color1 = minetest.setting_get("color1") or "292421" color2 = minetest.setting_get("color2") or "0000FF" color3 = minetest.setting_get("color3") or "00FF00" color4 = minetest.setting_get("color4") or "F5F5F5" color5 = minetest.setting_get("color5") or "FF6103" color6 = minetest.setting_get("color6") or "FF0000" color7 = minetest.setting_get("color7") or "FFFF00" color8 = minetest.setting_get("color8") or "FF69B4" local source_list = { {"black", "Color1", color1, 40, 36, 33}, {"blue", "Color2", color2, 0, 0, 255}, {"green", "Color3", color3, 0, 255, 0}, {"white", "Color4", color4, 245, 245, 245}, {"orange", "Color5", color5, 255, 97, 3}, {"red", "Color6", color6, 255, 0, 0}, {"yellow", "Color7", color7, 255, 255, 0}, {"pink", "Color8", color8, 255, 105, 180} } for i in ipairs(source_list) do local color = source_list[i][1] local desc = source_list[i][2] local colour = source_list[i][3] local red = source_list[i][4] local green = source_list[i][5] local blue = source_list[i][6] dofile(minetest.get_modpath("hotairballoon") .. "/config.lua") local function get_sign(i) if i == 0 then return 0 else return i/math.abs(i) end end local carpet = { physical = true, collisionbox = {-.99,-0.1,-.99, .99,0.5,.99}, collide_with_objects = true, visual = "mesh", mesh = "hotair.b3d", textures = {"hotair_w.png^[colorize:#"..colour..":70"}, driver = nil, yaw=0, vx=0, vy=0, vz=0, } function carpet:on_rightclick(clicker) if not clicker or not clicker:is_player() then return end local name = clicker:get_player_name() if self.driver and clicker == self.driver then clicker:set_detach() self.driver = nil default.player_attached[name] = false default.player_set_animation(clicker, "stand" , 10) if hotairballoon.one_use == true then self.object:remove() end elseif not self.driver then self.driver = clicker clicker:set_attach(self.object, "", {x=-4,y=10.1,z=0}, {x=0,y=90,z=0}) default.player_attached[name] = true minetest.after(0.2, function() default.player_set_animation(clicker, "sit" , 10) end) self.object:setyaw(clicker:get_look_yaw()-math.pi/2) end end function carpet:on_activate(staticdata, dtime_s) self.object:set_armor_groups({immortal = 1}) if staticdata then self.v = tonumber(staticdata) end end function carpet:on_punch(puncher, time_from_last_punch, tool_capabilities, direction) if not self.driver then self.object:remove() end if puncher and puncher:is_player() and not self.driver and not minetest.setting_getbool("creative_mode") then puncher:get_inventory():add_item("main", "hotairballoon:hotair" .. color) end end function carpet:on_step(dtime) if self.driver then self.yaw = self.driver:get_look_yaw() local yaw = self.object:getyaw() self.vx = self.object:getvelocity().x self.vy = self.object:getvelocity().y self.vz = self.object:getvelocity().z local ctrl = self.driver:get_player_control() --Forward/backward if ctrl.up then self.vx = self.vx + math.cos(yaw)*0.4 self.vz = self.vz + math.sin(yaw)*0.4 end if ctrl.down then self.vx = self.vx-math.cos(yaw)*0.4 self.vz = self.vz-math.sin(yaw)*0.4 end --Left/right if ctrl.left then self.object:setyaw(self.object:getyaw()+math.pi/60+dtime*math.pi/60) end if ctrl.right then self.object:setyaw(self.object:getyaw()-math.pi/60-dtime*math.pi/60) end --up/down if ctrl.jump then if self.vy < 1.5 then self.vy = self.vy+0.3 end end if ctrl.sneak then if self.vy>-1.5 then self.vy = self.vy-0.6 end end -- end if self.vx==0 and self.vz==0 and self.vy==0 then return end --Decelerating local sx=get_sign(self.vx) self.vx = self.vx - 0.02*sx local sz=get_sign(self.vz) self.vz = self.vz - 0.02*sz local sy=get_sign(self.vy) self.vy = self.vy-0.01*sy --Stop if sx ~= get_sign(self.vx) then self.vx = 0 end if sz ~= get_sign(self.vz) then self.vz = 0 end if sy ~= get_sign(self.vy) then self.vy = 0 end --Speed limit if math.abs(self.vx) > 87 then self.vx = 87*get_sign(self.vx) end if math.abs(self.vz) > 87 then self.vz = 87*get_sign(self.vz) end if math.abs(self.vy) > 87 then self.vz = 87*get_sign(self.vy) end self.object:setvelocity({x=self.vx, y=self.vy,z=self.vz}) end minetest.register_entity("hotairballoon:hotair" .. color , carpet) minetest.register_craftitem("hotairballoon:hotair" .. color, { description = color .."Hot Air Balloon", inventory_image = "hotair_inv.png^[colorize:#"..colour..":70", wield_image = "none.png", liquids_pointable = false, on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then return end if minetest.get_node(pointed_thing.above).name ~= "air" then return end pointed_thing.under.y = pointed_thing.under.y + 1 minetest.add_entity(pointed_thing.under, "hotairballoon:hotair" .. color) if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end return itemstack end, }) end