diff --git a/bin/blockcolor.exe b/bin/blockcolor.exe index a430556..afaa915 100644 Binary files a/bin/blockcolor.exe and b/bin/blockcolor.exe differ diff --git a/builtin/mainmenu/tab_local.lua b/builtin/mainmenu/tab_local.lua index 7ed29f6..999c201 100644 --- a/builtin/mainmenu/tab_local.lua +++ b/builtin/mainmenu/tab_local.lua @@ -262,28 +262,28 @@ local function main_button_handler(this, fields, name, tabdata) end end -local function on_change(type, old_tab, new_tab) - local buttonbar = ui.find_by_name("game_button_bar") +local on_change +if enable_gamebar then + function on_change(type, old_tab, new_tab) + if (type == "ENTER") then + local game = current_game() - if ( buttonbar == nil ) then - singleplayer_refresh_gamebar() - buttonbar = ui.find_by_name("game_button_bar") - end + if game then + menudata.worldlist:set_filtercriteria(game.id) + core.set_topleft_text(game.name) + mm_texture.update("singleplayer",game) + end - if (type == "ENTER") then - local game = current_game() - - if game then - menudata.worldlist:set_filtercriteria(game.id) - core.set_topleft_text(game.name) - mm_texture.update("singleplayer",game) + singleplayer_refresh_gamebar() + ui.find_by_name("game_button_bar"):show() + else + menudata.worldlist:set_filtercriteria(nil) + local gamebar = ui.find_by_name("game_button_bar") + if gamebar then + end + core.set_topleft_text("") + mm_texture.update(new_tab,nil) end - buttonbar:hide() - else - menudata.worldlist:set_filtercriteria(nil) - buttonbar:hide() - core.set_topleft_text("") - mm_texture.update(new_tab,nil) end end diff --git a/games/default/files/Cars/airboat/README.txt b/files/Cars/airboat/README.txt similarity index 100% rename from games/default/files/Cars/airboat/README.txt rename to files/Cars/airboat/README.txt diff --git a/games/default/files/Cars/airboat/depends.txt b/files/Cars/airboat/depends.txt similarity index 100% rename from games/default/files/Cars/airboat/depends.txt rename to files/Cars/airboat/depends.txt diff --git a/games/default/files/Cars/airboat/init.lua b/files/Cars/airboat/init.lua similarity index 100% rename from games/default/files/Cars/airboat/init.lua rename to files/Cars/airboat/init.lua diff --git a/games/default/files/Cars/airboat/license.txt b/files/Cars/airboat/license.txt similarity index 100% rename from games/default/files/Cars/airboat/license.txt rename to files/Cars/airboat/license.txt diff --git a/games/default/files/Cars/airboat/mod.conf b/files/Cars/airboat/mod.conf similarity index 100% rename from games/default/files/Cars/airboat/mod.conf rename to files/Cars/airboat/mod.conf diff --git a/games/default/files/Cars/airboat/textures/airboat_airboat_back.png b/files/Cars/airboat/textures/airboat_airboat_back.png similarity index 100% rename from games/default/files/Cars/airboat/textures/airboat_airboat_back.png rename to files/Cars/airboat/textures/airboat_airboat_back.png diff --git a/games/default/files/Cars/airboat/textures/airboat_airboat_base.png b/files/Cars/airboat/textures/airboat_airboat_base.png similarity index 100% rename from games/default/files/Cars/airboat/textures/airboat_airboat_base.png rename to files/Cars/airboat/textures/airboat_airboat_base.png diff --git a/games/default/files/Cars/airboat/textures/airboat_airboat_front.png b/files/Cars/airboat/textures/airboat_airboat_front.png similarity index 100% rename from games/default/files/Cars/airboat/textures/airboat_airboat_front.png rename to files/Cars/airboat/textures/airboat_airboat_front.png diff --git a/games/default/files/Cars/airboat/textures/airboat_airboat_left.png b/files/Cars/airboat/textures/airboat_airboat_left.png similarity index 100% rename from games/default/files/Cars/airboat/textures/airboat_airboat_left.png rename to files/Cars/airboat/textures/airboat_airboat_left.png diff --git a/games/default/files/Cars/airboat/textures/airboat_airboat_right.png b/files/Cars/airboat/textures/airboat_airboat_right.png similarity index 100% rename from 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games/earth/files/World/default/textures/wieldhand.png diff --git a/games/default/files/World/default/textures/wrotate.png b/games/earth/files/World/default/textures/wrotate.png similarity index 100% rename from games/default/files/World/default/textures/wrotate.png rename to games/earth/files/World/default/textures/wrotate.png diff --git a/games/default/files/World/modpack.txt b/games/earth/files/World/modpack.txt similarity index 100% rename from games/default/files/World/modpack.txt rename to games/earth/files/World/modpack.txt diff --git a/games/earth/game.conf b/games/earth/game.conf new file mode 100644 index 0000000..f6ae723 --- /dev/null +++ b/games/earth/game.conf @@ -0,0 +1,3 @@ +name = Earth +author = MrChiantos +description = Planet Earth for BlockColor diff --git a/games/earth/menu/header.png b/games/earth/menu/header.png new file mode 100644 index 0000000..23b419a Binary files /dev/null and b/games/earth/menu/header.png differ diff --git a/games/earth/menu/icon.png b/games/earth/menu/icon.png new file mode 100644 index 0000000..5032648 Binary files /dev/null and b/games/earth/menu/icon.png differ diff --git a/games/mars/files/World/default/aliases.lua b/games/mars/files/World/default/aliases.lua new file mode 100644 index 0000000..5e932bf --- /dev/null +++ b/games/mars/files/World/default/aliases.lua @@ -0,0 +1,22 @@ +-- mods/default/aliases.lua + +-- Aliases to support loading worlds using nodes following the old naming convention +-- These can also be helpful when using chat commands, for example /giveme + +minetest.register_alias("comboblock:slab_white_onc_slab_white", "color:white") +minetest.register_alias("comboblock:slab_black_onc_slab_black", "color:black") +minetest.register_alias("comboblock:slab_red_onc_slab_red", "color:red") +minetest.register_alias("comboblock:slab_pink_onc_slab_pink", "color:pink") +minetest.register_alias("comboblock:slab_green_onc_slab_green", "color:green") +minetest.register_alias("comboblock:slab_yellow_onc_slab_yellow", "color:yellow") +minetest.register_alias("comboblock:slab_blue_onc_slab_blue", "color:blue") +minetest.register_alias("comboblock:slab_orange_onc_slab_orange", "color:orange") + +minetest.register_alias("white", "color:white") +minetest.register_alias("black", "color:black") +minetest.register_alias("red", "color:red") +minetest.register_alias("pink", "color:pink") +minetest.register_alias("green", "color:green") +minetest.register_alias("yellow", "color:yellow") +minetest.register_alias("blue", "color:blue") +minetest.register_alias("orange", "color:orange") diff --git a/games/mars/files/World/default/creative.lua b/games/mars/files/World/default/creative.lua new file mode 100644 index 0000000..f8e6d8f --- /dev/null +++ b/games/mars/files/World/default/creative.lua @@ -0,0 +1,50 @@ +creative = {} + +local creative_mode_cache = minetest.settings:get_bool("creative_mode") + +function creative.is_enabled_for(name) + return true +end + +local digtime = 200 + local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256} + + minetest.register_item(":", { + type = "none", + wield_image = "wieldhand.png", + wield_scale = {x = 1, y = 1, z = 2.5}, + range = 10, + tool_capabilities = { + full_punch_interval = 0.5, + max_drop_level = 3, + groupcaps = { + crumbly = caps, + cracky = caps, + snappy = caps, + choppy = caps, + oddly_breakable_by_hand = caps, + }, + damage_groups = {fleshy = 10}, + } + }) + +-- Unlimited node placement +minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack) + return creative.is_enabled_for(placer:get_player_name()) +end) + +-- Don't pick up if the item is already in the inventory +local old_handle_node_drops = minetest.handle_node_drops +function minetest.handle_node_drops(pos, drops, digger) + if not digger or not digger:is_player() then + return + end + local inv = digger:get_inventory() + if inv then + for _, item in ipairs(drops) do + if not inv:contains_item("main", item, true) then + inv:add_item("main", item) + end + end + end +end diff --git a/games/mars/files/World/default/functions.lua b/games/mars/files/World/default/functions.lua new file mode 100644 index 0000000..4ddeb17 --- /dev/null +++ b/games/mars/files/World/default/functions.lua @@ -0,0 +1,541 @@ +-- mods/default/functions.lua + +-- +-- Sounds +-- + +function default.node_sound_defaults(table) + table = table or {} + table.footstep = table.footstep or + {name = "default_footstep_blockcolor", gain = 1.0} + table.dig = table.dig or + {name = "default_dig_blockcolor", gain = 0.25} + table.dug = table.dug or + {name = "default_dug_blockcolor", gain = 0.25} + table.place = table.place or + {name = "default_place_blockcolor", gain = 1.0} + return table +end + +function default.node_sound_water_defaults(table) + table = table or {} + table.footstep = table.footstep or + {name = "default_footstep_blockcolor", gain = 1.0} + table.dig = table.dig or + {name = "default_dig_blockcolor", gain = 0.25} + table.dug = table.dug or + {name = "default_dug_blockcolor", gain = 0.25} + table.place = table.place or + {name = "default_place_blockcolor", gain = 1.0} + return table +end + +function default.node_sound_wood_defaults(table) + table = table or {} + table.footstep = table.footstep or + {name = "default_footstep_blockcolor", gain = 1.0} + table.dig = table.dig or + {name = "default_dig_blockcolor", gain = 0.25} + table.dug = table.dug or + {name = "default_dug_blockcolor", gain = 0.25} + table.place = table.place or + {name = "default_place_blockcolor", gain = 1.0} + return table +end + +function default.node_sound_glass_defaults(table) + table = table or {} + table.footstep = table.footstep or + {name = "default_footstep_blockcolor", gain = 1.0} + table.dig = table.dig or + {name = "default_dig_blockcolor", gain = 0.25} + table.dug = table.dug or + {name = "default_dug_blockcolor", gain = 0.25} + table.place = table.place or + {name = "default_place_blockcolor", gain = 1.0} + return table +end + +function default.node_sound_stone_defaults(table) + table = table or {} + table.footstep = table.footstep or + {name = "default_footstep_blockcolor", gain = 1.0} + table.dig = table.dig or + {name = "default_dig_blockcolor", gain = 0.25} + table.dug = table.dug or + {name = "default_dug_blockcolor", gain = 0.25} + table.place = table.place or + {name = "default_place_blockcolor", gain = 1.0} + return table +end + +function default.node_sound_leaves_defaults(table) + table = table or {} + table.footstep = table.footstep or + {name = "default_footstep_blockcolor", gain = 1.0} + table.dig = table.dig or + {name = "default_dig_blockcolor", gain = 0.25} + table.dug = table.dug or + {name = "default_dug_blockcolor", gain = 0.25} + table.place = table.place or + {name = "default_place_blockcolor", gain = 1.0} + return table +end + +function default.node_sound_metal_defaults(table) + table = table or {} + table.footstep = table.footstep or + {name = "default_footstep_blockcolor", gain = 1.0} + table.dig = table.dig or + {name = "default_dig_blockcolor", gain = 0.25} + table.dug = table.dug or + {name = "default_dug_blockcolor", gain = 0.25} + table.place = table.place or + {name = "default_place_blockcolor", gain = 1.0} + return table +end + + +-- +-- Lavacooling +-- + +default.cool_lava = function(pos, node) + if node.name == "default:lava_source" then + minetest.set_node(pos, {name = "default:obsidian"}) + else -- Lava flowing + minetest.set_node(pos, {name = "default:stone"}) + end + minetest.sound_play("default_cool_lava", + {pos = pos, max_hear_distance = 16, gain = 0.25}) +end + +-- +-- optimized helper to put all items in an inventory into a drops list +-- + +function default.get_inventory_drops(pos, inventory, drops) + local inv = minetest.get_meta(pos):get_inventory() + local n = #drops + for i = 1, inv:get_size(inventory) do + local stack = inv:get_stack(inventory, i) + if stack:get_count() > 0 then + drops[n+1] = stack:to_table() + n = n + 1 + end + end +end + +-- +-- Papyrus and cactus growing +-- + +-- wrapping the functions in abm action is necessary to make overriding them possible + +function default.grow_cactus(pos, node) + if node.param2 >= 4 then + return + end + pos.y = pos.y - 1 + if minetest.get_item_group(minetest.get_node(pos).name, "sand") == 0 then + return + end + pos.y = pos.y + 1 + local height = 0 + while node.name == "default:cactus" and height < 4 do + height = height + 1 + pos.y = pos.y + 1 + node = minetest.get_node(pos) + end + if height == 4 or node.name ~= "air" then + return + end + if minetest.get_node_light(pos) < 13 then + return + end + minetest.set_node(pos, {name = "default:cactus"}) + return true +end + +function default.grow_papyrus(pos, node) + pos.y = pos.y - 1 + local name = minetest.get_node(pos).name + if name ~= "default:dirt_with_grass" and name ~= "default:dirt" then + return + end + if not minetest.find_node_near(pos, 3, {"group:water"}) then + return + end + pos.y = pos.y + 1 + local height = 0 + while node.name == "default:papyrus" and height < 4 do + height = height + 1 + pos.y = pos.y + 1 + node = minetest.get_node(pos) + end + if height == 4 or node.name ~= "air" then + return + end + if minetest.get_node_light(pos) < 13 then + return + end + minetest.set_node(pos, {name = "default:papyrus"}) + return true +end + +minetest.register_abm({ + label = "Grow cactus", + nodenames = {"default:cactus"}, + neighbors = {"group:sand"}, + interval = 12, + chance = 83, + action = default.grow_cactus +}) + +minetest.register_abm({ + label = "Grow papyrus", + nodenames = {"default:papyrus"}, + neighbors = {"default:dirt", "default:dirt_with_grass"}, + interval = 14, + chance = 71, + action = default.grow_papyrus +}) + + +-- +-- dig upwards +-- + +function default.dig_up(pos, node, digger) + if digger == nil then return end + local np = {x = pos.x, y = pos.y + 1, z = pos.z} + local nn = minetest.get_node(np) + if nn.name == node.name then + minetest.node_dig(np, nn, digger) + end +end + + +-- +-- Fence registration helper +-- + +function default.register_fence(name, def) + minetest.register_craft({ + output = name .. " 4", + recipe = { + { def.material, 'group:stick', def.material }, + { def.material, 'group:stick', def.material }, + } + }) + + local fence_texture = "default_fence_overlay.png^" .. def.texture .. + "^default_fence_overlay.png^[makealpha:255,126,126" + -- Allow almost everything to be overridden + local default_fields = { + paramtype = "light", + drawtype = "nodebox", + node_box = { + type = "connected", + fixed = {{-1/8, -1/2, -1/8, 1/8, 1/2, 1/8}}, + -- connect_top = + -- connect_bottom = + connect_front = {{-1/16,3/16,-1/2,1/16,5/16,-1/8}, + {-1/16,-5/16,-1/2,1/16,-3/16,-1/8}}, + connect_left = {{-1/2,3/16,-1/16,-1/8,5/16,1/16}, + {-1/2,-5/16,-1/16,-1/8,-3/16,1/16}}, + connect_back = {{-1/16,3/16,1/8,1/16,5/16,1/2}, + {-1/16,-5/16,1/8,1/16,-3/16,1/2}}, + connect_right = {{1/8,3/16,-1/16,1/2,5/16,1/16}, + {1/8,-5/16,-1/16,1/2,-3/16,1/16}}, + }, + connects_to = {"group:fence", "group:wood", "group:tree"}, + inventory_image = fence_texture, + wield_image = fence_texture, + tiles = {def.texture}, + sunlight_propagates = true, + is_ground_content = false, + groups = {}, + } + for k, v in pairs(default_fields) do + if not def[k] then + def[k] = v + end + end + + -- Always add to the fence group, even if no group provided + def.groups.fence = 1 + + def.texture = nil + def.material = nil + + minetest.register_node(name, def) +end + + +-- +-- Leafdecay +-- + +-- Prevent decay of placed leaves + +default.after_place_leaves = function(pos, placer, itemstack, pointed_thing) + if placer and not placer:get_player_control().sneak then + local node = minetest.get_node(pos) + node.param2 = 1 + minetest.set_node(pos, node) + end +end + +-- Leafdecay +local function leafdecay_after_destruct(pos, oldnode, def) + for _, v in pairs(minetest.find_nodes_in_area(vector.subtract(pos, def.radius), + vector.add(pos, def.radius), def.leaves)) do + local node = minetest.get_node(v) + local timer = minetest.get_node_timer(v) + if node.param2 == 0 and not timer:is_started() then + timer:start(math.random(20, 120) / 10) + end + end +end + +local function leafdecay_on_timer(pos, def) + if minetest.find_node_near(pos, def.radius, def.trunks) then + return false + end + + local node = minetest.get_node(pos) + local drops = minetest.get_node_drops(node.name) + for _, item in ipairs(drops) do + local is_leaf + for _, v in pairs(def.leaves) do + if v == item then + is_leaf = true + end + end + if minetest.get_item_group(item, "leafdecay_drop") ~= 0 or + not is_leaf then + minetest.add_item({ + x = pos.x - 0.5 + math.random(), + y = pos.y - 0.5 + math.random(), + z = pos.z - 0.5 + math.random(), + }, item) + end + end + + minetest.remove_node(pos) + minetest.check_for_falling(pos) +end + +function default.register_leafdecay(def) + assert(def.leaves) + assert(def.trunks) + assert(def.radius) + for _, v in pairs(def.trunks) do + minetest.override_item(v, { + after_destruct = function(pos, oldnode) + leafdecay_after_destruct(pos, oldnode, def) + end, + }) + end + for _, v in pairs(def.leaves) do + minetest.override_item(v, { + on_timer = function(pos) + leafdecay_on_timer(pos, def) + end, + }) + end +end + +-- +-- Convert dirt to something that fits the environment +-- + +minetest.register_abm({ + label = "Grass spread", + nodenames = {"default:dirt"}, + neighbors = { + "air", + "group:grass", + "group:dry_grass", + "default:snow", + }, + interval = 6, + chance = 50, + catch_up = false, + action = function(pos, node) + -- Check for darkness: night, shadow or under a light-blocking node + -- Returns if ignore above + local above = {x = pos.x, y = pos.y + 1, z = pos.z} + if (minetest.get_node_light(above) or 0) < 13 then + return + end + + -- Look for spreading dirt-type neighbours + local p2 = minetest.find_node_near(pos, 1, "group:spreading_dirt_type") + if p2 then + local n3 = minetest.get_node(p2) + minetest.set_node(pos, {name = n3.name}) + return + end + + -- Else, any seeding nodes on top? + local name = minetest.get_node(above).name + -- Snow check is cheapest, so comes first + if name == "default:snow" then + minetest.set_node(pos, {name = "default:dirt_with_snow"}) + -- Most likely case first + elseif minetest.get_item_group(name, "grass") ~= 0 then + minetest.set_node(pos, {name = "default:dirt_with_grass"}) + elseif minetest.get_item_group(name, "dry_grass") ~= 0 then + minetest.set_node(pos, {name = "default:dirt_with_dry_grass"}) + end + end +}) + + +-- +-- Grass and dry grass removed in darkness +-- + +minetest.register_abm({ + label = "Grass covered", + nodenames = {"group:spreading_dirt_type"}, + interval = 8, + chance = 50, + catch_up = false, + action = function(pos, node) + local above = {x = pos.x, y = pos.y + 1, z = pos.z} + local name = minetest.get_node(above).name + local nodedef = minetest.registered_nodes[name] + if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or + nodedef.paramtype == "light") and + nodedef.liquidtype == "none") then + minetest.set_node(pos, {name = "default:dirt"}) + end + end +}) + + +-- +-- Moss growth on cobble near water +-- + +minetest.register_abm({ + label = "Moss growth", + nodenames = {"default:cobble", "stairs:slab_cobble", "stairs:stair_cobble", "walls:cobble"}, + neighbors = {"group:water"}, + interval = 16, + chance = 200, + catch_up = false, + action = function(pos, node) + if node.name == "default:cobble" then + minetest.set_node(pos, {name = "default:mossycobble"}) + elseif node.name == "stairs:slab_cobble" then + minetest.set_node(pos, {name = "stairs:slab_mossycobble", param2 = node.param2}) + elseif node.name == "stairs:stair_cobble" then + minetest.set_node(pos, {name = "stairs:stair_mossycobble", param2 = node.param2}) + elseif node.name == "walls:cobble" then + minetest.set_node(pos, {name = "walls:mossycobble", param2 = node.param2}) + end + end +}) + + +-- +-- Checks if specified volume intersects a protected volume +-- + +function default.intersects_protection(minp, maxp, player_name, interval) + -- 'interval' is the largest allowed interval for the 3D lattice of checks + + -- Compute the optimal float step 'd' for each axis so that all corners and + -- borders are checked. 'd' will be smaller or equal to 'interval'. + -- Subtracting 1e-4 ensures that the max co-ordinate will be reached by the + -- for loop (which might otherwise not be the case due to rounding errors). + local d = {} + for _, c in pairs({"x", "y", "z"}) do + if maxp[c] > minp[c] then + d[c] = (maxp[c] - minp[c]) / math.ceil((maxp[c] - minp[c]) / interval) - 1e-4 + elseif maxp[c] == minp[c] then + d[c] = 1 -- Any value larger than 0 to avoid division by zero + else -- maxp[c] < minp[c], print error and treat as protection intersected + minetest.log("error", "maxp < minp in 'default.intersects_protection()'") + return true + end + end + + for zf = minp.z, maxp.z, d.z do + local z = math.floor(zf + 0.5) + for yf = minp.y, maxp.y, d.y do + local y = math.floor(yf + 0.5) + for xf = minp.x, maxp.x, d.x do + local x = math.floor(xf + 0.5) + if minetest.is_protected({x = x, y = y, z = z}, player_name) then + return true + end + end + end + end + + return false +end + + +-- +-- Coral death near air +-- + +minetest.register_abm({ + nodenames = {"default:coral_brown", "default:coral_orange"}, + neighbors = {"air"}, + interval = 17, + chance = 5, + catch_up = false, + action = function(pos, node) + minetest.set_node(pos, {name = "default:coral_skeleton"}) + end, +}) + + +-- +-- NOTICE: This method is not an official part of the API yet! +-- This method may change in future. +-- + +function default.can_interact_with_node(player, pos) + if player then + if minetest.check_player_privs(player, "protection_bypass") then + return true + end + else + return false + end + + local meta = minetest.get_meta(pos) + local owner = meta:get_string("owner") + + if not owner or owner == "" or owner == player:get_player_name() then + return true + end + + -- is player wielding the right key? + local item = player:get_wielded_item() + if item:get_name() == "default:key" then + local key_meta = item:get_meta() + + if key_meta:get_string("secret") == "" then + local key_oldmeta = item:get_metadata() + if key_oldmeta == "" or not minetest.parse_json(key_oldmeta) then + return false + end + + key_meta:set_string("secret", minetest.parse_json(key_oldmeta).secret) + item:set_metadata("") + end + + return meta:get_string("key_lock_secret") == key_meta:get_string("secret") + end + + return false +end diff --git a/games/mars/files/World/default/init.lua b/games/mars/files/World/default/init.lua new file mode 100644 index 0000000..3324431 --- /dev/null +++ b/games/mars/files/World/default/init.lua @@ -0,0 +1,34 @@ +-- Minetest 0.4 mod: default +-- See README.txt for licensing and other information. + +-- The API documentation in here was moved into game_api.txt + +-- Definitions made by this mod that other mods can use too +default = {} + +default.LIGHT_MAX = 14 + +-- GUI related stuff +default.gui_bg = "bgcolor[#080808BB;true]" +default.gui_bg_img = "background[5,5;1,1;gui_formbg.png;true]" +default.gui_slots = "listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]" + +minetest.register_item(":", + +{ + type = "none", + wield_image = "wieldhand.png", +wield_scale = {x=1,y=1,z=0.5}, +} + +) + + +-- Load files +local default_path = minetest.get_modpath("default") + +dofile(default_path.."/functions.lua") +dofile(default_path.."/mapgen.lua") +dofile(default_path.."/aliases.lua") +dofile(default_path.."/creative.lua") +dofile(default_path.."/player.lua") \ No newline at end of file diff --git a/games/mars/files/World/default/license.txt b/games/mars/files/World/default/license.txt new file mode 100644 index 0000000..72af728 --- /dev/null +++ b/games/mars/files/World/default/license.txt @@ -0,0 +1,177 @@ +License of source code +---------------------- + +GNU Lesser General Public License, version 2.1 +Copyright (C) 2011-2016 celeron55, Perttu Ahola +Copyright (C) 2011-2016 Various Minetest developers and contributors + +This program is free software; you can redistribute it and/or modify it under the terms +of the GNU Lesser General Public License as published by the Free Software Foundation; +either version 2.1 of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; +without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +See the GNU Lesser General Public License for more details: +https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html + + +Licenses of media (textures, models and sounds) +----------------------------------------------- + +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +Copyright (C) 2010-2016: + celeron55, Perttu Ahola + Cisoun + G4JC + VanessaE + RealBadAngel + Calinou + MirceaKitsune + Jordach + PilzAdam + jojoa1997 + InfinityProject + Splizard + Zeg9 + paramat + BlockMen + sofar + Neuromancer + Gambit + asl97 + KevDoy + Mito551 + GreenXenith + kaeza + kilbith + +You are free to: +Share — copy and redistribute the material in any medium or format. +Adapt — remix, transform, and build upon the material for any purpose, even commercially. +The licensor cannot revoke these freedoms as long as you follow the license terms. + +Under the following terms: + +Attribution — You must give appropriate credit, provide a link to the license, and +indicate if changes were made. You may do so in any reasonable manner, but not in any way +that suggests the licensor endorses you or your use. + +ShareAlike — If you remix, transform, or build upon the material, you must distribute +your contributions under the same license as the original. + +No additional restrictions — You may not apply legal terms or technological measures that +legally restrict others from doing anything the license permits. + +Notices: + +You do not have to comply with the license for elements of the material in the public +domain or where your use is permitted by an applicable exception or limitation. +No warranties are given. The license may not give you all of the permissions necessary +for your intended use. For example, other rights such as publicity, privacy, or moral +rights may limit how you use the material. + +For more details: +http://creativecommons.org/licenses/by-sa/3.0/ + +----------------------- + +Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) +Copyright (C) 2014-2016 brunob.santos + +You are free to: +Share — copy and redistribute the material in any medium or format. +Adapt — remix, transform, and build upon the material for any purpose, even commercially. +The licensor cannot revoke these freedoms as long as you follow the license terms. + +Under the following terms: + +Attribution — You must give appropriate credit, provide a link to the license, and +indicate if changes were made. You may do so in any reasonable manner, but not in any way +that suggests the licensor endorses you or your use. + +ShareAlike — If you remix, transform, or build upon the material, you must distribute +your contributions under the same license as the original. + +No additional restrictions — You may not apply legal terms or technological measures that +legally restrict others from doing anything the license permits. + +Notices: + +You do not have to comply with the license for elements of the material in the public +domain or where your use is permitted by an applicable exception or limitation. +No warranties are given. The license may not give you all of the permissions necessary +for your intended use. For example, other rights such as publicity, privacy, or moral +rights may limit how you use the material. + +For more details: +http://creativecommons.org/licenses/by-sa/4.0/ + +----------------------- + +Attribution-ShareAlike 2.0 Generic (CC BY-SA 2.0) +Copyright (C) 2014-2016 Neuromancer + + +You are free to: +Share — copy and redistribute the material in any medium or format. +Adapt — remix, transform, and build upon the material for any purpose, even commercially. +The licensor cannot revoke these freedoms as long as you follow the license terms. + +Under the following terms: + +Attribution — You must give appropriate credit, provide a link to the license, and +indicate if changes were made. You may do so in any reasonable manner, but not in any way +that suggests the licensor endorses you or your use. + +ShareAlike — If you remix, transform, or build upon the material, you must distribute +your contributions under the same license as the original. + +No additional restrictions — You may not apply legal terms or technological measures that +legally restrict others from doing anything the license permits. + +Notices: + +You do not have to comply with the license for elements of the material in the public +domain or where your use is permitted by an applicable exception or limitation. +No warranties are given. The license may not give you all of the permissions necessary +for your intended use. For example, other rights such as publicity, privacy, or moral +rights may limit how you use the material. + +For more details: +http://creativecommons.org/licenses/by-sa/2.0/ + +----------------------- + +Attribution 3.0 Unported (CC BY 3.0) +Copyright (C) 2009 cmusounddesign +Copyright (C) 2010 Tomlija +Copyright (C) 2010 lsprice +Copyright (C) 2014 sonictechtonic +Copyright (C) 2015 yadronoff +Copyright (C) 2007 HerbertBoland +Copyright (C) 2006 AGFX + +You are free to: +Share — copy and redistribute the material in any medium or format. +Adapt — remix, transform, and build upon the material for any purpose, even commercially. +The licensor cannot revoke these freedoms as long as you follow the license terms. + +Under the following terms: + +Attribution — You must give appropriate credit, provide a link to the license, and +indicate if changes were made. You may do so in any reasonable manner, but not in any way +that suggests the licensor endorses you or your use. + +No additional restrictions — You may not apply legal terms or technological measures that +legally restrict others from doing anything the license permits. + +Notices: + +You do not have to comply with the license for elements of the material in the public +domain or where your use is permitted by an applicable exception or limitation. +No warranties are given. The license may not give you all of the permissions necessary +for your intended use. For example, other rights such as publicity, privacy, or moral +rights may limit how you use the material. + +For more details: +http://creativecommons.org/licenses/by/3.0/ diff --git a/games/mars/files/World/default/mapgen.lua b/games/mars/files/World/default/mapgen.lua new file mode 100644 index 0000000..c21ea31 --- /dev/null +++ b/games/mars/files/World/default/mapgen.lua @@ -0,0 +1,119 @@ +-- +-- Aliases for map generators +-- + +minetest.register_alias("mapgen_stone","color:red") + +minetest.register_alias("mapgen_dirt","color:red") + +minetest.register_alias("mapgen_dirt_with_grass","color:red") + +minetest.register_alias("mapgen_sand","color:red") + +minetest.register_alias("mapgen_water_source","water:blue_water_source") + +minetest.register_alias("mapgen_river_water_source","water:blue_water_source") + +minetest.register_alias("mapgen_lava_source","water:red_water_source") + +minetest.register_alias("mapgen_gravel","color:red") + +minetest.register_alias("mapgen_desert_stone","color:red") + +minetest.register_alias("mapgen_desert_sand","color:red") + +minetest.register_alias("mapgen_dirt_with_snow","color:red") + +minetest.register_alias("mapgen_snowblock","color:red") + +minetest.register_alias("mapgen_snow","color:red") + +minetest.register_alias("mapgen_ice","color:red") + +minetest.register_alias("mapgen_sandstone","color:red") + +-- Flora + +minetest.register_alias("mapgen_tree", "color:red") +minetest.register_alias("mapgen_leaves", "color:red") +minetest.register_alias("mapgen_apple", "color:red") +minetest.register_alias("mapgen_jungletree", "color:red") +minetest.register_alias("mapgen_jungleleaves", "color:red") +minetest.register_alias("mapgen_junglegrass","color:red") +minetest.register_alias("mapgen_pine_tree", "color:red") +minetest.register_alias("mapgen_pine_needles", "color:red") +-- Dungeons + +minetest.register_alias("mapgen_cobble", "color:red") +minetest.register_alias("mapgen_stair_cobble", "color:red") +minetest.register_alias("mapgen_mossycobble", "color:red") +minetest.register_alias("mapgen_stair_desert_stone", "color:red") +minetest.register_alias("mapgen_sandstonebrick", "color:red") +minetest.register_alias("mapgen_stair_sandstone_block", "color:red") + +-- +-- Register biomes +-- + +-- All mapgens except mgv6 + +function default.register_biomes(upper_limit) + + -- Mars + + minetest.register_biome({ + name = "mars", + node_top = "comboblock:slab_red_onc_slab_red", + depth_top = 1, + node_filler = "comboblock:slab_red_onc_slab_red", + depth_filler = 1, + node_stone = "comboblock:slab_red_onc_slab_red", + node_riverbed = "comboblock:slab_red_onc_slab_red", + depth_riverbed = 2, + y_min = 5, + y_max = upper_limit, + heat_point = 20, + humidity_point = 35, + }) + + +end + +-- +-- Register decorations +-- + +function default.register_decorations() + +end + + +-- +-- Detect mapgen, flags and parameters to select functions +-- + +-- Get setting or default +local mgv7_spflags = minetest.get_mapgen_setting("mgv7_spflags") or + "mountains, ridges, nofloatlands" +local captures_float = string.match(mgv7_spflags, "floatlands") +local captures_nofloat = string.match(mgv7_spflags, "nofloatlands") + +local mgv7_floatland_level = minetest.get_mapgen_setting("mgv7_floatland_level") or 1280 +local mgv7_shadow_limit = minetest.get_mapgen_setting("mgv7_shadow_limit") or 1024 + +minetest.clear_registered_biomes() +minetest.clear_registered_ores() +minetest.clear_registered_decorations() + +local mg_name = minetest.get_mapgen_setting("mg_name") + +if mg_name == "v7" and captures_float == "floatlands" and + captures_nofloat ~= "nofloatlands" then + -- Mgv7 with floatlands + default.register_biomes(mgv7_shadow_limit - 1) + default.register_floatland_biomes(mgv7_floatland_level, mgv7_shadow_limit) + default.register_decorations() +else + default.register_biomes(31000) + default.register_decorations() +end diff --git a/games/mars/files/World/default/models/character.b3d b/games/mars/files/World/default/models/character.b3d new file mode 100644 index 0000000..5238340 Binary files /dev/null and b/games/mars/files/World/default/models/character.b3d differ diff --git a/games/mars/files/World/default/models/character.blend b/games/mars/files/World/default/models/character.blend new file mode 100644 index 0000000..cc22e5f Binary files /dev/null and b/games/mars/files/World/default/models/character.blend differ diff --git a/games/mars/files/World/default/models/character.png b/games/mars/files/World/default/models/character.png new file mode 100644 index 0000000..8472a87 Binary files /dev/null and b/games/mars/files/World/default/models/character.png differ diff --git a/games/mars/files/World/default/player.lua b/games/mars/files/World/default/player.lua new file mode 100644 index 0000000..a1efcae --- /dev/null +++ b/games/mars/files/World/default/player.lua @@ -0,0 +1,171 @@ +-- Minetest 0.4 mod: player +-- See README.txt for licensing and other information. + +-- Player animation blending +-- Note: This is currently broken due to a bug in Irrlicht, leave at 0 +local animation_blend = 0 + +default.registered_player_models = { } + +-- Local for speed. +local models = default.registered_player_models + +function default.player_register_model(name, def) + models[name] = def +end + +-- License Model Player : CC0 +-- https://opengameart.org/content/animated-human-low-poly +-- Model Player by Quaternius + +-- Modify and Export b3d by Kroukuk + +-- Default player appearance +default.player_register_model("character.b3d", { + animation_speed = 60, + textures = {"character.png", }, + animations = { + +--run: x=322 y=338 +--work: x=426 y=581 + + stand = { x=26, y=266, }, + lay = { x=339, y=424, }, + walk = { x=295, y=320, }, + mine = { x=268, y=292, }, + +--walk_fast = { x=322, y=338, }, +--dog_mine = { x=426, y=581, }, + walk_mine = { x=0, y=0, }, + sit = { x= 0, y=0, }, +--jump = { x= 0, y=24, }, + + }, +}) + +-- Player stats and animations +local player_model = {} +local player_textures = {} +local player_anim = {} +local player_sneak = {} +default.player_attached = {} + +function default.player_get_animation(player) + local name = player:get_player_name() + return { + model = player_model[name], + textures = player_textures[name], + animation = player_anim[name], + } +end + +-- Called when a player's appearance needs to be updated +function default.player_set_model(player, model_name) + local name = player:get_player_name() + local model = models[model_name] + if model then + if player_model[name] == model_name then + return + end + player:set_properties({ + mesh = model_name, + textures = player_textures[name] or model.textures, + visual = "mesh", + visual_size = 4, + collisionbox = model.collisionbox or {-0.3, -1.00, -0.3, 0.3, 1.0, 0.3}, + stepheight = model.stepheight or 0.4, + eye_height = model.eye_height or 0.8, + }) + default.player_set_animation(player, "stand") + else + player:set_properties({ + textures = { "player.png", "player_back.png", }, + visual = "upright_sprite", + }) + end + player_model[name] = model_name +end + +function default.player_set_textures(player, textures) + local name = player:get_player_name() + player_textures[name] = textures + player:set_properties({textures = textures,}) +end + +function default.player_set_animation(player, anim_name, speed) + local name = player:get_player_name() + if player_anim[name] == anim_name then + return + end + local model = player_model[name] and models[player_model[name]] + if not (model and model.animations[anim_name]) then + return + end + local anim = model.animations[anim_name] + player_anim[name] = anim_name + player:set_animation(anim, speed or model.animation_speed, animation_blend) +end + +-- Update appearance when the player joins +minetest.register_on_joinplayer(function(player) + default.player_attached[player:get_player_name()] = false + default.player_set_model(player, "character.b3d") + player:set_local_animation({x=0, y=0}, {x=0, y=0}, {x=0, y=0}, {x=0, y=0}, 0) + + player:hud_set_hotbar_image("gui_hotbar.png") + player:hud_set_hotbar_selected_image("gui_hotbar_selected.png") +end) + +minetest.register_on_leaveplayer(function(player) + local name = player:get_player_name() + player_model[name] = nil + player_anim[name] = nil + player_textures[name] = nil +end) + +-- Localize for better performance. +local player_set_animation = default.player_set_animation +local player_attached = default.player_attached + +-- Check each player and apply animations +minetest.register_globalstep(function(dtime) + for _, player in pairs(minetest.get_connected_players()) do + local name = player:get_player_name() + local model_name = player_model[name] + local model = model_name and models[model_name] + if model and not player_attached[name] then + local controls = player:get_player_control() + local walking = false + local animation_speed_mod = model.animation_speed or 30 + + -- Determine if the player is walking + if controls.up or controls.down or controls.left or controls.right then + walking = true + end + + -- Determine if the player is sneaking, and reduce animation speed if so + if controls.sneak then + animation_speed_mod = animation_speed_mod / 2 + end + + -- Apply animations based on what the player is doing + if player:get_hp() == 0 then + player_set_animation(player, "lay") + elseif walking then + if player_sneak[name] ~= controls.sneak then + player_anim[name] = nil + player_sneak[name] = controls.sneak + end + if controls.LMB then + player_set_animation(player, "walk_mine", animation_speed_mod) + else + player_set_animation(player, "walk", animation_speed_mod) + end + elseif controls.LMB then + player_set_animation(player, "mine") + else + player_set_animation(player, "stand", animation_speed_mod) + end + end + end +end) diff --git a/games/mars/files/World/default/schematics/boat.mts 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b/games/moon/files/World/default/aliases.lua new file mode 100644 index 0000000..5e932bf --- /dev/null +++ b/games/moon/files/World/default/aliases.lua @@ -0,0 +1,22 @@ +-- mods/default/aliases.lua + +-- Aliases to support loading worlds using nodes following the old naming convention +-- These can also be helpful when using chat commands, for example /giveme + +minetest.register_alias("comboblock:slab_white_onc_slab_white", "color:white") +minetest.register_alias("comboblock:slab_black_onc_slab_black", "color:black") +minetest.register_alias("comboblock:slab_red_onc_slab_red", "color:red") +minetest.register_alias("comboblock:slab_pink_onc_slab_pink", "color:pink") +minetest.register_alias("comboblock:slab_green_onc_slab_green", "color:green") +minetest.register_alias("comboblock:slab_yellow_onc_slab_yellow", "color:yellow") +minetest.register_alias("comboblock:slab_blue_onc_slab_blue", "color:blue") +minetest.register_alias("comboblock:slab_orange_onc_slab_orange", "color:orange") + +minetest.register_alias("white", "color:white") +minetest.register_alias("black", "color:black") +minetest.register_alias("red", "color:red") +minetest.register_alias("pink", "color:pink") +minetest.register_alias("green", "color:green") +minetest.register_alias("yellow", "color:yellow") +minetest.register_alias("blue", "color:blue") +minetest.register_alias("orange", "color:orange") diff --git a/games/moon/files/World/default/creative.lua b/games/moon/files/World/default/creative.lua new file mode 100644 index 0000000..f8e6d8f --- /dev/null +++ b/games/moon/files/World/default/creative.lua @@ -0,0 +1,50 @@ +creative = {} + +local creative_mode_cache = minetest.settings:get_bool("creative_mode") + +function creative.is_enabled_for(name) + return true +end + +local digtime = 200 + local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256} + + minetest.register_item(":", { + type = "none", + wield_image = "wieldhand.png", + wield_scale = {x = 1, y = 1, z = 2.5}, + range = 10, + tool_capabilities = { + full_punch_interval = 0.5, + max_drop_level = 3, + groupcaps = { + crumbly = caps, + cracky = caps, + snappy = caps, + choppy = caps, + oddly_breakable_by_hand = caps, + }, + damage_groups = {fleshy = 10}, + } + }) + +-- Unlimited node placement +minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack) + return creative.is_enabled_for(placer:get_player_name()) +end) + +-- Don't pick up if the item is already in the inventory +local old_handle_node_drops = minetest.handle_node_drops +function minetest.handle_node_drops(pos, drops, digger) + if not digger or not digger:is_player() then + return + end + local inv = digger:get_inventory() + if inv then + for _, item in ipairs(drops) do + if not inv:contains_item("main", item, true) then + inv:add_item("main", item) + end + end + end +end diff --git a/games/moon/files/World/default/functions.lua b/games/moon/files/World/default/functions.lua new file mode 100644 index 0000000..4ddeb17 --- /dev/null +++ b/games/moon/files/World/default/functions.lua @@ -0,0 +1,541 @@ +-- mods/default/functions.lua + +-- +-- Sounds +-- + +function default.node_sound_defaults(table) + table = table or {} + table.footstep = table.footstep or + {name = "default_footstep_blockcolor", gain = 1.0} + table.dig = table.dig or + {name = "default_dig_blockcolor", gain = 0.25} + table.dug = table.dug or + {name = "default_dug_blockcolor", gain = 0.25} + table.place = table.place or + {name = "default_place_blockcolor", gain = 1.0} + return table +end + +function default.node_sound_water_defaults(table) + table = table or {} + table.footstep = table.footstep or + {name = "default_footstep_blockcolor", gain = 1.0} + table.dig = table.dig or + {name = "default_dig_blockcolor", gain = 0.25} + table.dug = table.dug or + {name = "default_dug_blockcolor", gain = 0.25} + table.place = table.place or + {name = "default_place_blockcolor", gain = 1.0} + return table +end + +function default.node_sound_wood_defaults(table) + table = table or {} + table.footstep = table.footstep or + {name = "default_footstep_blockcolor", gain = 1.0} + table.dig = table.dig or + {name = "default_dig_blockcolor", gain = 0.25} + table.dug = table.dug or + {name = "default_dug_blockcolor", gain = 0.25} + table.place = table.place or + {name = "default_place_blockcolor", gain = 1.0} + return table +end + +function default.node_sound_glass_defaults(table) + table = table or {} + table.footstep = table.footstep or + {name = "default_footstep_blockcolor", gain = 1.0} + table.dig = table.dig or + {name = "default_dig_blockcolor", gain = 0.25} + table.dug = table.dug or + {name = "default_dug_blockcolor", gain = 0.25} + table.place = table.place or + {name = "default_place_blockcolor", gain = 1.0} + return table +end + +function default.node_sound_stone_defaults(table) + table = table or {} + table.footstep = table.footstep or + {name = "default_footstep_blockcolor", gain = 1.0} + table.dig = table.dig or + {name = "default_dig_blockcolor", gain = 0.25} + table.dug = table.dug or + {name = "default_dug_blockcolor", gain = 0.25} + table.place = table.place or + {name = "default_place_blockcolor", gain = 1.0} + return table +end + +function default.node_sound_leaves_defaults(table) + table = table or {} + table.footstep = table.footstep or + {name = "default_footstep_blockcolor", gain = 1.0} + table.dig = table.dig or + {name = "default_dig_blockcolor", gain = 0.25} + table.dug = table.dug or + {name = "default_dug_blockcolor", gain = 0.25} + table.place = table.place or + {name = "default_place_blockcolor", gain = 1.0} + return table +end + +function default.node_sound_metal_defaults(table) + table = table or {} + table.footstep = table.footstep or + {name = "default_footstep_blockcolor", gain = 1.0} + table.dig = table.dig or + {name = "default_dig_blockcolor", gain = 0.25} + table.dug = table.dug or + {name = "default_dug_blockcolor", gain = 0.25} + table.place = table.place or + {name = "default_place_blockcolor", gain = 1.0} + return table +end + + +-- +-- Lavacooling +-- + +default.cool_lava = function(pos, node) + if node.name == "default:lava_source" then + minetest.set_node(pos, {name = "default:obsidian"}) + else -- Lava flowing + minetest.set_node(pos, {name = "default:stone"}) + end + minetest.sound_play("default_cool_lava", + {pos = pos, max_hear_distance = 16, gain = 0.25}) +end + +-- +-- optimized helper to put all items in an inventory into a drops list +-- + +function default.get_inventory_drops(pos, inventory, drops) + local inv = minetest.get_meta(pos):get_inventory() + local n = #drops + for i = 1, inv:get_size(inventory) do + local stack = inv:get_stack(inventory, i) + if stack:get_count() > 0 then + drops[n+1] = stack:to_table() + n = n + 1 + end + end +end + +-- +-- Papyrus and cactus growing +-- + +-- wrapping the functions in abm action is necessary to make overriding them possible + +function default.grow_cactus(pos, node) + if node.param2 >= 4 then + return + end + pos.y = pos.y - 1 + if minetest.get_item_group(minetest.get_node(pos).name, "sand") == 0 then + return + end + pos.y = pos.y + 1 + local height = 0 + while node.name == "default:cactus" and height < 4 do + height = height + 1 + pos.y = pos.y + 1 + node = minetest.get_node(pos) + end + if height == 4 or node.name ~= "air" then + return + end + if minetest.get_node_light(pos) < 13 then + return + end + minetest.set_node(pos, {name = "default:cactus"}) + return true +end + +function default.grow_papyrus(pos, node) + pos.y = pos.y - 1 + local name = minetest.get_node(pos).name + if name ~= "default:dirt_with_grass" and name ~= "default:dirt" then + return + end + if not minetest.find_node_near(pos, 3, {"group:water"}) then + return + end + pos.y = pos.y + 1 + local height = 0 + while node.name == "default:papyrus" and height < 4 do + height = height + 1 + pos.y = pos.y + 1 + node = minetest.get_node(pos) + end + if height == 4 or node.name ~= "air" then + return + end + if minetest.get_node_light(pos) < 13 then + return + end + minetest.set_node(pos, {name = "default:papyrus"}) + return true +end + +minetest.register_abm({ + label = "Grow cactus", + nodenames = {"default:cactus"}, + neighbors = {"group:sand"}, + interval = 12, + chance = 83, + action = default.grow_cactus +}) + +minetest.register_abm({ + label = "Grow papyrus", + nodenames = {"default:papyrus"}, + neighbors = {"default:dirt", "default:dirt_with_grass"}, + interval = 14, + chance = 71, + action = default.grow_papyrus +}) + + +-- +-- dig upwards +-- + +function default.dig_up(pos, node, digger) + if digger == nil then return end + local np = {x = pos.x, y = pos.y + 1, z = pos.z} + local nn = minetest.get_node(np) + if nn.name == node.name then + minetest.node_dig(np, nn, digger) + end +end + + +-- +-- Fence registration helper +-- + +function default.register_fence(name, def) + minetest.register_craft({ + output = name .. " 4", + recipe = { + { def.material, 'group:stick', def.material }, + { def.material, 'group:stick', def.material }, + } + }) + + local fence_texture = "default_fence_overlay.png^" .. def.texture .. + "^default_fence_overlay.png^[makealpha:255,126,126" + -- Allow almost everything to be overridden + local default_fields = { + paramtype = "light", + drawtype = "nodebox", + node_box = { + type = "connected", + fixed = {{-1/8, -1/2, -1/8, 1/8, 1/2, 1/8}}, + -- connect_top = + -- connect_bottom = + connect_front = {{-1/16,3/16,-1/2,1/16,5/16,-1/8}, + {-1/16,-5/16,-1/2,1/16,-3/16,-1/8}}, + connect_left = {{-1/2,3/16,-1/16,-1/8,5/16,1/16}, + {-1/2,-5/16,-1/16,-1/8,-3/16,1/16}}, + connect_back = {{-1/16,3/16,1/8,1/16,5/16,1/2}, + {-1/16,-5/16,1/8,1/16,-3/16,1/2}}, + connect_right = {{1/8,3/16,-1/16,1/2,5/16,1/16}, + {1/8,-5/16,-1/16,1/2,-3/16,1/16}}, + }, + connects_to = {"group:fence", "group:wood", "group:tree"}, + inventory_image = fence_texture, + wield_image = fence_texture, + tiles = {def.texture}, + sunlight_propagates = true, + is_ground_content = false, + groups = {}, + } + for k, v in pairs(default_fields) do + if not def[k] then + def[k] = v + end + end + + -- Always add to the fence group, even if no group provided + def.groups.fence = 1 + + def.texture = nil + def.material = nil + + minetest.register_node(name, def) +end + + +-- +-- Leafdecay +-- + +-- Prevent decay of placed leaves + +default.after_place_leaves = function(pos, placer, itemstack, pointed_thing) + if placer and not placer:get_player_control().sneak then + local node = minetest.get_node(pos) + node.param2 = 1 + minetest.set_node(pos, node) + end +end + +-- Leafdecay +local function leafdecay_after_destruct(pos, oldnode, def) + for _, v in pairs(minetest.find_nodes_in_area(vector.subtract(pos, def.radius), + vector.add(pos, def.radius), def.leaves)) do + local node = minetest.get_node(v) + local timer = minetest.get_node_timer(v) + if node.param2 == 0 and not timer:is_started() then + timer:start(math.random(20, 120) / 10) + end + end +end + +local function leafdecay_on_timer(pos, def) + if minetest.find_node_near(pos, def.radius, def.trunks) then + return false + end + + local node = minetest.get_node(pos) + local drops = minetest.get_node_drops(node.name) + for _, item in ipairs(drops) do + local is_leaf + for _, v in pairs(def.leaves) do + if v == item then + is_leaf = true + end + end + if minetest.get_item_group(item, "leafdecay_drop") ~= 0 or + not is_leaf then + minetest.add_item({ + x = pos.x - 0.5 + math.random(), + y = pos.y - 0.5 + math.random(), + z = pos.z - 0.5 + math.random(), + }, item) + end + end + + minetest.remove_node(pos) + minetest.check_for_falling(pos) +end + +function default.register_leafdecay(def) + assert(def.leaves) + assert(def.trunks) + assert(def.radius) + for _, v in pairs(def.trunks) do + minetest.override_item(v, { + after_destruct = function(pos, oldnode) + leafdecay_after_destruct(pos, oldnode, def) + end, + }) + end + for _, v in pairs(def.leaves) do + minetest.override_item(v, { + on_timer = function(pos) + leafdecay_on_timer(pos, def) + end, + }) + end +end + +-- +-- Convert dirt to something that fits the environment +-- + +minetest.register_abm({ + label = "Grass spread", + nodenames = {"default:dirt"}, + neighbors = { + "air", + "group:grass", + "group:dry_grass", + "default:snow", + }, + interval = 6, + chance = 50, + catch_up = false, + action = function(pos, node) + -- Check for darkness: night, shadow or under a light-blocking node + -- Returns if ignore above + local above = {x = pos.x, y = pos.y + 1, z = pos.z} + if (minetest.get_node_light(above) or 0) < 13 then + return + end + + -- Look for spreading dirt-type neighbours + local p2 = minetest.find_node_near(pos, 1, "group:spreading_dirt_type") + if p2 then + local n3 = minetest.get_node(p2) + minetest.set_node(pos, {name = n3.name}) + return + end + + -- Else, any seeding nodes on top? + local name = minetest.get_node(above).name + -- Snow check is cheapest, so comes first + if name == "default:snow" then + minetest.set_node(pos, {name = "default:dirt_with_snow"}) + -- Most likely case first + elseif minetest.get_item_group(name, "grass") ~= 0 then + minetest.set_node(pos, {name = "default:dirt_with_grass"}) + elseif minetest.get_item_group(name, "dry_grass") ~= 0 then + minetest.set_node(pos, {name = "default:dirt_with_dry_grass"}) + end + end +}) + + +-- +-- Grass and dry grass removed in darkness +-- + +minetest.register_abm({ + label = "Grass covered", + nodenames = {"group:spreading_dirt_type"}, + interval = 8, + chance = 50, + catch_up = false, + action = function(pos, node) + local above = {x = pos.x, y = pos.y + 1, z = pos.z} + local name = minetest.get_node(above).name + local nodedef = minetest.registered_nodes[name] + if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or + nodedef.paramtype == "light") and + nodedef.liquidtype == "none") then + minetest.set_node(pos, {name = "default:dirt"}) + end + end +}) + + +-- +-- Moss growth on cobble near water +-- + +minetest.register_abm({ + label = "Moss growth", + nodenames = {"default:cobble", "stairs:slab_cobble", "stairs:stair_cobble", "walls:cobble"}, + neighbors = {"group:water"}, + interval = 16, + chance = 200, + catch_up = false, + action = function(pos, node) + if node.name == "default:cobble" then + minetest.set_node(pos, {name = "default:mossycobble"}) + elseif node.name == "stairs:slab_cobble" then + minetest.set_node(pos, {name = "stairs:slab_mossycobble", param2 = node.param2}) + elseif node.name == "stairs:stair_cobble" then + minetest.set_node(pos, {name = "stairs:stair_mossycobble", param2 = node.param2}) + elseif node.name == "walls:cobble" then + minetest.set_node(pos, {name = "walls:mossycobble", param2 = node.param2}) + end + end +}) + + +-- +-- Checks if specified volume intersects a protected volume +-- + +function default.intersects_protection(minp, maxp, player_name, interval) + -- 'interval' is the largest allowed interval for the 3D lattice of checks + + -- Compute the optimal float step 'd' for each axis so that all corners and + -- borders are checked. 'd' will be smaller or equal to 'interval'. + -- Subtracting 1e-4 ensures that the max co-ordinate will be reached by the + -- for loop (which might otherwise not be the case due to rounding errors). + local d = {} + for _, c in pairs({"x", "y", "z"}) do + if maxp[c] > minp[c] then + d[c] = (maxp[c] - minp[c]) / math.ceil((maxp[c] - minp[c]) / interval) - 1e-4 + elseif maxp[c] == minp[c] then + d[c] = 1 -- Any value larger than 0 to avoid division by zero + else -- maxp[c] < minp[c], print error and treat as protection intersected + minetest.log("error", "maxp < minp in 'default.intersects_protection()'") + return true + end + end + + for zf = minp.z, maxp.z, d.z do + local z = math.floor(zf + 0.5) + for yf = minp.y, maxp.y, d.y do + local y = math.floor(yf + 0.5) + for xf = minp.x, maxp.x, d.x do + local x = math.floor(xf + 0.5) + if minetest.is_protected({x = x, y = y, z = z}, player_name) then + return true + end + end + end + end + + return false +end + + +-- +-- Coral death near air +-- + +minetest.register_abm({ + nodenames = {"default:coral_brown", "default:coral_orange"}, + neighbors = {"air"}, + interval = 17, + chance = 5, + catch_up = false, + action = function(pos, node) + minetest.set_node(pos, {name = "default:coral_skeleton"}) + end, +}) + + +-- +-- NOTICE: This method is not an official part of the API yet! +-- This method may change in future. +-- + +function default.can_interact_with_node(player, pos) + if player then + if minetest.check_player_privs(player, "protection_bypass") then + return true + end + else + return false + end + + local meta = minetest.get_meta(pos) + local owner = meta:get_string("owner") + + if not owner or owner == "" or owner == player:get_player_name() then + return true + end + + -- is player wielding the right key? + local item = player:get_wielded_item() + if item:get_name() == "default:key" then + local key_meta = item:get_meta() + + if key_meta:get_string("secret") == "" then + local key_oldmeta = item:get_metadata() + if key_oldmeta == "" or not minetest.parse_json(key_oldmeta) then + return false + end + + key_meta:set_string("secret", minetest.parse_json(key_oldmeta).secret) + item:set_metadata("") + end + + return meta:get_string("key_lock_secret") == key_meta:get_string("secret") + end + + return false +end diff --git a/games/moon/files/World/default/init.lua b/games/moon/files/World/default/init.lua new file mode 100644 index 0000000..3324431 --- /dev/null +++ b/games/moon/files/World/default/init.lua @@ -0,0 +1,34 @@ +-- Minetest 0.4 mod: default +-- See README.txt for licensing and other information. + +-- The API documentation in here was moved into game_api.txt + +-- Definitions made by this mod that other mods can use too +default = {} + +default.LIGHT_MAX = 14 + +-- GUI related stuff +default.gui_bg = "bgcolor[#080808BB;true]" +default.gui_bg_img = "background[5,5;1,1;gui_formbg.png;true]" +default.gui_slots = "listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]" + +minetest.register_item(":", + +{ + type = "none", + wield_image = "wieldhand.png", +wield_scale = {x=1,y=1,z=0.5}, +} + +) + + +-- Load files +local default_path = minetest.get_modpath("default") + +dofile(default_path.."/functions.lua") +dofile(default_path.."/mapgen.lua") +dofile(default_path.."/aliases.lua") +dofile(default_path.."/creative.lua") +dofile(default_path.."/player.lua") \ No newline at end of file diff --git a/games/moon/files/World/default/license.txt b/games/moon/files/World/default/license.txt new file mode 100644 index 0000000..72af728 --- /dev/null +++ b/games/moon/files/World/default/license.txt @@ -0,0 +1,177 @@ +License of source code +---------------------- + +GNU Lesser General Public License, version 2.1 +Copyright (C) 2011-2016 celeron55, Perttu Ahola +Copyright (C) 2011-2016 Various Minetest developers and contributors + +This program is free software; you can redistribute it and/or modify it under the terms +of the GNU Lesser General Public License as published by the Free Software Foundation; +either version 2.1 of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; +without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +See the GNU Lesser General Public License for more details: +https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html + + +Licenses of media (textures, models and sounds) +----------------------------------------------- + +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +Copyright (C) 2010-2016: + celeron55, Perttu Ahola + Cisoun + G4JC + VanessaE + RealBadAngel + Calinou + MirceaKitsune + Jordach + PilzAdam + jojoa1997 + InfinityProject + Splizard + Zeg9 + paramat + BlockMen + sofar + Neuromancer + Gambit + asl97 + KevDoy + Mito551 + GreenXenith + kaeza + kilbith + +You are free to: +Share — copy and redistribute the material in any medium or format. +Adapt — remix, transform, and build upon the material for any purpose, even commercially. +The licensor cannot revoke these freedoms as long as you follow the license terms. + +Under the following terms: + +Attribution — You must give appropriate credit, provide a link to the license, and +indicate if changes were made. You may do so in any reasonable manner, but not in any way +that suggests the licensor endorses you or your use. + +ShareAlike — If you remix, transform, or build upon the material, you must distribute +your contributions under the same license as the original. + +No additional restrictions — You may not apply legal terms or technological measures that +legally restrict others from doing anything the license permits. + +Notices: + +You do not have to comply with the license for elements of the material in the public +domain or where your use is permitted by an applicable exception or limitation. +No warranties are given. The license may not give you all of the permissions necessary +for your intended use. For example, other rights such as publicity, privacy, or moral +rights may limit how you use the material. + +For more details: +http://creativecommons.org/licenses/by-sa/3.0/ + +----------------------- + +Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) +Copyright (C) 2014-2016 brunob.santos + +You are free to: +Share — copy and redistribute the material in any medium or format. +Adapt — remix, transform, and build upon the material for any purpose, even commercially. +The licensor cannot revoke these freedoms as long as you follow the license terms. + +Under the following terms: + +Attribution — You must give appropriate credit, provide a link to the license, and +indicate if changes were made. You may do so in any reasonable manner, but not in any way +that suggests the licensor endorses you or your use. + +ShareAlike — If you remix, transform, or build upon the material, you must distribute +your contributions under the same license as the original. + +No additional restrictions — You may not apply legal terms or technological measures that +legally restrict others from doing anything the license permits. + +Notices: + +You do not have to comply with the license for elements of the material in the public +domain or where your use is permitted by an applicable exception or limitation. +No warranties are given. The license may not give you all of the permissions necessary +for your intended use. For example, other rights such as publicity, privacy, or moral +rights may limit how you use the material. + +For more details: +http://creativecommons.org/licenses/by-sa/4.0/ + +----------------------- + +Attribution-ShareAlike 2.0 Generic (CC BY-SA 2.0) +Copyright (C) 2014-2016 Neuromancer + + +You are free to: +Share — copy and redistribute the material in any medium or format. +Adapt — remix, transform, and build upon the material for any purpose, even commercially. +The licensor cannot revoke these freedoms as long as you follow the license terms. + +Under the following terms: + +Attribution — You must give appropriate credit, provide a link to the license, and +indicate if changes were made. You may do so in any reasonable manner, but not in any way +that suggests the licensor endorses you or your use. + +ShareAlike — If you remix, transform, or build upon the material, you must distribute +your contributions under the same license as the original. + +No additional restrictions — You may not apply legal terms or technological measures that +legally restrict others from doing anything the license permits. + +Notices: + +You do not have to comply with the license for elements of the material in the public +domain or where your use is permitted by an applicable exception or limitation. +No warranties are given. The license may not give you all of the permissions necessary +for your intended use. For example, other rights such as publicity, privacy, or moral +rights may limit how you use the material. + +For more details: +http://creativecommons.org/licenses/by-sa/2.0/ + +----------------------- + +Attribution 3.0 Unported (CC BY 3.0) +Copyright (C) 2009 cmusounddesign +Copyright (C) 2010 Tomlija +Copyright (C) 2010 lsprice +Copyright (C) 2014 sonictechtonic +Copyright (C) 2015 yadronoff +Copyright (C) 2007 HerbertBoland +Copyright (C) 2006 AGFX + +You are free to: +Share — copy and redistribute the material in any medium or format. +Adapt — remix, transform, and build upon the material for any purpose, even commercially. +The licensor cannot revoke these freedoms as long as you follow the license terms. + +Under the following terms: + +Attribution — You must give appropriate credit, provide a link to the license, and +indicate if changes were made. You may do so in any reasonable manner, but not in any way +that suggests the licensor endorses you or your use. + +No additional restrictions — You may not apply legal terms or technological measures that +legally restrict others from doing anything the license permits. + +Notices: + +You do not have to comply with the license for elements of the material in the public +domain or where your use is permitted by an applicable exception or limitation. +No warranties are given. The license may not give you all of the permissions necessary +for your intended use. For example, other rights such as publicity, privacy, or moral +rights may limit how you use the material. + +For more details: +http://creativecommons.org/licenses/by/3.0/ diff --git a/games/moon/files/World/default/mapgen.lua b/games/moon/files/World/default/mapgen.lua new file mode 100644 index 0000000..b010709 --- /dev/null +++ b/games/moon/files/World/default/mapgen.lua @@ -0,0 +1,119 @@ +-- +-- Aliases for map generators +-- + +minetest.register_alias("mapgen_stone","color:black") + +minetest.register_alias("mapgen_dirt","color:black") + +minetest.register_alias("mapgen_dirt_with_grass","color:black") + +minetest.register_alias("mapgen_sand","color:black") + +minetest.register_alias("mapgen_water_source","water:blue_water_source") + +minetest.register_alias("mapgen_river_water_source","water:blue_water_source") + +minetest.register_alias("mapgen_lava_source","water:red_water_source") + +minetest.register_alias("mapgen_gravel","color:black") + +minetest.register_alias("mapgen_desert_stone","color:black") + +minetest.register_alias("mapgen_desert_sand","color:black") + +minetest.register_alias("mapgen_dirt_with_snow","color:black") + +minetest.register_alias("mapgen_snowblock","color:black") + +minetest.register_alias("mapgen_snow","color:black") + +minetest.register_alias("mapgen_ice","color:black") + +minetest.register_alias("mapgen_sandstone","color:black") + +-- Flora + +minetest.register_alias("mapgen_tree", "color:black") +minetest.register_alias("mapgen_leaves", "color:black") +minetest.register_alias("mapgen_apple", "color:black") +minetest.register_alias("mapgen_jungletree", "color:black") +minetest.register_alias("mapgen_jungleleaves", "color:black") +minetest.register_alias("mapgen_junglegrass","color:black") +minetest.register_alias("mapgen_pine_tree", "color:black") +minetest.register_alias("mapgen_pine_needles", "color:black") +-- Dungeons + +minetest.register_alias("mapgen_cobble", "color:black") +minetest.register_alias("mapgen_stair_cobble", "color:black") +minetest.register_alias("mapgen_mossycobble", "color:black") +minetest.register_alias("mapgen_stair_desert_stone", "color:black") +minetest.register_alias("mapgen_sandstonebrick", "color:black") +minetest.register_alias("mapgen_stair_sandstone_block", "color:black") + +-- +-- Register biomes +-- + +-- All mapgens except mgv6 + +function default.register_biomes(upper_limit) + + -- White Biome (Cold) + + minetest.register_biome({ + name = "moon", + node_top = "comboblock:slab_black_onc_slab_black", + depth_top = 1, + node_filler = "comboblock:slab_black_onc_slab_black", + depth_filler = 1, + node_stone = "comboblock:slab_black_onc_slab_black", + node_riverbed = "comboblock:slab_black_onc_slab_black", + depth_riverbed = 2, + y_min = 5, + y_max = upper_limit, + heat_point = 20, + humidity_point = 35, + }) + + +end + +-- +-- Register decorations +-- + +function default.register_decorations() + +end + + +-- +-- Detect mapgen, flags and parameters to select functions +-- + +-- Get setting or default +local mgv7_spflags = minetest.get_mapgen_setting("mgv7_spflags") or + "mountains, ridges, nofloatlands" +local captures_float = string.match(mgv7_spflags, "floatlands") +local captures_nofloat = string.match(mgv7_spflags, "nofloatlands") + +local mgv7_floatland_level = minetest.get_mapgen_setting("mgv7_floatland_level") or 1280 +local mgv7_shadow_limit = minetest.get_mapgen_setting("mgv7_shadow_limit") or 1024 + +minetest.clear_registered_biomes() +minetest.clear_registered_ores() +minetest.clear_registered_decorations() + +local mg_name = minetest.get_mapgen_setting("mg_name") + +if mg_name == "v7" and captures_float == "floatlands" and + captures_nofloat ~= "nofloatlands" then + -- Mgv7 with floatlands + default.register_biomes(mgv7_shadow_limit - 1) + default.register_floatland_biomes(mgv7_floatland_level, mgv7_shadow_limit) + default.register_decorations() +else + default.register_biomes(31000) + default.register_decorations() +end diff --git a/games/moon/files/World/default/models/character.b3d b/games/moon/files/World/default/models/character.b3d new file mode 100644 index 0000000..5238340 Binary files /dev/null and b/games/moon/files/World/default/models/character.b3d differ diff --git a/games/moon/files/World/default/models/character.blend b/games/moon/files/World/default/models/character.blend new file mode 100644 index 0000000..cc22e5f Binary files /dev/null and b/games/moon/files/World/default/models/character.blend differ diff --git a/games/moon/files/World/default/models/character.png b/games/moon/files/World/default/models/character.png new file mode 100644 index 0000000..8472a87 Binary files /dev/null and b/games/moon/files/World/default/models/character.png differ diff --git a/games/moon/files/World/default/player.lua b/games/moon/files/World/default/player.lua new file mode 100644 index 0000000..a1efcae --- /dev/null +++ b/games/moon/files/World/default/player.lua @@ -0,0 +1,171 @@ +-- Minetest 0.4 mod: player +-- See README.txt for licensing and other information. + +-- Player animation blending +-- Note: This is currently broken due to a bug in Irrlicht, leave at 0 +local animation_blend = 0 + +default.registered_player_models = { } + +-- Local for speed. +local models = default.registered_player_models + +function default.player_register_model(name, def) + models[name] = def +end + +-- License Model Player : CC0 +-- https://opengameart.org/content/animated-human-low-poly +-- Model Player by Quaternius + +-- Modify and Export b3d by Kroukuk + +-- Default player appearance +default.player_register_model("character.b3d", { + animation_speed = 60, + textures = {"character.png", }, + animations = { + +--run: x=322 y=338 +--work: x=426 y=581 + + stand = { x=26, y=266, }, + lay = { x=339, y=424, }, + walk = { x=295, y=320, }, + mine = { x=268, y=292, }, + +--walk_fast = { x=322, y=338, }, +--dog_mine = { x=426, y=581, }, + walk_mine = { x=0, y=0, }, + sit = { x= 0, y=0, }, +--jump = { x= 0, y=24, }, + + }, +}) + +-- Player stats and animations +local player_model = {} +local player_textures = {} +local player_anim = {} +local player_sneak = {} +default.player_attached = {} + +function default.player_get_animation(player) + local name = player:get_player_name() + return { + model = player_model[name], + textures = player_textures[name], + animation = player_anim[name], + } +end + +-- Called when a player's appearance needs to be updated +function default.player_set_model(player, model_name) + local name = player:get_player_name() + local model = models[model_name] + if model then + if player_model[name] == model_name then + return + end + player:set_properties({ + mesh = model_name, + textures = player_textures[name] or model.textures, + visual = "mesh", + visual_size = 4, + collisionbox = model.collisionbox or {-0.3, -1.00, -0.3, 0.3, 1.0, 0.3}, + stepheight = model.stepheight or 0.4, + eye_height = model.eye_height or 0.8, + }) + default.player_set_animation(player, "stand") + else + player:set_properties({ + textures = { "player.png", "player_back.png", }, + visual = "upright_sprite", + }) + end + player_model[name] = model_name +end + +function default.player_set_textures(player, textures) + local name = player:get_player_name() + player_textures[name] = textures + player:set_properties({textures = textures,}) +end + +function default.player_set_animation(player, anim_name, speed) + local name = player:get_player_name() + if player_anim[name] == anim_name then + return + end + local model = player_model[name] and models[player_model[name]] + if not (model and model.animations[anim_name]) then + return + end + local anim = model.animations[anim_name] + player_anim[name] = anim_name + player:set_animation(anim, speed or model.animation_speed, animation_blend) +end + +-- Update appearance when the player joins +minetest.register_on_joinplayer(function(player) + default.player_attached[player:get_player_name()] = false + default.player_set_model(player, "character.b3d") + player:set_local_animation({x=0, y=0}, {x=0, y=0}, {x=0, y=0}, {x=0, y=0}, 0) + + player:hud_set_hotbar_image("gui_hotbar.png") + player:hud_set_hotbar_selected_image("gui_hotbar_selected.png") +end) + +minetest.register_on_leaveplayer(function(player) + local name = player:get_player_name() + player_model[name] = nil + player_anim[name] = nil + player_textures[name] = nil +end) + +-- Localize for better performance. +local player_set_animation = default.player_set_animation +local player_attached = default.player_attached + +-- Check each player and apply animations +minetest.register_globalstep(function(dtime) + for _, player in pairs(minetest.get_connected_players()) do + local name = player:get_player_name() + local model_name = player_model[name] + local model = model_name and models[model_name] + if model and not player_attached[name] then + local controls = player:get_player_control() + local walking = false + local animation_speed_mod = model.animation_speed or 30 + + -- Determine if the player is walking + if controls.up or controls.down or controls.left or controls.right then + walking = true + end + + -- Determine if the player is sneaking, and reduce animation speed if so + if controls.sneak then + animation_speed_mod = animation_speed_mod / 2 + end + + -- Apply animations based on what the player is doing + if player:get_hp() == 0 then + player_set_animation(player, "lay") + elseif walking then + if player_sneak[name] ~= controls.sneak then + player_anim[name] = nil + player_sneak[name] = controls.sneak + end + if controls.LMB then + player_set_animation(player, "walk_mine", animation_speed_mod) + else + player_set_animation(player, "walk", animation_speed_mod) + end + elseif controls.LMB then + player_set_animation(player, "mine") + else + player_set_animation(player, "stand", animation_speed_mod) + end + end + end +end) diff --git a/games/moon/files/World/default/schematics/boat.mts 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b/games/moon/files/World/default/textures/wrotate.png new file mode 100644 index 0000000..19d0f08 Binary files /dev/null and b/games/moon/files/World/default/textures/wrotate.png differ diff --git a/worlds/spawn/ipban.txt b/games/moon/files/World/modpack.txt similarity index 100% rename from worlds/spawn/ipban.txt rename to games/moon/files/World/modpack.txt diff --git a/games/moon/game.conf b/games/moon/game.conf new file mode 100644 index 0000000..98431fd --- /dev/null +++ b/games/moon/game.conf @@ -0,0 +1,3 @@ +name = Moon +author = MrChiantos +description = Planet Moon for BlockColor diff --git a/games/moon/menu/header.png b/games/moon/menu/header.png new file mode 100644 index 0000000..23b419a Binary files /dev/null and b/games/moon/menu/header.png differ diff --git a/games/moon/menu/icon.png b/games/moon/menu/icon.png new file mode 100644 index 0000000..89004f5 Binary files /dev/null and b/games/moon/menu/icon.png differ diff --git a/worlds/giant/areas.dat b/worlds/giant/areas.dat deleted file mode 100644 index 1f87f61..0000000 --- a/worlds/giant/areas.dat +++ /dev/null @@ -1 +0,0 @@ -return {{["owner"] = "link34", ["pos1"] = {["y"] = 8, ["x"] = 145, ["z"] = 29}, ["name"] = "link34'Home", ["pos2"] = {["y"] = 32, ["x"] = 165, ["z"] = 48}}, {["owner"] = "MrChiantos", ["pos1"] = {["y"] = -2, ["x"] = -13, ["z"] = -18}, ["name"] = "Rules ", ["pos2"] = {["y"] = 18, ["x"] = 14, ["z"] = 10}}, {["owner"] = "MrChiantos", ["pos1"] = {["y"] = 4, ["x"] = -4, ["z"] = -28}, ["name"] = "Jail 1", ["pos2"] = {["y"] = 13, ["x"] = 6, ["z"] = -20}}, {["owner"] = "MrChiantos", ["pos1"] = {["y"] = -520, ["x"] = -49, ["z"] = -51}, ["name"] = "area", ["pos2"] = {["y"] = 500, ["x"] = 49, ["z"] = 48}}, {["owner"] = "WSDguy2014", ["pos2"] = {["y"] = 500, ["x"] = 49, ["z"] = 48}, ["pos1"] = {["y"] = -520, ["x"] = -49, ["z"] = -51}, ["name"] = "area", ["parent"] = 4}, {["owner"] = "flabien", ["pos2"] = {["y"] = 40, ["x"] = -189, ["z"] = -254}, ["name"] = "flabien", ["pos1"] = {["y"] = -12, ["x"] = -274, ["z"] = -379}}, {["owner"] = "erwan", ["pos2"] = {["y"] = 40, ["x"] = -189, ["z"] = -254}, ["name"] = "erwan", ["pos1"] = {["y"] = -12, ["x"] = -274, ["z"] = -379}}, {["owner"] = "erwan", ["pos2"] = {["y"] = 48, ["x"] = 191, ["z"] = -96}, ["name"] = "erwan", ["pos1"] = {["y"] = -6, ["x"] = 93, ["z"] = -230}}} \ No newline at end of file diff --git a/worlds/giant/auth.txt b/worlds/giant/auth.txt deleted file mode 100644 index 1cab951..0000000 --- a/worlds/giant/auth.txt +++ /dev/null @@ -1 +0,0 @@ -Player:#1#spfcSjewYNgA5prt+9IF+Q#EG3xDrcusF2A+VztQTcNI4PZzc5TboEiJuHDgu5BHYMSoUCa8UCiSKmdw9WLt0N6Nk0IgXR/3Q6U11OzAfjkoWfaORdK1HTIhqqvxinG1SI9ERMLE92Ga7R4ZUmbogXAm+QAh4eaOyIy5ZW3I9mPfOspT+UyFBldmsIR9U6cCszYOarsLogwYpn8NPi8M/R79MSH3r/7cg096/ZOw7MLkPzQ2LEWBjQcTm0ZlXZoDRrzUgD+fN3jpV3IDXDEBqcMXFy4HMzQcx9ZPMbfxc/Fk1Y3ekbFX7rI8HN5+rVAkrJp70l+YCFPatVgd19S7WhmRPIJWm5rnGEqjKV837jPhg:interact,shout:1563732512 diff --git a/worlds/giant/env_meta.txt b/worlds/giant/env_meta.txt deleted file mode 100644 index 5f6bac5..0000000 --- a/worlds/giant/env_meta.txt +++ /dev/null @@ -1,7 +0,0 @@ -day_count = 1296132161 -lbm_introduction_times = :doors:replace_doors_door_black~0;:doors:replace_doors_door_blue~0;:doors:replace_doors_door_green~0;:doors:replace_doors_door_orange~0;:doors:replace_doors_door_pink~0;:doors:replace_doors_door_red~0;:doors:replace_doors_door_white~0;:doors:replace_doors_door_yellow~0; -last_clear_objects_time = 0 -game_time = 360331 -lbm_introduction_times_version = 1 -time_of_day = 23572 -EnvArgsEnd diff --git a/worlds/giant/force_loaded.txt b/worlds/giant/force_loaded.txt deleted file mode 100644 index 3941af5..0000000 --- a/worlds/giant/force_loaded.txt +++ /dev/null @@ -1 +0,0 @@ -return {} \ No newline at end of file diff --git a/worlds/giant/map.sqlite b/worlds/giant/map.sqlite deleted file mode 100644 index 9532177..0000000 Binary files a/worlds/giant/map.sqlite and /dev/null differ diff --git a/worlds/giant/map_meta.txt b/worlds/giant/map_meta.txt deleted file mode 100644 index 2ae9a2c..0000000 --- a/worlds/giant/map_meta.txt +++ /dev/null @@ -1,196 +0,0 @@ -mgv7_np_cave2 = { - flags = defaults - lacunarity = 2 - offset = 0 - scale = 12 - spread = (67,67,67) - seed = 10325 - octaves = 3 - persistence = 0.5 -} -mgv7_np_cave1 = { - flags = defaults - lacunarity = 2 - offset = 0 - scale = 12 - spread = (61,61,61) - seed = 52534 - octaves = 3 - persistence = 0.5 -} -mgv7_np_cavern = { - flags = defaults - lacunarity = 2 - offset = 0 - scale = 1 - spread = (384,128,384) - seed = 723 - octaves = 5 - persistence = 0.63 -} -mgv7_np_floatland_base = { - flags = defaults - lacunarity = 2 - offset = -0.6 - scale = 1.5 - spread = (600,600,600) - seed = 114 - octaves = 5 - persistence = 0.6 -} -mgv7_np_ridge_uwater = { - flags = defaults - lacunarity = 2 - offset = 0 - scale = 1 - spread = (1000,1000,1000) - seed = 85039 - octaves = 5 - persistence = 0.6 -} -mgv7_np_filler_depth = { - flags = defaults - lacunarity = 2 - offset = 0 - scale = 1.2 - spread = (150,150,150) - seed = 261 - octaves = 3 - persistence = 0.7 -} -mgv7_np_terrain_alt = { - flags = defaults - lacunarity = 2 - offset = 4 - scale = 25 - spread = (600,600,600) - seed = 5934 - octaves = 5 - persistence = 0.6 -} -mgv7_cavern_taper = 256 -mgv7_cavern_limit = -256 -mgv7_np_mountain = { - flags = defaults - lacunarity = 2 - offset = -0.6 - scale = 1 - spread = (250,350,250) - seed = 5333 - octaves = 5 - persistence = 0.63 -} -mgv7_np_height_select = { - flags = defaults - lacunarity = 2 - offset = -8 - scale = 16 - spread = (500,500,500) - seed = 4213 - octaves = 6 - persistence = 0.7 -} -mg_flags = caves, dungeons, light, decorations -chunksize = 5 -mg_name = v7 -mapgen_limit = 31000 -water_level = 1 -seed = 14227120866030032246 -mgv7_np_float_base_height = { - flags = defaults - lacunarity = 2 - offset = 48 - scale = 24 - spread = (300,300,300) - seed = 907 - octaves = 4 - persistence = 0.7 -} -mgv7_np_terrain_base = { - flags = defaults - lacunarity = 2 - offset = 4 - scale = 70 - spread = (600,600,600) - seed = 82341 - octaves = 5 - persistence = 0.6 -} -mgv7_spflags = mountains, ridges, nofloatlands, caverns -mgv7_np_mount_height = { - flags = defaults - lacunarity = 2 - offset = 256 - scale = 112 - spread = (1000,1000,1000) - seed = 72449 - octaves = 3 - persistence = 0.6 -} -mg_biome_np_heat = { - flags = defaults - lacunarity = 2 - offset = 50 - scale = 50 - spread = (1000,1000,1000) - seed = 5349 - octaves = 3 - persistence = 0.5 -} -mgv7_float_mount_height = 128 -mgv7_cavern_threshold = 0.7 -mg_biome_np_humidity = { - flags = defaults - lacunarity = 2 - offset = 50 - scale = 50 - spread = (1000,1000,1000) - seed = 842 - octaves = 3 - persistence = 0.5 -} -mgv7_np_ridge = { - flags = defaults - lacunarity = 2 - offset = 0 - scale = 1 - spread = (100,100,100) - seed = 6467 - octaves = 4 - persistence = 0.75 -} -mgv7_shadow_limit = 1024 -mg_biome_np_humidity_blend = { - flags = defaults - lacunarity = 2 - offset = 0 - scale = 1.5 - spread = (8,8,8) - seed = 90003 - octaves = 2 - persistence = 1 -} -mgv7_cave_width = 0.09 -mgv7_float_mount_density = 0.6 -mgv7_np_terrain_persist = { - flags = defaults - lacunarity = 2 - offset = 0.6 - scale = 0.1 - spread = (2000,2000,2000) - seed = 539 - octaves = 3 - persistence = 0.6 -} -mg_biome_np_heat_blend = { - flags = defaults - lacunarity = 2 - offset = 0 - scale = 1.5 - spread = (8,8,8) - seed = 13 - octaves = 2 - persistence = 1 -} -mgv7_floatland_level = 1280 -[end_of_params] diff --git a/worlds/giant/mod_storage/awards b/worlds/giant/mod_storage/awards deleted file mode 100644 index 828cbd5..0000000 --- a/worlds/giant/mod_storage/awards +++ /dev/null @@ -1 +0,0 @@ -{"player_data":"{\"Player\":{\"dig\":{\"__total\":38.0,\"color:black\":2.0,\"glass:black\":7.0,\"signs:sign_wall_white\":27.0,\"slope:slope_white\":2.0},\"join\":1.0,\"lastsound\":1563733336.0,\"name\":\"Player\",\"place\":{\"__total\":14.0,\"color:black\":14.0},\"unlocked\":{\"award_black\":\"award_black\",\"award_deadblack\":\"award_deadblack\"}}}\n"} diff --git a/worlds/giant/mod_storage/music b/worlds/giant/mod_storage/music deleted file mode 100644 index 19765bd..0000000 --- a/worlds/giant/mod_storage/music +++ /dev/null @@ -1 +0,0 @@ -null diff --git a/worlds/giant/players/Player b/worlds/giant/players/Player deleted file mode 100644 index 0add617..0000000 --- a/worlds/giant/players/Player +++ /dev/null @@ -1,76 +0,0 @@ -extended_attributes = """ -{"character_creator:face":"eyesblack.png","character_creator:gender":"Male","character_creator:height":"4","character_creator:pants":"pantsblue.png","character_creator:shoes":"hairblack.png","character_creator:skin":"skinwhite.png","character_creator:tshirt":"shirtwhite.png","character_creator:width":"4"} - -""" -breath = 11 -name = Player -position = (4.32,65,-16.86) -version = 1 -hp = 20 -pitch = -11.39 -yaw = 146.8 -PlayerArgsEnd -List main 36 -Width 0 -Item color:white -Item color:black -Item color:red -Item color:orange -Item color:yellow -Item color:pink -Item color:green -Item color:blue -Item slope:slope_white -Item glass:black -Empty -Empty -Empty -Empty -Empty -Empty -Empty -Empty -Empty -Empty -Empty -Empty -Empty -Empty -Empty -Empty -Empty -Empty -Empty -Empty -Empty -Empty -Empty -Empty -Empty -Empty -EndInventoryList -List hand 1 -Width 0 -Empty -EndInventoryList -List craft 9 -Width 3 -Empty -Empty -Empty -Empty -Empty -Empty -Empty -Empty -Empty -EndInventoryList -List craftpreview 1 -Width 0 -Empty -EndInventoryList -List craftresult 1 -Width 0 -Empty -EndInventoryList -EndInventory diff --git a/worlds/giant/world.mt b/worlds/giant/world.mt deleted file mode 100644 index 6a13b0f..0000000 --- a/worlds/giant/world.mt +++ /dev/null @@ -1,6 +0,0 @@ -gameid = default -backend = sqlite3 -creative_mode = true -enable_damage = false -player_backend = files -server_announce = false diff --git a/worlds/spawn/auth.txt b/worlds/spawn/auth.txt deleted file mode 100644 index 6a4eb72..0000000 --- a/worlds/spawn/auth.txt +++ /dev/null @@ -1 +0,0 @@ -Player:#1#N0j5FJe9xTJGgIy1dWASsQ#T1n71uWYigvvCje/9AAa+hAvL9hRxNj9MHQ7nsJLyHRuvrKisH08H+IooPonBnMvXJF6KBVuXva3PJtNGFwZAYV8bkmhQOX//CQ1aYo8RzdUK65TI4A8h4Zsdq1lX0Za2aNVenjS5P6Vkg1N99XL/Srial5NWkYkhs/HJsPFxzbnRRRtETOd3zK+CNOg3beXO3itpkIXc4/d1iqglT5xtBLSMlapHKhyi5BLzK3dKW3rFtzt1UdDAUmxoBvyqCLxT0wLogLLf04Y+9h5b5VIo4euqT0X7N1Uki+RtWOIXOjDVuDrZ85k5XhPXofiSkFgSFOlFUcDUeWL+Ofb80uTkg:server,shout,fly,password,bring,interact,teleport,ban,privs,noclip,rollback,protection_bypass,nokill,fast,home,zoom,give,debug,kick,settime,basic_privs:1563733458 diff --git a/worlds/spawn/env_meta.txt b/worlds/spawn/env_meta.txt deleted file mode 100644 index 5eda0b2..0000000 --- a/worlds/spawn/env_meta.txt +++ /dev/null @@ -1,7 +0,0 @@ -day_count = 0 -lbm_introduction_times = :doors:replace_doors_door_black~0;:doors:replace_doors_door_blue~0;:doors:replace_doors_door_green~0;:doors:replace_doors_door_orange~0;:doors:replace_doors_door_pink~0;:doors:replace_doors_door_red~0;:doors:replace_doors_door_white~0;:doors:replace_doors_door_yellow~0; -last_clear_objects_time = 18687 -game_time = 21169 -lbm_introduction_times_version = 1 -time_of_day = 11460 -EnvArgsEnd diff --git a/worlds/spawn/force_loaded.txt b/worlds/spawn/force_loaded.txt deleted file mode 100644 index 3941af5..0000000 --- a/worlds/spawn/force_loaded.txt +++ /dev/null @@ -1 +0,0 @@ -return {} \ No newline at end of file diff --git a/worlds/spawn/map.sqlite b/worlds/spawn/map.sqlite deleted file mode 100644 index 904d8c9..0000000 Binary files a/worlds/spawn/map.sqlite and /dev/null differ diff --git a/worlds/spawn/map_meta.txt b/worlds/spawn/map_meta.txt deleted file mode 100644 index d54e10a..0000000 --- a/worlds/spawn/map_meta.txt +++ /dev/null @@ -1,196 +0,0 @@ -mgv7_np_cave2 = { - flags = defaults - lacunarity = 2 - offset = 0 - scale = 12 - spread = (67,67,67) - seed = 10325 - octaves = 3 - persistence = 0.5 -} -mgv7_np_cave1 = { - flags = defaults - lacunarity = 2 - offset = 0 - scale = 12 - spread = (61,61,61) - seed = 52534 - octaves = 3 - persistence = 0.5 -} -mgv7_np_cavern = { - flags = defaults - lacunarity = 2 - offset = 0 - scale = 1 - spread = (384,128,384) - seed = 723 - octaves = 5 - persistence = 0.63 -} -mgv7_np_floatland_base = { - flags = defaults - lacunarity = 2 - offset = -0.6 - scale = 1.5 - spread = (600,600,600) - seed = 114 - octaves = 5 - persistence = 0.6 -} -mgv7_np_ridge_uwater = { - flags = defaults - lacunarity = 2 - offset = 0 - scale = 1 - spread = (1000,1000,1000) - seed = 85039 - octaves = 5 - persistence = 0.6 -} -mgv7_np_filler_depth = { - flags = defaults - lacunarity = 2 - offset = 0 - scale = 1.2 - spread = (150,150,150) - seed = 261 - octaves = 3 - persistence = 0.7 -} -mgv7_np_terrain_alt = { - flags = defaults - lacunarity = 2 - offset = 4 - scale = 25 - spread = (600,600,600) - seed = 5934 - octaves = 5 - persistence = 0.6 -} -mgv7_cavern_taper = 256 -mgv7_cavern_limit = -256 -mgv7_np_mountain = { - flags = defaults - lacunarity = 2 - offset = -0.6 - scale = 1 - spread = (250,350,250) - seed = 5333 - octaves = 5 - persistence = 0.63 -} -mgv7_np_height_select = { - flags = defaults - lacunarity = 2 - offset = -8 - scale = 16 - spread = (500,500,500) - seed = 4213 - octaves = 6 - persistence = 0.7 -} -mg_flags = caves, dungeons, light, decorations -chunksize = 3 -mg_name = v7 -mapgen_limit = 31000 -water_level = 1 -seed = 6778978388693002793 -mgv7_np_float_base_height = { - flags = defaults - lacunarity = 2 - offset = 48 - scale = 24 - spread = (300,300,300) - seed = 907 - octaves = 4 - persistence = 0.7 -} -mgv7_np_terrain_base = { - flags = defaults - lacunarity = 2 - offset = 4 - scale = 70 - spread = (600,600,600) - seed = 82341 - octaves = 5 - persistence = 0.6 -} -mgv7_spflags = mountains, ridges, nofloatlands, caverns -mgv7_np_mount_height = { - flags = defaults - lacunarity = 2 - offset = 256 - scale = 112 - spread = (1000,1000,1000) - seed = 72449 - octaves = 3 - persistence = 0.6 -} -mg_biome_np_heat = { - flags = defaults - lacunarity = 2 - offset = 50 - scale = 50 - spread = (1000,1000,1000) - seed = 5349 - octaves = 3 - persistence = 0.5 -} -mgv7_float_mount_height = 128 -mgv7_cavern_threshold = 0.7 -mg_biome_np_humidity = { - flags = defaults - lacunarity = 2 - offset = 50 - scale = 50 - spread = (1000,1000,1000) - seed = 842 - octaves = 3 - persistence = 0.5 -} -mgv7_np_ridge = { - flags = defaults - lacunarity = 2 - offset = 0 - scale = 1 - spread = (100,100,100) - seed = 6467 - octaves = 4 - persistence = 0.75 -} -mgv7_shadow_limit = 1024 -mg_biome_np_humidity_blend = { - flags = defaults - lacunarity = 2 - offset = 0 - scale = 1.5 - spread = (8,8,8) - seed = 90003 - octaves = 2 - persistence = 1 -} -mgv7_cave_width = 0.09 -mgv7_float_mount_density = 0.6 -mgv7_np_terrain_persist = { - flags = defaults - lacunarity = 2 - offset = 0.6 - scale = 0.1 - spread = (2000,2000,2000) - seed = 539 - octaves = 3 - persistence = 0.6 -} -mg_biome_np_heat_blend = { - flags = defaults - lacunarity = 2 - offset = 0 - scale = 1.5 - spread = (8,8,8) - seed = 13 - octaves = 2 - persistence = 1 -} -mgv7_floatland_level = 1280 -[end_of_params] diff --git a/worlds/spawn/mod_storage/awards b/worlds/spawn/mod_storage/awards deleted file mode 100644 index 0edf663..0000000 --- a/worlds/spawn/mod_storage/awards +++ /dev/null @@ -1 +0,0 @@ -{"player_data":"{\"Player\":{\"dig\":{\"__total\":1.0,\"flowers:white\":1.0},\"join\":1.0,\"name\":\"Player\",\"unlocked\":null}}\n"} diff --git a/worlds/spawn/mod_storage/music b/worlds/spawn/mod_storage/music deleted file mode 100644 index 19765bd..0000000 --- a/worlds/spawn/mod_storage/music +++ /dev/null @@ -1 +0,0 @@ -null diff --git a/worlds/spawn/players/Player b/worlds/spawn/players/Player deleted file mode 100644 index eabe2da..0000000 --- a/worlds/spawn/players/Player +++ /dev/null @@ -1,76 +0,0 @@ -extended_attributes = """ -{"character_creator:face":"eyesblack.png","character_creator:gender":"Male","character_creator:height":"4","character_creator:pants":"pantsblue.png","character_creator:shoes":"hairblack.png","character_creator:skin":"skinwhite.png","character_creator:tshirt":"shirtwhite.png","character_creator:width":"4"} - -""" -breath = 11 -name = Player -position = (553.67,220,526.42) -version = 1 -hp = 20 -pitch = -9.2 -yaw = 294.4 -PlayerArgsEnd -List main 36 -Width 0 -Item flowers:white -Item flowers:black -Item flowers:red -Item flowers:orange -Item flowers:yellow -Item flowers:pink -Item flowers:green -Item flowers:blue -Empty -Empty -Empty -Empty -Empty -Empty -Empty -Empty -Empty -Empty -Empty -Empty -Empty -Empty -Empty -Empty -Empty -Empty -Empty -Empty -Empty -Empty -Empty -Empty -Empty -Empty -Empty -Empty -EndInventoryList -List hand 1 -Width 0 -Empty -EndInventoryList -List craft 9 -Width 3 -Empty -Empty -Empty -Empty -Empty -Empty -Empty -Empty -Empty -EndInventoryList -List craftpreview 1 -Width 0 -Empty -EndInventoryList -List craftresult 1 -Width 0 -Empty -EndInventoryList -EndInventory diff --git a/worlds/spawn/world.mt b/worlds/spawn/world.mt deleted file mode 100644 index 6a13b0f..0000000 --- a/worlds/spawn/world.mt +++ /dev/null @@ -1,6 +0,0 @@ -gameid = default -backend = sqlite3 -creative_mode = true -enable_damage = false -player_backend = files -server_announce = false