diff --git a/builtin/mainmenu.lua b/builtin/mainmenu.lua index e9c8e813..4cd1503d 100644 --- a/builtin/mainmenu.lua +++ b/builtin/mainmenu.lua @@ -714,9 +714,6 @@ function tabbuilder.handle_settings_buttons(fields) if fields["cb_particles"] then engine.setting_set("enable_particles", fields["cb_particles"]) end - if fields["cb_finite_liquid"] then - engine.setting_set("liquid_finite", fields["cb_finite_liquid"]) - end if fields["cb_bumpmapping"] then engine.setting_set("enable_bumpmapping", fields["cb_bumpmapping"]) end @@ -997,9 +994,6 @@ function tabbuilder.tab_settings() .. dump(engine.setting_getbool("preload_item_visuals")) .. "]".. "checkbox[1,2.5;cb_particles;".. fgettext("Enable Particles") .. ";" .. dump(engine.setting_getbool("enable_particles")) .. "]".. - "checkbox[1,3.0;cb_finite_liquid;".. fgettext("Finite Liquid") .. ";" - .. dump(engine.setting_getbool("liquid_finite")) .. "]".. - "checkbox[4.5,0;cb_mipmapping;".. fgettext("Mip-Mapping") .. ";" .. dump(engine.setting_getbool("mip_map")) .. "]".. "checkbox[4.5,0.5;cb_anisotrophic;".. fgettext("Anisotropic Filtering") .. ";" diff --git a/doc/lua_api.txt b/doc/lua_api.txt index b9865ae4..b933caff 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -1443,10 +1443,6 @@ minetest.set_node_level(pos, level) ^ set level of leveled node, default level = 1, if totallevel > maxlevel returns rest (total-max). minetest.add_node_level(pos, level) ^ increase level of leveled node by level, default level = 1, if totallevel > maxlevel returns rest (total-max). can be negative for decreasing -minetest.get_heat(pos) -^ heat at pos -minetest.get_humidity(pos) -^ humidity at pos Inventory: minetest.get_inventory(location) -> InvRef diff --git a/minetest.conf.example b/minetest.conf.example index 6b2867c3..548adcce 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -93,24 +93,10 @@ #enable_fog = true # Enable a bit lower water surface; disable for speed (not quite optimized) #new_style_water = false -# Constant volume liquids -#liquid_finite = false # Max liquids processed per step #liquid_loop_max = 10000 # Update liquids every .. recommend for finite: 0.2 #liquid_update = 1.0 -# Relax flowing blocks to source if level near max and N nearby -# source blocks, more realistic, but not true constant. -# values: 0,1,2,3,4 : 0 - disable, 1 - most aggresive -# (for finite liquids) -#liquid_relax = 2 -# Optimization: faster cave flood (and not true constant) -# (for finite liquids) -#liquid_fast_flood = 1 -# Underground water and lava springs, its infnity sources if liquid_finite enabled -#underground_springs = 1 -# Enable weather (cold-hot, water freeze-melt). use only with liquid_finite=1 -#weather = false # Enable nice leaves; disable for speed #new_style_leaves = true # Enable smooth lighting with simple ambient occlusion; diff --git a/src/biome.cpp b/src/biome.cpp index dca900cb..e1dfc47a 100644 --- a/src/biome.cpp +++ b/src/biome.cpp @@ -203,54 +203,3 @@ u8 BiomeDefManager::getBiomeIdByName(const char *name) { return 0; } - - -///////////////////////////// Weather - - -s16 BiomeDefManager::calcBlockHeat(v3s16 p, u64 seed, float timeofday, float totaltime) { - //variant 1: full random - //f32 heat = NoisePerlin3D(np_heat, p.X, env->getGameTime()/100, p.Z, seed); - - //variant 2: season change based on default heat map - const f32 offset = 20; // = np_heat->offset - const f32 scale = 20; // = np_heat->scale - const f32 range = 20; - f32 heat = NoisePerlin2D(np_heat, p.X, p.Z, seed); // 0..50..100 - - heat -= np_heat->offset; // -50..0..+50 - - // normalizing - todo REMOVE after fixed NoiseParams nparams_biome_def_heat = {50, 50, -> 20, 50, - if (np_heat->scale) - heat /= np_heat->scale / scale; // -20..0..+20 - - f32 seasonv = totaltime; - seasonv /= 86400 * g_settings->getS16("year_days"); // season change speed - seasonv += (f32)p.X / 3000; // you can walk to area with other season - seasonv = sin(seasonv * M_PI); - heat += (range * (heat < 0 ? 2 : 0.5)) * seasonv; // -60..0..30 - - heat += offset; // -40..0..50 - heat += p.Y / -333; // upper=colder, lower=hotter, 3c per 1000 - - // daily change, hotter at sun +4, colder at night -4 - heat += 8 * (sin(cycle_shift(timeofday, -0.25) * M_PI) - 0.5); //-44..20..54 - - return heat; -} - - -s16 BiomeDefManager::calcBlockHumidity(v3s16 p, u64 seed, float timeofday, float totaltime) { - - f32 humidity = NoisePerlin2D(np_humidity, p.X, p.Z, seed); - - f32 seasonv = totaltime; - seasonv /= 86400 * 2; // bad weather change speed (2 days) - seasonv += (f32)p.Z / 300; - humidity += 30 * sin(seasonv * M_PI); - - humidity += -12 * (sin(cycle_shift(timeofday, -0.1) * M_PI) - 0.5); - humidity = rangelim(humidity, 0, 100); - - return humidity; -} diff --git a/src/constants.h b/src/constants.h index 17f5d389..8c478ac6 100644 --- a/src/constants.h +++ b/src/constants.h @@ -89,11 +89,5 @@ with this program; if not, write to the Free Software Foundation, Inc., // Maximum hit points of a player #define PLAYER_MAX_HP 20 -/* - Environmental condition constants -*/ -#define HEAT_UNDEFINED (-0x7fff-1) -#define HUMIDITY_UNDEFINED (-0x7fff-1) - #endif diff --git a/src/content_abm.cpp b/src/content_abm.cpp index 9289035b..1ee41b2e 100644 --- a/src/content_abm.cpp +++ b/src/content_abm.cpp @@ -32,216 +32,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")" -class LiquidFlowABM : public ActiveBlockModifier { - private: - std::set contents; - - public: - LiquidFlowABM(ServerEnvironment *env, INodeDefManager *nodemgr) { - std::set liquids; - nodemgr->getIds("group:liquid", liquids); - for(std::set::const_iterator k = liquids.begin(); k != liquids.end(); k++) - contents.insert(nodemgr->get(*k).liquid_alternative_flowing); - } - virtual std::set getTriggerContents() { - return contents; - } - virtual float getTriggerInterval() - { return 10.0; } - virtual u32 getTriggerChance() - { return 10; } - virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n) { - ServerMap *map = &env->getServerMap(); - if (map->transforming_liquid_size() > 500) - return; - map->transforming_liquid_add(p); - } -}; - -class LiquidDropABM : public ActiveBlockModifier { - private: - std::set contents; - - public: - LiquidDropABM(ServerEnvironment *env, INodeDefManager *nodemgr) { - std::set liquids; - nodemgr->getIds("group:liquid", liquids); - for(std::set::const_iterator k = liquids.begin(); k != liquids.end(); k++) - contents.insert(nodemgr->get(*k).liquid_alternative_source); - } - virtual std::set getTriggerContents() - { return contents; } - virtual std::set getRequiredNeighbors() { - std::set neighbors; - neighbors.insert("air"); - return neighbors; - } - virtual float getTriggerInterval() - { return 20.0; } - virtual u32 getTriggerChance() - { return 10; } - virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n) { - ServerMap *map = &env->getServerMap(); - if (map->transforming_liquid_size() > 500) - return; - if ( map->getNodeNoEx(p - v3s16(0, 1, 0 )).getContent() != CONTENT_AIR // below - && map->getNodeNoEx(p - v3s16(1, 0, 0 )).getContent() != CONTENT_AIR // right - && map->getNodeNoEx(p - v3s16(-1, 0, 0 )).getContent() != CONTENT_AIR // left - && map->getNodeNoEx(p - v3s16(0, 0, 1 )).getContent() != CONTENT_AIR // back - && map->getNodeNoEx(p - v3s16(0, 0, -1)).getContent() != CONTENT_AIR // front - ) - return; - map->transforming_liquid_add(p); - } -}; - -class LiquidFreeze : public ActiveBlockModifier { - public: - LiquidFreeze(ServerEnvironment *env, INodeDefManager *nodemgr) { } - virtual std::set getTriggerContents() { - std::set s; - s.insert("group:freezes"); - return s; - } - virtual std::set getRequiredNeighbors() { - std::set s; - s.insert("air"); - s.insert("group:melts"); - return s; - } - virtual float getTriggerInterval() - { return 10.0; } - virtual u32 getTriggerChance() - { return 20; } - virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n) { - ServerMap *map = &env->getServerMap(); - INodeDefManager *ndef = env->getGameDef()->ndef(); - - float heat = map->updateBlockHeat(env, p); - //heater = rare - content_t c = map->getNodeNoEx(p - v3s16(0, -1, 0 )).getContent(); // top - //more chance to freeze if air at top - if (heat <= -1 && (heat <= -50 || (myrand_range(-50, heat) <= (c == CONTENT_AIR ? -10 : -40)))) { - content_t c_self = n.getContent(); - // making freeze not annoying, do not freeze random blocks in center of ocean - // todo: any block not water (dont freeze _source near _flowing) - bool allow = heat < -40; - // todo: make for(...) - if (!allow) { - c = map->getNodeNoEx(p - v3s16(0, 1, 0 )).getContent(); // below - if (c == CONTENT_AIR || c == CONTENT_IGNORE) - return; // do not freeze when falling - if (c != c_self && c != CONTENT_IGNORE) allow = 1; - if (!allow) { - c = map->getNodeNoEx(p - v3s16(1, 0, 0 )).getContent(); // right - if (c != c_self && c != CONTENT_IGNORE) allow = 1; - if (!allow) { - c = map->getNodeNoEx(p - v3s16(-1, 0, 0 )).getContent(); // left - if (c != c_self && c != CONTENT_IGNORE) allow = 1; - if (!allow) { - c = map->getNodeNoEx(p - v3s16(0, 0, 1 )).getContent(); // back - if (c != c_self && c != CONTENT_IGNORE) allow = 1; - if (!allow) { - c = map->getNodeNoEx(p - v3s16(0, 0, -1)).getContent(); // front - if (c != c_self && c != CONTENT_IGNORE) allow = 1; - } - } - } - } - } - if (allow) { - n.freezeMelt(ndef); - map->addNodeWithEvent(p, n); - } - } - } -}; - -class LiquidMeltWeather : public ActiveBlockModifier { - public: - LiquidMeltWeather(ServerEnvironment *env, INodeDefManager *nodemgr) { } - virtual std::set getTriggerContents() { - std::set s; - s.insert("group:melts"); - return s; - } - virtual std::set getRequiredNeighbors() { - std::set s; - s.insert("air"); - s.insert("group:freezes"); - return s; - } - virtual float getTriggerInterval() - { return 10.0; } - virtual u32 getTriggerChance() - { return 20; } - virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n) { - ServerMap *map = &env->getServerMap(); - INodeDefManager *ndef = env->getGameDef()->ndef(); - - float heat = map->updateBlockHeat(env, p); - content_t c = map->getNodeNoEx(p - v3s16(0, -1, 0 )).getContent(); // top - if (heat >= 1 && (heat >= 40 || ((myrand_range(heat, 40)) >= (c == CONTENT_AIR ? 10 : 20)))) { - n.freezeMelt(ndef); - map->addNodeWithEvent(p, n); - env->getScriptIface()->node_falling_update(p); - } - } -}; - -class LiquidMeltHot : public ActiveBlockModifier { - public: - LiquidMeltHot(ServerEnvironment *env, INodeDefManager *nodemgr) { } - virtual std::set getTriggerContents() { - std::set s; - s.insert("group:melts"); - return s; - } - virtual std::set getRequiredNeighbors() { - std::set s; - s.insert("group:igniter"); - s.insert("group:hot"); - return s; - } - virtual float getTriggerInterval() - { return 2.0; } - virtual u32 getTriggerChance() - { return 4; } - virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n) { - ServerMap *map = &env->getServerMap(); - INodeDefManager *ndef = env->getGameDef()->ndef(); - n.freezeMelt(ndef); - map->addNodeWithEvent(p, n); - env->getScriptIface()->node_falling_update(p); - } -}; - -/* too buggy, later via liquid flow code -class LiquidMeltAround : public LiquidMeltHot { - public: - LiquidMeltAround(ServerEnvironment *env, INodeDefManager *nodemgr) - : LiquidMeltHot(env, nodemgr) { } - virtual std::set getRequiredNeighbors() { - std::set s; - s.insert("group:melt_around"); - return s; - } - virtual float getTriggerInterval() - { return 40.0; } - virtual u32 getTriggerChance() - { return 60; } -}; -*/ - void add_legacy_abms(ServerEnvironment *env, INodeDefManager *nodedef) { - if (g_settings->getBool("liquid_finite")) { - env->addActiveBlockModifier(new LiquidFlowABM(env, nodedef)); - env->addActiveBlockModifier(new LiquidDropABM(env, nodedef)); - env->addActiveBlockModifier(new LiquidMeltHot(env, nodedef)); - //env->addActiveBlockModifier(new LiquidMeltAround(env, nodedef)); - if (env->m_use_weather) { - env->addActiveBlockModifier(new LiquidFreeze(env, nodedef)); - env->addActiveBlockModifier(new LiquidMeltWeather(env, nodedef)); - } - } + } diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp index c39fa54a..ff3bf5b8 100644 --- a/src/defaultsettings.cpp +++ b/src/defaultsettings.cpp @@ -244,13 +244,8 @@ void set_default_settings(Settings *settings) settings->setDefault("movement_gravity", "9.81"); //liquid stuff - settings->setDefault("liquid_finite", "false"); settings->setDefault("liquid_loop_max", "10000"); settings->setDefault("liquid_update", "1.0"); - settings->setDefault("liquid_relax", "2"); - settings->setDefault("liquid_fast_flood", "1"); - settings->setDefault("underground_springs", "1"); - settings->setDefault("weather", "false"); //mapgen stuff settings->setDefault("mg_name", "v6"); diff --git a/src/environment.cpp b/src/environment.cpp index bc1b59d8..fa7ce2ae 100644 --- a/src/environment.cpp +++ b/src/environment.cpp @@ -321,7 +321,6 @@ ServerEnvironment::ServerEnvironment(ServerMap *map, m_recommended_send_interval(0.1), m_max_lag_estimate(0.1) { - m_use_weather = g_settings->getBool("weather"); } ServerEnvironment::~ServerEnvironment() diff --git a/src/environment.h b/src/environment.h index 48d099bf..5062b9c3 100644 --- a/src/environment.h +++ b/src/environment.h @@ -314,9 +314,6 @@ public: void reportMaxLagEstimate(float f) { m_max_lag_estimate = f; } float getMaxLagEstimate() { return m_max_lag_estimate; } - // is weather active in this environment? - bool m_use_weather; - std::set* getForceloadedBlocks() { return &m_active_blocks.m_forceloaded_list; }; private: diff --git a/src/game.cpp b/src/game.cpp index 1ad06acb..a4a21e0a 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1642,8 +1642,6 @@ void the_game(bool &kill, bool random_input, InputHandler *input, Hud hud(driver, smgr, guienv, font, text_height, gamedef, player, &local_inventory); - bool use_weather = g_settings->getBool("weather"); - core::stringw str = L"Minetest ["; str += driver->getName(); str += "]"; @@ -3111,8 +3109,6 @@ void the_game(bool &kill, bool random_input, InputHandler *input, fog_range = 100000*BS; else { fog_range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS; - if(use_weather) - fog_range *= (1.5 - 1.4*(float)client.getEnv().getClientMap().getHumidity(pos_i)/100); fog_range = MYMIN(fog_range, (draw_control.farthest_drawn+20)*BS); fog_range *= 0.9; } @@ -3262,9 +3258,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input, <<", "<<(player_position.Y/BS) <<", "<<(player_position.Z/BS) <<") (yaw="<<(wrapDegrees_0_360(camera_yaw)) - <<") (t="<setText(narrow_to_wide(os.str()).c_str()); guitext2->setVisible(true); diff --git a/src/map.cpp b/src/map.cpp index 8f612aea..de8e1107 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -1100,7 +1100,6 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n, /* Add neighboring liquid nodes and the node itself if it is liquid (=water node was added) to transform queue. - note: todo: for liquid_finite enough to add only self node */ v3s16 dirs[7] = { v3s16(0,0,0), // self @@ -1292,7 +1291,6 @@ void Map::removeNodeAndUpdate(v3s16 p, /* Add neighboring liquid nodes and this node to transform queue. (it's vital for the node itself to get updated last.) - note: todo: for liquid_finite enough to add only self node */ v3s16 dirs[7] = { v3s16(0,0,1), // back @@ -1619,7 +1617,6 @@ struct NodeNeighbor { NeighborType t; v3s16 p; bool l; //can liquid - bool i; //infinity }; void Map::transforming_liquid_add(v3s16 p) { @@ -1630,383 +1627,8 @@ s32 Map::transforming_liquid_size() { return m_transforming_liquid.size(); } -const v3s16 g_7dirs[7] = -{ - // +right, +top, +back - v3s16( 0,-1, 0), // bottom - v3s16( 0, 0, 0), // self - v3s16( 0, 0, 1), // back - v3s16( 0, 0,-1), // front - v3s16( 1, 0, 0), // right - v3s16(-1, 0, 0), // left - v3s16( 0, 1, 0) // top -}; - -#define D_BOTTOM 0 -#define D_TOP 6 -#define D_SELF 1 - -void Map::transformLiquidsFinite(std::map & modified_blocks) -{ - INodeDefManager *nodemgr = m_gamedef->ndef(); - - DSTACK(__FUNCTION_NAME); - //TimeTaker timer("transformLiquids()"); - - u32 loopcount = 0; - u32 initial_size = m_transforming_liquid.size(); - - u8 relax = g_settings->getS16("liquid_relax"); - bool fast_flood = g_settings->getS16("liquid_fast_flood"); - int water_level = g_settings->getS16("water_level"); - - // list of nodes that due to viscosity have not reached their max level height - UniqueQueue must_reflow, must_reflow_second; - - // List of MapBlocks that will require a lighting update (due to lava) - std::map lighting_modified_blocks; - - u16 loop_max = g_settings->getU16("liquid_loop_max"); - - //if (m_transforming_liquid.size() > 0) errorstream << "Liquid queue size="< 0) - { - // This should be done here so that it is done when continue is used - if (loopcount >= initial_size || loopcount >= loop_max) - break; - loopcount++; - /* - Get a queued transforming liquid node - */ - v3s16 p0 = m_transforming_liquid.pop_front(); - u16 total_level = 0; - // surrounding flowing liquid nodes - NodeNeighbor neighbors[7]; - // current level of every block - s8 liquid_levels[7] = {-1, -1, -1, -1, -1, -1, -1}; - // target levels - s8 liquid_levels_want[7] = {-1, -1, -1, -1, -1, -1, -1}; - s8 can_liquid_same_level = 0; - content_t liquid_kind = CONTENT_IGNORE; - content_t liquid_kind_flowing = CONTENT_IGNORE; - /* - Collect information about the environment - */ - const v3s16 *dirs = g_7dirs; - for (u16 i = 0; i < 7; i++) { - NeighborType nt = NEIGHBOR_SAME_LEVEL; - switch (i) { - case D_TOP: - nt = NEIGHBOR_UPPER; - break; - case D_BOTTOM: - nt = NEIGHBOR_LOWER; - break; - } - v3s16 npos = p0 + dirs[i]; - - neighbors[i].n = getNodeNoEx(npos); - neighbors[i].t = nt; - neighbors[i].p = npos; - neighbors[i].l = 0; - neighbors[i].i = 0; - NodeNeighbor & nb = neighbors[i]; - - switch (nodemgr->get(nb.n.getContent()).liquid_type) { - case LIQUID_NONE: - if (nb.n.getContent() == CONTENT_AIR) { - liquid_levels[i] = 0; - nb.l = 1; - } - break; - case LIQUID_SOURCE: - // if this node is not (yet) of a liquid type, - // choose the first liquid type we encounter - if (liquid_kind_flowing == CONTENT_IGNORE) - liquid_kind_flowing = nodemgr->getId( - nodemgr->get(nb.n).liquid_alternative_flowing); - if (liquid_kind == CONTENT_IGNORE) - liquid_kind = nb.n.getContent(); - if (nb.n.getContent() == liquid_kind) { - liquid_levels[i] = nb.n.getLevel(nodemgr); //LIQUID_LEVEL_SOURCE; - nb.l = 1; - nb.i = (nb.n.param2 & LIQUID_INFINITY_MASK); - } - break; - case LIQUID_FLOWING: - // if this node is not (yet) of a liquid type, - // choose the first liquid type we encounter - if (liquid_kind_flowing == CONTENT_IGNORE) - liquid_kind_flowing = nb.n.getContent(); - if (liquid_kind == CONTENT_IGNORE) - liquid_kind = nodemgr->getId( - nodemgr->get(nb.n).liquid_alternative_source); - if (nb.n.getContent() == liquid_kind_flowing) { - liquid_levels[i] = nb.n.getLevel(nodemgr); //(nb.n.param2 & LIQUID_LEVEL_MASK); - nb.l = 1; - } - break; - } - - if (nb.l && nb.t == NEIGHBOR_SAME_LEVEL) - ++can_liquid_same_level; - if (liquid_levels[i] > 0) - total_level += liquid_levels[i]; - - /* - infostream << "get node i=" <<(int)i<<" " << PP(npos) << " c=" - << nb.n.getContent() <<" p0="<< (int)nb.n.param0 <<" p1=" - << (int)nb.n.param1 <<" p2="<< (int)nb.n.param2 << " lt=" - << nodemgr->get(nb.n.getContent()).liquid_type - //<< " lk=" << liquid_kind << " lkf=" << liquid_kind_flowing - << " l="<< nb.l << " inf="<< nb.i << " nlevel=" << (int)liquid_levels[i] - << " tlevel=" << (int)total_level << " cansame=" - << (int)can_liquid_same_level << std::endl; - */ - } - - if (liquid_kind == CONTENT_IGNORE || - !neighbors[D_SELF].l || - total_level <= 0) - continue; - - // fill bottom block - if (neighbors[D_BOTTOM].l) { - liquid_levels_want[D_BOTTOM] = total_level > LIQUID_LEVEL_SOURCE ? - LIQUID_LEVEL_SOURCE : total_level; - total_level -= liquid_levels_want[D_BOTTOM]; - } - - //relax up - if (relax && ((p0.Y == water_level) || (fast_flood && p0.Y <= water_level)) && liquid_levels[D_TOP] == 0 && - liquid_levels[D_BOTTOM] == LIQUID_LEVEL_SOURCE && - total_level >= LIQUID_LEVEL_SOURCE * can_liquid_same_level- - (can_liquid_same_level - relax) && - can_liquid_same_level >= relax + 1) { - total_level = LIQUID_LEVEL_SOURCE * can_liquid_same_level; - } - - // prevent lakes in air above unloaded blocks - if (liquid_levels[D_TOP] == 0 && (p0.Y > water_level) && neighbors[D_BOTTOM].n.getContent() == CONTENT_IGNORE && !(loopcount % 3)) { - --total_level; - } - - // calculate self level 5 blocks - u8 want_level = - total_level >= LIQUID_LEVEL_SOURCE * can_liquid_same_level - ? LIQUID_LEVEL_SOURCE - : total_level / can_liquid_same_level; - total_level -= want_level * can_liquid_same_level; - - //relax down - if (relax && p0.Y == water_level + 1 && liquid_levels[D_TOP] == 0 && - liquid_levels[D_BOTTOM] == LIQUID_LEVEL_SOURCE && want_level == 0 && - total_level <= (can_liquid_same_level - relax) && - can_liquid_same_level >= relax + 1) { - total_level = 0; - } - - for (u16 ii = D_SELF; ii < D_TOP; ++ii) { // fill only same level - if (!neighbors[ii].l) - continue; - liquid_levels_want[ii] = want_level; - if (liquid_levels_want[ii] < LIQUID_LEVEL_SOURCE && total_level > 0) { - if (loopcount % 3 || liquid_levels[ii] <= 0){ - if (liquid_levels[ii] > liquid_levels_want[ii]) { - ++liquid_levels_want[ii]; - --total_level; - } - } else if (neighbors[ii].l > 0){ - ++liquid_levels_want[ii]; - --total_level; - } - } - } - - for (u16 ii = 0; ii < 7; ++ii) { - if (total_level < 1) break; - if (liquid_levels_want[ii] >= 0 && - liquid_levels_want[ii] < LIQUID_LEVEL_SOURCE) { - ++liquid_levels_want[ii]; - --total_level; - } - } - - // fill top block if can - if (neighbors[D_TOP].l) { - liquid_levels_want[D_TOP] = total_level > LIQUID_LEVEL_SOURCE ? - LIQUID_LEVEL_SOURCE : total_level; - total_level -= liquid_levels_want[D_TOP]; - } - - for (u16 ii = 0; ii < 7; ii++) // infinity and cave flood optimization - if ( neighbors[ii].i || - (liquid_levels_want[ii] >= 0 && - (fast_flood && p0.Y < water_level && - (initial_size >= 1000 - && ii != D_TOP - && want_level >= LIQUID_LEVEL_SOURCE/4 - && can_liquid_same_level >= 5 - && liquid_levels[D_TOP] >= LIQUID_LEVEL_SOURCE)))) - liquid_levels_want[ii] = LIQUID_LEVEL_SOURCE; - - /* - if (total_level > 0) //|| flowed != volume) - infostream <<" AFTER level=" << (int)total_level - //<< " flowed="<ndef(); DSTACK(__FUNCTION_NAME); @@ -2385,26 +2007,6 @@ void Map::removeNodeTimer(v3s16 p) block->m_node_timers.remove(p_rel); } -s16 Map::getHeat(v3s16 p) -{ - MapBlock *block = getBlockNoCreateNoEx(getNodeBlockPos(p)); - if(block != NULL) { - return block->heat; - } - //errorstream << "No heat for " << p.X<<"," << p.Z << std::endl; - return 0; -} - -s16 Map::getHumidity(v3s16 p) -{ - MapBlock *block = getBlockNoCreateNoEx(getNodeBlockPos(p)); - if(block != NULL) { - return block->humidity; - } - //errorstream << "No humidity for " << p.X<<"," << p.Z << std::endl; - return 0; -} - /* ServerMap */ @@ -2818,29 +2420,6 @@ MapBlock* ServerMap::finishBlockMake(BlockMakeData *data, <<","<getEnv(); - for(s16 x=blockpos_min.X-extra_borders.X; - x<=blockpos_max.X+extra_borders.X; x++) - for(s16 z=blockpos_min.Z-extra_borders.Z; - z<=blockpos_max.Z+extra_borders.Z; z++) - for(s16 y=blockpos_min.Y-extra_borders.Y; - y<=blockpos_max.Y+extra_borders.Y; y++) - { - v3s16 p(x, y, z); - MapBlock *block = getBlockNoCreateNoEx(p); - block->heat_last_update = 0; - block->humidity_last_update = 0; - if (senv->m_use_weather) { - updateBlockHeat(senv, p * MAP_BLOCKSIZE, block); - updateBlockHumidity(senv, p * MAP_BLOCKSIZE, block); - } else { - block->heat = HEAT_UNDEFINED; - block->humidity = HUMIDITY_UNDEFINED; - } - } #if 0 if(enable_mapgen_debug_info) @@ -3176,18 +2755,6 @@ MapBlock *ServerMap::getBlockOrEmerge(v3s16 p3d) void ServerMap::prepareBlock(MapBlock *block) { ServerEnvironment *senv = &((Server *)m_gamedef)->getEnv(); - - // Calculate weather conditions - block->heat_last_update = 0; - block->humidity_last_update = 0; - if (senv->m_use_weather) { - v3s16 p = block->getPos() * MAP_BLOCKSIZE; - updateBlockHeat(senv, p, block); - updateBlockHumidity(senv, p, block); - } else { - block->heat = HEAT_UNDEFINED; - block->humidity = HUMIDITY_UNDEFINED; - } } s16 ServerMap::findGroundLevel(v2s16 p2d) @@ -3917,48 +3484,6 @@ void ServerMap::PrintInfo(std::ostream &out) out<<"ServerMap: "; } -s16 ServerMap::updateBlockHeat(ServerEnvironment *env, v3s16 p, MapBlock *block) -{ - u32 gametime = env->getGameTime(); - - if (block) { - if (gametime - block->heat_last_update < 10) - return block->heat; - } else { - block = getBlockNoCreateNoEx(getNodeBlockPos(p)); - } - - f32 heat = m_emerge->biomedef->calcBlockHeat(p, getSeed(), - env->getTimeOfDayF(), gametime * env->getTimeOfDaySpeed()); - - if(block) { - block->heat = heat; - block->heat_last_update = gametime; - } - return heat; -} - -s16 ServerMap::updateBlockHumidity(ServerEnvironment *env, v3s16 p, MapBlock *block) -{ - u32 gametime = env->getGameTime(); - - if (block) { - if (gametime - block->humidity_last_update < 10) - return block->humidity; - } else { - block = getBlockNoCreateNoEx(getNodeBlockPos(p)); - } - - f32 humidity = m_emerge->biomedef->calcBlockHumidity(p, getSeed(), - env->getTimeOfDayF(), gametime * env->getTimeOfDaySpeed()); - - if(block) { - block->humidity = humidity; - block->humidity_last_update = gametime; - } - return humidity; -} - /* MapVoxelManipulator */ diff --git a/src/map.h b/src/map.h index 191cf5f9..c2725d3d 100644 --- a/src/map.h +++ b/src/map.h @@ -304,7 +304,6 @@ public: virtual void PrintInfo(std::ostream &out); void transformLiquids(std::map & modified_blocks); - void transformLiquidsFinite(std::map & modified_blocks); /* Node metadata @@ -351,9 +350,6 @@ public: void transforming_liquid_add(v3s16 p); s32 transforming_liquid_size(); - virtual s16 getHeat(v3s16 p); - virtual s16 getHumidity(v3s16 p); - protected: friend class LuaVoxelManip; @@ -504,9 +500,6 @@ public: u64 getSeed(); s16 getWaterLevel(); - virtual s16 updateBlockHeat(ServerEnvironment *env, v3s16 p, MapBlock *block = NULL); - virtual s16 updateBlockHumidity(ServerEnvironment *env, v3s16 p, MapBlock *block = NULL); - private: // Emerge manager EmergeManager *m_emerge; diff --git a/src/mapblock.cpp b/src/mapblock.cpp index eafb956d..95e54fb3 100644 --- a/src/mapblock.cpp +++ b/src/mapblock.cpp @@ -43,10 +43,6 @@ with this program; if not, write to the Free Software Foundation, Inc., */ MapBlock::MapBlock(Map *parent, v3s16 pos, IGameDef *gamedef, bool dummy): - heat(0), - humidity(0), - heat_last_update(0), - humidity_last_update(0), m_parent(parent), m_pos(pos), m_gamedef(gamedef), @@ -647,8 +643,8 @@ void MapBlock::serializeNetworkSpecific(std::ostream &os, u16 net_proto_version) if(net_proto_version >= 21){ int version = 1; writeU8(os, version); - writeF1000(os, heat); - writeF1000(os, humidity); + writeF1000(os, 0); // deprecated heat + writeF1000(os, 0); // deprecated humidity } } @@ -764,8 +760,8 @@ void MapBlock::deSerializeNetworkSpecific(std::istream &is) //if(version != 1) // throw SerializationError("unsupported MapBlock version"); if(version >= 1) { - heat = readF1000(is); - humidity = readF1000(is); + readF1000(is); // deprecated heat + readF1000(is); // deprecated humidity } } catch(SerializationError &e) diff --git a/src/mapblock.h b/src/mapblock.h index 501ab75d..3879c5b0 100644 --- a/src/mapblock.h +++ b/src/mapblock.h @@ -513,11 +513,6 @@ public: NodeMetadataList m_node_metadata; NodeTimerList m_node_timers; StaticObjectList m_static_objects; - - s16 heat; - s16 humidity; - u32 heat_last_update; - u32 humidity_last_update; private: /* diff --git a/src/mapgen.cpp b/src/mapgen.cpp index a7e9d2e0..5e393901 100644 --- a/src/mapgen.cpp +++ b/src/mapgen.cpp @@ -979,8 +979,6 @@ void Mapgen::updateHeightmap(v3s16 nmin, v3s16 nmax) { void Mapgen::updateLiquid(UniqueQueue *trans_liquid, v3s16 nmin, v3s16 nmax) { bool isliquid, wasliquid, rare; v3s16 em = vm->m_area.getExtent(); - rare = g_settings->getBool("liquid_finite"); - int rarecnt = 0; for (s16 z = nmin.Z; z <= nmax.Z; z++) { for (s16 x = nmin.X; x <= nmax.X; x++) { @@ -990,8 +988,8 @@ void Mapgen::updateLiquid(UniqueQueue *trans_liquid, v3s16 nmin, v3s16 nm for (s16 y = nmax.Y; y >= nmin.Y; y--) { isliquid = ndef->get(vm->m_data[i]).isLiquid(); - // there was a change between liquid and nonliquid, add to queue. no need to add every with liquid_finite - if (isliquid != wasliquid && (!rare || !(rarecnt++ % 36))) + // there was a change between liquid and nonliquid, add to queue. + if (isliquid != wasliquid) trans_liquid->push_back(v3s16(x, y, z)); wasliquid = isliquid; diff --git a/src/script/lua_api/l_env.cpp b/src/script/lua_api/l_env.cpp index 6447866c..37fa167e 100644 --- a/src/script/lua_api/l_env.cpp +++ b/src/script/lua_api/l_env.cpp @@ -765,7 +765,6 @@ int ModApiEnvMod::l_spawn_tree(lua_State *L) return 1; } - // minetest.transforming_liquid_add(pos) int ModApiEnvMod::l_transforming_liquid_add(lua_State *L) { @@ -776,28 +775,6 @@ int ModApiEnvMod::l_transforming_liquid_add(lua_State *L) return 1; } -// minetest.get_heat(pos) -// pos = {x=num, y=num, z=num} -int ModApiEnvMod::l_get_heat(lua_State *L) -{ - GET_ENV_PTR; - - v3s16 pos = read_v3s16(L, 1); - lua_pushnumber(L, env->getServerMap().updateBlockHeat(env, pos)); - return 1; -} - -// minetest.get_humidity(pos) -// pos = {x=num, y=num, z=num} -int ModApiEnvMod::l_get_humidity(lua_State *L) -{ - GET_ENV_PTR; - - v3s16 pos = read_v3s16(L, 1); - lua_pushnumber(L, env->getServerMap().updateBlockHumidity(env, pos)); - return 1; -} - // minetest.forceload_block(blockpos) // blockpos = {x=num, y=num, z=num} int ModApiEnvMod::l_forceload_block(lua_State *L) @@ -855,8 +832,6 @@ void ModApiEnvMod::Initialize(lua_State *L, int top) API_FCT(find_path); API_FCT(line_of_sight); API_FCT(transforming_liquid_add); - API_FCT(get_heat); - API_FCT(get_humidity); API_FCT(forceload_block); API_FCT(forceload_free_block); } diff --git a/src/script/lua_api/l_env.h b/src/script/lua_api/l_env.h index 7e1cabe3..8bf599b0 100644 --- a/src/script/lua_api/l_env.h +++ b/src/script/lua_api/l_env.h @@ -148,9 +148,6 @@ private: // minetest.transforming_liquid_add(pos) static int l_transforming_liquid_add(lua_State *L); - static int l_get_heat(lua_State *L); - static int l_get_humidity(lua_State *L); - // minetest.forceload_block(blockpos) // forceloads a block static int l_forceload_block(lua_State *L); diff --git a/src/serverlist.cpp b/src/serverlist.cpp index 64511b5b..10ec5771 100644 --- a/src/serverlist.cpp +++ b/src/serverlist.cpp @@ -218,7 +218,6 @@ void sendAnnounce(std::string action, const std::vector & clients_n server["dedicated"] = g_settings->get("server_dedicated"); server["privs"] = g_settings->get("default_privs"); server["rollback"] = g_settings->getBool("enable_rollback_recording"); - server["liquid_finite"] = g_settings->getBool("liquid_finite"); server["mapgen"] = g_settings->get("mg_name"); server["can_see_far_names"] = g_settings->getBool("unlimited_player_transfer_distance"); server["mods"] = Json::Value(Json::arrayValue);