#ifndef __PORTING__IOS_H__ #define __PORTING__IOS_H__ #ifndef __IOS__ #error This file should only be included on iOS #endif #if 0 // toggle to 1 for ads #define ADS #include "ads.h" #endif namespace porting { void initializePathsiOS(); void copyAssets(); void setViewController(void *v); void showInputDialog(const std::string &acceptButton, const std::string &hint, const std::string ¤t, int editType); int getInputDialogState(); std::string getInputDialogValue(); inline void notifyAbortLoading() {} void notifyServerConnect(bool is_multiplayer); void notifyExitGame(); } #endif