diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index 38c2b081e..4e29523e6 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -978,6 +978,9 @@ mapgen_limit (Map generation limit) int 31000 0 31000 # Flags starting with 'no' are used to explicitly disable them. mg_flags (Mapgen flags) flags caves,dungeons,light,decorations caves,dungeons,light,decorations,nocaves,nodungeons,nolight,nodecorations +# Whether dungeons occasionally project from the terrain. +projecting_dungeons (Projecting dungeons) bool true + [**Advanced] # Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes). diff --git a/multicraft.conf.example b/multicraft.conf.example index e7d4c3832..e17976e02 100644 --- a/multicraft.conf.example +++ b/multicraft.conf.example @@ -1195,6 +1195,10 @@ # type: flags possible values: caves, dungeons, light, decorations, nocaves, nodungeons, nolight, nodecorations # mg_flags = caves,dungeons,light,decorations +# Whether dungeons occasionally project from the terrain. +# type: bool +# projecting_dungeons = true + ### Advanced # Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes). diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp index 9ff0c82b5..833675d29 100644 --- a/src/defaultsettings.cpp +++ b/src/defaultsettings.cpp @@ -362,6 +362,7 @@ void set_default_settings(Settings *settings) settings->setDefault("mg_flags", "dungeons"); settings->setDefault("fixed_map_seed", ""); settings->setDefault("max_block_generate_distance", "8"); + settings->setDefault("projecting_dungeons", "false"); settings->setDefault("enable_mapgen_debug_info", "false"); // Server list announcing diff --git a/src/dungeongen.cpp b/src/dungeongen.cpp index c7f118342..bd4b0b8dd 100644 --- a/src/dungeongen.cpp +++ b/src/dungeongen.cpp @@ -96,6 +96,8 @@ void DungeonGen::generate(MMVManip *vm, u32 bseed, v3s16 nmin, v3s16 nmax) float nval_density = NoisePerlin3D(&dp.np_density, nmin.X, nmin.Y, nmin.Z, dp.seed); if (nval_density < 1.0f) return; + + static const bool preserve_ignore = !g_settings->getBool("projecting_dungeons"); this->vm = vm; this->blockseed = bseed; @@ -105,14 +107,16 @@ void DungeonGen::generate(MMVManip *vm, u32 bseed, v3s16 nmin, v3s16 nmax) vm->clearFlag(VMANIP_FLAG_DUNGEON_INSIDE | VMANIP_FLAG_DUNGEON_PRESERVE); if (dp.only_in_ground) { - // Set all air and water to be untouchable - // to make dungeons open to caves and open air + // Set all air and water to be untouchable to make dungeons open to + // caves and open air. Optionally set ignore to be untouchable to + // prevent protruding dungeons. for (s16 z = nmin.Z; z <= nmax.Z; z++) { for (s16 y = nmin.Y; y <= nmax.Y; y++) { u32 i = vm->m_area.index(nmin.X, y, z); for (s16 x = nmin.X; x <= nmax.X; x++) { content_t c = vm->m_data[i].getContent(); if (c == CONTENT_AIR || c == dp.c_water || + (preserve_ignore && c == CONTENT_IGNORE) || c == dp.c_river_water) vm->m_flags[i] |= VMANIP_FLAG_DUNGEON_PRESERVE; i++; @@ -154,7 +158,7 @@ void DungeonGen::makeDungeon(v3s16 start_padding) /* Find place for first room. There is a 1 in 4 chance of the first room being 'large', - all other rooms are not 'large'. + all other rooms are noif (dp.only_in_ground) {t 'large'. */ bool fits = false; for (u32 i = 0; i < 100 && !fits; i++) {