/* BlockColor Copyright (C) 2014-2019 Maksim Gamarnik [MoNTE48] MoNTE48@mail.ua Copyright (C) 2016-2019 sfan5 This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3.0 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef __PORTING__IOS_H__ #define __PORTING__IOS_H__ #ifndef __IOS__ #error This file should only be included on iOS #endif #if 0 // toggle to 1 for ads #define ADS #include "ads.h" #endif namespace porting { void initializePathsiOS(); void copyAssets(); void setViewController(void *v); void showInputDialog(const std::string &acceptButton, const std::string &hint, const std::string ¤t, int editType); int getInputDialogState(); std::string getInputDialogValue(); inline void notifyAbortLoading() {} void notifyServerConnect(bool is_multiplayer); void notifyExitGame(); } #endif