/* BlockColor Copyright (C) 2014-2019 Maksim Gamarnik [MoNTE48] MoNTE48@mail.ua Copyright (C) 2016-2019 sfan5 This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3.0 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include #include "porting.h" #include "config.h" #include "ioswrap.h" static void *uiviewcontroller; namespace porting { void initializePathsiOS() { char buf[128]; ioswrap_paths(PATH_LIBRARY_SUPPORT, buf, sizeof(buf)); path_share = std::string(buf); path_locale = std::string(buf) + "/locale"; ioswrap_paths(PATH_LIBRARY_CACHE, buf, sizeof(buf)); path_cache = std::string(buf); } void copyAssets() { ioswrap_assets(); } float getDisplayDensity() { return 1; } v2u32 getDisplaySize() { static bool firstrun = true; static v2u32 retval; if(firstrun) { unsigned int values[2]; ioswrap_size(values); retval.X = values[0]; retval.Y = values[1]; firstrun = false; } return retval; } void setViewController(void *v) { uiviewcontroller = v; } void showInputDialog(const std::string &acceptButton, const std::string &hint, const std::string ¤t, int editType) { ioswrap_show_dialog(uiviewcontroller, acceptButton.c_str(), hint.c_str(), current.c_str(), editType); } int getInputDialogState() { return ioswrap_get_dialog(NULL); } std::string getInputDialogValue() { const char *str; ioswrap_get_dialog(&str); return std::string(str); } void notifyServerConnect(bool is_multiplayer) { #ifdef ADS ads_allow(!is_multiplayer); #endif } void notifyExitGame() { #ifdef ADS ads_allow(true); #endif } } extern int real_main(int argc, char *argv[]); void irrlicht_main() { static const char *args[] = { PROJECT_NAME, }; real_main(1, (char**) args); }