--Minetest --Copyright (C) 2014 sapier -- --This program is free software; you can redistribute it and/or modify --it under the terms of the GNU Lesser General Public License as published by --the Free Software Foundation; either version 3.0 of the License, or --(at your option) any later version. -- --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the --GNU Lesser General Public License for more details. -- --You should have received a copy of the GNU Lesser General Public License along --with this program; if not, write to the Free Software Foundation, Inc., --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. local function current_game() local last_game_id = core.setting_get("menu_last_game") local game, index = gamemgr.find_by_gameid(last_game_id) return game end local function get_formspec(tabview, name, tabdata) local retval = "" local index = filterlist.get_current_index(menudata.worldlist, tonumber(core.setting_get("mainmenu_last_selected_world")) ) retval = retval .. "button[3.5,4.5;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" .. "button[6,4.5;2.8,0.5;world_create;".. fgettext("New") .. "]" .. "button[8.7,4.5;3.30,0.5;play;".. fgettext("Play") .. "]" .. "checkbox[0.25,4;cb_creative_mode;".. fgettext("Creative Mode") .. ";" .. dump(core.setting_getbool("creative_mode")) .. "]".. "checkbox[0.25,4.5;cb_enable_damage;".. fgettext("Enable Damage") .. ";" .. dump(core.setting_getbool("enable_damage")) .. "]".. "textlist[0,0;11.75,3.7;sp_worlds;" .. menu_render_worldlist() .. ";" .. index .. "]" return retval end local function main_button_handler(this, fields, name, tabdata) assert(name == "singleplayer") local world_doubleclick = false if fields["sp_worlds"] ~= nil then local event = core.explode_textlist_event(fields["sp_worlds"]) local selected = core.get_textlist_index("sp_worlds") menu_worldmt_legacy(selected) if event.type == "DCL" then world_doubleclick = true end if event.type == "CHG" and selected ~= nil then core.setting_set("mainmenu_last_selected_world", menudata.worldlist:get_raw_index(selected)) return true end end if menu_handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world") then return true end if fields["cb_creative_mode"] then core.setting_set("creative_mode", fields["cb_creative_mode"]) local selected = core.get_textlist_index("sp_worlds") menu_worldmt(selected, "creative_mode", fields["cb_creative_mode"]) return true end if fields["cb_enable_damage"] then core.setting_set("enable_damage", fields["cb_enable_damage"]) local selected = core.get_textlist_index("sp_worlds") menu_worldmt(selected, "enable_damage", fields["cb_enable_damage"]) return true end if fields["play"] ~= nil or world_doubleclick or fields["key_enter"] then local selected = core.get_textlist_index("sp_worlds") gamedata.selected_world = menudata.worldlist:get_raw_index(selected) if selected ~= nil and gamedata.selected_world ~= 0 then gamedata.singleplayer = true core.start() else gamedata.errormessage = fgettext("No world created or selected!") end return true end if fields["world_create"] ~= nil then local create_world_dlg = create_create_world_dlg(true) create_world_dlg:set_parent(this) this:hide() create_world_dlg:show() mm_texture.update("singleplayer",current_game()) return true end if fields["world_delete"] ~= nil then local selected = core.get_textlist_index("sp_worlds") if selected ~= nil and selected <= menudata.worldlist:size() then local world = menudata.worldlist:get_list()[selected] if world ~= nil and world.name ~= nil and world.name ~= "" then local index = menudata.worldlist:get_raw_index(selected) local delete_world_dlg = create_delete_world_dlg(world.name,index) delete_world_dlg:set_parent(this) this:hide() delete_world_dlg:show() mm_texture.update("singleplayer",current_game()) end end return true end if fields["world_configure"] ~= nil then local selected = core.get_textlist_index("sp_worlds") if selected ~= nil then local configdialog = create_configure_world_dlg( menudata.worldlist:get_raw_index(selected)) if (configdialog ~= nil) then configdialog:set_parent(this) this:hide() configdialog:show() mm_texture.update("singleplayer",current_game()) end end return true end end -------------------------------------------------------------------------------- tab_singleplayer = { name = "singleplayer", caption = fgettext("Single Player"), cbf_formspec = get_formspec, cbf_button_handler = main_button_handler, }