diff --git a/mods/Menu/hud/API.txt b/mods/Menu/hud/API.txt deleted file mode 100644 index 371cdfd..0000000 --- a/mods/Menu/hud/API.txt +++ /dev/null @@ -1,38 +0,0 @@ -hud.register(name, def) - -- name: statbar name (health, air, hunger, armor already used by default) - -- def: (see below) - -hud.change_item(player, name, def) - -- player: player object - -- name: statbar name - -- def: table containing new values - -- currently supported: number, text and offset - -hud.swap_statbar(player, name1, name2) -- swaps position and offset of statbar with name1 with statbar with name2 - -- player: player object - -- name1: statbar name - -- name2: statbar name - -hud.remove_item(player, name) - -HUD item definition -{ - hud_elem_type = "statbar", -- currently only supported type (same as in lua-api.txt) - position = {x=, y=}, -- position of statbar (same as in lua-api.txt) - size = {x=24, y=24}, -- statbar texture size (default 24x24), needed to be scaled correctly - text = "hud_heart_fg.png", -- texture name (same as in lua-api.txt) - number = 20, -- number/2 = number of full textures(e.g. hearts) - max = 20, -- used to prevent "overflow" of statbars - alignment = {x=-1,y=-1}, -- alignment on screen (same as in lua-api.txt) - offset = HUD_HEALTH_OFFSET, - background = "hud_heart_bg.png", -- statbar background texture name - autohide_bg = false, -- hide statbar background textures when number = 0 - events = { -- called on events "damage" and "breath_changed" of players - { - type = "damage", - func = function(player) - -- do something here - end - } - }, -} diff --git a/mods/Menu/hud/LICENSE.txt b/mods/Menu/hud/LICENSE.txt deleted file mode 100644 index 4362b49..0000000 --- a/mods/Menu/hud/LICENSE.txt +++ /dev/null @@ -1,502 +0,0 @@ - GNU LESSER GENERAL PUBLIC LICENSE - Version 2.1, February 1999 - - Copyright (C) 1991, 1999 Free Software Foundation, Inc. - 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - Everyone is permitted to copy and distribute verbatim copies - of this license document, but changing it is not allowed. - -[This is the first released version of the Lesser GPL. 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See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - -Also add information on how to contact you by electronic and paper mail. - -You should also get your employer (if you work as a programmer) or your -school, if any, to sign a "copyright disclaimer" for the library, if -necessary. Here is a sample; alter the names: - - Yoyodyne, Inc., hereby disclaims all copyright interest in the - library `Frob' (a library for tweaking knobs) written by James Random Hacker. - - , 1 April 1990 - Ty Coon, President of Vice - -That's all there is to it! diff --git a/mods/Menu/hud/README.txt b/mods/Menu/hud/README.txt deleted file mode 100644 index 93ecfa7..0000000 --- a/mods/Menu/hud/README.txt +++ /dev/null @@ -1,67 +0,0 @@ -Minetest mod "Better HUD" -========================= -Version: 2.1.5 - -(c) Copyright BlockMen (2013-2016) - - -About this mod: -~~~~~~~~~~~~~~~ -This mod improves the HUD of Minetest and adds (hidden by default) statbars for Hunger and Armor. -Also it provides an API to add new statbars easily, see API.txt for more informations. - -Changes in builtin HUD items: -- Adds background for Health bar -- Uses better textures for Hotbar -- Uses texture for crosshair -- Positions of builtin statbars can be changed via "hud.conf" file -- Experimental "ItemWheel" that replaces the hotbar (must be enabled by adding "hud_item_wheel = true" in minetest.conf) - -This mod gets provided as Modpack aswell, which includes the hunger mod (https://github.com/BlockMen/hunger) -More information concerning the hunger mechanics can be get there. - -This mod supports the 3d_armor mod by stu (https://github.com/stujones11/minetest-3d_armor) - - - -License: -~~~~~~~~ -(c) Copyright BlockMen (2013-2016) - - -Code: -Licensed under the GNU LGPL version 2.1 or higher. -You can redistribute it and/or modify it under -the terms of the GNU Lesser General Public License -as published by the Free Software Foundation; - -You should have received a copy of the GNU Lesser General Public -License along with this library; if not, write to the Free Software -Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - -See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt - - -Textures: -hud_heart_fg.png - celeron55 (CC BY-SA 3.0), modified by BlockMen -hud_heart_bg.png - celeron55 (CC BY-SA 3.0), modified by BlockMen -hud_hunger_fg.png - PilzAdam (WTFPL), modified by BlockMen -hud_hunger_bg.png - PilzAdam (WTFPL), modified by BlockMen -wieldhand.png (from character.png) - Jordach (CC BY-SA 3.0), modified by BlockMen -hud_air_fg.png - kaeza (WTFPL), modified by BlockMen -hud_armor_fg.png - Stu (CC BY-SA 3.0), modified by BlockMen -hud_armor_bg.png - Stu (CC BY-SA 3.0), modified by BlockMen - - -Github: -~~~~~~~ -https://github.com/BlockMen/hud - -Forum: -~~~~~~ -https://forum.minetest.net/viewtopic.php?id=6342 - - -Changelog: -~~~~~~~~~~ -see changelog.txt diff --git a/mods/Menu/hud/api.lua b/mods/Menu/hud/api.lua deleted file mode 100644 index 21d8c0f..0000000 --- a/mods/Menu/hud/api.lua +++ /dev/null @@ -1,275 +0,0 @@ - --- global values -hud.registered_items = {} -hud.damage_events = {} -hud.breath_events = {} - --- keep id handling internal -local hud_id = {} -- hud item ids -local sb_bg = {} -- statbar background ids - --- localize often used table -local items = hud.registered_items - -local function throw_error(msg) - minetest.log("error", "Better HUD[error]: " .. msg) -end - - --- --- API --- - -function hud.register(name, def) - if not name or not def then - throw_error("not enough parameters given") - return false - end - - --TODO: allow other elements - if def.hud_elem_type ~= "statbar" then - throw_error("The given HUD element is no statbar") - return false - end - if items[name] ~= nil then - throw_error("A statbar with that name already exists") - return false - end - - -- actually register - -- add background first since draworder is based on id :\ - if def.hud_elem_type == "statbar" and def.background ~= nil then - sb_bg[name] = table.copy(def) - sb_bg[name].text = def.background - if not def.autohide_bg and def.max then - sb_bg[name].number = def.max - end - end - -- add item itself - items[name] = def - - -- register events - if def.events then - for _,v in pairs(def.events) do - if v and v.type and v.func then - if v.type == "damage" then - table.insert(hud.damage_events, v) - end - - if v.type == "breath" then - table.insert(hud.breath_events, v) - end - end - end - end - - -- no error so far, return success - return true -end - --- swaps stabar positions -function hud.swap_statbar(player, item1, item2) - if not player or not item1 or not item2 then - throw_error("Not enough parameters given to swap statbars") - return false - end - - local def1 = items[item1] or nil - local def2 = items[item2] or nil - - if not def1 or not def2 then - throw_error("Can't swap statbars. Given statbars are not correct") - return false - end - - local pos_swap = false - local p_name = player:get_player_name() - local elem1 = hud_id[p_name.."_"..item1] - local elem2 = hud_id[p_name.."_"..item2] - - if not elem1 or not elem2 or not elem1.id or not elem2.id then - return false - end - - player:hud_change(elem2.id, "offset", def1.offset) - player:hud_change(elem1.id, "offset", def2.offset) - - if def1.position.x ~= def2.position.x or def1.position.y ~= def2.position.y then - player:hud_change(elem2.id, "position", def1.position) - player:hud_change(elem1.id, "position", def2.position) - pos_swap = true - end - - -- do the items have backgrounds? if so, swap them aswell - local bg1 = hud_id[p_name.."_"..item1.."_bg"] or nil - local bg2 = hud_id[p_name.."_"..item2.."_bg"] or nil - if bg1 ~= nil and bg1.id then - player:hud_change(bg1.id, "offset", def2.offset) - if pos_swap == true then - player:hud_change(bg1.id, "position", def2.position) - end - end - if bg2 ~= nil and bg2.id then - player:hud_change(bg2.id, "offset", def1.offset) - if pos_swap == true then - player:hud_change(bg2.id, "position", def1.position) - end - end - - return true - -end - -function hud.change_item(player, name, def) - if not player or not player:is_player() or not name or not def then - throw_error("Not enough parameters given to change HUD item") - return false - end - local i_name = player:get_player_name().."_"..name - local elem = hud_id[i_name] - if not elem then - throw_error("Given HUD element " .. dump(name) .. " does not exist".." hääää") - return false - end - - -- Only update if values supported and value actually changed - -- update supported values (currently number and text only) - if def.number and elem.number then - if def.number ~= elem.number then - if elem.max and def.number > elem.max and not def.max then - def.number = elem.max - end - if def.max then - elem.max = def.max - end - player:hud_change(elem.id, "number", def.number) - elem.number = def.number - -- hide background when set - local bg = hud_id[i_name.."_bg"] - if elem.autohide_bg then - if def.number < 1 then - player:hud_change(bg.id, "number", 0) - else - local num = bg.number - if bg.max then - num = bg.max - end - player:hud_change(bg.id, "number", num) - end - else - if bg and bg.max and bg.max < 1 and def.max and def.max > bg.max then - player:hud_change(bg.id, "number", def.max) - bg.max = def.max - bg.number = def.max - end - end - end - end - if def.text and elem.text then - if def.text ~= elem.text then - player:hud_change(elem.id, "text", def.text) - elem.text = def.text - end - end - - if def.offset and elem.offset then - if def.item_name and def.offset == "item" then - -- for legacy reasons - if def.item_name then - hud.swap_statbar(player, name, def.item_name) - end - else - player:hud_change(elem.id, "offset", def.offset) - elem.offset = def.offset - end - end - - return true -end - -function hud.remove_item(player, name) - if not player or not name then - throw_error("Not enough parameters given") - return false - end - local i_name = player:get_player_name().."_"..name - if hud_id[i_name] == nil then - throw_error("Given HUD element " .. dump(name) .. " does not exist") - return false - end - player:hud_remove(hud_id[i_name].id) - hud_id[i_name] = nil - - return true -end - - --- --- Add registered HUD items to joining players --- - --- Following code is placed here to keep HUD ids internal -local function add_hud_item(player, name, def) - if not player or not name or not def then - throw_error("not enough parameters given") - return false - end - local i_name = player:get_player_name().."_"..name - hud_id[i_name] = def - hud_id[i_name].id = player:hud_add(def) -end - -minetest.register_on_joinplayer(function(player) - - -- first: hide the default statbars - local hud_flags = player:hud_get_flags() - hud_flags.healthbar = false - hud_flags.breathbar = false - player:hud_set_flags(hud_flags) - - -- now add the backgrounds for statbars - for _,item in pairs(sb_bg) do - add_hud_item(player, _.."_bg", item) - end - -- and finally the actual HUD items - for _,item in pairs(items) do - add_hud_item(player, _, item) - end - - -- fancy hotbar (only when no crafting mod present) - if minetest.get_modpath("crafting") == nil then - minetest.after(0.5, function() - player:hud_set_hotbar_image("hud_hotbar.png") - player:hud_set_hotbar_selected_image("hud_hotbar_selected.png") - end) - end -end) - -function hud.player_event(player, event) - if not player then return end -- ADDED - - --needed for first update called by on_join - minetest.after(0, function(player) -- ADDED (player) - if event == "health_changed" then - for _,v in pairs(hud.damage_events) do - if v.func then - v.func(player) - end - end - end - - if event == "breath_changed" then - for _,v in pairs(hud.breath_events) do - if v.func then - v.func(player) - end - end - end - - if event == "hud_changed" then--called when flags changed - - end - end, player) -- ADDED , player) -end - -core.register_playerevent(hud.player_event) diff --git a/mods/Menu/hud/builtin.lua b/mods/Menu/hud/builtin.lua deleted file mode 100644 index 49d34c3..0000000 --- a/mods/Menu/hud/builtin.lua +++ /dev/null @@ -1,126 +0,0 @@ - -HUD_IW_MAX = 8 -HUD_IW_TICK = 0.4 -if minetest.is_singleplayer() == true then - HUD_IW_TICK = 0.2 -end - -HUD_SB_SIZE = {x = 24, y = 24} - -HUD_HEALTH_POS = {x = 0.5,y = 1} -HUD_HEALTH_OFFSET = {x = -262, y = -87} -HUD_AIR_POS = {x = 0.5, y = 1} -HUD_AIR_OFFSET = {x = 15, y = -87} -HUD_HUNGER_POS = {x = 0.5, y = 1} -HUD_HUNGER_OFFSET = {x = 15, y = -110} -HUD_ARMOR_POS = {x = 0.5, y = 1} -HUD_ARMOR_OFFSET = {x = -262, y = -110} - --- Reorder everything when using ItemWeel -hud.item_wheel = minetest.settings:get_bool("hud_item_wheel") -if hud.item_wheel then - HUD_HEALTH_POS = {x = 0.5,y = 1} - HUD_HEALTH_OFFSET = {x = -385, y = -77} - HUD_AIR_POS = {x = 0.5, y = 1} - HUD_AIR_OFFSET = {x = 150, y = -77} - HUD_HUNGER_POS = {x = 0.5, y = 1} - HUD_HUNGER_OFFSET = {x = 180, y = -44} - HUD_ARMOR_POS = {x = 0.5, y = 1} - HUD_ARMOR_OFFSET = {x = -415, y = -44} -end - --- read hud.conf settings -function hud.read_conf() - local mod_path = minetest.get_modpath("hud") - local set = io.open(mod_path .. "/hud.conf", "r") - if set then - dofile(mod_path .. "/hud.conf") - set:close() - end -end - -hud.read_conf() - -local damage_enabled = minetest.settings:get_bool("enable_damage") - -hud.show_hunger = minetest.get_modpath("hunger") ~= nil -hud.show_armor = minetest.get_modpath("3d_armor") ~= nil - --- check if some settings are invalid -local enable_hunger = minetest.settings:get_bool("hud_hunger_enable") -if (enable_hunger == true) and not hud.show_hunger then - hud.notify_hunger(5) -end - -if damage_enabled ~= true then - hud.show_armor = false - return -end - -hud.register("health", { - hud_elem_type = "statbar", - position = HUD_HEALTH_POS, - size = HUD_SB_SIZE, - text = "hud_heart_fg.png", - number = 20, - alignment = {x = -1, y = -1}, - offset = HUD_HEALTH_OFFSET, - background = "hud_heart_bg.png", - events = { - { - type = "damage", - func = function(player) - hud.change_item(player, "health", {number = player:get_hp()}) - end - } - }, -}) - -hud.register("air", { - hud_elem_type = "statbar", - position = HUD_AIR_POS, - size = HUD_SB_SIZE, - text = "hud_air_fg.png", - number = 0, - alignment = {x = -1, y = -1}, - offset = HUD_AIR_OFFSET, - background = nil, - events = { - { - type = "breath", - func = function(player) - if not player then return end -- ADDED - local air = player:get_breath() or 11 - if air > 10 then - air = 0 - end - hud.change_item(player, "air", {number = air * 2}) - end - } - }, -}) - -hud.register("armor", { - hud_elem_type = "statbar", - position = HUD_ARMOR_POS, - size = HUD_SB_SIZE, - text = "hud_armor_fg.png", - number = 0, - alignment = {x = -1, y = -1}, - offset = HUD_ARMOR_OFFSET, - background = "hud_armor_bg.png", - autohide_bg = true, - max = 20, -}) - -hud.register("hunger", { - hud_elem_type = "statbar", - position = HUD_HUNGER_POS, - size = HUD_SB_SIZE, - text = "hud_hunger_fg.png", - number = 0, - alignment = {x = -1, y = -1}, - offset = HUD_HUNGER_OFFSET, - background = "hud_hunger_bg.png", - max = 0, -}) diff --git a/mods/Menu/hud/changelog.txt b/mods/Menu/hud/changelog.txt deleted file mode 100644 index d34cb17..0000000 --- a/mods/Menu/hud/changelog.txt +++ /dev/null @@ -1,140 +0,0 @@ -2.1.5 ------ -- Fixed armor not being updated correct due armor mod changes - -2.1.4 ------ -- Fixed unhandled exception in hud.swap_statbar() - -2.1.3 ------ -- Added hud.swap_statbar() and fix wrong behavior of previous workaround -- Fixed missing background of some statbars in multiplayer - -2.1.2 ------ -- Fixed crash caused by animated nodes (reported by Krock) -- Fixed "freezing" of empty slots (reported by kilbith) - -2.1.1 ------ -- Added itemcounting/wearout info -- Added support for hud scaling -- Fixed typo causing endless updating -- Fixed image scaling of some textures (like glass) -- Improved ItemWheel image - -2.1 ---- -- Added "ItemWheel" (experimental) -- Fixed disapperaring hunger bar (reported by poet-nohit) - -2.0.1 ------ -- Fix disappearing hotbar (reported by poet-nohit) -- Fix unused global var -- Added one more check to catch probably incorrect players - -2.0 ---- -- Complete rewrite -- Moved hunger into seperate mod -- Added API -- Switched License to LGPL 2.1 - -===== ===== ===== ------ 0-1.x ----- -===== ===== ===== - -1.4.1 ------ -- ### - -1.4 ---- -- New hunger mechanics/added experimental player-action based hunger -- Better crosshair texture, switched to "new" default hand -- Added support for farming redo mod, kpgmobs and jkmod - -1.3.3 ------ -- Prevent crash with armor mod and missing player -- Add support for ethereal mod (by TenPlus1) - -1.3.2 ------ -- Fix dependecies (by Chris Beelby) -- Add support for creatures mod -- Add optional healing for food (by TenPlus1) - -1.3.1 ------ -- Add compatibility for statbar scaling -- Fix typo in depends.txt -- Lower maintimer tick - -1.3 ---- -- New way hunger is saved (all old files in world dirctory can get deleted [e.g. hud_BlockMen_hunger]) -- Fixed healing (not while drowning, fix after death) -- Add support for mods: seaplants[sea] and mobfcooking (by Xanthin) -- Tweaked hand image -- Player can die caus of starving now - -1.2 ---- -- Send statbar values only to client when changed -- Hide armor bar if not wearing armor -- More reliable food overrides (by CiaranG) -- Support for bushes_classic foods (plantlife modpack) (by CiaranG) -- Add support for mushroom mod food/poison (by CiaranG) -- Add support for mods: fruit and mush45 -- New images for hotbar, smaller armor icons - -1.1 ---- -- added support for stu's 3darmor mod -- restructured and cleaned up code -- added support for poisen food (damages player, but does not kill) - -1.0 ---- -- hunger is reset after death -- health and hunger bar is shown correct on all screen resolutions now -- switched to changed native hotbar image support -- fixed revival of player when drown -- hunger bar is not shown anymore if hunger is disabled -- hunger can be disabled by minetest.conf ("hud_hunger_enable = false") - -0.5 Beta ----------- -- removed the fancy borders of hud inventory bar and moved to new native support -- moved crosshair to native support too - -0.4 Beta ----------- -- enabled drowning - -0.3 Beta ----------- -- added fancy borders of hud inventory bar (only for screenheight <= 800) - -0.2.3 Beta ----------- -- added support for food of glooptest and bushes (commit by CheeseKeg) - -0.2.2 Beta ----------- -- added support for food of animalmaterials (mobf modpack),fishing - -0.2.1 Beta ----------- -- tweaked override of food -- added support for food of dwares, moretrees and simple mobs - -0.2 Beta --------- -- added support of custom config files -- you can eat max. 50% more than before (although it isnt shown in hunger bar) -- you get healed with 8 breads and more (in hunger bar) now -- a bread (from farming) == 2 breads in hunger bar diff --git a/mods/Menu/hud/depends.txt b/mods/Menu/hud/depends.txt deleted file mode 100644 index 7be6dbb..0000000 --- a/mods/Menu/hud/depends.txt +++ /dev/null @@ -1 +0,0 @@ -3d_armor? \ No newline at end of file diff --git a/mods/Menu/hud/hud.conf.example b/mods/Menu/hud/hud.conf.example deleted file mode 100644 index 67087fa..0000000 --- a/mods/Menu/hud/hud.conf.example +++ /dev/null @@ -1,35 +0,0 @@ ---##Better HUD example config file## ------------------------------------- --- This example moves the statbars in the down left and down right corners. By Echoes91 - --- NOTICE -- --- if damage is disabled no statbar is shown at all --- Make sure that the statbars are shown correct on other screen resolutions aswell - - -HUD_SB_SIZE = {x = 24, y = 24} -- statbar icon size in pixel before (!) scaling - --- --- health bar --- -HUD_HEALTH_POS = {x = 0, y = 1} -- min 0, max 1 -HUD_HEALTH_OFFSET = {x = 10, y = -30} -- offset in pixel - --- --- hunger bar --- -HUD_HUNGER_POS = {x = 1, y = 1} -- min 0, max 1 -HUD_HUNGER_OFFSET = {x = -250, y = -30} -- offset in pixel - --- --- breath bar --- -HUD_AIR_POS = {x = 1, y = 1} -- min 0, max 1 -HUD_AIR_OFFSET = {x = -250, y = -60} -- offset in pixel - --- --- armor bar --- -HUD_ARMOR_POS = {x = 0, y = 1} -- min 0, max 1 -HUD_ARMOR_OFFSET = {x = 10, y = -60} -- offset in pixel - diff --git a/mods/Menu/hud/init.lua b/mods/Menu/hud/init.lua deleted file mode 100644 index 5a02eea..0000000 --- a/mods/Menu/hud/init.lua +++ /dev/null @@ -1,23 +0,0 @@ -hud = {} -GameOS = 0 - -local path = minetest.get_modpath("hud") - -if PLATFORM == "IOS" or PLATFORM == "Android" then - GameOS = "Mobile" -else - GameOS = "PC" -end - -if GameOS == "Mobile" then - -elseif GameOS == "PC" then - - dofile(path .. "/api.lua") - dofile(path .. "/builtin.lua") - dofile(path .. "/legacy.lua") - dofile(path .. "/itemwheel.lua") - -else - -end \ No newline at end of file diff --git a/mods/Menu/hud/itemwheel.lua b/mods/Menu/hud/itemwheel.lua deleted file mode 100644 index 2e04648..0000000 --- a/mods/Menu/hud/itemwheel.lua +++ /dev/null @@ -1,195 +0,0 @@ -local hb = {} -local scale = 0.5 - -local function update_wheel(player) - local name = player:get_player_name() - if not player or not name then - return - end - - local i = player:get_wield_index() - local i1 = i - 1 - local i3 = i + 1 - - -- it's a wheel - if i1 < 1 then - i1 = HUD_IW_MAX - end - if i3 > HUD_IW_MAX then - i3 = 1 - end - - -- get the displayed items - local inv = player:get_inventory() - local item = hb[name].item - local index = hb[name].index - local item2 = player:get_wielded_item():get_name() - - -- update all items when wielded has changed - if item and item2 and item ~= item2 or item == "wheel_init" or (index and index ~= i) then - local items = {} - items[1] = inv:get_stack("main", i1):get_name() or nil - items[2] = item2 - items[3] = inv:get_stack("main", i3):get_name() or nil - local num = player:get_wielded_item():get_count() - local wear = player:get_wielded_item():get_wear() - if num < 2 then - num = "" - else - num = tostring(num) - end - if wear > 0 then - num = tostring(100 - math.floor((wear/65535)*100)) .. "%" - end - - for n, m in pairs(items) do - -- some default values - local image = "hud_wielded.png" - local need_scale = false - local s1 = {x = 1*scale, y = 1*scale} - local s2 = {x = 3*scale, y = 3*scale} - if n ~= 2 then - s1 = {x = 0.6*scale, y = 0.6*scale} - s2 = {x = 2*scale, y = 2*scale} - end - - -- get the images - local def = minetest.registered_items[m] - if def then - if def.tiles and (def.tiles[1] and not def.tiles[1].name) then - image = minetest.inventorycube(def.tiles[1], def.tiles[6] or def.tiles[3] or def.tiles[1], def.tiles[3] or def.tiles[1]) - need_scale = true - end - if def.inventory_image and def.inventory_image ~= "" then - image = def.inventory_image - need_scale = true - end - if def.wielded_image and def.wielded_image ~= "" then - image = def.wielded_image - need_scale = false - end - -- needed for nodes with inventory cube inv imges, e.g. glass - if string.find(image, 'inventorycube') then - need_scale = true - end - end - - -- get the id and update hud elements - local id = hb[name].id[n] - if id and image then - if need_scale then - player:hud_change(id, "scale", s1) - else - player:hud_change(id, "scale", s2) - end - -- make previous and next item darker - --if n ~= 2 then - --image = image .. "^[colorize:#0005" - --end - player:hud_change(id, "text", image) - end - end - if hb[name].id[4] then - player:hud_change(hb[name].id[4], "text", num) - end - end - - -- update wielded buffer - if hb[name].id[2] ~= nil then - hb[name].item = item2 - hb[name].index = i - end -end - -minetest.register_on_joinplayer(function(player) - local name = player:get_player_name() - hb[name]= {} - hb[name].id = {} - hb[name].item = "wheel_init" - hb[name].index = 1 - - minetest.after(0.1, function() - - -- hide builtin hotbar - local hud_flags = player:hud_get_flags() - hud_flags.hotbar = false - player:hud_set_flags(hud_flags) - - player:hud_add({ - hud_elem_type = "image", - text = "hud_new.png", - position = {x = 0.5, y = 1}, - scale = {x = 1*scale, y = 1*scale}, - alignment = {x = 0, y = -1}, - offset = {x = 0, y = 0} - }) - - hb[name].id[1] = player:hud_add({ - hud_elem_type = "image", - text = "hud_wielded.png", - position = {x = 0.5, y = 1}, - scale = {x = 0.5, y = 0.5}, - alignment = {x = -3.5, y = -1.5}, - offset = {x = -75*scale, y = -8*scale} - }) - - hb[name].id[2] = player:hud_add({ - hud_elem_type = "image", - text = "hud_wielded.png", - position = {x = 0.5, y = 1}, - scale = {x = 3*scale, y = 3*scale}, - alignment = {x = 0, y = -1.5}, - offset = {x = 0, y = -12*scale} - }) - - hb[name].id[3] = player:hud_add({ - hud_elem_type = "image", - text = "hud_wielded.png", - position = {x = 0.5, y = 1}, - scale = {x = 1*scale, y = 1*scale}, - alignment = {x = 3.5, y = -1.5}, - offset = {x = 75*scale, y = -8*scale} - }) - - hb[name].id[4] = player:hud_add({ - hud_elem_type = "text", - position = {x = 0.5, y = 1}, - offset = {x = 35*scale, y = -55*scale}, - alignment = {x = 0, y = -1}, - number = 0xffffff, - text = "", - }) - - -- init item wheel - minetest.after(0, function() - hb[name].item = "wheel_init" - update_wheel(player) - end) - end) -end) - -local function update_wrapper(a, b, player) - local name = player:get_player_name() - if not name then - return - end - minetest.after(0, function() - hb[name].item = "wheel_init" - update_wheel(player) - end) -end - -minetest.register_on_placenode(update_wrapper) -minetest.register_on_dignode(update_wrapper) - - -local timer = 0 -minetest.register_globalstep(function(dtime) - timer = timer + dtime - if timer >= HUD_IW_TICK then - timer = 0 - for _, player in ipairs(minetest.get_connected_players()) do - update_wheel(player) - end - end--timer -end) diff --git a/mods/Menu/hud/legacy.lua b/mods/Menu/hud/legacy.lua deleted file mode 100644 index 9bbc2f6..0000000 --- a/mods/Menu/hud/legacy.lua +++ /dev/null @@ -1,73 +0,0 @@ --- Armor -function hud.set_armor() -end - -if hud.show_armor then - local shields = minetest.get_modpath("shields") ~= nil - local armor_org_func = armor.set_player_armor - - local function get_armor_lvl(def) - -- items/protection based display - local lvl = def.level or 0 - local max = 63 -- full diamond armor - if shields then - max = 84.14 -- full diamond armor + diamond shield - end - -- TODO: is there a sane way to read out max values? - local ret = lvl/max - if ret > 1 then - ret = 1 - end - - return tonumber(20 * ret) - end - - function armor.set_player_armor(self, player) - armor_org_func(self, player) - local name = player:get_player_name() - local def = self.def - local armor_lvl = 0 - if def[name] and def[name].level then - armor_lvl = get_armor_lvl(def[name]) - end - hud.change_item(player, "armor", {number = armor_lvl}) - end -end - -function hud.notify_hunger(delay, use) - local txt_part = "enable" - if use then - txt_part = "use" - end - minetest.after(delay, function() - minetest.chat_send_all("#Better HUD: You can't " .. txt_part .. " hunger without the \"hunger\" mod") - minetest.chat_send_all(" Enable it or download it from \"https://github.com/BlockMen/hunger\"") - end) -end - --- Hunger related functions -if not hud.show_hunger then - function hud.set_hunger() - hud.notify_hunger(1, true) - end - - function hud.get_hunger() - hud.notify_hunger(1, true) - end - - function hud.item_eat(hp_change, replace_with_item) - return function(itemstack, user, pointed_thing) - hud.notify_hunger(1, true) - local func = minetest.item_eat(hp_change, replace_with_item) - return func(itemstack, user, pointed_thing) - end - end - - function hud.save_hunger() - hud.notify_hunger(1, true) - end - - function hud.load_hunger(player) - hud.notify_hunger(1, true) - end -end diff --git a/mods/Menu/hud/textures/crosshair.png b/mods/Menu/hud/textures/crosshair.png deleted file mode 100644 index a832298..0000000 Binary files a/mods/Menu/hud/textures/crosshair.png and /dev/null differ diff --git a/mods/Menu/hud/textures/hud_air_fg.png b/mods/Menu/hud/textures/hud_air_fg.png deleted file mode 100644 index b62c9b0..0000000 Binary files a/mods/Menu/hud/textures/hud_air_fg.png and /dev/null differ diff --git a/mods/Menu/hud/textures/hud_armor_bg.png b/mods/Menu/hud/textures/hud_armor_bg.png deleted file mode 100644 index 3240100..0000000 Binary files a/mods/Menu/hud/textures/hud_armor_bg.png and /dev/null differ diff --git a/mods/Menu/hud/textures/hud_armor_fg.png b/mods/Menu/hud/textures/hud_armor_fg.png deleted file mode 100644 index 374f1a9..0000000 Binary files a/mods/Menu/hud/textures/hud_armor_fg.png and /dev/null differ diff --git a/mods/Menu/hud/textures/hud_heart_bg.png b/mods/Menu/hud/textures/hud_heart_bg.png deleted file mode 100644 index e2be276..0000000 Binary files a/mods/Menu/hud/textures/hud_heart_bg.png and /dev/null differ diff --git a/mods/Menu/hud/textures/hud_heart_fg.png b/mods/Menu/hud/textures/hud_heart_fg.png deleted file mode 100644 index dc213d8..0000000 Binary files a/mods/Menu/hud/textures/hud_heart_fg.png and /dev/null differ diff --git a/mods/Menu/hud/textures/hud_hotbar.png b/mods/Menu/hud/textures/hud_hotbar.png deleted file mode 100644 index 8c3df7c..0000000 Binary files a/mods/Menu/hud/textures/hud_hotbar.png and /dev/null differ diff --git a/mods/Menu/hud/textures/hud_hotbar_selected.png b/mods/Menu/hud/textures/hud_hotbar_selected.png deleted file mode 100644 index 5334d6b..0000000 Binary files a/mods/Menu/hud/textures/hud_hotbar_selected.png and /dev/null differ diff --git a/mods/Menu/hud/textures/hud_hunger_bg.png b/mods/Menu/hud/textures/hud_hunger_bg.png deleted file mode 100644 index 07e21e7..0000000 Binary files a/mods/Menu/hud/textures/hud_hunger_bg.png and /dev/null differ diff --git a/mods/Menu/hud/textures/hud_hunger_fg.png b/mods/Menu/hud/textures/hud_hunger_fg.png deleted file mode 100644 index a5cc2a1..0000000 Binary files a/mods/Menu/hud/textures/hud_hunger_fg.png and /dev/null differ diff --git a/mods/Menu/hud/textures/hud_new.png b/mods/Menu/hud/textures/hud_new.png deleted file mode 100644 index cf46e68..0000000 Binary files a/mods/Menu/hud/textures/hud_new.png and /dev/null differ diff --git a/mods/Menu/hud/textures/hud_wielded.png b/mods/Menu/hud/textures/hud_wielded.png deleted file mode 100644 index 2dc0e3d..0000000 Binary files a/mods/Menu/hud/textures/hud_wielded.png and /dev/null differ diff --git a/mods/Nodes/color/init.lua b/mods/Nodes/color/init.lua index bf341a7..a07e19e 100644 --- a/mods/Nodes/color/init.lua +++ b/mods/Nodes/color/init.lua @@ -8,7 +8,7 @@ color7 = minetest.setting_get("color7") or "FFFF00" color8 = minetest.setting_get("color8") or "FF69B4" local source_list = { - {"black", "Color1", color1, 40, 36, 33}, + {"black", "Color1", color1, 41, 36, 33}, {"blue", "Color2", color2, 0, 0, 255}, {"green", "Color3", color3, 0, 255, 0}, {"white", "Color4", color4, 245, 245, 245},