorial_night.png new file mode 100644 index 0000000..6499ec4 Binary files /dev/null and b/mods/tutorial/textures/tutorial_night.png differ diff --git a/mods/tutorial/textures/tutorial_reinforced_glass.png b/mods/tutorial/textures/tutorial_reinforced_glass.png new file mode 100644 index 0000000..f37e715 Binary files /dev/null and b/mods/tutorial/textures/tutorial_reinforced_glass.png differ diff --git a/mods/tutorial/textures/tutorial_snatcher.png b/mods/tutorial/textures/tutorial_snatcher.png new file mode 100644 index 0000000..0fdb46a Binary files /dev/null and b/mods/tutorial/textures/tutorial_snatcher.png differ diff --git a/mods/tutorial/textures/tutorial_waterfall_off.png b/mods/tutorial/textures/tutorial_waterfall_off.png new file mode 100644 index 0000000..52af6ea Binary files /dev/null and b/mods/tutorial/textures/tutorial_waterfall_off.png differ diff --git a/mods/tutorial/textures/tutorial_waterfall_on.png b/mods/tutorial/textures/tutorial_waterfall_on.png new file mode 100644 index 0000000..b5f8a1f Binary files /dev/null and b/mods/tutorial/textures/tutorial_waterfall_on.png differ diff --git a/mods/tutorial/textures/tutorial_weak_glass.png b/mods/tutorial/textures/tutorial_weak_glass.png new file mode 100644 index 0000000..04a53cf Binary files /dev/null and b/mods/tutorial/textures/tutorial_weak_glass.png differ